Initial Commit

This commit is contained in:
dazedanon 2026-03-12 22:39:10 -05:00
commit 9fc8c34f04
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# Ignore all files
*.*
# File Types
!*.mps
!*.json
!*.txt
!*.project
!*.js
!*.7z
!*.csv
!*.ain
!*.fnl
!*.ks
!*.tjs
!*.yaml
!*.rb
!*.rvdata2
# Other Needed Files
!.gitignore
!README.md
!patch-config.txt
!GameUpdate*
!patch*
!Game.dat
!bsxx.dat*
!game.ini
!package.nw
!SRPG_Unpacker.exe
!(SRPG_Unpacker Patcher).bat
# Ignore
previous_patch_sha.txt
kabe3_save.dat
kabe3_system.dat
psbpack.dat
Save*
cg.dat
scene.dat
BSXScript_*
# Images
!Layout - コピー (2).png_
!battleUI_sperm.png_
!QTE_avoid.png_
!QTE_avoid2.png_
!QTE_miss.png_
!QTE_miss2.png_
!election.png_
!name.png_
!preg_def.png_
!seiyoku.png_
!father001_tinpira.png_
!father002_tinpiraboss.png_
!father003_goblin.png_
!father004_ork.png_
!father005_charao.png_
!father006_tenta.png_
!father007_name.png_
!father008_student.png_
!father009_wolf.png_
!father010_tanemaki.png_
!father011_dog.png_
!father012_mayor.png_
!father013_forceman.png_
!father014_unknown.png_
!father015_father.png_
!father016_saimin.png_
!runa_parents.png_
!logo2.png_
!save_window.png_
!title1.png_
!title2.png_
!title3.png_
!title3_1.png_
!title4.png_
!title4_1.png_
!title4_2.png_
!title5.png_
!title5_1.png_
!trial_end.png_
!tutorial_01.png_
!tutorial_02.png_
!tutorial_02_00.png_
!tutorial_02_01.png_
!tutorial_02_02.png_
!tutorial_02_03.png_
!tutorial_03.png_
!tutorial_04.png_
!tutorial_05.png_
!tutorial_06.png_
!tutorial_07.png_
!tutorial_08.png_
!tutorial_09.png_
!tutorial_09_01.png_
!tutorial_10_00.png_
!tutorial_10_01.png_
!tutorial_11_00.png_
!tutorial_11_01.png_
!tutorial_12_01.png_
!tutorial_12_02.png_
!tutorial_12_03.png_
!tutorial_13_00.png_
!tutorial_13_01.png_
!tutorial_13_02.png_
!tutorial_14_01.png_
!tutorial_14_02.png_
!tutorial_21_01.png_
!tutorial_21_02.png_
!tutorial_21_03.png_
!bar_hentai.png_
!bar_org.png_
!bar_preg.png_
!bar_sex.png_
!start.png_
!title_01.png_
!title_02.png_
!Command_0.png_
!Command_1.png_
!Command_2.png_

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@echo off
setlocal
REM Copy GAMEUPDATE.bat to a new file
copy "gameupdate\patch.bat" "gameupdate\patch2.bat"
REM Run the new file
call "gameupdate\patch2.bat"
REM Delete the new file
del "gameupdate\patch2.bat"
endlocal
@echo on

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#!/bin/bash
# Enable error handling
set -e
# Copy patch.sh to a new file in gameupdate
cp "gameupdate/patch.sh" "gameupdate/patch2.sh"
# Run the new file
bash "gameupdate/patch2.sh"
# Delete the new file
rm "gameupdate/patch2.sh"

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# Apply Patch
1. Click Code
2. Click Download ZIP
3. Extract to game folder and Replace All.
## Future Patching
1. Run GAMEUPDATE.bat to auto patch.
# Troubleshooting
**GAMEUPDATE.bat doesn't update and closes immediately**
1. Make sure your path doesn't contain any Japanese characters or lots of whitespace.
2. Make sure you actually have permissions in the folder
For WOLF RPG games, if you downloaded the game off of DLSite, you will need to do some extra steps to patch it. This is because there is a "master" file called Data.wolf that will take priority over the english patch files. You will need this file to be a folder before patching will work.
# Wolf Games
1) Download the latest UberWolf.exe release from the following link:
https://github.com/Sinflower/UberWolf/releases
2) Drag Data.wolf onto UberWolf.exe. This will create a new folder called data.wolf~
3) Rename the new data.wolf~ folder to Data
4) Delete the Data.wolf file
5) Delete previous_patch_sha.txt (this will exist if you ran GameUpdate.bat previously)
6) Run GameUpdate.bat
# Edit/Contribute
TLDR 3 steps.
Fork the repository.
Make the changes.
Submit a merge request.
If everything looks good and doesn't break things I'll merge it in.
Longer Version:
# Required Software:
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus.
* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)
# Guide to contributing
### 1. Fork the Repository
- Go to the repository you want to fork.
- Click the "Fork" button.
### 2. Clone Your Fork
- Clone your forked repository to your local machine.
```sh
git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git
```
### 3. Make Your Changes (In VSCode)
- Edit the files locally on your new branch using VSCode.
- Add and commit your changes.
```sh
git add .
git commit -m "Description of your changes"
```
### 4. Push Your Changes
- Push your changes to your fork on GitGud.io.
```sh
git push origin your-feature-branch
```
### 5. Create a Merge Request
- Go to your fork on GitGud.io.
- Click on "Merge Requests" in the sidebar.
- Click the "New merge request" button.
- Select the branch you made changes to and the target project (the original repo).
- Provide a title and description for your merge request and submit it.
---
## Example
Assuming you want to fork a repository named `example-project`:
### 1. Fork the Repo
- Navigate to `https://gitgud.io/original_user/example-project` and click "Fork".
### 2. Clone Your Fork
```sh
git clone https://gitgud.io/YOUR_USERNAME/example-project.git
```
### 3. Make Changes and Commit
```sh
# Make changes to the files
git add .
git commit -m "Add new feature to example project"
```
### 4. Push Changes
```sh
git push origin add-new-feature
```
### 5. Create a Merge Request
- Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request"
- Choose the source branch `add-new-feature` and target branch (default: `main` or `master`)
- Fill in the details and submit the merge request

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[
null,
{
"id": 1,
"battlerName": "shiro",
"characterIndex": 0,
"characterName": "KN/shiro",
"classId": 1,
"equips": [
1,
3,
4,
2
],
"faceIndex": 0,
"faceName": "shiro",
"traits": [
{
"code": 62,
"dataId": 3,
"value": 1
},
{
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"dataId": 0,
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},
{
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{
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{
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{
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"dataId": 6,
"value": 0
},
{
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"dataId": 1,
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{
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"dataId": 1,
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{
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"dataId": 2,
"value": 1
},
{
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"dataId": 3,
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},
{
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"dataId": 4,
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{
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"dataId": 3,
"value": 0
},
{
"code": 41,
"dataId": 1,
"value": 0
}
],
"initialLevel": 1,
"maxLevel": 99,
"name": "シロ",
"nickname": "バカ猫",
"note": "",
"profile": ""
},
{
"id": 2,
"battlerName": "",
"characterIndex": 0,
"characterName": "",
"classId": 2,
"equips": [
0,
0,
0
],
"faceIndex": 0,
"faceName": "",
"traits": [],
"initialLevel": 99,
"maxLevel": 99,
"name": "ななし",
"nickname": "",
"note": "",
"profile": ""
}
]

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[
null,
{
"id": 1,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [],
"iconIndex": 149,
"name": "-----予備",
"note": "",
"params": [
0,
0,
0,
0,
0,
0,
0,
0
],
"price": 100
},
{
"id": 2,
"atypeId": 1,
"description": "【装飾】可愛い赤いリボン。とても大切なもの。",
"etypeId": 4,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 149,
"name": "赤いリボン",
"note": "// HP\n<PTAdd0:\\v[42] + Kurogoma.ArtifactBonus.getHpValue()>\n\n// MP\n<PTAdd1:\\v[43] + Kurogoma.ArtifactBonus.getMpValue()> \n\n// 攻撃\n<PTAdd2:\\v[44] + Kurogoma.ArtifactBonus.getAtkValue()> \n\n// 防御\n<PTAdd3:\\v[45] + Kurogoma.ArtifactBonus.getDefValue()>\n\n // 速度\n<PTAdd6:\\v[46] + Kurogoma.ArtifactBonus.getAgiValue()>",
"params": [
0,
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"price": 0
},
{
"id": 3,
"atypeId": 1,
"description": "【護符】淡く光るタリスマン。シロの瞳の色と一緒。\n微かに魔力が宿っている。",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 146,
"name": "猫目石のタリスマン +\\v[39]",
"note": "<DD防御力:prev+\\v[39]>",
"params": [
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3,
0,
0,
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0
],
"price": 0
},
{
"id": 4,
"atypeId": 1,
"description": "【靴】お気に入りのブーツ。\nなぜだか、いつもより少し軽い気がする。",
"etypeId": 3,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 140,
"name": "お気に入りのブーツ +\\v[40]",
"note": "<DD敏捷性:prev+\\v[40]>",
"params": [
0,
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0,
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[
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{
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{
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7301
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"temp5",
"temp6",
"[プラ]DEBUG並列監視",
"[プラ]並列監視",
"[プラ]辞典メニュー非表示 // SceneGrossery",
"_[プラ]ギャラリーガイド非表示 // CustomizeConfigItem // KN_MapGallery,KN_StillManager",
"[プラ]オーディオ抑制(AudioSuppression)",
"[プラ]ポップアップ無効//CharacterPopupDamage",
"[プラ/コモン]ダメ床で死亡した // KN_Map",
"回想ルーム初回案内を見た",
"[プラ]NotifyMsg表示 // Torigoya_NotifyMessage",
"[プラ]武器もってる // KN_Map",
"[プラ]ラベル非表示//EventLabel",
"[プラ]強化スクロール自動使用ON//CustomizeConfigItem",
"初期化コモン実行完了",
""
],
"terms": {
"basic": [
"レベル",
"Lv",
"",
"HP",
"",
"MP",
"",
"TP",
"経験値",
"EXP"
],
"commands": [
"戦う",
"逃走",
"打撃",
"防御",
"アイテム",
"スキル",
"装備",
"ステータス",
"並び替え",
"セーブ",
"ゲーム終了",
"オプション",
"武器",
"防具",
"大事なもの",
"装備",
"最強装備",
"全て外す",
"はじめから",
"つづきから",
null,
"タイトルへ",
"やめる",
null,
"購入する",
"売却する"
],
"params": [
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔力",
"魔抗",
"速度",
"運",
"命中率",
"回避率"
],
"messages": {
"alwaysDash": "常時ダッシュ",
"commandRemember": "コマンド記憶",
"touchUI": "タッチUI",
"bgmVolume": "BGM 音量",
"bgsVolume": "BGS 音量",
"meVolume": "ME 音量",
"seVolume": "SE 音量",
"possession": "持っている数",
"expTotal": "現在の経験値",
"expNext": "次のレベルまで",
"saveMessage": "どのファイルにセーブしますか?",
"loadMessage": "どのファイルをロードしますか?",
"file": "ファイル",
"autosave": "オートセーブ",
"partyName": "%1たち",
"emerge": "%1が出現",
"preemptive": "%1は先手を取った",
"surprise": "%1は不意をつかれた",
"escapeStart": "%1は逃げ出した",
"escapeFailure": "しかし逃げることはできなかった!",
"victory": "%1の勝利",
"defeat": "%1は戦いに敗れた…",
"obtainExp": "%1 の%2を獲得",
"obtainGold": "お金を %1\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"levelUp": "%1は%2 %3 に上がった!",
"obtainSkill": "%1を覚えた",
"useItem": "%1は%2を使った",
"criticalToEnemy": "会心の一撃!!",
"criticalToActor": "痛恨の一撃!!",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorRecovery": "%1の%2が %3 回復した!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorNoDamage": "%1はダメージを受けていない",
"actorNoHit": "ミス! %1はダメージを受けていない",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyRecovery": "%1の%2が %3 回復した!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"evasion": "%1は攻撃をかわした",
"magicEvasion": "%1は魔法を打ち消した",
"magicReflection": "%1は魔法を跳ね返した",
"counterAttack": "%1の反撃",
"substitute": "%1が%2をかばった",
"buffAdd": "%1の%2が上がった",
"debuffAdd": "%1の%2が下がった",
"buffRemove": "%1の%2が元に戻った",
"actionFailure": "%1には効かなかった"
}
},
"testBattlers": [
{
"actorId": 1,
"level": 10,
"equips": [
2,
30,
84
]
},
{
"actorId": 4,
"level": 1,
"equips": [
31,
0,
0,
5,
0
]
},
{
"actorId": 6,
"level": 1,
"equips": [
7,
0,
65,
21,
0
]
},
{
"actorId": 7,
"level": 1,
"equips": [
7,
0,
0,
20,
0
]
}
],
"testTroopId": 78,
"title1Name": "",
"title2Name": "",
"titleBgm": {
"name": "369/01_himitsu",
"pan": 0,
"pitch": 100,
"volume": 90
},
"titleCommandWindow": {
"offsetX": 0,
"offsetY": 0,
"background": 0
},
"variables": [
"",
"temp",
"temp2",
"temp3",
"temp4",
"temp5",
"temp6",
"index",
"ゲーム進行度",
"[プラ]シロ衣装(\"bunny\", etc...)",
"[プラ]シロ服損傷度[0-100]",
"[プラ]メニュー立ち絵index",
"rand",
"[プラ]シロ表情Key",
"振り直し回数",
"[プラ]簡易敗北スチルID // KN_EventHelper",
"[プラ]文字オート速度(おそい/ふつう/はやい) // MessageSkip, CustmizeConfigOption",
"[プラ]バトルリザルト // KN_Map",
"倒れた回数",
"[プラ]バトル設定[通常/簡易/スキップ] // Option",
"[プラ]ステP自動割振先 //KN_StatusPoint",
"*システム*",
"[プラ]ステータスP //KN_StatusPoint",
"[DB]討伐数 //遺物,勝利コモン",
"[DB]宝箱開けた数 //遺物,宝箱EV",
"[DB]復活した回数 //遺物,敗北コモン",
"",
"",
"",
"",
"",
"",
"",
"[プラ]LvHP強化 //KN_StatusPoint",
"[プラ]LvMP強化 //KN_StatusPoint",
"[プラ]LvATK強化 //KN_StatusPoint",
"[プラ]LvDEF強化 //KN_StatusPoint",
"[プラ]LvAGI強化 //KN_StatusPoint",
"[DB]武器強化 //ブキ",
"[DB]防具強化 //タリスマン",
"[DB]靴強化 //ブーツ",
"*システム*",
"[DB]HP永続強化値 //リボン",
"[DB]MP永続強化値 //リボン",
"[DB]ATK永続強化値 //リボン",
"[DB]DEF永続強化値 //リボン",
"[DB]AGI永続強化値 //リボン",
"",
"",
"累計討伐数",
"累計宝箱開け数",
"累計経験数 // 敗北イベント",
"絶頂回数",
"おまんこ射精数",
"おしり射精数",
"おくち射精数",
"おっぱい射精数",
"予備)エロパラ1",
"予備)エロパラ2",
"淫乱度[0/30/100/300]",
"ムラムラ度[0/50/200/999]",
"*システム*",
"魂の処女追加テキスト",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"*イベント*",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
],
"versionId": 62568630,
"victoryMe": {
"name": "SE/Sword2",
"pan": 0,
"pitch": 100,
"volume": 90
},
"weaponTypes": [
"",
"短剣",
"剣",
"フレイル",
"斧",
"ムチ",
"杖",
"弓",
"クロスボウ",
"銃",
"爪",
"グローブ",
"槍"
],
"windowTone": [
0,
0,
0,
0
],
"tileSize": 48,
"optSplashScreen": false,
"optMessageSkip": true,
"editor": {
"messageWidth1": 60,
"messageWidth2": 47,
"jsonFormatLevel": 1
},
"faceSize": 144,
"iconSize": 32,
"hasEncryptedImages": true,
"hasEncryptedAudio": true,
"encryptionKey": "f3b1a7dc134ed9259735eb3cd1fba4fe"
}

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