redo maps
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YAML/Map256.yaml
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YAML/Map256.yaml
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@ -646,6 +646,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '50', !!int '2', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Areruta Guard: "Oh? Today wasn''t supposed to be a day
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off...?"']}
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@ -676,6 +677,36 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Areruta Guard: "... Sigh. Uncle, you''re quite active even in
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broad daylight..."']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Areruta Guard: "Oh? Today was supposed to be a day off...?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The guard tilted his head in confusion, and faint voices
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could be heard from the back of the shop.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...No... Not good... Nooo..."\I[122]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '50', !!int '1', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "What''s wrong with you, you damn whore!
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You''re squeezing with your hot pussy!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '50', !!int '6', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Uuu, please forgive me... I''m really going to get
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pregnant...\I[122]"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '50', !!int '8', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "That''s why I don''t use condoms when
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having sex! Come on, get pregnant!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ah... Ahh... Ahh! Ugh!? Nooo~"\I[122]"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Areruta Guard: "... ... *sigh* Geez. Old man, you''re quite
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active even in broad daylight..."']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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@ -1528,7 +1559,11 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フキダシが上に出ない。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>\{ ←\C[14] Central Square \C[0]']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \>\{ ←\C[14]Central Square\C[0]']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '74': !ruby/object:RPG::Event
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@ -5213,6 +5248,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "Ah, customer, you''re a prostitute, right?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes."']}
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@ -5234,6 +5270,31 @@
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problems if I were to drink them, right?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "Well, that''s true, but..."']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Ah, customer, you''re a prostitute,
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right?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s identity is easily recognizable to anyone by the
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mark on her shoulder, as always.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Our products are all potions made with
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alchemy specifically for dangerous professions like
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soldiers, adventurers, and mercenaries. I don''t think they
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would suit ordinary people very well."\C[14]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '0', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "But, it''s not like they would cause stomachaches if
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you drink them, right?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Well, that''s true, but..."']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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@ -5256,6 +5317,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*98]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*99]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "This is just between us, but... don''t you think
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it''s impossible for a potent potion to have no side
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@ -5273,11 +5335,31 @@
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of potions shortens their lifespan..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor6', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Well, it''s not like it''s an impossible story)']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "This is just between us, but... don''t
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you think it''s impossible for a potion to have strong
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effects without any side effects?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Huh?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Adventurers and mercenaries are known
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for having a short lifespan. Most of them die in battle or
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accidents, but there''s a theory that excessive consumption
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of potions also shortens their lifespan..."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor6', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Well, it''s not like it''s an impossible story.)']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s specialty is not alchemy, but she is aware of its
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dangers.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '2', !!int '0', !!int '0']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "Of course, it''s not clearly proven. Our regular
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customers might have some vague awareness as well. But since
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@ -5287,11 +5369,23 @@
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to use them."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (It''s quite a harsh business, isn''t it?)']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Of course, it''s not like it''s clearly
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proven. Our regular customers also have a vague sense of it,
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don''t they? But since it concerns their immediate lives,
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they have no choice but to use them."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (This is quite a harsh business, isn''t it?)']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '3', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "But is it okay for you to say something like that
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to me?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "No, no, it''s not like a cute prostitute like
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you would harm your health with just one potion. That would
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@ -5299,6 +5393,15 @@
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be a loss for the entire town."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...Huh? Am I being invited?)']}
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "No, no, it''s not like a cute prostitute
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like you would harm your health with just one potion. That
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would be a loss for the entire town, you know.\I[122]"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...Huh? Am I being invited?)"']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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@ -5382,6 +5485,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "Hey, old man. I''ll take five of the usual."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacist: "Thank you for your patronage. ...It feels like
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|
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it''s been a while, doesn''t it? I feel like I haven''t seen
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@ -5404,6 +5508,28 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old pharmacist rummages around under the counter.']}
|
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=======
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Welcome. ...It feels like it''s been a
|
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|
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while, doesn''t it? I haven''t seen your face in about half a
|
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|
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year."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "Ah, actually, I was away from this town until
|
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|
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recently. I was hired by the Allied Expeditionary Force and
|
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|
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taken all the way to a certain country in the west for
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|
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training and reorganization."\C[14]\C[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Oh! That must have been tough for you!
|
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|
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Just wait a moment, I''ll get the potions for you."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The potion shop owner rummages under the counter.']}
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>>>>>>> Stashed changes
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '#TA14身体2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
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@ -5414,6 +5540,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 探索15(セキュリティホール)180110_160bpm_3loop', 'volume': !!int '65', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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<<<<<<< Updated upstream
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Chubu, Buchu \I[122] Chu \I[122] Juru \I[122]"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy crouched under the counter, hiding. She had become
|
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|
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@ -5423,22 +5550,44 @@
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crotch as she vigorously licked and sucked his erect penis.']}
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||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old Pharmacist: "Hehehe... How does it feel, Sylphy-chan?
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Chubu, Buchu *kiss* Chu *kiss* Juru *lick* \I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy was crouching under the counter, as if hiding. She
|
||||
|
||||
had become partially naked and was pressing her face against
|
||||
|
||||
the crotch of the man who had lowered his pants, vigorously
|
||||
|
||||
licking and sucking his erect penis.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Hehehe... How does it feel, Sylphy-chan?
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
Even though there''s a customer right there, you''re
|
||||
|
||||
shamelessly sucking on the old man''s dick, enjoying it so
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
much♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While kneading her exposed ample breasts carelessly, the old
|
||||
|
||||
man whispers in a low voice.']}
|
||||
=======
|
||||
deliciously♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old man whispers softly while kneading the exposed ample
|
||||
|
||||
breasts carelessly.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '#TA14目線上1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Haa, haa... I''m feeling excited... chuup...
|
||||
|
||||
jyururu... becha... picha..."']}
|
||||
|
|
@ -5454,17 +5603,39 @@
|
|||
service.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old Pharmacist: "Oh... damn it, why are you looking at me
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "*sigh* *pant*... I-I''m feeling excited... *suck*
|
||||
|
||||
*slurp* *squish* *splash*"\I[122]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, while looking up at the old man with upturned eyes,
|
||||
|
||||
extends her tongue and licks the glans as if showing off.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The area around her mouth was covered in saliva and pre-cum,
|
||||
|
||||
clearly showing just how earnestly Sylphy was devoted to her
|
||||
|
||||
oral service.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Oh... damn, why are you looking at me
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
with such a naughty gaze..."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', '#TA14閉じ目2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ah... petcha, picha..."']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ah... *sigh* *splash*, *drip*"\I[122]']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08ストロークSE(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Feeling the old man trembling with joy, Sylphy put even more
|
||||
|
||||
effort into sucking his meat rod.']}
|
||||
|
|
@ -5472,6 +5643,15 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "Hey, are you still not done?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old Pharmacist: "Yes, yes, I''m back now."']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy felt the old man trembling with joy, and she started
|
||||
|
||||
sucking on his meat rod with even more enthusiasm.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "Hey, are you still not done?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Yes, yes, I''m back."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '6', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
|
|
@ -5483,9 +5663,17 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['薬ビンの表示。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old Pharmacist: "...But \C[14]even the Western Allied Forces
|
||||
|
||||
\C[0]? So, buying potions means, in other words..."']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "...However, \C[14] the Western Allied
|
||||
|
||||
Forces \C[0]? And you''re buying potions, which means, in
|
||||
|
||||
other words..."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '#TA14フェラアップ中央', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
|
|
@ -5496,7 +5684,11 @@
|
|||
|
||||
some suspicious rumors, but they''re just rumors after all.
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
There won''t be any war happening."']}
|
||||
=======
|
||||
War won''t break out, anyway."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08ストロークSE(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
|
|
@ -5506,17 +5698,29 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['重ねる。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old Pharmacist: "Then why potions? Well, it''s true that it
|
||||
|
||||
helps with business prosperity... ohhh..."']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Well then, why potions? Well, it''s good
|
||||
|
||||
for business, I suppose... Ohhh..."\I[122]']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '#TA14フェラアップ中央3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '22', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "It''s called insurance. I don''t think war will
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
happen, but there''s nothing in human affairs that''s 100%
|
||||
|
||||
certain."']}
|
||||
=======
|
||||
break out, but there''s nothing 100% certain when it comes to
|
||||
|
||||
human affairs."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '#TA14フェラアップ中央', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '23', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
|
|
@ -5533,6 +5737,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['口内射精差分追加。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hey, this semen is really thick and sticky."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '6 強く飲む3回', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
|
|
@ -5574,6 +5779,53 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '24', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...aha \I[122])']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hey there... this semen is really thick. And it''s
|
||||
|
||||
sticky too."\I[122]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '6 強く飲む3回', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While teasing and entwining the ejaculated semen with her
|
||||
|
||||
tongue, she slowly swallows it down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I still can''t believe this thick, milky liquid is
|
||||
|
||||
delicious, but I''ve become accustomed to having it expelled
|
||||
|
||||
into my mouth and swallowing it down."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, who has recently developed a more sinful pleasure in
|
||||
|
||||
using her mouth for sexual gratification, has become even
|
||||
|
||||
more excited and actively enjoys fellatio.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "Oh, I think I might have caught a little
|
||||
|
||||
cold... *cough cough*"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '30', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mercenary: "Seems like it. Your face is red, and you''re
|
||||
|
||||
sweating and trembling. Take care of yourself, old man. If
|
||||
|
||||
you collapse, it''ll be troublesome for everyone, not just
|
||||
|
||||
me."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Owner: "I understand. ...Yeah, you''re right. I
|
||||
|
||||
think I''ll close the shop for today and go to bed, keeping
|
||||
|
||||
myself warm...♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', '#TA14フェラアップ中央2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '24', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...ahaha\I[122])"']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, who understood the old man''s intention, gently
|
||||
|
||||
|
|
@ -5757,6 +6009,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old pharmacist: "Hehehe, welcome♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...I only spoke to him casually, but it turned into
|
||||
|
|
@ -5766,11 +6019,29 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m sorry, but I can''t assist with that.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old pharmacist: "Just so you know, I won''t sell my
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uncle Apothecary: "Hehehe, welcome♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...I only spoke to him casually, but it ended up
|
||||
|
||||
like that.)"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I can vividly recall the sensation of rubbing
|
||||
|
||||
against Uncle''s penis inside my vagina. And the thick
|
||||
|
||||
sensation of his semen being poured into my uterus, over and
|
||||
|
||||
over again..."[0]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uncle Apothecary: "Just so you know, I won''t sell my
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
products to Sylphy."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Why are you being so mean?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old pharmacist: "Didn''t I tell you? I don''t think this
|
||||
|
||||
potion is suitable for Sylphy. Well, even though I''d love to
|
||||
|
|
@ -5786,11 +6057,29 @@
|
|||
I would get from being toyed with by this old man for three
|
||||
|
||||
days and nights...']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uncle Apothecary: "Didn''t I tell you? I don''t think this
|
||||
|
||||
potion is suitable for Sylphy. Well, even though I want to
|
||||
|
||||
use this powerful healing potion to impregnate Sylphy for
|
||||
|
||||
three days and nights straight, you know♪"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ugh..."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Just imagining being toyed with by this uncle for
|
||||
|
||||
three days and nights... My uterus starts throbbing from the
|
||||
|
||||
pleasure I would receive."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (If something like that were to happen, I might
|
||||
|
||||
actually end up getting pregnant...\I[122])']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...Not that!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s interest in the potion is not for that purpose.']}
|
||||
|
|
@ -5824,6 +6113,43 @@
|
|||
medicine for me?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy decided to keep it in her heart.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...Not that!)"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: It''s not because I''m interested in the potion for
|
||||
|
||||
that purpose.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(I''ve known this from the beginning, but being a
|
||||
|
||||
prostitute is tiring after all. Even if it feels good, it
|
||||
|
||||
doesn''t change the fact that it exhausts me both physically
|
||||
|
||||
and mentally.)"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (I thought maybe I could use a potion for fatigue
|
||||
|
||||
recovery in the future, but being denied like this... Maybe
|
||||
|
||||
I should consult with Regina-san after all.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Regina''s shop is said to handle medicine for the general
|
||||
|
||||
public, so I didn''t bother asking, but since it''s a pharmacy
|
||||
|
||||
after all, they might have some good methods for fatigue
|
||||
|
||||
recovery that they could teach me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Come to think of it, there''s an amazing alchemist
|
||||
|
||||
around here, right? Maybe that person could make a good
|
||||
|
||||
medicine for me?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: I''ve decided to keep it in mind.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['次ページへ移動。']}
|
||||
|
|
@ -5831,6 +6157,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Old man at the pharmacy: "What is it, Sylphy? Potion isn''t
|
||||
|
||||
selling, but do you have something you need from me?"']}
|
||||
|
|
@ -5838,6 +6165,15 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old man, who had become completely familiar, was
|
||||
|
||||
grinning creepily.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "What''s up, Sylphy? The potions aren''t
|
||||
|
||||
selling, but do you have something you need from me?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The uncle, who has become completely familiar, is grinning
|
||||
|
||||
creepily.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (I wonder if it''s okay to take a little detour?
|
||||
|
||||
|
|
@ -5915,6 +6251,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ざわざわ3', 'pitch': !!int '90', 'volume': !!int '65'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Today, the pharmacy in the shopping district was bustling as
|
||||
|
||||
usual.']}
|
||||
|
|
@ -5930,6 +6267,21 @@
|
|||
with the great eastern nation lately, and the demand for
|
||||
|
||||
potent and fast-acting potions has been skyrocketing.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Today, the pharmacy in the shopping district was bustling.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Areruta is a crucial point of the east-west trade and is one
|
||||
|
||||
of the world''s leading hubs, so there is no shortage of
|
||||
|
||||
customers such as adventurers and mercenaries.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Additionally, with the recent rumors of a looming threat
|
||||
|
||||
from a powerful eastern nation, the demand for potent and
|
||||
|
||||
fast-acting potions has been skyrocketing without bounds.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', '#TA14身体2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '8', '#TA14男2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
|
|
@ -5938,6 +6290,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Chuppu, Chu, Juppo, Lero Lero"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, who was crouching under the counter, was performing
|
||||
|
|
@ -5955,6 +6308,25 @@
|
|||
Magic Water, you know!"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacy old man: "Yes, yes! Please wait a moment~!"']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Chuppu... Chu... Jupo, Lero Lero.\I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, crouching under the counter, was performing oral
|
||||
|
||||
service to comfort the busy uncle who was dealing with
|
||||
|
||||
customers.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dispatched Army Soldier: "I''ll have one dose of a Hi-Potion,
|
||||
|
||||
please."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Female Adventurer: "Uncle, over here we have Antidote and
|
||||
|
||||
Magic Water, you know!"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Yes, yes! Please wait a moment~!"']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '#TA14目線前2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '8', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
|
|
@ -5964,6 +6336,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['男消去。表情変更。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Ah...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of the products are within reach, but the old man is
|
||||
|
|
@ -5973,6 +6346,17 @@
|
|||
attending to customers.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Geez... I can''t do my job like this)']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(Ah...)"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Most of the products are within reach, but the uncle is
|
||||
|
||||
constantly busy attending to customers, so he ends up moving
|
||||
|
||||
back and forth behind the counter.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(Geez... I can''t do my job like this.)"']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s excitement was reaching uncontrollable levels as
|
||||
|
||||
|
|
@ -5983,7 +6367,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...I can''t help it \I[122])']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...I can''t help it.\I[122])"']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '着替え3', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '6', '#TA14身体7', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '5', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
|
|
@ -5991,14 +6379,21 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy skillfully takes off only her panties on the spot and
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
starts teasing the old man by playing with her crotch with
|
||||
|
||||
one hand.']}
|
||||
=======
|
||||
starts teasing the uncle by playing with her crotch with one
|
||||
|
||||
hand.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '粘液系08(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', '#TA14閉じ目2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...Mm \I[122] Ahaha, amazing... \I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacy old man: "!?"']}
|
||||
|
|
@ -6019,15 +6414,45 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While letting out such exquisite small voices, Sylphy was
|
||||
|
||||
provocatively showing off her lewd behavior.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...Mmm *\I[122]* Ahaha, amazing... *\I[122]*"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "!?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The uncle''s eyes widened. Sylphy, while gasping in a low
|
||||
|
||||
voice, soothingly caressed her labia with her fingers,
|
||||
|
||||
comforting her exposed petals.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ahn... *sigh* It''s... it''s good...\I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ざわざわ3', 'pitch': !!int '90', 'volume': !!int '65'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Amidst the hustle and bustle of the shopping district, those
|
||||
|
||||
who know the voices to listen for can understand.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, while letting out such exquisite small voices, was
|
||||
|
||||
provocatively showing her lewdness.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '14', '#TA14目線上3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...Nfu \I[122])']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old man''s meat stick is rock hard and oozing pre-cum in
|
||||
|
||||
a position hidden from the customers behind the counter.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...nfu\I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Behind the counter, where the customers can''t see, the
|
||||
|
||||
uncle''s meat rod is rock hard and oozing pre-cum.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ざわざわ3', 'pitch': !!int '90', 'volume': !!int '65'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
|
|
@ -6047,6 +6472,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*121]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*122]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Adventurer Man: "Hey old man, where''s the potion I asked
|
||||
|
||||
for?"']}
|
||||
|
|
@ -6060,6 +6486,21 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacy old man: "Don''t think you can just leave for free,
|
||||
|
||||
you slut♪"']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Male Adventurer: "Hey old man, where''s the potion I asked
|
||||
|
||||
for?"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Alright, alright, I''ll bring it out
|
||||
|
||||
right now!"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She squats down pretending to take out the merchandise.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Don''t think you can just leave for free,
|
||||
|
||||
you slut.\I[122]"']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '15', '#TA14閉じ目2-1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '15', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
|
|
@ -6068,9 +6509,15 @@
|
|||
|
||||
properly...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy was in high spirits, making sticky sounds and moving
|
||||
|
||||
her fingers quickly to arouse the old man.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, in high spirits, made squishy sounds and moved her
|
||||
|
||||
fingers quickly, enticing the uncle.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
|
|
@ -6105,15 +6552,24 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ah, hot... Fuhaa, haaaah..."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her face, already dirtied and covered in sticky semen, was
|
||||
|
||||
further drenched with fresh new semen.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ouch... *sigh* Haaahhh..."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s face, already covered in sticky semen, was further
|
||||
|
||||
covered with a fresh layer of cum.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '#upF1・笑顔3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Aaahh... It''s already the third time, yet it''s
|
||||
|
||||
still so thick..."']}
|
||||
|
|
@ -6127,18 +6583,40 @@
|
|||
face, leaving behind numerous obscene traces as it drips
|
||||
|
||||
down her white skin.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Aaahh... \I[122] Even though it''s already the third
|
||||
|
||||
time, it''s still so thick and intense. \I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy''s face and hair, adorned with sticky semen, are being
|
||||
|
||||
showered with fresh milky liquid.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A hot mass of semen, which she can feel its weight,
|
||||
|
||||
splatters on Sylphy''s face, leaving behind numerous
|
||||
|
||||
lascivious trails as it slowly drips down her white skin.']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '70', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '7', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['射精消去。ややゆっくり。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Pharmacy old man: "Haa, haa... It''s, it''s not just something
|
||||
|
||||
like this yet..."']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Haa, haa... Th-this is not enough
|
||||
|
||||
yet..."']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', '#upF1・笑顔1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
<<<<<<< Updated upstream
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I''m happy... Please make me even dirtier \I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Many people are passing through the shopping street right in
|
||||
|
|
@ -6186,6 +6664,53 @@
|
|||
wrong... However, Sylphy had come to enjoy such anxiety and
|
||||
|
||||
immorality.']}
|
||||
=======
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I''m happy... Please make me even dirtier.\I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In front of me, a large number of people are passing through
|
||||
|
||||
the shopping district without knowing anything.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy, who found herself covered in human semen in such a
|
||||
|
||||
place, immersed in the unadulterated pleasure of immorality.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "(...Why was I reluctant to become a prostitute
|
||||
|
||||
again...?)"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While directing an admiring gaze towards the man''s
|
||||
|
||||
reproductive organ that still maintains its hardness, I find
|
||||
|
||||
myself thinking such things. I could no longer imagine a
|
||||
|
||||
life where I couldn''t touch this robust and grotesque male
|
||||
|
||||
organ.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Alright! Now that there are no more
|
||||
|
||||
customers, this is our chance. We''ll close the shop for
|
||||
|
||||
today!"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s only one meaning to that. I was planning to ask him
|
||||
|
||||
to use a condom just in case, but he probably won''t listen.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Potion Shop Uncle: "Aah... I''m going to be impregnated by
|
||||
|
||||
this penis again.\I[122]"']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I understand that it''s not certain that I won''t get
|
||||
|
||||
pregnant. But it''s not a 100% guarantee."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy had come to enjoy such anxiety and immorality, which
|
||||
|
||||
could potentially lead to irreparable situations...']}
|
||||
>>>>>>> Stashed changes
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||||
|
|
|
|||
Loading…
Reference in a new issue