pros-plan-for-elves/YAML/Map102.yaml

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!ruby/object:RPG::Map
'parallax_name': ''
'height': !!int '20'
'events':
!!int '4': !ruby/object:RPG::Event
'id': !!int '4'
'name': '出口'
'x': !!int '10'
'y': !!int '17'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '42', !!int '17', !!int '9', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '19'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間移動が可能になってから']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '42', !!int '17', !!int '9', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['移動するのは路地裏2。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '-68.0', 'a': !!float '0.0'}, !!int '1', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['色調変更を変更するためにフェードイン/アウトが必要。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所移動のフェードをなしにする。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['  ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '村08', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['室内BGMが違うので変更する必要がある。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間のみ(昼は自動切換え)。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '6', !!int '6', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['波音を消す並列処理を再開させるために出口でスイッチオフ。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['外から入ってくるときに消したテレポートをオンに。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['これは夜間、BGS消す必要がある建物のみの処理。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['  ↑']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['現在これは停止中。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['影響しないので復帰する場合に備えて残してある。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '36': !ruby/object:RPG::Event
'id': !!int '36'
'name': 'EV036'
'x': !!int '17'
'y': !!int '14'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!Other3'
'character_index': !!int '0'
'direction': !!int '6'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '3': !ruby/object:RPG::Event
'id': !!int '3'
'name': 'EV003'
'x': !!int '19'
'y': !!int '6'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!_灯り'
'character_index': !!int '5'
'direction': !!int '8'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '10': !ruby/object:RPG::Event
'id': !!int '10'
'name': '置物'
'x': !!int '9'
'y': !!int '7'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$!雑誌'
'character_index': !!int '0'
'direction': !!int '6'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '12': !ruby/object:RPG::Event
'id': !!int '12'
'name': '置物'
'x': !!int '9'
'y': !!int '8'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$!雑誌'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '16': !ruby/object:RPG::Event
'id': !!int '16'
'name': '飲み物'
'x': !!int '13'
'y': !!int '12'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$食べ物1'
'character_index': !!int '0'
'direction': !!int '6'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '17': !ruby/object:RPG::Event
'id': !!int '17'
'name': '飲み物'
'x': !!int '13'
'y': !!int '11'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$食べ物1'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '19': !ruby/object:RPG::Event
'id': !!int '19'
'name': '飲み物'
'x': !!int '14'
'y': !!int '12'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$食べ物1'
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '5': !ruby/object:RPG::Event
'id': !!int '5'
'name': '出口'
'x': !!int '11'
'y': !!int '17'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '42', !!int '17', !!int '9', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '19'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '1'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間移動が可能になってから']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '42', !!int '17', !!int '9', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['移動するのは路地裏2。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '-68.0', 'a': !!float '0.0'}, !!int '1', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['色調変更を変更するためにフェードイン/アウトが必要。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['場所移動のフェードをなしにする。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['  ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '村08', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['室内BGMが違うので変更する必要がある。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間のみ(昼は自動切換え)。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '6', !!int '6', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '11', !!int '11', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['波音を消す並列処理を再開させるために出口でスイッチオフ。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['外から入ってくるときに消したテレポートをオンに。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['これは夜間、BGS消す必要がある建物のみの処理。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['  ↑']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['現在これは停止中。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['影響しないので復帰する場合に備えて残してある。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '21': !ruby/object:RPG::Event
'id': !!int '21'
'name': '少年たち・路地裏の空き部屋'
'x': !!int '15'
'y': !!int '12'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '413'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '20'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ1'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '3'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon =4']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二回目以降のバトル。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ハートの常時フキダシ。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '805', !!int '805', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['少年のみ素股使用禁止。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '815', !!int '815', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '15', !!int '15', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['会話後に専用マップに移動して室内輪姦バトル開始。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['輪姦バトルは必ず室内となる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['輪姦バトルにコモンイベント2044もしくは2045は必要ない。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '817', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['シルフィーボテ腹状態。']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1080']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1452', !!int '1452', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['シルフィーがボテ腹ではない時の反応。']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['少年バトル発動時はすでに妊娠可能なので妊娠選択はなく、']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['最初から種付けセックスとなる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1081']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '1452', !!int '1452', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '984'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ1'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バトル終了後の反応。少年5はここに固定。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ここでは少年たちは消えない。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['だが一回寝ないとバトルできないのは同じ。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['バトル終了判定のスイッチはここでしか使わない。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['他の少年は常に事後/事前共用の会話になっているので注意。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 4: "Isn''t this a nice room? I''ll continue to pleasure
you here plenty from now on, okay? ♪"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '793'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['最終決定・全売春バトルにコレを入れて停止させる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['     そうしないと妊娠できてしまうバトルが出てくる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Hイベントを停止する']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['1・ミッション15/ベヤンとカジノ初訪問 →ベヤンに会うまで']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2・ミッション21/ゴーマと再対決 →先生に会うまで']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3・ミッション23/先生に会う/ゴーマに会う→領主に会う']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '19'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['少年たちの出現は昼のみ。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['大人たちは昼にバトルしなかった場合は夜も出現して']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バトルができる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の自由行動はエンディング後。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '22': !ruby/object:RPG::Event
'id': !!int '22'
'name': 'モブ少年6'
'x': !!int '6'
'y': !!int '7'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '41'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ2'
'character_index': !!int '2'
'direction': !!int '8'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常に事後の反応になる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 5: "I can make simple dishes too. I''ll add lots of
nutrients and give them to Sylphy, so she can bear my child
♪"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '817'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ1'
'character_index': !!int '2'
'direction': !!int '8'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹時の反応。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '1', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 4: "Pregnant women get hungry, right? They need
nutrients for the baby too. Should I make something for
you?"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy - (Kind \I[122])']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '23': !ruby/object:RPG::Event
'id': !!int '23'
'name': 'モブ少年6'
'x': !!int '10'
'y': !!int '12'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '41'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ1'
'character_index': !!int '5'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '1'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常に事後の反応になる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 6: "Of course, I had to go home at night, so I only used
the bed for napping during the day. I never expected to end
up having sex here."']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '817'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ1'
'character_index': !!int '5'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '1'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹時の反応。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 6: "I can''t believe I can have sex with a pregnant
woman. I have nothing but gratitude for Melis-san, the new
leader♪"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '2': !ruby/object:RPG::Event
'id': !!int '2'
'name': 'ランダムアイテム'
'x': !!int '19'
'y': !!int '11'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!Flame'
'character_index': !!int '7'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'true'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '9']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'true'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '6': !ruby/object:RPG::Event
'id': !!int '6'
'name': 'EV006'
'x': !!int '4'
'y': !!int '8'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '!_灯り'
'character_index': !!int '5'
'direction': !!int '8'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '8': !ruby/object:RPG::Event
'id': !!int '8'
'name': 'EV008'
'x': !!int '0'
'y': !!int '1'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '###表示用'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['少年たちの部屋。バトル以外で使用する。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['最初のバトル後から出入り可能になる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'true'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '1'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '9': !ruby/object:RPG::Event
'id': !!int '9'
'name': 'EV009'
'x': !!int '3'
'y': !!int '2'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '子猫のお散歩(ほのぼの)', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街15', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '日々是好日', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '赤いドレスの女', 'volume': !!int '60', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town2', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town3', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town5', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['↑ 自宅']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town6', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'はじめてのおつかい(コミカル)', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'キャラメル工房(街用)', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '村08', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街7', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街18', 'volume': !!int '90', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街20', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '城・舞踏会', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '苺バニラ(ほのぼの)', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c ダーク3(消失)170728_78bpm', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c ダーク5(妖しい呪い)170802_95bpm', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 探索13(人探し)171122_6-8_100bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 探索15(セキュリティホール)180110_160bpm_3loop', 'volume': !!int '65', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 日常24(青空スポット)170517_127bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街18(煉瓦の時計塔)170915_6-8_130bpm', 'volume': !!int '60', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街19(街の中央広場)170919_125bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街21(城下町の昼下がり)180514_6-8_95bpm_3loop', 'volume': !!int '65', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街22(正午のパレード)180611_4-4_112bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'グレネードダイビング', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ダンジョン7(アジト)', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '魔法の杖', 'volume': !!int '65', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical4_そっと息を潜めて', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene10-vx', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene11-vx', 'volume': !!int '95', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical3_幸せになれる壺', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical5_疑心暗鬼', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical7_悪党の企み', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical9_のぞき穴', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-BRUTE_FORCE_ATTACK', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-バクテリア(テクノ)', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-The_poison_acid_marmalade', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-タイムベンド', 'volume': !!int '75', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-脳筋ルナティック', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-閉所恐怖症', 'volume': !!int '70', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '80'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '90'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up4', 'pitch': !!int '100', 'volume': !!int '90'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up4', 'pitch': !!int '100', 'volume': !!int '90'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Shock', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'スコール(バトル)', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ボス5', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ボス7', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ラスボス3', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '侵略(シリアス・敵系)', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '宇宙戦争', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '階段を落ちるビー玉', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Battle4', 'volume': !!int '90', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '11': !ruby/object:RPG::Event
'id': !!int '11'
'name': '置物'
'x': !!int '17'
'y': !!int '6'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$!雑誌'
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '20': !ruby/object:RPG::Event
'id': !!int '20'
'name': '置物'
'x': !!int '18'
'y': !!int '13'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '$!雑誌'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'false'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '7': !ruby/object:RPG::Event
'id': !!int '7'
'name': 'モブ少年7'
'x': !!int '13'
'y': !!int '7'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '41'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ2'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常に事後の反応になる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 7: "I''m always okay♪"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '817'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ2'
'character_index': !!int '3'
'direction': !!int '2'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹時の反応。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 7: "I love having sex with a pregnant belly, you know
\I[122]."']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '13': !ruby/object:RPG::Event
'id': !!int '13'
'name': 'モブ少年8'
'x': !!int '6'
'y': !!int '13'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '41'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ2'
'character_index': !!int '1'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'true'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常に事後の反応になる。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 8: "There''s too much junk. We need to properly dispose
of the garbage."']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'true'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '817'
'switch2_id': !!int '1'
'variable_id': !!int '72'
'variable_value': !!int '2'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': '##少年たち・モブ2'
'character_index': !!int '1'
'direction': !!int '6'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '2'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '1'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['進入禁止エリア1,2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ボテ腹時の反応。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boy 8: "I envy you... Can you give birth to my baby too?"']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
!!int '1': !ruby/object:RPG::Event
'id': !!int '1'
'name': '転移時の波音オフ'
'x': !!int '0'
'y': !!int '0'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': ''
'character_index': !!int '0'
'direction': !!int '2'
'pattern': !!int '0'
'move_type': !!int '0'
'move_speed': !!int '3'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'false'
'direction_fix': !!bool 'false'
'through': !!bool 'false'
'priority_type': !!int '0'
'trigger': !!int '0'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['システムが変わったのでここでは並列処理はいらない。']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'parallax_sx': !!int '0'
'bgm': !ruby/object:RPG::BGM {'name': 'Scene11-vx', 'volume': !!int '95', 'pitch': !!int '100'}
'tileset_id': !!int '112'
'encounter_step': !!int '30'
'width': !!int '25'
'data': !ruby/object:Table
'dim': !!int '3'
'x': !!int '25'
'y': !!int '20'
'z': !!int '4'
'data':
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000'
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000'
- '0600 0600 0600 1b43 1b41 1b41 1b41 1b41 1b37 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b45 0000 0000 0000 0000'
- '0600 0600 0600 1b40 1c72 1c72 1c72 1c72 1b40 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 1c78 1c78 1c78 1c78 1b40 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 1b4c 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 1c77 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 1c7d 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b40 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 062a 1b40 0000 0000 0000 0000'
- '0600 0600 0600 1b49 1b41 1b41 1b41 1b41 1b41 1b4d 062a 062a 1b4b 1b41 1b41 1b41 1b41 1b41 1b41 1b41 1b47 0000 0000 0000 0000'
- '0600 0600 0600 1c73 1c72 1c72 1c72 1c72 1c72 1c76 062a 062a 1c73 1c72 1c72 1c72 1c72 1c72 1c72 1c72 1c76 0000 0000 0000 0000'
- '0600 0000 0600 1c79 1c78 1c78 1c78 1c78 1c78 1c7c 062a 062a 1c79 1c78 1c78 1c78 1c78 1c78 1c78 1c78 1c7c 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f72 0f74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f78 0f76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0094 0000 0000 0000 0000 0094 0095 0096 0097 0094 0094 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 026e 026f 026c 026d 0000 009c 0396 0397 0377 0314 009c 009d 009e 009f 009c 009c 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0070 0071 0252 0253 0000 0000 039e 039f 037f 031c 00d8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0168 0000 0000 025b 0000 0000 016c 0000 0000 0000 0272 0272 0272 0000 00f3 00f3 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 00f2 0000 0000 016d 0000 0000 0000 027a 027a 027a 0000 00fb 00f3 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00f3 0000 0000 00f2 00e2 00e3 015e 0000 0000 0000 0000 0000 0000 0000 015c 00fb 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00f3 00e1 0000 00fa 00ea 00eb 0000 0000 0000 0000 0000 0000 0000 0000 015f 00db 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00f3 00e0 0000 0000 00c9 017a 0000 0000 0068 0000 0000 0068 0000 0000 0000 02f1 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00fb 00e0 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 00d2 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00f2 00db 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00f9 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 00d1 00df 00d2 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02f0 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 01ea 0000 0000 0000 0000 0000 0000 0000 0000 01ea 0000 0000 01ea 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 01f2 0000 0000 0000 0000 0000 0000 0000 0000 01f2 0000 0000 01f2 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0200 0000 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0200 0000 0000 0000 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0200 0000 0000 0200 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0200 0200 0200 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
'parallax_loop_y': !!bool 'false'
'autoplay_bgm': !!bool 'true'
'encounter_list': []
'autoplay_bgs': !!bool 'false'
'parallax_show': !!bool 'false'
'scroll_type': !!int '0'
'parallax_loop_x': !!bool 'false'
'disable_dashing': !!bool 'false'
'parallax_sy': !!int '0'
'display_name': ''
'specify_battleback': !!bool 'false'
'note': "バトル以外で使用する。\r\nバトル開始時だけ専用の部屋に移動する。\r\n最初から全裸の少年たちを表示しておく。\r\n "
'battleback1_name': 'Wood2'
'battleback2_name': 'Room1'