2533 lines
70 KiB
YAML
2533 lines
70 KiB
YAML
- !!null 'null'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I defeated it!'
|
||
'name': 'Incapacitated'
|
||
'priority': !!int '100'
|
||
'icon_index': !!int '17'
|
||
'message1': ' he collapsed!'
|
||
'message4': 'I stood up!'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': 'ステート1番はHPが0になったときに自動的に付加されます。'
|
||
'id': !!int '1'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '23'
|
||
'data_id': !!int '9'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I have been poisoned!'
|
||
'name': 'Poison'
|
||
'priority': !!int '65'
|
||
'icon_index': !!int '18'
|
||
'message1': ' i have been poisoned!'
|
||
'message4': 'The poison is gone!'
|
||
'restriction': !!int '0'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '2'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '7'
|
||
'value': !!float '-0.1'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Closed in darkness!'
|
||
'name': 'Darkness'
|
||
'priority': !!int '70'
|
||
'icon_index': !!int '19'
|
||
'message1': ' i am closed in darkness!'
|
||
'message4': 'The darkness has disappeared!'
|
||
'restriction': !!int '0'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '3'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '0'
|
||
'value': !!float '-0.6'
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Sealed the magic!'
|
||
'name': 'Silence'
|
||
'priority': !!int '75'
|
||
'icon_index': !!int '20'
|
||
'message1': ' magic has been sealed!'
|
||
'message4': 'The magic seal has been lifted!'
|
||
'restriction': !!int '0'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '4'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '42'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '42'
|
||
'data_id': !!int '1'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Confused!'
|
||
'name': 'Chaos'
|
||
'priority': !!int '80'
|
||
'icon_index': !!int '21'
|
||
'message1': ' i got confused!'
|
||
'message4': 'I have returned!'
|
||
'restriction': !!int '2'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '5'
|
||
'features': []
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '2'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '50'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'true'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Put to sleep!'
|
||
'name': 'Sleep'
|
||
'priority': !!int '85'
|
||
'icon_index': !!int '22'
|
||
'message1': ' i fell asleep!'
|
||
'message4': 'I woke up!'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'true'
|
||
'message3': 'I am sleeping'
|
||
'note': ''
|
||
'id': !!int '6'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '1'
|
||
'value': !!float '-1.0'
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'true'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Paralyzed!'
|
||
'name': 'Paralysis'
|
||
'priority': !!int '90'
|
||
'icon_index': !!int '23'
|
||
'message1': ' i have become numb and unable to move!'
|
||
'message4': 'The paralysis has been lifted!'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': 'My body is numb and I can''t move!'
|
||
'note': "\r\n特徴が変更されてしまっているので\r\nデフォルトを参考に修正する。\r\n\r\n"
|
||
'id': !!int '7'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '1'
|
||
'value': !!float '-1.0'
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '4'
|
||
'max_turns': !!int '6'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I lost my balance!'
|
||
'name': 'Stun'
|
||
'priority': !!int '60'
|
||
'icon_index': !!int '24'
|
||
'message1': ' i lost my balance!'
|
||
'message4': 'I have regained my posture!'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': 'I am off balance'
|
||
'note': ''
|
||
'id': !!int '8'
|
||
'features': []
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '2'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Defense'
|
||
'priority': !!int '0'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '9'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '62'
|
||
'data_id': !!int '1'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Immortality'
|
||
'priority': !!int '0'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '10'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '14'
|
||
'data_id': !!int '1'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Protect'
|
||
'priority': !!int '0'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '11'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '62'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Provocation'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '25'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '12'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '23'
|
||
'data_id': !!int '0'
|
||
'value': !!float '10.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Hide'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '28'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '13'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '23'
|
||
'data_id': !!int '0'
|
||
'value': !!float '0.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'HP Regeneration'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '26'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '14'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '7'
|
||
'value': !!float '0.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '4'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'MP Regeneration'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '26'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '15'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '8'
|
||
'value': !!float '0.05'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '4'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'TP Regeneration'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '26'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '16'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '9'
|
||
'value': !!float '0.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '4'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Iron Wall'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '29'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '17'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '23'
|
||
'data_id': !!int '6'
|
||
'value': !!float '0.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '3'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Counterattack'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '27'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '18'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '6'
|
||
'value': !!float '1.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '3'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Magic Evasion'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '29'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '19'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '4'
|
||
'value': !!float '1.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '3'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Magic Reflection'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '31'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '20'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '5'
|
||
'value': !!float '1.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I have clad myself in the power of flames'
|
||
'name': 'Power of Fire'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '104'
|
||
'message1': ' i have clad myself in the power of flames'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '21'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '31'
|
||
'data_id': !!int '3'
|
||
'value': !!float '1.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '11'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '2'
|
||
'value': !!float '1.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I wore the power of ice'
|
||
'name': 'Power of Ice'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '105'
|
||
'message1': ' i wore the power of ice'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '22'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '31'
|
||
'data_id': !!int '4'
|
||
'value': !!float '1.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '11'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '2'
|
||
'value': !!float '1.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I have clad myself in the power of thunder'
|
||
'name': 'Power of Thunder'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '106'
|
||
'message1': ' i have clad myself in the power of thunder'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '23'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '31'
|
||
'data_id': !!int '5'
|
||
'value': !!float '1.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '11'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '2'
|
||
'value': !!float '1.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Abnormal Prevention'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '29'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '24'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '6'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '7'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '13'
|
||
'data_id': !!int '8'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'MP Reduction'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '30'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '25'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '23'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.25'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '26'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Item Seal'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '143'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': '<アイテム封印>'
|
||
'id': !!int '27'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '64'
|
||
'data_id': !!int '0'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'true'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '28'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Weakening'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '29'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '12'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.8'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Fixed Equipment'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '30'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '53'
|
||
'data_id': !!int '0'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '53'
|
||
'data_id': !!int '1'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '53'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '53'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '53'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '31'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Equipment Seal'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "とりあえず身体=衣装の着替えを禁止する。\r\n同時に装備欄からアイテムを外す効果がある。\r\n\r\n復帰させるときはステートをオフにして\r\nスクリプト\r\n$game_actors[1].change_equip_by_id(0, n)\r\n ↓\r\n n番に変更したい衣装(防具)のIDを入れる。\r\n\r\n"
|
||
'id': !!int '32'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '54'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '33'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '34'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '35'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have slightly decreased'
|
||
'name': 'Group Weakening 1'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ' durability and resistance have slightly decreased'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "特徴ではマイナス30%ではなく\r\n通常能力値の何かが70%と表示される。\r\n\r\nメッセージを入れるとバトルのテンポが\r\n悪くなる可能性。\r\n\r\nすくなくとも継続のメッセージはいらない。\r\n\r\n\r\n\r\n"
|
||
'id': !!int '36'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.7'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.7'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '2'
|
||
'max_turns': !!int '3'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have decreased'
|
||
'name': 'Group Weakening 2'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ' durability and resistance have decreased'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\n耐久・体制ダウン50%\r\n継続ターン長め"
|
||
'id': !!int '37'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.5'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have significantly decreased'
|
||
'name': 'Group Weakening 3'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ' durability and resistance have significantly decreased'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\n耐久・体制ダウン100%\r\n継続5ターン"
|
||
'id': !!int '38'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '39'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Resistance has decreased'
|
||
'name': 'Resistance Reduction 2'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '85'
|
||
'message1': ' resistance has decreased'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\nダウン50%\r\n継続ターン長め"
|
||
'id': !!int '40'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.5'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Resistance has significantly decreased'
|
||
'name': 'Resistance Reduction 3'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '85'
|
||
'message1': ' resistance has significantly decreased'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\n\r\nダウン100%\r\n継続5ターン\r\n\r\n\r\n基本ダメージがあるので防御ダウンしても\r\nあまり効かない。\r\n\r\n"
|
||
'id': !!int '41'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'The durability has decreased'
|
||
'name': 'Durability Decrease 2'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\nダウン50%\r\n継続ターン長め\r\n\r\n"
|
||
'id': !!int '42'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.5'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '3'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Endurance has significantly decreased'
|
||
'name': 'Durability Decrease 3'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '83'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\nダウン100%\r\n継続5ターン\r\n\r\n"
|
||
'id': !!int '43'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '44'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '45'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I''m tired!'
|
||
'name': 'Fatigue State'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '107'
|
||
'message1': ' i''m tired!'
|
||
'message4': ''
|
||
'restriction': !!int '4'
|
||
'message3': ''
|
||
'note': "シルフィーのスキル。\r\nスタン系の効果。\r\n\r\n行動終了時に判定、1~2ターンの行動停止状態\r\nとなる。\r\n\r\n\r\n"
|
||
'id': !!int '46'
|
||
'features': []
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '2'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'I''m tired!'
|
||
'name': 'Lack of Energy'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '107'
|
||
'message1': ' i''m tired!'
|
||
'message4': 'I have recovered!'
|
||
'restriction': !!int '0'
|
||
'message3': 'I''m tired!'
|
||
'note': "中止。\r\n\r\n戦闘中に敵のMPが不足した場合。\r\n\r\n戦闘の実行内容で判定させ、\r\nある程度回復したら解除させる。\r\n\r\n\r\n\r\n\r\n"
|
||
'id': !!int '47'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '48'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Subanking - Weak'
|
||
'priority': !!int '80'
|
||
'icon_index': !!int '23'
|
||
'message1': ' i am in a daze from the shock'
|
||
'message4': 'I have returned'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': "スバンキング用のステート\r\n\r\nスタンする。 →弱めに設定。\r\n戦闘終了時に解除される軽いモノ。\r\nダメージも少なめに。\r\n打撃耐性の魔法薬(暫定)で永続的に防御可能。\r\n \r\n\r\nメッセージも使われた時だけ。"
|
||
'id': !!int '49'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '1'
|
||
'value': !!float '-1.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '4'
|
||
'value': !!float '-1.0'
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '0'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Subanking Strong'
|
||
'priority': !!int '90'
|
||
'icon_index': !!int '23'
|
||
'message1': ' i fainted from a powerful blow!'
|
||
'message4': 'I regained my sanity!'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': "敵スキル・スバンキング用のステート\r\n\r\n強力なスタン\r\n打撃耐性の魔法薬(暫定)で永続的に防御可能。\r\n \r\n\r\nイベントのメッセージとしても書くので\r\n重複するような感じ。\r\nこの分の表示でテンポが遅くなる可能性もある\r\nので注意。\r\n\r\n "
|
||
'id': !!int '50'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '1'
|
||
'value': !!float '-1.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '4'
|
||
'value': !!float '-1.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '2'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Strike Resistance'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '14'
|
||
'message1': ' i was spanked on the butt, but I endured it!'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "スバンキング攻撃を無効化する。\r\n\r\n注・スバンキングのスタンだけを無効化する\r\n"
|
||
'id': !!int '51'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '14'
|
||
'data_id': !!int '50'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '14'
|
||
'data_id': !!int '49'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '52'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '53'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Decreased Abilities'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ' the physical abilities have significantly weakened!'
|
||
'message4': 'The curse has been lifted!'
|
||
'restriction': !!int '0'
|
||
'message3': 'I am greatly weakened by a curse'
|
||
'note': "注・ダメージ式に基本ダメージがあるので\r\n攻撃力・防御力を0にしても基本ダメージ分が\r\n入ってしまう。\r\n\r\n仕方ないのでHP・MPを減らすことで弱体化。\r\n\r\n\r\nここにメッセージは入れない?\r\n\r\n"
|
||
'id': !!int '54'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '0'
|
||
'value': !!float '0.3'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '1'
|
||
'value': !!float '0.1'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '6'
|
||
'value': !!float '0.05'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '7'
|
||
'value': !!float '0.05'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Random Stone'
|
||
'priority': !!int '60'
|
||
'icon_index': !!int '23'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': "ここにメッセージは入れない?\r\n\r\n1~3ターンスタンする。\r\n\r\n"
|
||
'id': !!int '55'
|
||
'features': []
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '3'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '56'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Cursed Dispel of Alerta'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '14'
|
||
'message1': ''
|
||
'message4': 'The curse has been lifted!'
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "アレルタの魔術師の特殊攻撃を解除する。\r\n\r\nディスペルポーションに入れる。"
|
||
'id': !!int '57'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '14'
|
||
'data_id': !!int '54'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '14'
|
||
'data_id': !!int '55'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '58'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Enemy Skill: HP Regeneration'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '26'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '59'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '22'
|
||
'data_id': !!int '7'
|
||
'value': !!float '0.1'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '4'
|
||
'max_turns': !!int '4'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '60'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have significantly decreased'
|
||
'name': 'All Defense Up 150'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '35'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "\r\n150アップから効果が見え始める?\r\n\r\n150・200・250の三段階くらいで。"
|
||
'id': !!int '61'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '1.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '1.5'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have significantly decreased'
|
||
'name': 'All Defense Up 200'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '35'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "150アップから効果が見え始める?\r\n\r\n150・200・250の三段階くらいで。\r\n"
|
||
'id': !!int '62'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '2.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '2.0'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': 'Durability and resistance have significantly decreased'
|
||
'name': 'All Defense Up 250'
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '35'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': "150アップから効果が見え始める?\r\n\r\n150・200・250の三段階くらいで。\r\n"
|
||
'id': !!int '63'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '2.5'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '2.5'
|
||
'auto_removal_timing': !!int '2'
|
||
'min_turns': !!int '5'
|
||
'max_turns': !!int '5'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '64'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '65'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Drink Urine'
|
||
'priority': !!int '60'
|
||
'icon_index': !!int '143'
|
||
'message1': ''
|
||
'message4': 'I have returned'
|
||
'restriction': !!int '4'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': 'I am stunned'
|
||
'note': "飲尿用のステート\r\n\r\nスタンする。\r\nスバンキング弱と同じ。\r\n戦闘終了時に解除される軽いモノ。\r\n\r\n\r\nメッセージも使われた時だけ。"
|
||
'id': !!int '66'
|
||
'features': []
|
||
'auto_removal_timing': !!int '1'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '2'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '67'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '68'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '69'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': 'Curse of Allerta'
|
||
'priority': !!int '65'
|
||
'icon_index': !!int '122'
|
||
'message1': ' i am weakened by the curse of Allerta'
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'release_by_damage': !!bool 'false'
|
||
'message3': ''
|
||
'note': "ステータスで能力減を確認。\r\n\r\n軒並み能力値を1にしてしまう。\r\n\r\n"
|
||
'id': !!int '70'
|
||
'features':
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '2'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '3'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '4'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '5'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '7'
|
||
'value': !!float '0.0'
|
||
- !ruby/object:RPG::BaseItem::Feature
|
||
'code': !!int '21'
|
||
'data_id': !!int '6'
|
||
'value': !!float '0.0'
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'true'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '71'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '72'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '73'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '74'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '75'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '76'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '77'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '78'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '79'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '80'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '81'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '82'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '83'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '84'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '85'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '86'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '87'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '88'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '89'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '90'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '91'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '92'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '93'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '94'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '95'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '96'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '97'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '98'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '99'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|
||
- !ruby/object:RPG::State
|
||
'message2': ''
|
||
'name': ''
|
||
'priority': !!int '50'
|
||
'icon_index': !!int '0'
|
||
'message1': ''
|
||
'message4': ''
|
||
'restriction': !!int '0'
|
||
'message3': ''
|
||
'note': ''
|
||
'id': !!int '100'
|
||
'features': []
|
||
'auto_removal_timing': !!int '0'
|
||
'min_turns': !!int '1'
|
||
'max_turns': !!int '1'
|
||
'chance_by_damage': !!int '100'
|
||
'steps_to_remove': !!int '100'
|
||
'remove_by_walking': !!bool 'false'
|
||
'remove_at_battle_end': !!bool 'false'
|
||
'remove_by_damage': !!bool 'false'
|
||
'remove_by_restriction': !!bool 'false'
|
||
'description': ''
|