pros-plan-for-elves/YAML/States.yaml
2023-07-05 00:17:15 -05:00

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- !!null 'null'
- !ruby/object:RPG::State
'message2': 'I defeated it!'
'name': 'Incapacitated'
'priority': !!int '100'
'icon_index': !!int '17'
'message1': ' he collapsed!'
'message4': 'I stood up!'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ''
'note': 'ステート1番はHPが0になったときに自動的に付加されます。'
'id': !!int '1'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '9'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'I have been poisoned!'
'name': 'Poison'
'priority': !!int '65'
'icon_index': !!int '18'
'message1': ' i have been poisoned!'
'message4': 'The poison is gone!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '2'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '-0.1'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'Closed in darkness!'
'name': 'Darkness'
'priority': !!int '70'
'icon_index': !!int '19'
'message1': ' i am closed in darkness!'
'message4': 'The darkness has disappeared!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '3'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '0'
'value': !!float '-0.6'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'Sealed the magic!'
'name': 'Silence'
'priority': !!int '75'
'icon_index': !!int '20'
'message1': ' magic has been sealed!'
'message4': 'The magic seal has been lifted!'
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '4'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '42'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '42'
'data_id': !!int '1'
'value': !!float '0.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'Confused!'
'name': 'Chaos'
'priority': !!int '80'
'icon_index': !!int '21'
'message1': ' i got confused!'
'message4': 'I have returned!'
'restriction': !!int '2'
'release_by_damage': !!bool 'false'
'message3': ''
'note': ''
'id': !!int '5'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '2'
'max_turns': !!int '4'
'chance_by_damage': !!int '50'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'true'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'Put to sleep!'
'name': 'Sleep'
'priority': !!int '85'
'icon_index': !!int '22'
'message1': ' i fell asleep!'
'message4': 'I woke up!'
'restriction': !!int '4'
'release_by_damage': !!bool 'true'
'message3': 'I am sleeping'
'note': ''
'id': !!int '6'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '3'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'true'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'Paralyzed!'
'name': 'Paralysis'
'priority': !!int '90'
'icon_index': !!int '23'
'message1': ' i have become numb and unable to move!'
'message4': 'The paralysis has been lifted!'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': 'My body is numb and I can''t move!'
'note': "\r\n特徴が変更されてしまっているので\r\nデフォルトを参考に修正する。\r\n\r\n"
'id': !!int '7'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '4'
'max_turns': !!int '6'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': 'I lost my balance!'
'name': 'Stun'
'priority': !!int '60'
'icon_index': !!int '24'
'message1': ' i lost my balance!'
'message4': 'I have regained my posture!'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': 'I am off balance'
'note': ''
'id': !!int '8'
'features': []
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '2'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Defense'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '9'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '62'
'data_id': !!int '1'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Immortality'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '10'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '1'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Protect'
'priority': !!int '0'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '11'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '62'
'data_id': !!int '2'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Provocation'
'priority': !!int '50'
'icon_index': !!int '25'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '12'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '0'
'value': !!float '10.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Hide'
'priority': !!int '50'
'icon_index': !!int '28'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '13'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '0'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'HP Regeneration'
'priority': !!int '50'
'icon_index': !!int '26'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '14'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'MP Regeneration'
'priority': !!int '50'
'icon_index': !!int '26'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '15'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '8'
'value': !!float '0.05'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'TP Regeneration'
'priority': !!int '50'
'icon_index': !!int '26'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '16'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '9'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Iron Wall'
'priority': !!int '50'
'icon_index': !!int '29'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '17'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '6'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '3'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Counterattack'
'priority': !!int '50'
'icon_index': !!int '27'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '18'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '6'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '3'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Magic Evasion'
'priority': !!int '50'
'icon_index': !!int '29'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '19'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '3'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Magic Reflection'
'priority': !!int '50'
'icon_index': !!int '31'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '20'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '5'
'value': !!float '1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'I have clad myself in the power of flames'
'name': 'Power of Fire'
'priority': !!int '50'
'icon_index': !!int '104'
'message1': ' i have clad myself in the power of flames'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '21'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '3'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '3'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'I wore the power of ice'
'name': 'Power of Ice'
'priority': !!int '50'
'icon_index': !!int '105'
'message1': ' i wore the power of ice'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '22'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '4'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '4'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'I have clad myself in the power of thunder'
'name': 'Power of Thunder'
'priority': !!int '50'
'icon_index': !!int '106'
'message1': ' i have clad myself in the power of thunder'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '23'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '31'
'data_id': !!int '5'
'value': !!float '1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '11'
'data_id': !!int '5'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '1.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Abnormal Prevention'
'priority': !!int '50'
'icon_index': !!int '29'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '24'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '4'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '6'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '7'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '13'
'data_id': !!int '8'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'MP Reduction'
'priority': !!int '50'
'icon_index': !!int '30'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '25'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '23'
'data_id': !!int '4'
'value': !!float '0.25'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '26'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Item Seal'
'priority': !!int '50'
'icon_index': !!int '143'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': '<アイテム封印>'
'id': !!int '27'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '64'
'data_id': !!int '0'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'true'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '28'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Weakening'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '29'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '12'
'data_id': !!int '5'
'value': !!float '0.8'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Fixed Equipment'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '30'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '53'
'data_id': !!int '0'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '53'
'data_id': !!int '1'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '53'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '53'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '53'
'data_id': !!int '4'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '31'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Equipment Seal'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "とりあえず身体=衣装の着替えを禁止する。\r\n同時に装備欄からアイテムを外す効果がある。\r\n\r\n復帰させるときはステートをオフにして\r\nスクリプト\r\n$game_actors[1].change_equip_by_id(0, n)\r\n      ↓\r\n n番に変更したい衣装(防具)のIDを入れる。\r\n\r\n"
'id': !!int '32'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '54'
'data_id': !!int '3'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '33'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '34'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '35'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have slightly decreased'
'name': 'Group Weakening 1'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ' durability and resistance have slightly decreased'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "特徴ではマイナス30ではなく\r\n通常能力値の何かが70と表示される。\r\n\r\nメッセージを入れるとバトルのテンポが\r\n悪くなる可能性。\r\n\r\nすくなくとも継続のメッセージはいらない。\r\n\r\n\r\n\r\n"
'id': !!int '36'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.7'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.7'
'auto_removal_timing': !!int '2'
'min_turns': !!int '2'
'max_turns': !!int '3'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have decreased'
'name': 'Group Weakening 2'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ' durability and resistance have decreased'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\n耐久・体制ダウン50\r\n継続ターン長め"
'id': !!int '37'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have significantly decreased'
'name': 'Group Weakening 3'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ' durability and resistance have significantly decreased'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\n耐久・体制ダウン100\r\n継続5ターン"
'id': !!int '38'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '39'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Resistance has decreased'
'name': 'Resistance Reduction 2'
'priority': !!int '50'
'icon_index': !!int '85'
'message1': ' resistance has decreased'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\nダウン50\r\n継続ターン長め"
'id': !!int '40'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Resistance has significantly decreased'
'name': 'Resistance Reduction 3'
'priority': !!int '50'
'icon_index': !!int '85'
'message1': ' resistance has significantly decreased'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\n\r\nダウン100\r\n継続5ターン\r\n\r\n\r\n基本ダメージがあるので防御ダウンしても\r\nあまり効かない。\r\n\r\n"
'id': !!int '41'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'The durability has decreased'
'name': 'Durability Decrease 2'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\nダウン50\r\n継続ターン長め\r\n\r\n"
'id': !!int '42'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '3'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Endurance has significantly decreased'
'name': 'Durability Decrease 3'
'priority': !!int '50'
'icon_index': !!int '83'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\nダウン100\r\n継続5ターン\r\n\r\n"
'id': !!int '43'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '44'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '45'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'I''m tired!'
'name': 'Fatigue State'
'priority': !!int '50'
'icon_index': !!int '107'
'message1': ' i''m tired!'
'message4': ''
'restriction': !!int '4'
'message3': ''
'note': "シルフィーのスキル。\r\nスタン系の効果。\r\n\r\n行動終了時に判定、12ターンの行動停止状態\r\nとなる。\r\n\r\n\r\n"
'id': !!int '46'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '1'
'max_turns': !!int '2'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'I''m tired!'
'name': 'Lack of Energy'
'priority': !!int '50'
'icon_index': !!int '107'
'message1': ' i''m tired!'
'message4': 'I have recovered!'
'restriction': !!int '0'
'message3': 'I''m tired!'
'note': "中止。\r\n\r\n戦闘中に敵のMPが不足した場合。\r\n\r\n戦闘の実行内容で判定させ、\r\nある程度回復したら解除させる。\r\n\r\n\r\n\r\n\r\n"
'id': !!int '47'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '48'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Subanking - Weak'
'priority': !!int '80'
'icon_index': !!int '23'
'message1': ' i am in a daze from the shock'
'message4': 'I have returned'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ''
'note': "スバンキング用のステート\r\n\r\nスタンする。 →弱めに設定。\r\n戦闘終了時に解除される軽いモ。\r\nダメージも少なめに。\r\n打撃耐性の魔法薬(暫定)で永続的に防御可能。\r\n \r\n\r\nメッセージも使われた時だけ。"
'id': !!int '49'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '-1.0'
'auto_removal_timing': !!int '1'
'min_turns': !!int '0'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Subanking Strong'
'priority': !!int '90'
'icon_index': !!int '23'
'message1': ' i fainted from a powerful blow!'
'message4': 'I regained my sanity!'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ''
'note': "敵スキル・スバンキング用のステート\r\n\r\n強力なスタン\r\n打撃耐性の魔法薬(暫定)で永続的に防御可能。\r\n \r\n\r\nイベントのメッセージとしても書くので\r\n重複するような感じ。\r\nこの分の表示でテンポが遅くなる可能性もある\r\nので注意。\r\n\r\n "
'id': !!int '50'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '1'
'value': !!float '-1.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '4'
'value': !!float '-1.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '2'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': 'Strike Resistance'
'priority': !!int '50'
'icon_index': !!int '14'
'message1': ' i was spanked on the butt, but I endured it!'
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "スバンキング攻撃を無効化する。\r\n\r\n注・スバンキングのスタンだけを無効化する\r\n"
'id': !!int '51'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '50'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '49'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '52'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '53'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Decreased Abilities'
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ' the physical abilities have significantly weakened!'
'message4': 'The curse has been lifted!'
'restriction': !!int '0'
'message3': 'I am greatly weakened by a curse'
'note': "注・ダメージ式に基本ダメージがあるので\r\n攻撃力・防御力を0にしても基本ダメージ分が\r\n入ってしまう。\r\n\r\n仕方ないのでHP・MPを減らすことで弱体化。\r\n\r\n\r\nここにメッセージは入れない\r\n\r\n"
'id': !!int '54'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '0'
'value': !!float '0.3'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '1'
'value': !!float '0.1'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '4'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '6'
'value': !!float '0.05'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '7'
'value': !!float '0.05'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '4'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Random Stone'
'priority': !!int '60'
'icon_index': !!int '23'
'message1': ''
'message4': ''
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': ''
'note': "ここにメッセージは入れない?\r\n\r\n13ターンスタンする。\r\n\r\n"
'id': !!int '55'
'features': []
'auto_removal_timing': !!int '2'
'min_turns': !!int '1'
'max_turns': !!int '3'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '56'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Cursed Dispel of Alerta'
'priority': !!int '50'
'icon_index': !!int '14'
'message1': ''
'message4': 'The curse has been lifted!'
'restriction': !!int '0'
'message3': ''
'note': "アレルタの魔術師の特殊攻撃を解除する。\r\n\r\nディスペルポーションに入れる。"
'id': !!int '57'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '54'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '14'
'data_id': !!int '55'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '58'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Enemy Skill: HP Regeneration'
'priority': !!int '50'
'icon_index': !!int '26'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '59'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '22'
'data_id': !!int '7'
'value': !!float '0.1'
'auto_removal_timing': !!int '2'
'min_turns': !!int '4'
'max_turns': !!int '4'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '60'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have significantly decreased'
'name': 'All Defense Up 150'
'priority': !!int '50'
'icon_index': !!int '35'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "\r\n150アップから効果が見え始める\r\n\r\n150・200・250の三段階くらいで。"
'id': !!int '61'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '1.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '1.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have significantly decreased'
'name': 'All Defense Up 200'
'priority': !!int '50'
'icon_index': !!int '35'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "150アップから効果が見え始める\r\n\r\n150・200・250の三段階くらいで。\r\n"
'id': !!int '62'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '2.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '2.0'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': 'Durability and resistance have significantly decreased'
'name': 'All Defense Up 250'
'priority': !!int '50'
'icon_index': !!int '35'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': "150アップから効果が見え始める\r\n\r\n150・200・250の三段階くらいで。\r\n"
'id': !!int '63'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '2.5'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '2.5'
'auto_removal_timing': !!int '2'
'min_turns': !!int '5'
'max_turns': !!int '5'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '64'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '65'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Drink Urine'
'priority': !!int '60'
'icon_index': !!int '143'
'message1': ''
'message4': 'I have returned'
'restriction': !!int '4'
'release_by_damage': !!bool 'false'
'message3': 'I am stunned'
'note': "飲尿用のステート\r\n\r\nスタンする。\r\nスバンキング弱と同じ。\r\n戦闘終了時に解除される軽いモ。\r\n\r\n\r\nメッセージも使われた時だけ。"
'id': !!int '66'
'features': []
'auto_removal_timing': !!int '1'
'min_turns': !!int '1'
'max_turns': !!int '2'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '67'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '68'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '69'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': 'Curse of Allerta'
'priority': !!int '65'
'icon_index': !!int '122'
'message1': ' i am weakened by the curse of Allerta'
'message4': ''
'restriction': !!int '0'
'release_by_damage': !!bool 'false'
'message3': ''
'note': "ステータスで能力減を確認。\r\n\r\n軒並み能力値を1にしてしまう。\r\n\r\n"
'id': !!int '70'
'features':
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '2'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '3'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '4'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '5'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '7'
'value': !!float '0.0'
- !ruby/object:RPG::BaseItem::Feature
'code': !!int '21'
'data_id': !!int '6'
'value': !!float '0.0'
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'true'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '71'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '72'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '73'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
'icon_index': !!int '0'
'message1': ''
'message4': ''
'restriction': !!int '0'
'message3': ''
'note': ''
'id': !!int '74'
'features': []
'auto_removal_timing': !!int '0'
'min_turns': !!int '1'
'max_turns': !!int '1'
'chance_by_damage': !!int '100'
'steps_to_remove': !!int '100'
'remove_by_walking': !!bool 'false'
'remove_at_battle_end': !!bool 'false'
'remove_by_damage': !!bool 'false'
'remove_by_restriction': !!bool 'false'
'description': ''
- !ruby/object:RPG::State
'message2': ''
'name': ''
'priority': !!int '50'
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- !ruby/object:RPG::State
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- !ruby/object:RPG::State
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- !ruby/object:RPG::State
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- !ruby/object:RPG::State
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- !ruby/object:RPG::State
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- !ruby/object:RPG::State
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