92 lines
4 KiB
JavaScript
92 lines
4 KiB
JavaScript
//=============================================================================
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// RPG Maker MZ - IM_CustomTitle
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//
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// Copyright 2025 I'm moralist/min-pub.com All rights reserved.
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// This source code or any portion thereof must not be
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// reproduced or used without licensed in any manner whatsoever.
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc タイトルに回想を追加する
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* @author 四号戦車
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*
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* @help
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*
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* タイトルコマンドを変更します
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* 現状回想の追加のみです。
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*
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*/
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(() => {
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"use strict";
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//========================================================================
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// プラグイン定義
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//========================================================================
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const pluginName = "IM_CustomTitle";
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const script = document.currentScript;
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const param = PluginManagerEx.createParameter(script);
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//========================================================================
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// 定数定義
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//========================================================================
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const TEXT_ALBUM = "0900-062-n062-0";
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//========================================================================
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// コアスクリプト変更部 (Window_TitleCommand)
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//========================================================================
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const _Window_TitleCommand_prototype_makeCommandList = Window_TitleCommand.prototype.makeCommandList;
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Window_TitleCommand.prototype.makeCommandList = function() {
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const continueEnabled = this.isContinueEnabled();
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this.addCommand(TextManager.newGame, "newGame");
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this.addCommand(TextManager.continue_, "continue", continueEnabled);
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this.addCommand(TextResource.getText(TEXT_ALBUM), "album");
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this.addCommand(TextManager.options, "options");
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};
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//========================================================================
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// コアスクリプト変更部 (Scene_Title)
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//========================================================================
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const _Scene_Title_prototype_commandWindowRect = Scene_Title.prototype.commandWindowRect;
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Scene_Title.prototype.commandWindowRect = function() {
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const rect = _Scene_Title_prototype_commandWindowRect.apply(this, arguments);
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rect.height = this.calcWindowHeight(4, true);
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return rect;
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};
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Scene_Title.prototype.commandAlbum = function() {
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DataManager.setupNewGame();
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// 回想部屋移動用フラグを立てておく
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$gameSwitches.setValue(9, true);
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// 後はNEW GAMEと同じ
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this._commandWindow.close();
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this.fadeOutAll();
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SceneManager.goto(Scene_Map);
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};
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const _Scene_Title_prototype_createCommandWindow = Scene_Title.prototype.createCommandWindow;
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Scene_Title.prototype.createCommandWindow = function() {
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_Scene_Title_prototype_createCommandWindow.apply(this, arguments);
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this._commandWindow.setHandler("album", this.commandAlbum.bind(this));
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}
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// タッチUI削除
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//========================================================================
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// コアスクリプト変更部 (Window_Options)
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//========================================================================
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const _Window_Options_prototype_addGeneralOptions = Window_Options.prototype.addGeneralOptions;
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Window_Options.prototype.addGeneralOptions = function() {
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this.addCommand(TextManager.alwaysDash, "alwaysDash");
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this.addCommand(TextManager.commandRemember, "commandRemember");
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};
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//========================================================================
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// コアスクリプト変更部 (Scene_Options)
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//========================================================================
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const _Scene_Options_prototype_maxCommands = Scene_Options.prototype.maxCommands;
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Scene_Options.prototype.maxCommands = function() {
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return 6;
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};
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})();
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