// Generated by RPG Maker. // Do not edit this file directly. var $plugins = [ { name: "TRP_CORE", status: true, description: "基盤プラグイン(なるべく前に配置)", parameters: { backupPath: "_dev/backup/", backupMapNum: "3", assetPlugin: "TRP_CORE_RequiredAsset", mapMockTilesetId: "0", redefineCoreWindows: "false", }, }, { name: "TRP_MapObject", status: true, description: "スプライトでのマップオブジェクト表示", parameters: { metaKey: "obj", disableCollision: "false", overlaySubstitute: "", pgTemplateEvent: "false", categoryOverlay: "ブレンドモード:オーバーレイに関する設定", disableOverlayContainer: "false", enableOverlayOnInit: "true", enableOverlayOnMobileDevice: "false", optionIndex: "-1", optionName: "ブレンド:オーバーレイ", optionKey: "trpMapObjEnableOverlay", spritesheetSize: "0", destroyOtherTileset: "true", destroyObjectGroup: "true", destroyPictureCharacter: "true", }, }, { name: "TRP_MapDecorator", status: true, description: "自動装飾プラグイン<開発用>", parameters: { command: "decorator", roomSeparatorRegionId: "1", objForbiddenRegionId: "2", maxUndoSize: "100", cursorIcons: "217,246,129,142", palettePageNum: "20", pluginPath: "", }, }, { name: "TRP_MapDecorator_Template", status: true, description: "自動装飾テンプレート<開発用>", parameters: { command: "decoratorTemplate", commonMapId: "0" }, }, { name: "TRP_MapFilter", status: true, description: "マップ用簡単フィルター", parameters: { userPresets: '["{\\"id\\":\\"default\\",\\"params\\":\\"\\"}","{\\"id\\":\\"snow\\",\\"params\\":\\"\\"}","{\\"id\\":\\"night\\",\\"params\\":\\"\\"}","{\\"id\\":\\"yoru\\",\\"params\\":\\"\\"}","{\\"id\\":\\"yoru_2\\",\\"params\\":\\"\\"}","{\\"id\\":\\"in\\",\\"params\\":\\"\\"}","{\\"id\\":\\"poreru\\",\\"params\\":\\"\\"}","{\\"id\\":\\"tent\\",\\"params\\":\\"\\"}","{\\"id\\":\\"toride\\",\\"params\\":\\"\\"}","{\\"id\\":\\"mori\\",\\"params\\":\\"\\"}","{\\"id\\":\\"bar\\",\\"params\\":\\"\\"}"]', metaKey: "filter", command: "mapFilter", shortcutKey: "f", importFilter: "true", defaultFilters: "", supplyAdjustment: "true", supplyBloom: "true", supplyTiltshift: "true", supplyVignette: "true", enableOnBattle: "false", battleDefaults: "", overwriteAdjustmentForBattle: "true", overwriteBloomForBattle: "false", overwriteTiltshiftForBattle: "false", overwriteVignetteForBattle: "false", categoryOption: "フィルタ表示オプションに関する設定", limitTypes: '["bloom","tiltshift"]', optionValueOnMobileDevice: "false", optionIndex: "-1", optionName: "マップフィルター演出", optionKey: "trpMapFilter", }, }, { name: "------------", status: false, description: "----------------------------------", parameters: {}, }, { name: "TN_SpriteExtender", status: false, description: "【有償ライセンス】任意の比率で歩行グラフィックの胴体を引き伸ばし、頭身を上げます。", parameters: { bodyRate: "1.87", headRange: "14", exclude_P: "!,Damage", exclude_E: "Nature,Monster,Vehicle,cc00", applyWindowClasses: "true", }, }, { name: "TN_SpriteExtenderEx", status: false, description: "[DLC Assets] Generates the head change diffs for all pngs in the character folder.", parameters: { bodyRate: "1.87", headRange: "14", directoryspex: "TN_SpriteExtenderEx", }, }, { name: "PluginCommonBase", status: true, description: "パラメータ解析を提供する共通基盤です", parameters: {}, }, { name: "RegionBase", status: true, description: "リージョンのデータベース提供します", parameters: { regionList: '["{\\"id\\":\\"100\\",\\"name\\":\\"\\",\\"collisionForPlayer\\":\\"[\\\\\\"collision_all\\\\\\"]\\",\\"collisionForEvent\\":\\"[\\\\\\"collision_all\\\\\\"]\\",\\"through\\":\\"false\\",\\"tileAttribute\\":\\"[]\\",\\"commonEvent\\":\\"\\",\\"switchId\\":\\"\\",\\"traitsId\\":\\"\\",\\"note\\":\\"\\"}","{\\"id\\":\\"108\\",\\"name\\":\\"\\",\\"collisionForPlayer\\":\\"[]\\",\\"collisionForEvent\\":\\"[\\\\\\"collision_all\\\\\\"]\\",\\"through\\":\\"false\\",\\"tileAttribute\\":\\"[]\\",\\"commonEvent\\":\\"\\",\\"switchId\\":\\"\\",\\"traitsId\\":\\"\\",\\"note\\":\\"\\"}","{\\"id\\":\\"116\\",\\"name\\":\\"通行可能\\",\\"collisionForPlayer\\":\\"[]\\",\\"collisionForEvent\\":\\"[]\\",\\"through\\":\\"true\\",\\"tileAttribute\\":\\"[]\\",\\"commonEvent\\":\\"\\",\\"switchId\\":\\"\\",\\"traitsId\\":\\"\\",\\"note\\":\\"\\"}"]', terrainTagList: "[]", }, }, { name: "MKR_PlayerSensorMZ", status: true, description: "プレイヤー探索プラグイン(MZ移植版)", parameters: { 探索設定: "====================================", Sensor_Switch: "D", Lost_Sensor_Switch: "", Both_Sensor: "true", Terrain_Decision: "true", Auto_Sensor: "false", Event_Decision: "true", Region_Decision: "[]", Real_Range_X: "0.000", Real_Range_Y: "0.000", 視界設定: "====================================", Range_Visible: "false", Range_Color: "white", Range_Opacity: "80", Range_Position: "1", Player_Found: '{"Ballon":"1","Se":"{\\"Name\\":\\"\\",\\"Volume\\":\\"90\\",\\"Pitch\\":\\"100\\",\\"Pan\\":\\"0\\"}","Common_Event":"0","Delay":"0"}', Player_Lost: '{"Ballon":"2","Se":"{\\"Name\\":\\"\\",\\"Volume\\":\\"90\\",\\"Pitch\\":\\"100\\",\\"Pan\\":\\"0\\"}","Common_Event":"0","Delay":"0"}', マップ設定: "====================================", Tracking_Priority: "false", Follower_Through: "false", Location_Reset: "true", }, }, { name: "NRP_EventCollisionEX", status: true, description: "v1.04 イベントの当たり判定を拡張する。", parameters: { ConsiderEventMove: "true", SettingList: "[]" }, }, { name: "KG_SharpPicture", status: true, description: "奇数サイズピクチャのぼやけを防止します", parameters: {}, }, { name: "SceneCustomMenu", status: true, description: "カスタムメニュー作成プラグイン", parameters: { Scene1: '{"Id":"Scene_ActorList","UseHelp":"true","HelpRows":"0","InitialEvent":"","ParallelEventId":"0","ActorChangeEvent":"","WindowList":"[\\"{\\\\\\"Id\\\\\\":\\\\\\"member_window\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"480\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"4\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"111\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListWindowId\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"$gameParty.members(); // パーティメンバー\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawActorSimpleStatus(item, r.x, r.y, r.width); // アクターのステータス\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"Please select an actor.\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"CommandId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"confirm\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowIndex\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"-1\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Script\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SwitchId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"false\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"detail_window\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"member_window\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"0\\\\\\",\\\\\\"height\\\\\\":\\\\\\"300\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListWindowId\\\\\\":\\\\\\"member_window\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawFace(item.faceName(), item.faceIndex(), r.x, r.y); // フェイスグラフィック\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"confirm\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"member_window\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"detail_window\\\\\\",\\\\\\"width\\\\\\":\\\\\\"130\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"2\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"36\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Text\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Yes\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"EnableSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"HelpText\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"CancelChoice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"false\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"}\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Text\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"No\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"EnableSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"HelpText\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"CancelChoice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"true\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"}\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"Are you sure?\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"CommandId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowIndex\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"-1\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Script\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"SceneManager.callCustomMenu(\'Scene_ActorListNext\'); //\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SwitchId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"true\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\"}\\"]","PicturePriority":"0","Panorama":"","UsePageButtons":"false","SnapNoFilter":"false"}', Scene2: '{"Id":"Scene_ActorListNext","UseHelp":"true","InitialEvent":"","WindowList":"[\\"{\\\\\\"Id\\\\\\":\\\\\\"window1\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"0\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"2\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"$dataClasses.filter(data => !!data); // データベースの職業\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"item.meta[\'value\']; // メモ欄にの記述がある\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"Only professions written as in the memo field can be selected.\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"CommandId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowIndex\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"-1\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Script\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"this.popScene(); // 元のシーンに戻る\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SwitchId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\"}\\"]"}', Scene3: '{"Id":"Scene_ActorDetail","UseHelp":"true","InitialEvent":"","WindowList":"[\\"{\\\\\\"Id\\\\\\":\\\\\\"actor_name\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"420\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"[this._actor]; // メインメニューで選択したアクター\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawActorSimpleStatus(item, r.x, r.y, r.width); // アクターのステータス\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"You can change the actor with the PgUp and PgDn keys.\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{\\\\\\\\\\\\\\"CommandId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"actor_name\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"FocusWindowIndex\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"-1\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"Script\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"SwitchId\\\\\\\\\\\\\\":\\\\\\\\\\\\\\"\\\\\\\\\\\\\\"}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"slot\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"actor_name\\\\\\",\\\\\\"width\\\\\\":\\\\\\"200\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"this._actor.equipSlots(); // メインメニューで選択したアクターの装備スロット\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"$dataSystem.equipTypes[item]; // 装備スロットIDを装備スロット名称に変換\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"equip\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"slot\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"actor_name\\\\\\",\\\\\\"width\\\\\\":\\\\\\"400\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"this._actor.equips(); // メインメニューで選択したアクターの装備スロットID\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\"}\\"]"}', Scene4: '{"Id":"c_menu","UseHelp":"0","HelpRows":"0","InitialEvent":"{\\"CommandId\\":\\"0\\",\\"FocusWindowId\\":\\"\\",\\"FocusWindowIndex\\":\\"-1\\",\\"Script\\":\\"\\",\\"SwitchId\\":\\"\\",\\"Deselect\\":\\"false\\"}","ParallelEventId":"9","ActorChangeEvent":"","WindowList":"[\\"{\\\\\\"Id\\\\\\":\\\\\\"command\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"226\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"originX\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Rotation\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Text\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Item\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Align\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleScript\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"EnableSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"IsEnableScript\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"HelpText\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"DecisionEvent\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"CancelChoice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"false\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"OkSound\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"}\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Text\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Equip\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Align\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"VisibleScript\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"EnableSwitchId\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"IsEnableScript\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"HelpText\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"DecisionEvent\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"CancelChoice\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"false\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\",\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"OkSound\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"}\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Text\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\":\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Illusion 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任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"ItemDrawMultiLineScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"ButtonEvent\\\\\\":\\\\\\"[]\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"FontFace\\\\\\":\\\\\\"\\\\\\",\\\\\\"OverlapOther\\\\\\":\\\\\\"true\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RememberIndex\\\\\\":\\\\\\"false\\\\\\",\\\\\\"ItemVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"PopCancel\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\",\\\\\\"okSound\\\\\\":\\\\\\"\\\\\\",\\\\\\"cursorOverContents\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noItemBackground\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noFrame\\\\\\":\\\\\\"false\\\\\\",\\\\\\"textColor\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorAllSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorFixedSwitchId\\\\\\":\\\\\\"0\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"actor\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"command\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"350\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"originX\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"3\\\\\\",\\\\\\"Rotation\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListWindowId\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"$gameParty.members(); // パーティメンバー\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"SortScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawActorSimpleStatus(item, r.x, r.y, r.width); // アクターのステータス\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Next\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+80, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${item.nextRequiredExp()}`, r.x+20, r.y+80, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Attack\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+338, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(2)}`, r.x+360, r.y, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Magic P.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+338, r.y+36, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(4)}`, r.x+360, r.y+36, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Agility\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+338, r.y+72, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(6)}`, r.x+360, r.y+72, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Defense\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+520, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(3)}`, r.x+542, r.y, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Magic D.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+520, r.y+36, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(5)}`, r.x+542, r.y+36, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Luck\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+520, r.y+72, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(7)}`, r.x+542, r.y+72, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"ItemDrawMultiLineScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"ButtonEvent\\\\\\":\\\\\\"[]\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"FontFace\\\\\\":\\\\\\"\\\\\\",\\\\\\"OverlapOther\\\\\\":\\\\\\"true\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RememberIndex\\\\\\":\\\\\\"false\\\\\\",\\\\\\"ItemVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"PopCancel\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\",\\\\\\"okSound\\\\\\":\\\\\\"\\\\\\",\\\\\\"cursorOverContents\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noItemBackground\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noFrame\\\\\\":\\\\\\"false\\\\\\",\\\\\\"textColor\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorAllSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorFixedSwitchId\\\\\\":\\\\\\"0\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"status\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"actor\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"\\\\\\",\\\\\\"width\\\\\\":\\\\\\"0\\\\\\",\\\\\\"height\\\\\\":\\\\\\"0\\\\\\",\\\\\\"originX\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"3\\\\\\",\\\\\\"Rotation\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListWindowId\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"null; // なし(単項目表示ウィンドウ用)\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"SortScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Attack\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(2)}`, r.x+22, r.y, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Magic P.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+36, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(4)}`, r.x+22, r.y+36, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Agility\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+72, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(6)}`, r.x+22, r.y+72, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Defense\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+182, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(3)}`, r.x+204, r.y, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Magic D.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+182, r.y+36, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(5)}`, r.x+204, r.y+36, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[16]Luck\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+182, r.y+72, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawText(`${$gameActors.actor(10).param(7)}`, r.x+204, r.y+72, r.width=112, \'right\'); // 任意のテキスト描画(制御文字変換なし。右揃え)\\\\\\\\\\\\\\"]\\\\\\",\\\\\\"ItemDrawMultiLineScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"IsEnableScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"CommonHelpText\\\\\\":\\\\\\"\\\\\\",\\\\\\"DecisionEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CancelEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"CursorEvent\\\\\\":\\\\\\"{}\\\\\\",\\\\\\"ButtonEvent\\\\\\":\\\\\\"[]\\\\\\",\\\\\\"FontSize\\\\\\":\\\\\\"0\\\\\\",\\\\\\"FontFace\\\\\\":\\\\\\"\\\\\\",\\\\\\"OverlapOther\\\\\\":\\\\\\"true\\\\\\",\\\\\\"WindowSkin\\\\\\":\\\\\\"\\\\\\",\\\\\\"VisibleSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ShowOpenAnimation\\\\\\":\\\\\\"true\\\\\\",\\\\\\"RefreshSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"IndexVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RememberIndex\\\\\\":\\\\\\"false\\\\\\",\\\\\\"ItemVariableId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Cancelable\\\\\\":\\\\\\"true\\\\\\",\\\\\\"PopCancel\\\\\\":\\\\\\"true\\\\\\",\\\\\\"ActorChangeable\\\\\\":\\\\\\"false\\\\\\",\\\\\\"HiddenNoFocus\\\\\\":\\\\\\"false\\\\\\",\\\\\\"MaskingText\\\\\\":\\\\\\"\\\\\\",\\\\\\"okSound\\\\\\":\\\\\\"\\\\\\",\\\\\\"cursorOverContents\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noItemBackground\\\\\\":\\\\\\"false\\\\\\",\\\\\\"noFrame\\\\\\":\\\\\\"false\\\\\\",\\\\\\"textColor\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorAllSwitchId\\\\\\":\\\\\\"0\\\\\\",\\\\\\"cursorFixedSwitchId\\\\\\":\\\\\\"0\\\\\\"}\\",\\"{\\\\\\"Id\\\\\\":\\\\\\"hstatus\\\\\\",\\\\\\"x\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdX\\\\\\":\\\\\\"command\\\\\\",\\\\\\"y\\\\\\":\\\\\\"0\\\\\\",\\\\\\"RelativeWindowIdY\\\\\\":\\\\\\"actor\\\\\\",\\\\\\"width\\\\\\":\\\\\\"0\\\\\\",\\\\\\"height\\\\\\":\\\\\\"507\\\\\\",\\\\\\"originX\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ColumnNumber\\\\\\":\\\\\\"1\\\\\\",\\\\\\"RowNumber\\\\\\":\\\\\\"0\\\\\\",\\\\\\"Rotation\\\\\\":\\\\\\"0\\\\\\",\\\\\\"ItemHeight\\\\\\":\\\\\\"0\\\\\\",\\\\\\"CommandList\\\\\\":\\\\\\"\\\\\\",\\\\\\"DataScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListWindowId\\\\\\":\\\\\\"\\\\\\",\\\\\\"ListScript\\\\\\":\\\\\\"null; // なし(単項目表示ウィンドウ用)\\\\\\",\\\\\\"FilterScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"MappingScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"SortScript\\\\\\":\\\\\\"\\\\\\",\\\\\\"ItemDrawScript\\\\\\":\\\\\\"[\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Kiss]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+30, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(2)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+80, r.y+30, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+60, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(8)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+60, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most sex:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+90, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(14)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+90, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Sex]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+150, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+180, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(3)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+80, r.y+180, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+210, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(9)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+210, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most sex:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+240, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(15)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+240, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Anal sex]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+300, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+330, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(4)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+80, r.y+330, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+360, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(10)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+360, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most sex:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x, r.y+390, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(16)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+130, r.y+390, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Breasts]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Usage Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+30, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(5)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+412, r.y+30, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+60, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(11)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+430, r.y+60, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most used partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+90, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(17)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+465, r.y+90, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Climax]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+150, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+180, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(6)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+380, r.y+180, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+210, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(12)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+430, r.y+210, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most sex:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+240, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(18)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+430, r.y+240, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[27]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}[Sexual harassment]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+300, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Count:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+330, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(7)} x\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+380, r.y+330, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}First partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+360, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(13)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+430, r.y+360, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[6]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}Most targeted partner:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C[0]`, r.x+300, r.y+390, r.width); // 任意のテキスト描画(制御文字変換あり)\\\\\\\\\\\\\\",\\\\\\\\\\\\\\"this.drawTextEx(`\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}${$gameVariables.value(19)}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\{`, r.x+450, r.y+390, r.width); // 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animationIdEnd: "600", categoryEditor: "==============================", defaultImage: "img/animations/Emote", reverseShift: "false", enableWriteAnimation: "false", }, }, { name: "TRP_SkitMZ_ExZOrderChange", status: true, description: "", parameters: {}, }, { name: "TRP_ParticleMZ_Preset", status: true, description: "パーティクルプリセットデータ", parameters: {}, }, { name: "TRP_ParticleMZ_ExPreset", status: false, description: "パーティクルプリセットデータ", parameters: {}, }, { name: "TRP_ParticleMZ", status: true, description: "※TRP_ParticleMZ_Presetより下に配置", parameters: { importLibrary: "true", importFilter: "true", systemParticles: "[]", commandName: "particle,パーティクル", keepPictureOrder: "false", walkOffset: "16", dashOffset: "16", categoryClear: "==============================", clearCharacterOnMapChange: "true", clearPartyOnMapChange: "true", clearScreenOnMapChange: "true", clearBattleScreenOnEnd: "false", clearBattleCharaOnEnd: "true", categoryPerformance: "==============================", regionMargin: "2", outsideMargin: "6", maxParticles: "100000", useCache: "false", categoryConflict: "==============================", disableState: "false", disableSkill: "false", disableRoute: "false", cacheBeforeTerminate: "false", categorySenior: "==============================", sceneTypes: '["Scene_Menu-Scene_Save-Scene_Item-Scene_Equip-Scene_Actor-Scene_Skill-Scene_Status","Scene_Title","Scene_Load","Scene_Options","Scene_Shop","Scene_Gameover"]', noRewriteFunctions: "false", categoryDebug: "==============================", displayCount: "false", errorLog: "true", windowBugFix: "true", }, }, { name: "TRP_ParticleMZ_List", status: true, description: "", parameters: {}, }, { name: "TRP_ParticleMZ_Editor", status: true, description: "パーティクルデータの編集[開発用]", parameters: { showGuide: "true", paramFontSize: "18", noColorCode: "false", buttonFontSize: "13", buttonWidth: "86", saveAsArray: "false", copyAsArray: "true", skipListCommand: "false", }, }, { name: "TRP_ParticleMZ_Group", status: true, description: "グループ再生機能の有効化", parameters: {}, }, { name: "TRP_ParticleMZ_GroupEditor", status: true, description: "グループ設定の編集[開発用]", parameters: {}, }, { name: "TRP_ParticleMZ_SubEmitter", status: true, description: "サブエミッター機能の有効化", parameters: {}, }, { name: "PluginCommandMVInScriptArea", status: true, description: "スクリプト欄でMV形式プラグインコマンドを実行", parameters: { commands: '["skit","スキット"]' }, }, { name: "LL_StandingPictureBattle", status: false, description: "戦闘中に立ち絵を自動表示します。", parameters: { pictureListSettings: "", sbCommandPictures: '["{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"100\\",\\"imageName\\":\\"00_normal\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}","{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"30\\",\\"imageName\\":\\"01_normal\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"breathing\\"}"]', sbDamagePictures: '["{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"100\\",\\"imageName\\":\\"00_damage\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"damage\\"}","{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"30\\",\\"imageName\\":\\"01_damage\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"damage\\"}"]', sbEvasionPictures: '["{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"100\\",\\"imageName\\":\\"00_normal\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}","{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"30\\",\\"imageName\\":\\"01_normal\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"breathing\\"}"]', sbWinPictures: '["{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"100\\",\\"imageName\\":\\"00_v\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}","{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"30\\",\\"imageName\\":\\"01_v\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}"]', sbActionPictures: '["{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"itemId\\":\\"\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"100\\",\\"imageName\\":\\"00_skill\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}","{\\"memo\\":\\"\\",\\"actorId\\":\\"10\\",\\"itemId\\":\\"\\",\\"stateId\\":\\"\\",\\"switchId\\":\\"\\",\\"variableCase\\":\\"\\",\\"hpPercentage\\":\\"30\\",\\"imageName\\":\\"01_skill\\",\\"origin\\":\\"upperleft\\",\\"x\\":\\"654\\",\\"y\\":\\"-27\\",\\"scaleX\\":\\"100\\",\\"scaleY\\":\\"100\\",\\"motion\\":\\"floatrightfast\\"}"]', sbItemPictures: "[]", counterSettings: "", showCounterAttack: "true", showMagicReflection: "true", startActorType: "firstActor", winActorType: "lastActor", hiddenEnemyWindow: "false", hiddenActorWindow: "false", deathBeforeStates: "false", }, }, { name: "------------", status: false, description: "----------------------------------", parameters: {}, }, { name: "LL_MessageWindowAdjust", status: true, description: "メッセージウィンドウの幅を調整します。", parameters: { adjustWindowChoiceList: "true", adjustOnBattle: "true", adjustWindowType: "all", adjustOnFace: "0", adjustNoFace: "230", }, }, { name: "MessageSkip", status: true, description: "メッセージスキッププラグイン", parameters: { スキップキー: "", オートキー: "A", スキップスイッチ: "0", オートスイッチ: "0", スキップアイコン: "91", オートアイコン: "90", アイコンX: "0", アイコンY: "0", 押し続けスキップ: "false", ピクチャは押し続け対象外: "true", オート待機フレーム: "100 + textSize * 5", 終了解除スイッチID: "0", スキップピクチャ: "", スキップピクチャX: "500", スキップピクチャY: "0", オートピクチャ: "", オートピクチャX: "750", オートピクチャY: "0", スイッチピクチャ: "", スイッチピクチャトリガー: "0", スイッチピクチャX: "750", スイッチピクチャY: "0", ボタン原点: "0", ボタン表示スイッチID: "0", ピクチャ座標タイプ: "relative", 無効化スイッチ: "0", skipWait: "true", }, }, { name: "DarkPlasma_SetColorByCode", status: true, description: "制御文字による色指定を#から始まるカラーコードで行う", parameters: {}, }, { name: "DarkPlasma_AutoHighlight", status: true, description: "指定した語句に自動で色をつける", parameters: { highlightGroups: '["{\\"title\\":\\"【Sino】\\",\\"color\\":\\"5\\",\\"texts\\":\\"[\\\\\\"【Sino】\\\\\\"]\\",\\"skills\\":\\"[]\\",\\"items\\":\\"[]\\"}","{\\"title\\":\\"NPC\\",\\"color\\":\\"24\\",\\"texts\\":\\"[\\\\\\"【Phil】\\\\\\",\\\\\\"【Woman】\\\\\\",\\\\\\"【Man】\\\\\\",\\\\\\"【Elder】\\\\\\",\\\\\\"【Young Man】\\\\\\",\\\\\\"【Boy】\\\\\\",\\\\\\"【Girl】\\\\\\",\\\\\\"【Man】\\\\\\",\\\\\\"【Evan】\\\\\\",\\\\\\"【Chicken】\\\\\\",\\\\\\"【Goat】\\\\\\",\\\\\\"【Pig】\\\\\\",\\\\\\"【Cow】\\\\\\",\\\\\\"【Horse】\\\\\\",\\\\\\"【Cat】\\\\\\",\\\\\\"【Dog】\\\\\\",\\\\\\"【??】\\\\\\",\\\\\\"【Guild Receptionist】\\\\\\",\\\\\\"【Doctor】\\\\\\",\\\\\\"【Clerk】\\\\\\",\\\\\\"【Butler】\\\\\\",\\\\\\"【Lord】\\\\\\",\\\\\\"【Man in Line A】\\\\\\",\\\\\\"【Man in Line B】\\\\\\",\\\\\\"【Man in Line C】\\\\\\",\\\\\\"【Man in Line D】\\\\\\",\\\\\\"【Military Police】\\\\\\",\\\\\\"【Neighboring Cell Inmate】\\\\\\",\\\\\\"【Alec】\\\\\\",\\\\\\"【Merchant】\\\\\\",\\\\\\"【Soldier】\\\\\\",\\\\\\"【Sailor】\\\\\\",\\\\\\"【Child】\\\\\\",\\\\\\"【Nina】\\\\\\",\\\\\\"【Landon】\\\\\\",\\\\\\"【Oz】\\\\\\",\\\\\\"【Owner】\\\\\\",\\\\\\"【Darius】\\\\\\",\\\\\\"【Customer】\\\\\\",\\\\\\"【Leroy】\\\\\\",\\\\\\"【Villager】\\\\\\",\\\\\\"【Healer】\\\\\\",\\\\\\"【Peeping Tom】\\\\\\",\\\\\\"【Tenko Woman】\\\\\\"]\\",\\"skills\\":\\"[]\\",\\"items\\":\\"[]\\"}","{\\"title\\":\\"アイテム\\",\\"color\\":\\"2\\",\\"texts\\":\\"[]\\",\\"skills\\":\\"[]\\",\\"items\\":\\"[\\\\\\"156\\\\\\"]\\"}","{\\"title\\":\\"敵\\",\\"color\\":\\"1\\",\\"texts\\":\\"[\\\\\\"【???】\\\\\\",\\\\\\"【Vivia】\\\\\\",\\\\\\"【Bogudo】\\\\\\",\\\\\\"【Monster】\\\\\\",\\\\\\"【Demon】\\\\\\",\\\\\\"【Heretic Sorcerer】\\\\\\",\\\\\\"【Ruffian】\\\\\\"]\\",\\"skills\\":\\"[]\\",\\"items\\":\\"[]\\"}"]', targetWindows: '["Window_Message"]', }, }, { name: "DarkPlasma_TextLog", status: true, description: "イベントテキストのログを保持・表示する", parameters: { disableLoggingSwitch: "8", openLogKeys: '["tab"]', disableLogWindowSwitch: "0", lineSpacing: "0", messageSpacing: "36", logSplitter: "", autoSplit: "true", choiceFormat: "選択肢:{choice}", choiceColor: "17", choiceCancelText: "キャンセル", smoothBackFromLog: "true", backgroundImage: "", showLogWindowFrame: "true", escapeCharacterCodes: '["SE","SP","SA","AC","VC","MN","TMN"]', scrollSpeed: "1", scrollSpeedHigh: "10", maxLogMessages: "200", }, }, { name: "MessageAlignCenter", status: true, description: "メッセージの中央揃えプラグイン", parameters: { escapeCharacterCenter: "mn", escapeCharacterRight: "ar", escapeCharacterVCenter: "tmn", escapeCharacterVBottom: "vb", }, }, { name: "PANDA_ConvertDataName", status: true, description: "文章中にアイテムやスキル、敵キャラ等の名前やアイコンを表示します。", parameters: {}, }, { name: "PANDA_KeywordColor", status: true, description: "文章中で重要語句の文字色変更を簡略化できます。", parameters: { KeyList: '["N","E","P","I","S","K"]', ColorList: '["14","10","29","2","0","27"]', }, }, { name: "WindowBackImage", status: true, description: "ウィンドウ背景画像指定プラグイン", parameters: { windowImageInfo: '["{\\"WindowClass\\":\\"Window_Message\\",\\"ImageFile\\":\\"\\",\\"ImageFileHover\\":\\"\\",\\"Origin\\":\\"1\\",\\"OffsetX\\":\\"0\\",\\"OffsetY\\":\\"0\\",\\"ScaleX\\":\\"100\\",\\"ScaleY\\":\\"100\\",\\"WindowShow\\":\\"true\\",\\"ItemHide\\":\\"false\\",\\"ItemBackHide\\":\\"false\\",\\"CursorHide\\":\\"false\\",\\"AllHide\\":\\"false\\",\\"SwitchId\\":\\"0\\",\\"OverlapOther\\":\\"false\\",\\"Font\\":\\"\\",\\"WindowSkin\\":\\"\\",\\"FontFace\\":\\"\\",\\"FontSize\\":\\"0\\",\\"FontColor\\":\\"0\\",\\"OutlineColor\\":\\"0\\",\\"OutlineWidth\\":\\"8\\"}"]', }, }, { name: "MessageWindowHidden", status: true, description: "メッセージウィンドウ一時消去プラグイン", parameters: { triggerButton: '["右クリック","shift"]', triggerSwitch: "0", syncSwitch: "false", linkPictureNumbers: "[]", linkShowPictureNumbers: "[]", disableLinkSwitchId: "0", disableSwitchId: "9", disableInBattle: "false", disableInChoice: "true", restoreByDecision: "true", }, }, { name: "NRP_MessageSpeed", status: true, description: "v1.04 メッセージ速度を変更します。", parameters: { DefaultSpeed: "100", SpeedVariable: "", DisableShowFastSwitch: "", "