TL Other Files

This commit is contained in:
dazedanon 2026-02-06 16:55:32 -06:00
parent a67121f736
commit 5b05529c27
12 changed files with 154795 additions and 1460 deletions

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@ -221,7 +221,7 @@
"traits": [],
"initialLevel": 1,
"maxLevel": 99,
"name": "シノ",
"name": "Sino",
"nickname": "",
"note": "<actorCommand:\n attack\n skill\n item\n guard\n>\n\n<firstVoice:bvoice/b_start_01,bvoice/b_start_02>\n<victoryVoice:bvoice/b_win_01,bvoice/b_win_02>\n<levelUpVoice:bvoice/b_lvup_01,bvoice/b_lvup_02> \n<allDeadVoice:bvoice/b_lose_01,bvoice/b_lose_02>\n\n<guardVoice:bvoice/b_gu_01,bvoice/b_gu_02>\n<evadeVoice:bvoice/b_avo_01,bvoice/b_avo_02>\n<runawayVoice:bvoice/b_esc_01,bvoice/b_esc_02>\n<attackVoice:bvoice/b_at_01,bvoice/b_at_02>\n<damageVoice:bvoice/b_dam_01,bvoice/b_dam_02,bvoice/b_dam_03>\n<itemVoice:bvoice/b_item_01,bvoice/b_item_02>",
"profile": ""

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@ -13,7 +13,7 @@
}
],
"iconIndex": 0,
"name": "-----防具",
"name": "-----Armor",
"note": "",
"params": [
0,
@ -30,7 +30,7 @@
{
"id": 2,
"atypeId": 1,
"description": "軽くて柔らかい上、魔力を含んでいるので丈夫。\n破れてしまっても休めばある程度は修復される優れものです。",
"description": "Light and soft, yet durable because it contains magical\npower. Even if it gets torn, it can repair itself to some\nextent after resting, making it an excellent item.",
"etypeId": 2,
"traits": [
{
@ -40,7 +40,7 @@
}
],
"iconIndex": 135,
"name": "絹の衣",
"name": "Silk Robe",
"note": "",
"params": [
0,
@ -57,7 +57,7 @@
{
"id": 3,
"atypeId": 1,
"description": "素材が皮になり、さらに丈夫になりました。\n破れてしまっても休めばある程度は修復される優れものです。",
"description": "The material has become leather, making it even more\ndurable. Even if it gets torn, it can repair itself to some\nextent after resting, making it an excellent item.",
"etypeId": 2,
"traits": [
{
@ -67,7 +67,7 @@
}
],
"iconIndex": 135,
"name": "皮の衣",
"name": "Leather Robe",
"note": "",
"params": [
0,
@ -84,7 +84,7 @@
{
"id": 4,
"atypeId": 1,
"description": "魔力を含んだ特殊な金属を使って編まれた、職人技の光る逸品。\n破れてしまっても休めばある程度は修復される優れものです。",
"description": "A masterpiece woven from a special metal infused with\nmagical power, showcasing the craftsman's skill. Even if it\ngets torn, it can repair itself to some extent after\nresting, making it an excellent item.",
"etypeId": 2,
"traits": [
{
@ -94,7 +94,7 @@
}
],
"iconIndex": 135,
"name": "鎖の衣",
"name": "Chain Robe",
"note": "",
"params": [
0,
@ -364,7 +364,7 @@
}
],
"iconIndex": 0,
"name": "-----アクセサリ",
"name": "-----Accessories",
"note": "",
"params": [
0,
@ -381,11 +381,11 @@
{
"id": 15,
"atypeId": 1,
"description": "一見ただの綺麗なガラス玉のようですが、土のマナを含んだ結晶石です。\n僅かですが守備力があがるのでお守りとして人気ですね。",
"description": "At first glance, it looks like a beautiful glass bead, but\nit's a crystal stone containing earth mana. It slightly\nincreases defense, making it popular as a charm.",
"etypeId": 3,
"traits": [],
"iconIndex": 147,
"name": "土竜の涙",
"name": "Mole's Tear",
"note": "",
"params": [
0,
@ -402,11 +402,11 @@
{
"id": 16,
"atypeId": 1,
"description": "気高い獣の魂の残滓が宿っている牙ですね。なかなか珍しい一品です。\n身につけると攻撃力が僅かに上がります。",
"description": "This is a fang that houses the remnants of a noble beast's\nsoul. It's quite a rare item. Wearing it slightly increases\nattack power.",
"etypeId": 3,
"traits": [],
"iconIndex": 147,
"name": "孤狼の牙",
"name": "Lone Wolf's Fang",
"note": "",
"params": [
0,
@ -423,11 +423,11 @@
{
"id": 17,
"atypeId": 1,
"description": "細やかな刺繍の施された滑らかな布。\n多分、とてもお高いものだと思います…。",
"description": "Smooth fabric adorned with delicate embroidery. It's\nprobably very expensive...",
"etypeId": 3,
"traits": [],
"iconIndex": 138,
"name": "メルヴェ織りの布",
"name": "Merve Woven Cloth",
"note": "",
"params": [
0,
@ -444,11 +444,11 @@
{
"id": 18,
"atypeId": 1,
"description": "古くから伝わる、イースノーレの民芸品です。\n戦いに赴く男性に、妻や恋人が持たせるお守りとのこと。",
"description": "A traditional folk craft from Easnoore. It is said that\nwives or lovers give this charm to men going off to battle.",
"etypeId": 3,
"traits": [],
"iconIndex": 147,
"name": "ノーレのお守り",
"name": "Noore's Charm",
"note": "",
"params": [
0,
@ -465,11 +465,11 @@
{
"id": 19,
"atypeId": 1,
"description": "特殊なマナを浴び続け、変質した黒い石です。歪んだ気配はするものの\n形が…ちょっと猫ちゃんぽくて……可愛いんですよね。",
"description": "A black stone that has been altered by continuous exposure\nto special mana. Although it has a distorted aura, its\nshape... is somewhat cat-like... and cute.",
"etypeId": 3,
"traits": [],
"iconIndex": 147,
"name": "バロックストーン",
"name": "Baroque Stone",
"note": "",
"params": [
0,
@ -486,11 +486,11 @@
{
"id": 20,
"atypeId": 1,
"description": "古い時代の短剣のようです。美しい装飾が施されていて\n実用的なものではないようですが…。持っているだけで気分が高揚します。",
"description": "It seems to be a dagger from an ancient era. It has\nbeautiful decorations and doesn't appear to be practical...\nbut just holding it lifts your spirits.",
"etypeId": 3,
"traits": [],
"iconIndex": 147,
"name": "古のアセイミ",
"name": "Ancient Aseimi",
"note": "",
"params": [
0,
@ -750,11 +750,11 @@
{
"id": 30,
"atypeId": 1,
"description": "これを装備すると、敵の拘束攻撃のだめーじが減少します。\n便利…のはずですが、なんだか余計に苦しみが長引いているような…。",
"description": "When equipped, it reduces damage from enemy restraint\nattacks. It should be convenient... but somehow it feels\nlike the suffering just lasts longer...",
"etypeId": 3,
"traits": [],
"iconIndex": 129,
"name": "修行者の心",
"name": "Ascetic's Heart",
"note": "<HrgBuff:40>",
"params": [
0,
@ -781,7 +781,7 @@
}
],
"iconIndex": 135,
"name": "-----鎧系",
"name": "-----Armor Type",
"note": "",
"params": [
0,

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@ -92,7 +92,7 @@
"skillId": 178
}
],
"name": "剣士",
"name": "Swordsman",
"note": "",
"params": [
[
@ -1030,7 +1030,7 @@
"skillId": 189
}
],
"name": "魔法使い",
"name": "Mage",
"note": "",
"params": [
[
@ -2003,7 +2003,7 @@
"skillId": 145
}
],
"name": "僧侶",
"name": "Priest",
"note": "",
"params": [
[
@ -2941,7 +2941,7 @@
"skillId": 203
}
],
"name": "騎士",
"name": "Knight",
"note": "",
"params": [
[
@ -3864,7 +3864,7 @@
"skillId": 219
}
],
"name": "格闘家",
"name": "Martial Artist",
"note": "",
"params": [
[
@ -4827,7 +4827,7 @@
"skillId": 109
}
],
"name": "魔法剣士",
"name": "Spellblade",
"note": "",
"params": [
[
@ -5735,7 +5735,7 @@
"skillId": 229
}
],
"name": "狩人",
"name": "Hunter",
"note": "",
"params": [
[
@ -6648,7 +6648,7 @@
"skillId": 210
}
],
"name": "盗賊",
"name": "Thief",
"note": "",
"params": [
[
@ -8453,7 +8453,7 @@
"note": ""
}
],
"name": "天狐",
"name": "Tenko",
"note": "",
"params": [
[

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data/DataBase.json Normal file

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@ -56,7 +56,7 @@
}
],
"gold": 5,
"name": "ゴブリン",
"name": "Goblin",
"note": "",
"params": [
200,
@ -125,7 +125,7 @@
}
],
"gold": 8,
"name": "ノーム",
"name": "Gnome",
"note": "",
"params": [
250,
@ -187,7 +187,7 @@
}
],
"gold": 8,
"name": "クロウ",
"name": "Crow",
"note": "",
"params": [
250,
@ -261,7 +261,7 @@
}
],
"gold": 15,
"name": "トレント",
"name": "Treant",
"note": "",
"params": [
500,
@ -342,7 +342,7 @@
}
],
"gold": 50,
"name": "魔獣",
"name": "Demon Beast",
"note": "",
"params": [
1000,
@ -416,7 +416,7 @@
}
],
"gold": 0,
"name": "イビルジェミニ",
"name": "Evil Gemini",
"note": "イベント用\n\n<EnemyPositionShift_Y:70>",
"params": [
200,
@ -552,7 +552,7 @@
}
],
"gold": 25,
"name": "人頭樹",
"name": "Human-Head Tree",
"note": "Emerge Motion : 6",
"params": [
300,
@ -626,7 +626,7 @@
}
],
"gold": 500,
"name": "イビルジェミニ",
"name": "Evil Gemini",
"note": "2回連続攻撃\n炎スキル2を覚えてれば倒しやすい\n拘束でスキルを封じられているのでアイテム必須\n弱点炎\n耐性物理\n拘束時×スキル\n\n<EnemyPositionShift_Y:70>",
"params": [
1500,
@ -707,7 +707,7 @@
}
],
"gold": 0,
"name": "ボグド",
"name": "Bogudo",
"note": "イベント戦闘用\n<EnemyPositionShift_Y:120>\n",
"params": [
4000,
@ -781,7 +781,7 @@
}
],
"gold": 35,
"name": "ノーム",
"name": "Gnome",
"note": "水に弱いがこの時点では対策はアイテムのみ\n代わりに物理でごり押しが可能\n弱点水\n耐性炎\n拘束時×攻撃\nEmerge Motion : 7",
"params": [
200,
@ -855,7 +855,7 @@
}
],
"gold": 30,
"name": "スワンプマン",
"name": "Swampman",
"note": "物理に弱いが体力が高め\n弱点物理\n耐性炎\n拘束時×スキル ×アイテム\nEmerge Motion : 8",
"params": [
400,
@ -941,7 +941,7 @@
}
],
"gold": 300,
"name": "エヴァン",
"name": "Evan",
"note": "雷スキルを覚えていれば攻略が簡単だが\nスキル封じの拘束攻撃を使ってくる\n雷アイテムはこの時点では手に入らない\n防御力は低め\n拘束時×スキル\n<EnemyPositionShift_Y:70>\n",
"params": [
800,
@ -1015,7 +1015,7 @@
}
],
"gold": 50,
"name": "外道魔術師",
"name": "Heretic Sorcerer",
"note": "攻撃力高め\n弱点水\n耐性炎\n拘束時×攻撃\nEmerge Motion : 0",
"params": [
410,
@ -1096,7 +1096,7 @@
}
],
"gold": 45,
"name": "ヒプノワーム",
"name": "Hypno Worm",
"note": "攻撃力高め\nMPを奪う\n弱点雷\n耐性物理\n拘束時×攻撃 ×アイテム\nEmerge Motion : 8",
"params": [
380,
@ -1172,7 +1172,7 @@
}
],
"gold": 50,
"name": "ならず者",
"name": "Ruffian",
"note": "耐性はないが防御力高め\n弱点雷\n耐性\n拘束時×攻撃 ×アイテム\nEmerge Motion : 7",
"params": [
600,
@ -1277,7 +1277,7 @@
}
],
"gold": 600,
"name": "アレク",
"name": "Alec",
"note": "物理弱点だが、後半ヒールを使ってくる。\nどこかで拾う物理攻撃アイテムで攻略が楽になる。\n弱点物理\n耐性雷・火\n拘束時×攻撃 ×アイテム\n",
"params": [
2900,
@ -1358,7 +1358,7 @@
}
],
"gold": 70,
"name": "ポリュプス",
"name": "Polypus",
"note": "防御低め\nMPを奪う\n弱点火\n耐性水\n拘束時×スキル",
"params": [
800,
@ -1432,7 +1432,7 @@
}
],
"gold": 80,
"name": "大闇蜘蛛",
"name": "Great Dark Spider",
"note": "攻撃力高め\n吸血攻撃\n弱点水\n耐性雷\n拘束時×攻撃 ×アイテム",
"params": [
850,
@ -1513,7 +1513,7 @@
}
],
"gold": 820,
"name": "ボグド",
"name": "Bogudo",
"note": "ラスダン用\n<EnemyPositionShift_Y:120>",
"params": [
3200,
@ -1606,7 +1606,7 @@
}
],
"gold": 1500,
"name": "ヴィーヴィア",
"name": "Vivia",
"note": "",
"params": [
3950,

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@ -6,14 +6,14 @@
"chanceByDamage": 100,
"iconIndex": 1,
"maxTurns": 1,
"message1": "%1は倒れた!",
"message2": "%1を倒した!",
"message1": "%1 has fallen!",
"message2": "%1 was defeated!",
"message3": "",
"message4": "%1は立ち上がった!",
"message4": "%1 has stood up!",
"minTurns": 1,
"motion": 3,
"name": "戦闘不能",
"note": "ステート1番はHP0のときに付加されます。",
"name": "Unable to fight",
"note": "State number 1 is applied when\nHP reaches 0.",
"overlay": 0,
"priority": 100,
"releaseByDamage": false,
@ -44,7 +44,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "防御",
"name": "Guard",
"note": "",
"overlay": 0,
"priority": 0,
@ -94,14 +94,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は拘束されてしまった!",
"message1": "%1 has been restrained!",
"message2": "",
"message3": "",
"message4": "%1の拘束が解けた!",
"message4": "%1's restraint has been released!",
"minTurns": 3,
"motion": 1,
"name": "拘束(人頭樹)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>",
"name": "Restraint (Human-Head Tree)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -131,14 +131,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は拘束されてしまった!",
"message1": "%1 has been restrained!",
"message2": "",
"message3": "",
"message4": "%1の拘束が解けた!",
"message4": "%1's restraint has been released!",
"minTurns": 3,
"motion": 1,
"name": "拘束(イビルジェミニ)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>",
"name": "Restraint (Evil Gemini)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -168,14 +168,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は吹き矢の毒で麻痺状態になった!",
"message1": "%1 has been paralyzed by the blowgun's poison!",
"message2": "",
"message3": "",
"message4": "%1の麻痺が解けた!",
"message4": "%1's paralysis has worn off!",
"minTurns": 3,
"motion": 1,
"name": "麻痺(ノーム)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n",
"name": "Paralysis (Gnome)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -205,14 +205,14 @@
"chanceByDamage": 100,
"iconIndex": 2,
"maxTurns": 3,
"message1": "%1は粘液で拘束されてしまった!",
"message1": "%1 was bound by mucus!",
"message2": "",
"message3": "",
"message4": "%1の拘束が解けた!",
"message4": "%1's bindings have been released!",
"minTurns": 3,
"motion": 1,
"name": "粘液(スワンプマン)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<ItemSealSwitch>\n<SkillSealSwitch>",
"name": "Mucus (Swampman)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape> <ItemSealSwitch>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -237,14 +237,14 @@
"chanceByDamage": 100,
"iconIndex": 4,
"maxTurns": 3,
"message1": "%1は口を塞がれてしまった!",
"message1": "%1's mouth was covered!",
"message2": "",
"message3": "",
"message4": "%1の拘束が解けた!",
"message4": "%1's restraints were released!",
"minTurns": 3,
"motion": 1,
"name": "口封じ(エヴァン)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<SkillSealSwitch>",
"name": "Silencing (Evan)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -269,14 +269,14 @@
"chanceByDamage": 100,
"iconIndex": 8,
"maxTurns": 3,
"message1": "%1はひどい眠気に襲われた…",
"message1": "%1 was overcome by terrible drowsiness...",
"message2": "",
"message3": "",
"message4": "%1が目を覚ました!",
"message4": "%1 has awakened!",
"minTurns": 3,
"motion": 1,
"name": "睡眠(外道魔術師)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n",
"name": "Sleep (Heretic Sorcerer)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -306,14 +306,14 @@
"chanceByDamage": 100,
"iconIndex": 7,
"maxTurns": 3,
"message1": "%1は魅了されてしまった!",
"message1": "%1 has been charmed!",
"message2": "",
"message3": "",
"message4": "%1は正気に戻った!",
"message4": "%1 has come to their senses!",
"minTurns": 3,
"motion": 1,
"name": "魅了(ヒプノワーム)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<ItemSealSwitch>",
"name": "Hypno Worm Charm",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape> <ItemSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -343,14 +343,14 @@
"chanceByDamage": 100,
"iconIndex": 7,
"maxTurns": 3,
"message1": "%1は発情してしまった!",
"message1": "%1 has become aroused!",
"message2": "",
"message3": "",
"message4": "%1の発情がおさまった!",
"message4": "%1's arousal has subsided!",
"minTurns": 3,
"motion": 1,
"name": "発情(イビルジェミニ)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<SkillSealSwitch>",
"name": "Arousal (Evil Gemini)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -380,14 +380,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は縄で拘束されてしまった!",
"message1": "%1 has been tied up with a rope!",
"message2": "",
"message3": "",
"message4": "%1は拘束を振りほどいた!",
"message4": "%1 broke free from the restraint!",
"minTurns": 3,
"motion": 1,
"name": "拘束(ならず者)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<ItemSealSwitch>",
"name": "Restraint (Ruffian)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape> <ItemSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -417,14 +417,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は転んでしまった!",
"message1": "%1 has fallen down!",
"message2": "",
"message3": "",
"message4": "%1は体勢を立て直した!",
"message4": "%1 has regained their footing!",
"minTurns": 3,
"motion": 1,
"name": "転倒(アレク)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<ItemSealSwitch>",
"name": "Fall (Alec)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape> <ItemSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -454,14 +454,14 @@
"chanceByDamage": 100,
"iconIndex": 2,
"maxTurns": 3,
"message1": "%1は毒に侵された!",
"message1": "%1 has been poisoned!",
"message2": "",
"message3": "",
"message4": "%1の毒が消えた!",
"message4": "%1's poison has worn off!",
"minTurns": 3,
"motion": 1,
"name": "毒(ポリュプス)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<SkillSealSwitch>",
"name": "Poison (Polypus)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -491,14 +491,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1は糸で拘束されてしまった!",
"message1": "%1 has been bound by silk!",
"message2": "",
"message3": "",
"message4": "%1は糸を断ち切った!",
"message4": "%1 cut through the silk!",
"minTurns": 3,
"motion": 1,
"name": "鈍化(大闇蜘蛛)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<ItemSealSwitch>",
"name": "Slowed Down (Great Dark Spider)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape> <ItemSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -533,14 +533,14 @@
"chanceByDamage": 100,
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1はボグドの腕に強く拘束された!",
"message1": "%1 was tightly restrained by Bogudo's arm!",
"message2": "",
"message3": "",
"message4": "%1は拘束から抜け出した!",
"message4": "%1 broke free from the restraint!",
"minTurns": 3,
"motion": 1,
"name": "拘束(ボグド)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<SkillSealSwitch>",
"name": "Restraint (Bogudo)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -565,14 +565,14 @@
"chanceByDamage": 100,
"iconIndex": 1,
"maxTurns": 3,
"message1": "%1は物理攻撃が跳ね返されるようになった!",
"message1": "%1 has started reflecting physical attacks!",
"message2": "",
"message3": "",
"message4": "%1の呪いが解けた!",
"message4": "%1's curse has been lifted!",
"minTurns": 3,
"motion": 1,
"name": "呪い(ヴィーヴィア)",
"note": "<actorCommand:\n priority:1\n attack\n skill\n item\n skill/4\n>\n<seal_escape>\n<SkillSealSwitch>",
"name": "Curse (Vivia)",
"note": "<actorCommand: priority:1\nattack skill item skill/4 >\n<seal_escape>\n<SkillSealSwitch>",
"overlay": 0,
"priority": 65,
"releaseByDamage": false,
@ -620,7 +620,7 @@
"message4": "",
"minTurns": 3,
"motion": 0,
"name": "反射",
"name": "Reflection",
"note": "",
"overlay": 0,
"priority": 50,
@ -1060,13 +1060,13 @@
],
"iconIndex": 70,
"maxTurns": 5,
"message1": "%1に敵の魔の手が届かなくなった",
"message1": "The enemy's demonic hand can no longer reach %1!",
"message2": "",
"message3": "",
"message4": "%1の天上の加護が消え去った",
"message4": "The heavenly protection of %1 has vanished",
"minTurns": 5,
"motion": 0,
"name": "天上の衣",
"name": "Heavenly Robe",
"note": "",
"overlay": 0,
"priority": 50,
@ -1090,7 +1090,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "不死身",
"name": "Immortal",
"note": "",
"overlay": 0,
"priority": 0,
@ -1115,14 +1115,14 @@
"chanceByDamage": 100,
"iconIndex": 2,
"maxTurns": 1,
"message1": "%1は毒にかかった!",
"message2": "%1に毒をかけた!",
"message1": "%1 was poisoned!",
"message2": "%1 was poisoned!",
"message3": "",
"message4": "%1の毒が消えた!",
"message4": "%1's poison has worn off!",
"minTurns": 1,
"motion": 1,
"overlay": 1,
"name": "",
"name": "Poison",
"note": "",
"priority": 50,
"releaseByDamage": false,
@ -1147,13 +1147,13 @@
"chanceByDamage": 100,
"iconIndex": 3,
"maxTurns": 5,
"message1": "%1は暗闇に閉ざされた!",
"message2": "%1を暗闇に閉ざした!",
"message1": "%1 was engulfed in darkness!",
"message2": "%1 was engulfed in darkness!",
"message3": "",
"message4": "%1の暗闇が消えた!",
"message4": "%1's darkness disappeared!",
"minTurns": 3,
"motion": 1,
"name": "暗闇",
"name": "Darkness",
"note": "",
"overlay": 2,
"priority": 60,
@ -1179,13 +1179,13 @@
"chanceByDamage": 100,
"iconIndex": 4,
"maxTurns": 5,
"message1": "%1は沈黙した!",
"message2": "%1を沈黙させた!",
"message1": "%1 fell silent!",
"message2": "%1 was silenced!",
"message3": "",
"message4": "%1の沈黙が解けた!",
"message4": "%1's silence was lifted!",
"minTurns": 3,
"motion": 1,
"name": "沈黙",
"name": "Silence",
"note": "",
"overlay": 3,
"priority": 65,
@ -1211,13 +1211,13 @@
"chanceByDamage": 50,
"iconIndex": 5,
"maxTurns": 4,
"message1": "%1は激昂した!",
"message2": "%1を激昂させた!",
"message1": "%1 became enraged!",
"message2": "%1 was enraged!",
"message3": "",
"message4": "%1は我に返った!",
"message4": "%1 came to their senses!",
"minTurns": 2,
"motion": 1,
"name": "激昂",
"name": "Rage",
"note": "",
"overlay": 4,
"priority": 70,
@ -1237,13 +1237,13 @@
"chanceByDamage": 50,
"iconIndex": 6,
"maxTurns": 4,
"message1": "%1は混乱した!",
"message2": "%1を混乱させた!",
"message1": "%1 became confused!",
"message2": "%1 was confused!",
"message3": "",
"message4": "%1は我に返った!",
"message4": "%1 came to their senses!",
"minTurns": 2,
"motion": 1,
"name": "混乱",
"name": "Confusion",
"note": "",
"overlay": 5,
"priority": 75,
@ -1263,13 +1263,13 @@
"chanceByDamage": 50,
"iconIndex": 7,
"maxTurns": 4,
"message1": "%1は魅了された!",
"message2": "%1を魅了した!",
"message1": "%1 was charmed!",
"message2": "%1 was charmed!",
"message3": "",
"message4": "%1は我に返った!",
"message4": "%1 came to their senses!",
"minTurns": 2,
"motion": 1,
"name": "魅了",
"name": "Charm",
"note": "",
"overlay": 6,
"priority": 80,
@ -1289,13 +1289,13 @@
"chanceByDamage": 100,
"iconIndex": 8,
"maxTurns": 5,
"message1": "%1は眠った!",
"message2": "%1を眠らせた",
"message3": "%1は眠っている。",
"message4": "%1は目を覚ました!",
"message1": "%1 fell asleep!",
"message2": "Put %1 to sleep!",
"message3": "%1 is sleeping.",
"message4": "%1 woke up!",
"minTurns": 3,
"motion": 2,
"name": "睡眠",
"name": "Sleep",
"note": "",
"overlay": 7,
"priority": 90,
@ -1353,13 +1353,13 @@
],
"iconIndex": 9,
"maxTurns": 3,
"message1": "%1はしびれて動けなくなった!",
"message2": "%1を麻痺させた!",
"message3": "%1は体がしびれて動けない!",
"message4": "%1の麻痺が解けた!",
"message1": "%1 is numb and can't move!",
"message2": "%1 was paralyzed!",
"message3": "%1's body is numb and can't move!",
"message4": "%1's paralysis has worn off!",
"minTurns": 3,
"motion": 2,
"name": "麻痺",
"name": "Paralysis",
"note": "",
"overlay": 8,
"priority": 95,
@ -1384,13 +1384,13 @@
],
"iconIndex": 9,
"maxTurns": 2,
"message1": "%1はバランスを崩した!",
"message2": "%1はバランスを崩した!",
"message3": "%1はバランスを崩している……",
"message4": "%1は体勢を立て直した!",
"message1": "%1 lost their balance!",
"message2": "%1 lost their balance!",
"message3": "%1 is losing their balance...",
"message4": "%1 regained their posture!",
"minTurns": 1,
"motion": 1,
"name": "スタン",
"name": "Stun",
"note": "",
"overlay": 10,
"priority": 90,
@ -1446,7 +1446,7 @@
"message4": "",
"minTurns": 4,
"motion": 0,
"name": "HP再生",
"name": "HP Regeneration",
"note": "",
"overlay": 0,
"priority": 40,
@ -1477,7 +1477,7 @@
"message4": "",
"minTurns": 4,
"motion": 0,
"name": "MP再生",
"name": "MP Regeneration",
"note": "",
"overlay": 0,
"priority": 40,
@ -1508,7 +1508,7 @@
"message4": "",
"minTurns": 4,
"motion": 0,
"name": "TP再生",
"name": "TP Regeneration",
"note": "",
"overlay": 0,
"priority": 40,
@ -1539,7 +1539,7 @@
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "魔法反射",
"name": "Magic Reflection",
"note": "",
"overlay": 0,
"priority": 40,
@ -1570,7 +1570,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "かばう",
"name": "Protect",
"note": "",
"overlay": 0,
"priority": 40,
@ -1595,13 +1595,13 @@
],
"iconIndex": 76,
"maxTurns": 5,
"message1": "%1は狙われやすくなった!",
"message1": "%1 has become easier to target!",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "挑発",
"name": "Provocation",
"note": "",
"overlay": 0,
"priority": 40,
@ -1626,13 +1626,13 @@
],
"iconIndex": 81,
"maxTurns": 5,
"message1": "%1は狙われにくくなった!",
"message1": "%1 has become harder to target!",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "隠れる",
"name": "Hide",
"note": "",
"overlay": 0,
"priority": 40,
@ -1663,7 +1663,7 @@
"message4": "",
"minTurns": 3,
"motion": 0,
"name": "反撃",
"name": "Counterattack",
"note": "",
"overlay": 0,
"priority": 50,
@ -1734,7 +1734,7 @@
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "状態異常防止",
"name": "Status Ailment Prevention",
"note": "",
"overlay": 0,
"priority": 50,
@ -1765,7 +1765,7 @@
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "消費MP減",
"name": "MP Consumption Down",
"note": "",
"overlay": 0,
"priority": 50,
@ -1800,13 +1800,13 @@
],
"iconIndex": 64,
"maxTurns": 5,
"message1": "%1は炎の力を身にまとった。",
"message2": "%1は炎の力を身にまとった。",
"message1": "%1 was enveloped in the power of flame.",
"message2": "%1 was enveloped in the power of flame.",
"message3": "",
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "炎の力",
"name": "Power of Flame",
"note": "",
"overlay": 0,
"priority": 50,
@ -1841,13 +1841,13 @@
],
"iconIndex": 65,
"maxTurns": 5,
"message1": "%1は氷の力を身にまとった。",
"message2": "%1は氷の力を身にまとった。",
"message1": "%1 was enveloped in the power of ice.",
"message2": "%1 was enveloped in the power of ice.",
"message3": "",
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "氷の力",
"name": "Power of Ice",
"note": "",
"overlay": 0,
"priority": 50,
@ -1882,13 +1882,13 @@
],
"iconIndex": 66,
"maxTurns": 5,
"message1": "%1は雷の力を身にまとった。",
"message2": "%1は雷の力を身にまとった。",
"message1": "%1 was enveloped in the power of thunder.",
"message2": "%1 was enveloped in the power of thunder.",
"message3": "",
"message4": "",
"minTurns": 5,
"motion": 0,
"name": "雷の力",
"name": "Power of Thunder",
"note": "",
"overlay": 0,
"priority": 50,
@ -1944,7 +1944,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "エンカウント半減",
"name": "Encounter rate halved",
"note": "",
"overlay": 0,
"priority": 20,
@ -1980,7 +1980,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "賞金・アイテム2倍",
"name": "Bounty and items doubled",
"note": "",
"overlay": 0,
"priority": 20,

View file

@ -28,12 +28,12 @@
},
"armorTypes": [
"",
"一般防具",
"魔法防具",
"軽装防具",
"重装防具",
"小型盾",
"大型盾"
"General Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
],
"attackMotions": [
{
@ -123,23 +123,23 @@
"editMapId": 0,
"elements": [
"",
"物理",
"",
"",
"",
"",
"",
"",
"",
""
"Physical",
"Flame",
"Ice",
"Thunder",
"Water",
"Earth",
"Wind",
"Light",
"Darkness"
],
"equipTypes": [
"",
"武器",
"防具",
"アクセサリ"
"Weapon",
"Armor",
"Accessory"
],
"gameTitle": "片翼のシノーペ",
"gameTitle": "Sinope with One Wing",
"gameoverMe": {
"name": "Gameover1",
"pan": 0,
@ -192,9 +192,9 @@
},
"skillTypes": [
"",
"魔法",
"スキル",
"幻術"
"Magic",
"Skill",
"Illusion Magic"
],
"sounds": [
{
@ -501,111 +501,111 @@
],
"terms": {
"basic": [
"レベル",
"Level",
"Lv",
"",
"HP",
"",
"HP",
"MP",
"MP",
"",
"TP",
"経験値",
"TP",
"Experience",
"EXP"
],
"commands": [
"戦う",
"逃げる",
"攻撃",
"防御",
"アイテム",
"幻術",
"装備",
"ステータス",
"並び替え",
"セーブ",
"ゲーム終了",
"オプション",
"武器",
"防具",
"大事なもの",
"装備",
"最強装備",
"全て外す",
"ニューゲーム",
"コンティニュー",
"Fight",
"Escape",
"Attack",
"Guard",
"Item",
"Illusion Magic",
"Equip",
"Status",
"Sort",
"Save",
"Quit Game",
"Options",
"Weapon",
"Armor",
"Key Items",
"Equip",
"Optimize",
"Remove All",
"New Game",
"Continue",
null,
"タイトルへ",
"やめる",
"To Title",
"Quit",
null,
"購入する",
"売却する"
"Buy",
"Sell"
],
"params": [
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔力",
"魔防力",
"敏捷性",
"",
"命中率",
"回避率"
"Max HP",
"Max MP",
"Attack",
"Defense",
"Magic Power",
"Magic Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
"messages": {
"alwaysDash": "常時ダッシュ",
"commandRemember": "コマンド記憶",
"touchUI": "タッチUI",
"alwaysDash": "Always Dash",
"commandRemember": "Command Memory",
"touchUI": "Touch UI",
"bgmVolume": "BGM",
"bgsVolume": "BGS",
"meVolume": "ME",
"seVolume": "SE",
"possession": "持っている数",
"expTotal": "現在の%1",
"expNext": "次の%1まで",
"saveMessage": "どのファイルにセーブしますか?",
"loadMessage": "どのファイルをロードしますか?",
"file": "ファイル",
"autosave": "オートセーブ",
"partyName": "%1たち",
"emerge": "%1が出現!",
"preemptive": "%1は先手を取った!",
"surprise": "%1は不意をつかれた!",
"escapeStart": "%1は逃げ出した!",
"escapeFailure": "しかし逃げることはできなかった!",
"victory": "%1の勝利!",
"defeat": "%1は戦いに敗れた…。",
"obtainExp": "\\c[4] %1\\c[0] の%2を獲得",
"obtainGold": "お金を \\c[6]%1\\c[0]\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"levelUp": "%1は%2 %3 に上がった!",
"obtainSkill": "新たに\\c[2]%1\\c[0]を覚えた!",
"useItem": "%1は%2を使った",
"criticalToEnemy": "会心の一撃!!",
"criticalToActor": "痛恨の一撃!!",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorRecovery": "%1の%2が %3 回復した!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorNoDamage": "%1はダメージを受けていない!",
"actorNoHit": "ミス! %1はダメージを受けていない",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyRecovery": "%1の%2が %3 回復した!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"evasion": "%1は攻撃をかわした!",
"magicEvasion": "%1は魔法を打ち消した!",
"magicReflection": "%1は魔法を跳ね返した!",
"counterAttack": "%1は物理攻撃を跳ね返した!",
"substitute": "%1が%2をかばった",
"buffAdd": "%1の%2が上がった",
"debuffAdd": "%1の%2が下がった",
"buffRemove": "%1の%2が元に戻った",
"actionFailure": "%1には効かなかった"
"possession": "Owned",
"expTotal": "Current %1",
"expNext": "Next %1",
"saveMessage": "Which file do you want to save to?",
"loadMessage": "Which file do you want to load?",
"file": "File",
"autosave": "Auto Save",
"partyName": "%1 and others",
"emerge": "%1 appeared!",
"preemptive": "%1 took the initiative!",
"surprise": "%1 was caught off guard!",
"escapeStart": "%1 ran away!",
"escapeFailure": "But couldn't escape!",
"victory": "%1 wins!",
"defeat": "%1 was defeated in battle",
"obtainExp": "\\c[4] Obtained %2 from %1\\c[0]!",
"obtainGold": "Got \\c[6]%1\\c[0]\\G!",
"obtainItem": "Got %1!",
"levelUp": "%1 leveled up to %2 %3!",
"obtainSkill": "Learned new \\c[2]%1\\c[0]!",
"useItem": "%1 used %2!",
"criticalToEnemy": "Critical hit!!",
"criticalToActor": "Devastating blow!!",
"actorDamage": "%1 took %2 damage!",
"actorRecovery": "%1's %2 recovered by %3!",
"actorGain": "%1's %2 increased by %3!",
"actorLoss": "%1's %2 decreased by %3!",
"actorDrain": "%1 had %2 stolen by %3!",
"actorNoDamage": "%1 took no damage!",
"actorNoHit": "Miss! %1 took no damage!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyRecovery": "%1's %2 recovered by %3!",
"enemyGain": "%1's %2 increased by %3!",
"enemyLoss": "%1's %2 decreased by %3!",
"enemyDrain": "%1 stole %2 from %3!",
"enemyNoDamage": "Cannot deal damage to %1!",
"enemyNoHit": "Miss! Cannot deal damage to %1!",
"evasion": "%1 dodged the attack!",
"magicEvasion": "%1 nullified the magic!",
"magicReflection": "%1 reflected the magic!",
"counterAttack": "%1 reflected the physical attack!",
"substitute": "%1 protected %2!",
"buffAdd": "%1's %2 rose!",
"debuffAdd": "%1's %2 fell!",
"buffRemove": "%1's %2 returned to normal!",
"actionFailure": "It had no effect on %1!"
}
},
"testBattlers": [
@ -1048,18 +1048,18 @@
},
"weaponTypes": [
"",
"短剣",
"",
"フレイル",
"",
"ムチ",
"",
"",
"クロスボウ",
"",
"",
"グローブ",
""
"Dagger",
"Sword",
"Flail",
"Axe",
"Whip",
"Staff",
"Bow",
"Crossbow",
"Gun",
"Claws",
"Gloves",
"Spear"
],
"windowTone": [
0,

View file

@ -3,7 +3,7 @@
{
"id": 1,
"animationId": 6,
"description": "魔力を具現化するための変換魔石。珍しいものでは\nありませんが、使い慣れた物です。",
"description": "A conversion magic stone used to materialize magical power.\nIt's not rare, but it's something I'm used to using.",
"etypeId": 1,
"traits": [
{
@ -18,7 +18,7 @@
}
],
"iconIndex": 146,
"name": "煙水晶",
"name": "Smoky Quartz",
"note": "",
"params": [
0,
@ -36,7 +36,7 @@
{
"id": 2,
"animationId": 6,
"description": "魔力を具現化するための変換魔石。純度が高く色がとても美しいですね。\n観賞用としても求められることが多いとか。",
"description": "A conversion magic stone used to materialize magical power.\nIt has a high purity and a very beautiful color. I've heard\nit's often sought after as a decorative item as well.",
"etypeId": 1,
"traits": [
{
@ -51,7 +51,7 @@
}
],
"iconIndex": 146,
"name": "翡翠",
"name": "Jade",
"note": "",
"params": [
0,
@ -69,7 +69,7 @@
{
"id": 3,
"animationId": 6,
"description": "魔力を具現化するための変換魔石。深いながらも透明感のある赤。\n戦闘に使うのが少し申し訳なくなってきます。",
"description": "A conversion magic stone used to materialize magical power.\nA deep yet transparent red. It almost feels wrong to use it\nin battle.",
"etypeId": 1,
"traits": [
{
@ -84,7 +84,7 @@
}
],
"iconIndex": 146,
"name": "柘榴石",
"name": "Garnet",
"note": "",
"params": [
0,
@ -135,7 +135,7 @@
{
"id": 5,
"animationId": 0,
"description": "とてつもない神秘性を感じる優美な籠手。おそらく個人で所有していい物では\nないでしょう。あの…敵を殴ると針が無数に飛び出して非常に怖いんですが…。",
"description": "An elegant gauntlet that exudes incredible mystique. It's\nprobably not something an individual should own. Um... it's\nreally scary because countless needles shoot out when you\nhit an enemy...",
"etypeId": 1,
"traits": [
{
@ -150,7 +150,7 @@
}
],
"iconIndex": 143,
"name": "ワルキューレガントレット",
"name": "Valkyrie Gauntlet",
"note": "",
"params": [
0,

View file

@ -193,12 +193,12 @@ Live2Dチェック (Live2D Check)
猛者 (Veteran)
修羅 (Demon)
超人 (Superhuman)
ソウベエ (Soubei)
ソウベエ (Soubee)
エディ (Eddie)
デクスター (Dexter)
イェン (Yen)
レベッカ (Rebekka)
ココペリスト (Kokopellist)
レベッカ (Rebecca)
ココペリスト (Kokoperist)
敵テスト (Enemy Test)
# Armors
@ -250,21 +250,21 @@ BGM集 (BGM Collection)
射撃Lv6 (Shooting Lv6)
射撃Lv7 (Shooting Lv7)
弾丸狂 (Bullet Maniac)
急所狙いLv1 (Vital Shot Lv1)
急所狙いLv2 (Vital Shot Lv2)
急所狙いLv3 (Vital Shot Lv3)
急所狙いLv4 (Vital Shot Lv4)
急所狙いLv5 (Vital Shot Lv5)
急所狙いLv6 (Vital Shot Lv6)
急所狙いLv7 (Vital Shot Lv7)
急所狙いLv1 (Critical Aim Lv1)
急所狙いLv2 (Critical Aim Lv2)
急所狙いLv3 (Critical Aim Lv3)
急所狙いLv4 (Critical Aim Lv4)
急所狙いLv5 (Critical Aim Lv5)
急所狙いLv6 (Critical Aim Lv6)
急所狙いLv7 (Critical Aim Lv7)
風水隙撃 (Wind-Water Flank Shot)
曲射Lv1 (Ricochet Lv1)
曲射Lv2 (Ricochet Lv2)
曲射Lv3 (Ricochet Lv3)
曲射Lv4 (Ricochet Lv4)
曲射Lv5 (Ricochet Lv5)
曲射Lv6 (Ricochet Lv6)
曲射Lv7 (Ricochet Lv7)
曲射Lv1 (Curved Shot Lv1)
曲射Lv2 (Curved Shot Lv2)
曲射Lv3 (Curved Shot Lv3)
曲射Lv4 (Curved Shot Lv4)
曲射Lv5 (Curved Shot Lv5)
曲射Lv6 (Curved Shot Lv6)
曲射Lv7 (Curved Shot Lv7)
空中跳弾 (Aerial Ricochet)
乱射Lv1 (Rapid Fire Lv1)
乱射Lv2 (Rapid Fire Lv2)
@ -298,14 +298,14 @@ BGM集 (BGM Collection)
鷹の目Lv6 (Hawk Eye Lv6)
鷹の目Lv7 (Hawk Eye Lv7)
狂犬の目 (Mad Dog's Eye)
練気Lv1 (Focus Ki Lv1)
練気Lv2 (Focus Ki Lv2)
練気Lv3 (Focus Ki Lv3)
練気Lv4 (Focus Ki Lv4)
練気Lv5 (Focus Ki Lv5)
練気Lv6 (Focus Ki Lv6)
練気Lv7 (Focus Ki Lv7)
練気一迅 (Focus Ki: Swift)
練気Lv1 (Spirit Training Lv1)
練気Lv2 (Spirit Training Lv2)
練気Lv3 (Spirit Training Lv3)
練気Lv4 (Qi Training Lv4)
練気Lv5 (Spirit Focus Lv5)
練気Lv6 (Spirit Focus Lv6)
練気Lv7 (Spirit Focus Lv7)
練気一迅 (Spirit Focus: Swift)
防御Lv1 (Defense Lv1)
防御Lv2 (Defense Lv2)
防御Lv3 (Defense Lv3)
@ -388,7 +388,7 @@ CQCLv5 (CQC Lv5)
狙い撃ち (Aimed Shot)
毒塗暗器 (Poisoned Dagger)
火炎弾 (Flame Bullet)
急所狙い (Vital Shot)
急所狙い (Critical Aim)
八ツ首 (Eight Heads)
鬼返し (Oni Reversal)
サークルショット (Circle Shot)
@ -397,37 +397,238 @@ CQCLv5 (CQC Lv5)
敵カウンターテスト (Enemy Counter Test)
テスト削り (Test Shave)
テスト乱射 (Test Barrage)
# Weapons
デリンジャー (Derringer)
デリンジャー.Lv2 (Derringer Lv2)
デリンジャー.Lv3 (Derringer Lv3)
デリンジャー.Lv4 (Derringer Lv4)
デリンジャー.Lv5 (Derringer Lv5)
WPPK.Lv2 (WPPK Lv2)
WPPK.Lv3 (WPPK Lv3)
WPPK.Lv4 (WPPK Lv4)
WPPK.Lv5 (WPPK Lv5)
ガバメント (Government)
ガバメント.Lv2 (Government Lv2)
ガバメント.Lv3 (Government Lv3)
ガバメント.Lv4 (Government Lv4)
ガバメント.Lv5 (Government Lv5)
砂漠の猛禽 (Desert Raptor)
砂漠の猛禽.Lv2 (Desert Raptor Lv2)
砂漠の猛禽.Lv3 (Desert Raptor Lv3)
砂漠の猛禽.Lv4 (Desert Raptor Lv4)
砂漠の猛禽.Lv5 (Desert Raptor Lv5)
象撃ち銃 (Elephant Gun)
象撃ち銃.Lv2 (Elephant Gun Lv2)
象撃ち銃.Lv3 (Elephant Gun Lv3)
象撃ち銃.Lv4 (Elephant Gun Lv4)
象撃ち銃.Lv5 (Elephant Gun Lv5)
5DPガン (5DP Gun)
5DPガン.Lv2 (5DP Gun Lv2)
5DPガン.Lv3 (5DP Gun Lv3)
5DPガン.Lv4 (5DP Gun Lv4)
5DPガン.Lv5 (5DP Gun Lv5)
スラッシュ (Slash)
スラッシュⅡ (Slash II)
ライジング (Rising)
コンビネーション (Combo)
コンビネーションⅡ (Combo II)
ツインストライク (Twin Strike)
トリプルエッジ (Triple Edge)
トリプルエッジⅡ (Triple Edge II)
ソードテンペスト (Tempest Sword)
ディレイスタブ (Delayed Stab)
ディレイスタブⅡ (Delayed Stab II)
トリックスター (Trickster)
バックアタック (Back Attack)
バックスタブ (Backstab)
アサシネイション (Assassination)
突撃 (Assault)
鎧通し (Armor Pierce)
ペネトレイト (Penetrate)
牽制 (Check)
軽攻撃 (Light Attack)
スタンプ (Stomp)
キック (Kick)
ハイキック (High Kick)
ハンドガン (Handgun)
ハンドガンⅡ (Handgun II)
エナジーショット (Energy Shot)
ピンポイント (Pinpoint)
ピンポイントⅡ (Pinpoint II)
キルスナイプ (Killshot)
ラピッド (Rapidfire)
ラピッドⅡ (Rapidfire II)
ラピッドⅢ (Rapidfire III)
スプレッド (Spread)
スプレッドⅡ (Spread II)
スプレッドⅢ (Spread III)
バーストエッジ (Burst Edge)
バーストエッジⅡ (Burst Edge II)
バーストエッジⅢ (Burst Edge III)
ショックウェイブ (Shockwave)
ショックウェイブⅡ (Shockwave II)
ショックウェイブⅢ (Shockwave III)
プロトフェアリー (Proto-Fairy)
フェアリー (Fairy)
試作型フェアリー (Fairy EX)
攻撃指令 (Attack Order)
防御指令 (Defend Order)
支援指令 (Support Order)
回復指令 (Heal Order)
補給指令 (Supply Order)
突撃指令 (Assault Order)
更新実行 (Update)
フォーメーションα (Formation α)
フォーメーションβ (Formation β)
フォーメーションγ (Formation γ)
フェアリーメテオ (Fairy Meteor)
メディカルモード (Medical Mode)
バッテリーチャージ (Charge Battery)
アップグレード (Upgrade)
ホーネット (Hornet)
妖精乱舞 (Fairy Dance)
防衛行動 (Defend)
ガード (Guard)
イモータル (Immortal)
回避 (Evade)
ジェミニ (Gemini)
ミラージュ (Mirage)
レーション (Ration)
リペア30 (Repair-30)
リペア50 (Repair-50)
リペア100 (Repair-100)
リペア150 (Repair-150)
リペア200 (Repair-200)
リペア300 (Repair-300)
リジェネレイト (Regenerate)
リフレッシュ (Refresh)
闘気 (Vigor)
静かな心 (Serenity)
おだやか (Tranquility)
闘争心 (Aggression)
残心 (Vigilance)
平常心 (Composure)
Mode-Wind (Mode-Wind)
Mode-Flame (Mode-Flame)
Mode-Aqua (Mode-Aqua)
Mode-Earth (Mode-Earth)
様子を見る (Wait and See)
インターセプト (Intercept)
リミットブレイク (Limit Break)
MPレーザー (MP Laser)
エクステンション (Extension)
コンセントレイト (Concentrate)
オーバーソウル (Oversoul)
ブロー (Blow)
ブレイクブロー (Break Blow)
バインド (Bind)
シザーズ (Scissors)
ジャミング (Jamming)
ウィッシュドロー (Wish Draw)
リロード (Reload)
メテオフォール (Meteor Fall)
シャドウリッパー (Shadow Ripper)
リフレクション (Reflection)
スキャニング (Scanning)
雪見切り (Snow Cutter)
月見切り (Moon Cutter)
花見切り (Flower Cutter)
雪椿 (Flurry)
月影 (Moonlight)
花陽炎 (Blazing Petals)
ムラマサブレード (Muramasa)
ダブルドロー (Double Draw)
スパイラルシェイブ (Spiral Stab)
グングニル (Gungnir)
ドラゴンフライ (Dragonfly)
グラビティ (Gravity)
インパクト (Impact)
エレメントアーツ (Element Arts)
アサルトブレイカー (Assault Breaker)
シャープストライク (Sharp Strike)
ミラクルステップ (Miracle Step)
ソニックレイド (Sonic Raid)
レゾナンスブレード (Resonance Blade)
トランス (Trance)
クロックワイズ (Clockwise)
コストカット (Cut Cost)
ダブルシフト (Doubleshift)
トリプルシフト (Tripleshift)
チャージ (Charge)
コストダウン (Cost Down)
ブースト (Boost)
スラスターオン (Thrusters)
クリア (Clear)
リベレイション (Liberation)
オーバークロック (Overclock)
一閃 (Flash)
フォーリングギフト (Fallen Gift)
高速回路 (Speed Circuits)
グリード (Greed)
ジョーカーA (Joker-A)
ジョーカーS (Joker-S)
ポイズンナイフ (Poison Knife)
ポイズンミスト (Poison Mist)
毒手 (Toxic Touch)
ポイズンバスター (Poison Buster)
ポイズンブレイク (Poison Breaker)
ワクチンシールド (Vaccination)
空気感染 (Airborne Virus)
ポイズンカウンター (Poison Counter)
ウィルスダガー (Virus Dagger)
ウイルス散布 (Virus Spray)
屍 (Corpse)
ウイルスバスター (Virus Buster)
ウィークポイント (Weakpoint)
N・Tアンチウイルス (N・T Antivirus)
パンデミック (Pandemic)
ウイルスバリア (Virus Barrier)
ドーピング (Doping)
ドーピングS (Doping-S)
バニラインパクト (Vanilla Impact)
連接棍 (Nunchaku)
ポイズンショーテル (Poison Shotel)
ラビチャージ (Rabi-Charge)
穿孔閃 (Piercing Blow)
穿孔閃・改 (Piercing Blow X)
百花繚乱 (Blooming Petals)
百花繚乱・改 (Blooming Petals X)
双竜波 (Twin Dragons)
双竜波・改 (Twin Dragons X)
竜翔鳳刺 (Soaring Phoenix)
竜翔鳳刺・改 (Soaring Phoenix X)
サモンアスタロト (Summon Astaroth)
メタル化 (Metal Form)
Mアクセス (M-Access)
Mアクセス・改 (M-Access X)
Bアクセス (B-Access)
Bアクセス・改 (B-Access X)
Cアクセス (C-Access)
Cアクセス・改 (C-Access X)
Dアクセス (D-Access)
Dアクセス・改 (D-Access X)
Eアクセス (E-Access)
Eアクセス・改 (E-Access X)
Pアクセス (P-Access)
真・穿孔閃 (True Piercing Blow)
真・百花繚乱 (True Blooming Petals)
真・双竜波 (True Twin Dragons)
真・竜翔鳳刺 (True Soaring Phoenix)
真・命脈覚醒 (True Revival)
投げキッス (Blow Kiss)
キス (Kiss)
トーク (Talk)
誘惑 (Seduction)
乳首舐め手コキ (Nipple Handy)
フェラチオ (Blowjob)
パイズリ (Titjob)
アナル舐め手コキ (Rimjob)
ボディタッチ (Close Contact)
スパイダー騎乗位 (Spider)
騎乗位 (Cowgirl)
鯉の滝登り (Carp Riding)
裏千流下り (Full Body)
スマイル (Smile)
カエル挟み (Frog)
聖水 (Piss)
シックスナイン (69)
たわし洗い (Scrub)
ハイグレ (Haigure)
オナニー (Masturbate)
緊張 (Nerves)
アルコール (Cocktail)
水分補給 (Hydrate)
アナルビーズ (Anal Beads)
ぱふぱふ (Puff-Puff)
ちくビーム (Nipple Beam)
キャストオフ (Cast Off)
急所蹴り (Critical Kick)
N素材Card (N-Material Card)
R素材Card (R-Material Card)
SR素材Card (SR-Material Card)
SSR素材Card (SSR-Material Card)
おからちゃん (Okara-Chan)
粘液 (Mucus)
ニップルドーム (Nipple Dome)
束縛 (Entangled)
羞恥 (Ashamed)
鈍痛 (Dull Pain)
束縛 (Restraints)
ダウン (Down)
頭痛 (Headache)
丸呑み (Swallowed)
ストレス (Stress)
尿意 (Urge)
# Items
ドライフルーツ (Dried Fruit)
@ -499,115 +700,173 @@ WPPK.Lv5 (WPPK Lv5)
コータローとの絆3 (Bond with Kotaro 3)
コータローとの絆4 (Bond with Kotaro 4)
コータローとの絆5 (Bond with Kotaro 5)
レベッカとの絆1 (Bond with Rebekka 1)
レベッカとの絆2 (Bond with Rebekka 2)
レベッカとの絆3 (Bond with Rebekka 3)
レベッカとの絆4 (Bond with Rebekka 4)
レベッカとの絆5 (Bond with Rebekka 5)
レベッカとの絆1 (Bond with Rebecca 1)
レベッカとの絆2 (Bond with Rebecca 2)
レベッカとの絆3 (Bond with Rebecca 3)
レベッカとの絆4 (Bond with Rebecca 4)
レベッカとの絆5 (Bond with Rebecca 5)
# Game Specific
魔法の里の繁栄事情 (The Secret to the Prosperity of the Magical Village)
# Locations
ローズフォード (Roseford)
ヘグイの村 (Hegui Village)
追放者の都 (Exiles' City)
上層区 (Upper District)
中層区 (Middle District)
下層区 (Lower District)
遺構 (Ruins)
樹海 (Sea Of Trees / Dense Forest)
秘匿の森 (Hidden Forest)
西方都市群 (Western City States)
# Characters
シノ (Sino) - Female [Full name: シノーペ (Sinope)]
フィル (Phil) - Male
エヴァン (Evan) - Male
ヴィーヴィア (Vivia) - Female
ボグド (Bogudo) - Male
アレク (Alec) - Male
ニーナ (Nina) - Female
ランドン (Landon) - Male
リロイ (Leroy) - Male
ダリウス (Darius) - Male
オズ (Oz) - Male
# Organizations/Buildings:
商工会 (Commerce Guild)
商工ギルド (Commerce Guild)
# Locations - Towns & Settlements
メルヴェの街 (Merve)
ポレルの村 (Porel Village)
コロントの村 (Coronto Village)
イースノーレ (Easnoore)
カンドア関所 (Kandoa Checkpoint)
ニエテ港 (Niete Port)
黒霧の島 (Black Fog Island)
# Locations - Dungeons & Natural Areas
忘れられた森 (Forgotten Forest)
ドーネ廃坑 (Dorne Abandoned Mine)
魔の塔 (Demon Tower)
遺跡 (Ruins)
森の小道 (Forest Path)
地下水路 (Underground Waterway)
魔物の巣 (Monster Nest)
温泉 (Hot Spring)
花畑 (Flower Field)
# Locations - Buildings & Facilities
自宅 (Home)
エヴァン宅 (Evan's House)
宿屋 (Inn)
ギルド (Guild)
傭兵組合 (Mercenary Guild)
教会 (Church)
元老院 (Senate)
ローズフォード商会 (Roseford Trading Company)
ローズフォードテルマエ (Roseford Thermae)
テルマエ (Thermae)
カジノ (Casino)
闘技場 (Arena)
奴隷市 (Slave Market)
問屋 (Wholesale Shop)
道具屋 (Item Shop)
塾 (Academy)
領主の家 (Lord's House)
治癒院 (Healing Hall)
酒場 (Bar/Tavern)
牢獄 (Prison)
兵士の詰め所 (Soldier's Station)
訓練場 (Training Grounds)
更衣室 (Changing Room)
リロイの家 (Leroy's House)
山小屋 (Mountain Cabin)
回想部屋 (Recollection Room)
# Factions/Families:
ボールドウィン家 (Baldwin Family)
ペスマン公爵 (Duke Pesman)
デューク・ペスマン (Duke Pesman)
エルマー派 (Elmar Faction)
# World-Building & Lore
異界人 (Otherworlder)
異界 (Other World)
天狐 (Tenko / Celestial Fox)
銀狼族 (Silver Wolf Tribe)
召喚士 (Summoner)
契約 (Contract)
無契約 (Contractless)
召喚士協会 (Summoner's Association)
魔術師協会 (Mage Association)
魔族 (Demon)
魔物 (Monster)
マナ (Mana)
結界 (Barrier)
地脈 (Ley Lines)
エメの鳥籠 (Eme's Birdcage)
尾追いの術 (Tracking Spell)
幻術 (Illusion Magic)
媚毒 (Aphrodisiac Poison)
淫毒 (Aphrodisiac Poison)
ルーグ (Roog)
領主 (Lord)
精霊鳥 (Spirit Bird)
# Monsters/Creatures:
# Game Enemies
ゴブリン (Goblin)
グリーンゴブリン (Green Goblin)
ゴブリングロウ (Goblin Glow)
ゴブリンベビー (Goblin Baby)
インプ (Imp)
バイコーン (Bicorn)
ローパー (Roper)
スナッチャー (Snatcher)
スラッジ (Sludge)
死肉犬 (Carrion Dog)
レイス (Wraith)
ノーム (Gnome)
クロウ (Crow)
トレント (Treant)
魔獣 (Demon Beast)
イビルジェミニ (Evil Gemini)
人頭樹 (Human-Head Tree)
スワンプマン (Swampman)
外道魔術師 (Heretic Sorcerer)
ヒプノワーム (Hypno Worm)
ならず者 (Ruffian)
ポリュプス (Polypus)
大闇蜘蛛 (Great Dark Spider)
# Items/Objects:
建国記念硬貨 (Founding Commemorative Coin)
災厄の石碑 (Monument Of Calamity)
災厄の書 (Book Of Calamity)
遺物 (Artifact/Relic)
晩餐会の招待状 (Banquet Invitation)
# Game Weapons
煙水晶 (Smoky Quartz)
翡翠 (Jade)
柘榴石 (Garnet)
ワルキューレガントレット (Valkyrie Gauntlet)
# Concepts/Terms:
遺構孤児 (Ruins Orphan)
亡国 (Fallen Nation)
災厄 (Calamity)
錬金術 (Alchemy)
占星術 (Astrology)
ダンジョン救助業者 (Dungeon Rescue Worker)
遺構測量士 (Ruins Surveyor)
ブルーファントム=シルバーファング (Blue Phantom Silver Fang)
# Game Armor
絹の衣 (Silk Robe)
皮の衣 (Leather Robe)
鎖の衣 (Chain Robe)
# Game Characters
レオナ (Leona) - Female
ルーリー (Rury) - Female
レベッカ (Rebekka) - Female
イヴ (Eve) - Female
エマ (Emma) - Female
ラピス (Lapis) - Female
ユリアン (Julian) - Male
ソウベエ (Soubei) - Male
コータロー (Kotaro) - Male
アイザック (Isaac) - Male
マーカス (Marcus) - Male
エディ (Eddie) - Male
イェン (Yen) - Male
マクスウェル (Maxwell) - Male
ジェシー (Jesse) - Male
アーロン (Aaron) - Male
ロナルド (Ronald) - Male
モーリッツ (Moritz) - Male
デクスター (Dexter) - Male
Ta_Leona - Female
Ta_LeonaDIdle - Female
Ta_Leonamaidcheer - Female
Ta_Rury - Female
Ta_Eve - Female
Ta_Rebekka - Female
Ta_Lapis - Female
Ta_Bighand - Male
Ta_Frank - Male
Ta_Gang - Male
Ta_Gunjin1 - Male
Ta_Gunjin2 - Male
Ta_Jesse - Male
Ta_Kotaro - Male
Ta_Marcus - Male
Ta_Maxwell - Male
Ta_mitsubai - Male
Ta_Ronin - Male
Ta_Shonin - Male
Ta_Yen - Male
# Game Accessories
土竜の涙 (Mole's Tear)
孤狼の牙 (Lone Wolf's Fang)
メルヴェ織りの布 (Merve Woven Cloth)
ノーレのお守り (Noore's Charm)
バロックストーン (Baroque Stone)
古のアセイミ (Ancient Aseimi)
修行者の心 (Ascetic's Heart)
# Game Items
薬草 (Medicinal Herb)
花弁 (Petal)
りんご (Apple)
ヤギミルク (Goat Milk)
リッチハーブ (Rich Herb)
マナドロップ (Mana Drop)
ネズミキノコ (Mouse Mushroom)
トコトコウオ (Tokotoko Fish)
エリクサー (Elixir)
洞窟薬草 (Cave Herb)
山薬草 (Mountain Herb)
マナ小結晶 (Small Mana Crystal)
干し肉 (Dried Meat)
マナクリスタル (Mana Crystal)
ホシクズゴケ (Stardust Moss)
火石 (Fire Stone)
水だんご (Water Dumpling)
雷針 (Thunder Needle)
違法ボム (Illegal Bomb)
スークの実 (Sook Fruit)
金の林檎 (Golden Apple)
精霊の羽 (Spirit Feather)
お届け物 (Delivery Package)
# Game Skills
攻撃 (Attack)
防御 (Guard)
もがく (Struggle)
鬼火 (Will-o'-Wisp)
業火 (Hellfire)
華炎 (Blazing Flower)
静水 (Calm Water)
龍水 (Dragon Water)
水簾 (Water Curtain)
斬雷 (Thunder Slash)
爆雷 (Thunder Blast)
雷獣 (Thunder Beast)
風刃 (Wind Blade)
鎌鼬 (Sickle Weasel)
治癒術 (Healing Art)
治癒術・改 (Healing Art: Improved)
天上の衣 (Heavenly Robe)
# Stat Boosters
ライフアップ (Life Up)
マナアップ (Mana Up)
パワーアップ (Power Up)
ガードアップ (Guard Up)
マジックアップ (Magic Up)
レジストアップ (Resist Up)
スピードアップ (Speed Up)