5046 lines
273 KiB
YAML
5046 lines
273 KiB
YAML
!ruby/object:RPG::Map
|
||
'parallax_name': ''
|
||
'height': !!int '25'
|
||
'events':
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': 'EV001'
|
||
'x': !!int '10'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!昼・夜窓キャラチップ1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '2': !ruby/object:RPG::Event
|
||
'id': !!int '2'
|
||
'name': 'EV002'
|
||
'x': !!int '14'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!昼・夜窓キャラチップ1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '3': !ruby/object:RPG::Event
|
||
'id': !!int '3'
|
||
'name': 'EV003'
|
||
'x': !!int '23'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!昼・夜窓キャラチップ1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '4': !ruby/object:RPG::Event
|
||
'id': !!int '4'
|
||
'name': 'EV004'
|
||
'x': !!int '27'
|
||
'y': !!int '19'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!昼・夜窓キャラチップ1'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '15': !ruby/object:RPG::Event
|
||
'id': !!int '15'
|
||
'name': '暖炉炎'
|
||
'x': !!int '19'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!_灯り'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '19': !ruby/object:RPG::Event
|
||
'id': !!int '19'
|
||
'name': 'EV019'
|
||
'x': !!int '27'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '267'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '21': !ruby/object:RPG::Event
|
||
'id': !!int '21'
|
||
'name': 'EV021'
|
||
'x': !!int '21'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '283'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '22': !ruby/object:RPG::Event
|
||
'id': !!int '22'
|
||
'name': 'EV022'
|
||
'x': !!int '26'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '286'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '26': !ruby/object:RPG::Event
|
||
'id': !!int '26'
|
||
'name': '作業員'
|
||
'x': !!int '18'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "We sleep and wake up in this construction site...
|
||
|
||
Does Syl-chan know that?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Wha- Virgin auction...?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man realized that he was being looked at by Sylphy with
|
||
|
||
a different gaze than before, and he swallowed his saliva.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークション後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "...As you can see, there is no shortage of beds in
|
||
|
||
the sleeping quarters. Looking forward to it\I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '297'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['工事現場の売春婦イベント導入部発動後。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "As you can see, there is no shortage of beds. Of
|
||
|
||
course, there are also plenty of dicks to enjoy♪ Looking
|
||
|
||
forward to it \I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ugh... Here...?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '27': !ruby/object:RPG::Event
|
||
'id': !!int '27'
|
||
'name': '作業員'
|
||
'x': !!int '13'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#田舎町の人々1'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '28': !ruby/object:RPG::Event
|
||
'id': !!int '28'
|
||
'name': '作業員'
|
||
'x': !!int '11'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#城下町の人々2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '1'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '29': !ruby/object:RPG::Event
|
||
'id': !!int '29'
|
||
'name': '作業員'
|
||
'x': !!int '10'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '1'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '30': !ruby/object:RPG::Event
|
||
'id': !!int '30'
|
||
'name': '灯り'
|
||
'x': !!int '8'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!_灯り'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '31': !ruby/object:RPG::Event
|
||
'id': !!int '31'
|
||
'name': '灯り'
|
||
'x': !!int '8'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!_灯り'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '58': !ruby/object:RPG::Event
|
||
'id': !!int '58'
|
||
'name': '灯り'
|
||
'x': !!int '29'
|
||
'y': !!int '16'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!_灯り'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '59': !ruby/object:RPG::Event
|
||
'id': !!int '59'
|
||
'name': '灯り'
|
||
'x': !!int '17'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!_灯り'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '60': !ruby/object:RPG::Event
|
||
'id': !!int '60'
|
||
'name': '作業員'
|
||
'x': !!int '12'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(アレルタ)'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '1'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '61': !ruby/object:RPG::Event
|
||
'id': !!int '61'
|
||
'name': '夜間・ビール'
|
||
'x': !!int '21'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '274'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '64': !ruby/object:RPG::Event
|
||
'id': !!int '64'
|
||
'name': 'EV064'
|
||
'x': !!int '5'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['売春開始からそのまま全員とフェラ? 撮影する?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['AVイベントで飯場での乱交を撮影とか。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['輪姦はいずれ必須となるが ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベントの始動は初3P前となるので注意。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['3Pはミッション12/薬屋に相談しに行くで初体験。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['作業員と複数プレイ →さいしょは一人ずつ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['二回目くらいで携帯でビデオ撮影。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['すでにビデオなどの説明はダストンやおもちゃ屋で済んでいる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['性欲解消の道具にされる被虐感・幸福感']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '20': !ruby/object:RPG::Event
|
||
'id': !!int '20'
|
||
'name': '現場監督のアルパ'
|
||
'x': !!int '18'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4用']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['会話はできるがイベント発動は六人とのイベントを終えた後。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初の夜イベント。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Hey, Sylphy-chan."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '3', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "H-Hello"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was acquainted with this man who was in charge of the
|
||
|
||
construction site.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "I heard you became a prostitute? I
|
||
|
||
knew about the circumstances, but I always thought that
|
||
|
||
suited you better from the beginning ♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...Thank you very much."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "I was holding back because you were
|
||
|
||
Flor''s guest... But if you''ve become a prostitute, it
|
||
|
||
doesn''t matter anymore, right? How about tonight?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "T-Tonight?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "The work of a prostitute is mainly at
|
||
|
||
night, right? That''s only if you don''t have any prior
|
||
|
||
engagements."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes, that''s right... um, yes, I''m fine."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hesitated for a moment, but there''s no reason to be picky
|
||
|
||
about clients now. After all, I''m just a human male. That''s
|
||
|
||
all I am to Sylphy.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...And considering the future, it''s better to
|
||
|
||
maintain a good relationship with the person in charge here)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "That''s good. I''m looking forward to
|
||
|
||
tonight ♪ Well then, I''ll be waiting in front of the
|
||
|
||
construction site tonight."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I had my butt touched while he smirked.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '83', !!int '83', !!int '1', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4用変数を+1。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['7になったら終了。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4変数が7なら外に出たときに夜イベント開始。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['6以下ならまだ開始されない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['自動実行を工事現場と居住区に設置する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '113', !!int '113', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['監督と会った後に入口のフキダシ消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "I''m looking forward to tonight♪ I''ll
|
||
|
||
be waiting in front of the cafeteria\I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I had my butt touched while smiling creepily.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '13'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['重要・シルフィーの処女オークションの噂を広めるために']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 現場監督のアルパとの会話を必須にする。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 会話しないとフロルテに会えない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4後']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['実際にここに来れるのはミッション5の酒場を出た後から。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['進行度は13。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Hey, Sylphy-chan."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "H-Hello \I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After the incident the other day, I was worried about the
|
||
|
||
supervisor''s mood, but it seems that there hasn''t been any
|
||
|
||
particular change.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Hey, hey. Is it true about the virgin
|
||
|
||
auction?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ガーン', 'pitch': !!int '100', 'volume': !!int '85'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...W-Where did you hear that?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "When you become a supervisor, you
|
||
|
||
have to deal with various things. I hear things from all
|
||
|
||
over the place. It seems like you, Sylphy-chan, are quite a
|
||
|
||
topic in those circles."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "A topic of conversation..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s difficult to put into words, but there was something
|
||
|
||
unsettling about that conversation.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Well, it''s a rare elf girl, and
|
||
|
||
apparently she''s from a good family. There must be plenty of
|
||
|
||
people who are curious about her."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I-Is that so?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "But when I heard the story, I
|
||
|
||
understood. That''s why I held back at that time."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I-I''m sorry..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "No, no, I don''t care at all about
|
||
|
||
being a virgin. More importantly, it''s because our time
|
||
|
||
together was good that I made up my mind. I want to work as
|
||
|
||
a full-fledged prostitute."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Uh... W-Well..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "That''s what gets you excited, huh? I
|
||
|
||
turned Sylphy-chan into a naughty girl who loves sex, you
|
||
|
||
know."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (...Well... I can''t deny some of it... I guess)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Once the auction is over, I won''t
|
||
|
||
have to worry about anyone else. I can take care of Sylphy-
|
||
|
||
chan and spoil her. I''m looking forward to it♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy swallowed nervously, her throat dry.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '7', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I really don''t know what will happen from now on. I don''t
|
||
|
||
understand it more than ever before.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '6', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (B-But... I don''t hate that...)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It was difficult for the current Sylphy to deny the fact
|
||
|
||
that the faint trembling of her fingertips came from
|
||
|
||
anticipation and excitement.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The rumor of Sylphy''s virgin auction seems to be spreading
|
||
|
||
among the people in the third-class residential area, the
|
||
|
||
farm, and the construction site.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '263', !!int '263', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['監督と話すとオークションの話が工事現場全体に伝わる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フロルテの家に入る際の判定にも使用する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['レジーナにも会わなければならない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['順番はどちらでもいい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ふたりに会えればフロルテの家に入れる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['B', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '13'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Once the auction is over, I can dote
|
||
|
||
on Sylphy-chan without worrying about anyone. I''m looking
|
||
|
||
forward to it♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '14'
|
||
'self_switch_ch': 'B'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークションに向かう途中。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "... Huh, you''re on your way to a
|
||
|
||
virgin auction?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "Did you stop by just to report?
|
||
|
||
Hmmm..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alpa is smiling smugly.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "So that means you have a little bit
|
||
|
||
of time, right? I was just bored myself, so why don''t you
|
||
|
||
hang out with me for a bit?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-68.0', 'g': !!float '-68.0', 'b': !!float '0.0', 'a': !!float '68.0'}, !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['昼になっているので夜に戻す。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '276', !!int '276', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '62', !!int '10', !!int '11', !!int '8', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スイッチで外に監督出現。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シルフィーも移動。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['自動実行で継続。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['C', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '14'
|
||
'self_switch_ch': 'C'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['外でのイベント後。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ホコグラ自体は前ページの終わりで出現している。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "Once the auction is over, I won''t
|
||
|
||
have to worry about anyone anymore. I''ll be able to have a
|
||
|
||
great time with Sylphy-chan. I''m looking forward to it♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (I never made such a promise though)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But there is no denying that it is a virgin auction as a
|
||
|
||
starting point.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークション後。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['罠イベント前か後で後半の会話が分岐する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['前夜のイベントをしているかしていないかでは分岐しない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女喪失後、自由なタイミングで発動する点に注意。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['(サブイベントの項で期限を明記しておけば時限イベント化も可能)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常時フキダシ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Hey, Sylphy-chan. It seems like the
|
||
|
||
virgin auction is over."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Everyone seems really curious about it)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That was not an unreasonable thing to happen.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Men seem to think that non-virgins can be done anytime. That
|
||
|
||
was due to Sylphy''s unique position of being a prostitute
|
||
|
||
but still a virgin.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "So, you know, the topic suddenly
|
||
|
||
changes... but recently, the work efficiency at the site has
|
||
|
||
been decreasing."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Sigh"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "That''s also become evident since
|
||
|
||
Sylphy-chan came to the town."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hello, are you trying to say that it''s all my
|
||
|
||
fault?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "I wouldn''t say it''s all because of
|
||
|
||
you, but well, mostly. Everyone is distracted by Sylphy-
|
||
|
||
chan''s breasts and can''t focus on their work."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "That''s ridiculous."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Well, actually, it''s something that
|
||
|
||
happens regularly. The guys here usually just buy some
|
||
|
||
random prostitute and relieve their stress, but even so,
|
||
|
||
stress still builds up."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "At times like this, we hire
|
||
|
||
prostitutes over here to help relieve their stress. It''s
|
||
|
||
called ''comforting''."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "No way."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "That''s the only option, right? No one
|
||
|
||
will be satisfied no matter what kind of prostitute you
|
||
|
||
bring in at this point. The important thing is to have
|
||
|
||
Sylphy-chan in their arms."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (Do you mean I have to deal with all the men at the
|
||
|
||
construction site?)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A tingling sensation ran down Sylphy''s spine.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just a little while ago, it would have been nothing but
|
||
|
||
fear. But now, the level of uncontrollable curiosity and
|
||
|
||
excitement has become stronger than the fear.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', '##EV用シルフィー汗右', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '6', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: (W-Work... This is work... Even if I save up 1
|
||
|
||
million gold, if I want to continue working in this town,
|
||
|
||
I''ll inevitably need more funds than that.)']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Don''t worry about the cost. I''ll pay
|
||
|
||
plenty. The funds to hire prostitutes have been properly
|
||
|
||
budgeted. Florute-san, one of the investors, has approved of
|
||
|
||
this."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I-I see... In that case, I feel like it''s not my
|
||
|
||
place to say anything."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Thank you. If Sylphy-chan agrees, the
|
||
|
||
Prostitute Union won''t complain either. Well then, I''ll go
|
||
|
||
and make the contract right away♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '17', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['進行度が17以下 →罠イベントの前にここを見ている場合。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' 罠イベント準備中なのでその会話を入れる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor1', !!int '1', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "Ah, before that..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "Oh, I just remembered something about the plan. If
|
||
|
||
it''s the workers here, they might spread rumors all over the
|
||
|
||
place. It''s time to start lying."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor1', !!int '1', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "I''m about to save up 1 million gold soon... No,
|
||
|
||
most likely I''ll be able to save up with this job, so I''ll
|
||
|
||
quit working as a prostitute."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ガーン', 'pitch': !!int '100', 'volume': !!int '85'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Eh?!"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "So, saving up 1 million gold means
|
||
|
||
giving up being a third-class citizen? ...Then, is this the
|
||
|
||
last time?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor1', !!int '3', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "So it has come to that."']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '32'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*1]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Phew! If the timing of speaking up
|
||
|
||
was a little off, that would have been the end of it!"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "If it had come to that, it would have
|
||
|
||
been impossible to handle both personally and
|
||
|
||
professionally!"']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '32'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Because we made a promise, right
|
||
|
||
Sylphy-chan?! Please make sure to do your job here properly,
|
||
|
||
I''m begging you!"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor1', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "Yes. Even so, I am a professional. I will do my job
|
||
|
||
properly."']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '32'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '14', 'parameters': [!!int '0', !!int '0']}
|
||
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Jump1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Site Supervisor Alpa: "Whoa!! My erection won''t stop! I''ll
|
||
|
||
immediately inform the Prostitute Union!"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '32'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
|
||
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': '逃走・タタタ', 'pitch': !!int '130', 'volume': !!int '90'}]}
|
||
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &20 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &25 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &26 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']}
|
||
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*20]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*21]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*22]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*23]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*24]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*25]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*26]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*27]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*28]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*29]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*30]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*31]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor2', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "...I''m curious. Maybe I should go to the Prostitute
|
||
|
||
Union and see for myself?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['どちらのパターンでも娼婦組合に行かないとイベントが始まらない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['娼婦組合でのイベント開始用。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['サブイベントの登録']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Menu-\C[0]In the C[14]Sub-Event section\C[0],
|
||
|
||
C[14]Construction Site Prostitute\C[0] has been added.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '395', !!int '395', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1・']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2・']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['3・次のイベント起動用スイッチだが、ここではいらない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['4・メニューのサブイベント内に項目を表示するスイッチ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '270', !!int '270', !!int '0', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['項目内をさらに段階的に表示するための変数。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['まず変数1で最初の段階を表示。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['D', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['次ページへ移動。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['娼婦組合のイベントを見るか罠イベント終了後にサブイベント開始。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['進行度が18から →罠イベントを終了してからここを見ている場合。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' 罠イベント関連のフリがいらなくなる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '32'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
|
||
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &35 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &36 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &37 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': '逃走・タタタ', 'pitch': !!int '130', 'volume': !!int '90'}]}
|
||
- &38 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &39 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &40 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &41 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &42 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &43 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
|
||
- &44 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &45 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &46 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
|
||
- &47 !ruby/object:RPG::MoveCommand {'code': !!int '39', 'parameters': []}
|
||
- &48 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']}
|
||
- &49 !ruby/object:RPG::MoveCommand {'code': !!int '38', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*32]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*33]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*34]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*35]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*36]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*37]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*38]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*39]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*40]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*41]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*42]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*43]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*44]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*45]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*46]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*47]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*48]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*49]}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '1'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- &50 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*50]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['actor1', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Sylphy: "...I''m curious. Maybe I should go to the Prostitute
|
||
|
||
Union and see for myself?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['どちらのパターンでも娼婦組合に行かないとイベントが始まらない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['娼婦組合でのイベント開始用。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['こちらの場合はさらに進行度で出現条件を差別化すればいい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['サブイベントの登録']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Menu-\C[0]In the C[14]Sub-Event section\C[0],
|
||
|
||
C[14]Construction Site Prostitute\C[0] has been added.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '396', !!int '396', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['1・']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2・']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['3・次のイベント起動用スイッチだが、ここではいらない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['4・メニューのサブイベント内に項目を表示するスイッチ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '270', !!int '270', !!int '0', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['項目内をさらに段階的に表示するための変数。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['まず変数1で最初の段階を表示。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['D', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['次ページへ移動。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['娼婦組合のイベントを見ることでサブイベント開始。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['罠イベント用のセリフが入るかどうかの違いだけ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'D'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['前ページから。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['罠イベントの前/後でも関係なくここに来る。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['監督は消えている。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['プレイヤーが娼婦組合に行かない可能性があるので']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ここで注意喚起。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The director should be going to the \C[14] prostitute union
|
||
|
||
\C[0] for negotiations.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...I''m curious. Maybe I should also go to the
|
||
|
||
\C[14]prostitute union\C[0] and be present?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['どちらのパターンでも娼婦組合に行かないとイベントが始まらない。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '298'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'D'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '!Flame'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['娼婦組合でイベントを見た。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['だがまだ進行度が足りていない場合。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor2', !!int '0', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "They still haven''t come back..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems like it will take a while longer until the
|
||
|
||
negotiations with the prostitute union are settled.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '298'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '20'
|
||
'self_switch_ch': 'C'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['工事現場の売春婦イベント開始。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['1・最速で売春バトル開始以後から。進行度20。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2・娼婦組合で慰安婦契約のイベントを見た後。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' →処女オークション終了後に監督と話すと出現。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['注・罠イベント後からおもちゃ屋訪問(ミッション10)に変更。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['あまり話すとおもちゃ屋イベントの前後の違いで']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['差分が必要になってくるのでスルーする感じで。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "Alright, the contract with the
|
||
|
||
prostitute union is also finished. From today, Sylphy will
|
||
|
||
be our exclusive prostitute." \I[122]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '5', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes, nice to meet you \I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "Well, even though we say exclusive,
|
||
|
||
it doesn''t mean we''re going to restrict Sylphy. There''s no
|
||
|
||
need for her to stay here overnight, and she can come and go
|
||
|
||
to the construction site as she pleases, just like before."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "However, if these guys here come
|
||
|
||
asking for her body, we can''t refuse. We have to do whatever
|
||
|
||
they ask for."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor1', !!int '1', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Yes, understood."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "Location and time don''t matter. We''re
|
||
|
||
giving them quite a bit of free time during the contract
|
||
|
||
period. So be prepared \I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ugh... My body can''t take it anymore..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Arpa: "Well, it''s not like this is the first
|
||
|
||
time, so those guys know the limits of how to treat a woman.
|
||
|
||
So don''t worry, Sylphy, and enjoy yourself♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And so, the days of being played with at the construction
|
||
|
||
site began.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t need to stay at the construction site. \C[14]You
|
||
|
||
can perform prostitute work whenever you want by talking to
|
||
|
||
the worker with the speech bubble \C[0]displayed.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '297', !!int '297', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['このスイッチは契約開始後の作業員たちの反応に必要なので']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['イベントが開始されるこの時に消去する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '270', !!int '270', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['変数3でサブイベントの説明の第三段階を表示。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 注・第二段階は飯場入り口で、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 娼婦組合でのイベントを消すと同時に入れてある。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['またこの変数で売春バトルキャラを出現させる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '65', !!int '65', !!int '0', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['セルフスイッチがなくなったので取り合えず専用変数1で']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['次ページへ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['組合代表のセリフ変更もこの変数で →慰安婦開始後のセリフになる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '298'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '65'
|
||
'variable_value': !!int '1'
|
||
'self_switch_ch': 'C'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#海の男2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['前ページから。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['しばらくこのまま。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ある程度イベントをすると反応変化。 ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['現場監督のアルパの個人イベントも発生?']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor30', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Site supervisor Alpa: "The guys know where the limit is when
|
||
|
||
it comes to dealing with women. So don''t worry, Sylphy,
|
||
|
||
enjoy yourself♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '793'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ゴーマとの再対決前。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['工事現場の売春イベントが開始できないように監督消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['また既に開始していた場合もセックス系のイベントは全て出来ないよう']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['に反応を作っておく。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '32': !ruby/object:RPG::Event
|
||
'id': !!int '32'
|
||
'name': 'EV032'
|
||
'x': !!int '4'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '793'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '###表示用'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '2'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ゴーマとの再対決前。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['工事現場の売春イベントが開始できないように監督消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['また既に開始していた場合もセックス系のイベントは全て出来ないよう']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['に反応を作っておく。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '63': !ruby/object:RPG::Event
|
||
'id': !!int '63'
|
||
'name': 'EV063'
|
||
'x': !!int '4'
|
||
'y': !!int '6'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['1・さっそく全員にフェラとぶっかけ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['2・ミッション12後を条件に輪姦。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['飯場でのイベントは農園の小屋を参照。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '65': !ruby/object:RPG::Event
|
||
'id': !!int '65'
|
||
'name': 'EV065'
|
||
'x': !!int '5'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '###表示用'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '812', !!int '812', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['サブイベント内で妊娠するイベントを作る場合、']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['これを条件に加えておけばミッション23の自由行動中の']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['妊娠禁止状態に対応することができる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['条件分岐の条件としてつくり、スイッチがオフの場合は']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['前の段階を繰り返すとかにしておけばいい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['これから始まるミッション23の自由行動中の売春バトルにおいて']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['妊娠選択を停止する。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['先生やゴーマに会う予定なのに妊娠/出産で時間を使うのは']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['設定的におかしい。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '7': !ruby/object:RPG::Event
|
||
'id': !!int '7'
|
||
'name': 'EV007'
|
||
'x': !!int '26'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '282'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '8': !ruby/object:RPG::Event
|
||
'id': !!int '8'
|
||
'name': 'EV008'
|
||
'x': !!int '21'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '266'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '9': !ruby/object:RPG::Event
|
||
'id': !!int '9'
|
||
'name': '夜間・ビール'
|
||
'x': !!int '22'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '287'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '10': !ruby/object:RPG::Event
|
||
'id': !!int '10'
|
||
'name': '夜間・ビール'
|
||
'x': !!int '22'
|
||
'y': !!int '12'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '279'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '11': !ruby/object:RPG::Event
|
||
'id': !!int '11'
|
||
'name': '夜間・ビール'
|
||
'x': !!int '22'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '275'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '5': !ruby/object:RPG::Event
|
||
'id': !!int '5'
|
||
'name': 'バトル3'
|
||
'x': !!int '17'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "They say that on the other side of that castle wall
|
||
|
||
is \C[14] the entertainment district \C[0]. They have fancy
|
||
|
||
hotels, big casinos, and even strip theaters."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Well, for us third-class citizens, it''s a story of
|
||
|
||
a different world where we can''t even afford to worship."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4後、現場監督に話しかけた後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Well, if it sells for a high price, then it''s
|
||
|
||
better that way, yeah. It''s just stupid to lose it for
|
||
|
||
free."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "But in the end, it''s all about money... If I had
|
||
|
||
money, I could even buy Sylphy''s virginity..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークション後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Hehehe... Good job on your work♪ So, how much did
|
||
|
||
it sell for? Sylphy-chan''s virginity is \I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "...How much do you think it was?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Hmm... I''d say around 300,000 gold, maybe?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor6', !!int '2', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "W-What''s with that meaningful expression... It''s
|
||
|
||
bothering me."']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &51 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*51]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークション後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Damn it, I''m curious about Sylphy-chan''s price. But
|
||
|
||
it''s not an amount we can afford, so it''s pointless to even
|
||
|
||
think about it... Sigh..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man sighed sadly, facing the reality of an unfair world.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '297'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 3']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['監督に話しかけて契約交渉が始まった後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Wow, our director is amazing. He arranged for us to
|
||
|
||
be able to hold Sylphy-chan, you know♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "W-When that time comes, please take care of me."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Leave it to me♪ I''ll make you feel so comfortable
|
||
|
||
that you''ll want to live in this workplace for the rest of
|
||
|
||
your life\I[122]."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor5', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hmm, that might be a little troublesome..."']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '0'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &52 !ruby/object:RPG::MoveCommand {'code': !!int '25', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*52]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '100'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '298'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '270'
|
||
'variable_value': !!int '3'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['工事現場の売春イベントが始まれば消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['売春バトルキャラと交代。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '6': !ruby/object:RPG::Event
|
||
'id': !!int '6'
|
||
'name': '作業員'
|
||
'x': !!int '11'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(アレルタ)'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '12': !ruby/object:RPG::Event
|
||
'id': !!int '12'
|
||
'name': 'バトル1'
|
||
'x': !!int '15'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '118'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 1']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '1'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '13': !ruby/object:RPG::Event
|
||
'id': !!int '13'
|
||
'name': 'モブ作業員2'
|
||
'x': !!int '15'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Oh, good evening Syl-chan. Are you doing the
|
||
|
||
cooking job again today?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Oh, by the way, I heard you became a prostitute? I
|
||
|
||
might want to request your services someday..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor17', !!int '7', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Yes, please let me know if you have some free
|
||
|
||
time."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション4後、現場監督に話しかけた後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Syl-chan, so you''re still a virgin, huh?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I was licked all over my body with a sticky and lewd gaze.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "I heard you became a prostitute, so I thought
|
||
|
||
you''ve already been getting penetrated all over the place.
|
||
|
||
At least for now, you''re still brand new, huh♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She seemed very satisfied.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '15'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークション後。常時フキダシ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['次の段階まで繰り返し。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['小イベントがある作業員は']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['あえて「モブ作業員」と称して番号を付ける。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Hehehe... \I[122]"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ほよん', 'pitch': !!int '105', 'volume': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '#胸愛撫6・体2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '#胸愛撫6・困惑2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '#胸愛撫6・男手1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hey, wait a minute!?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Well, well \I[122] Virgin Auction, good work♪ ...
|
||
|
||
But, seriously, these breasts are amazing, even more than
|
||
|
||
they look \I[122]"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Ugh... Please move your hands off my chest...
|
||
|
||
Everyone will see..."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "It doesn''t matter if people see♪ This will become
|
||
|
||
normal eventually, like an advance payment or
|
||
|
||
something\I[122]"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '#胸愛撫6・小口', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "W-What kind of reasoning is that... Ahh"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Your nipples are getting hard, huh? \I[122] It''s
|
||
|
||
irresistible to think that soon I''ll be able to do whatever
|
||
|
||
I want with them♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '#胸愛撫6・困惑3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Th-That kind of thing... ughhh"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While verbally expressing reluctance, Sylphy was accepting
|
||
|
||
the man''s caresses with little resistance.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '4', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you think losing your virginity is some kind of
|
||
|
||
absolution? It seems that the men''s attitudes are becoming
|
||
|
||
increasingly blatant.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '1', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['screen.clear_pictures']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['セリフ中にピクチャを消してから完全消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'true'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '18'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '3'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['処女オークションからしばらく経った後の反応。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['常時フキダシ。基本的には前段階と同じ。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Hehehe♪"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ほよん', 'pitch': !!int '105', 'volume': !!int '95'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '#胸愛撫6・体2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '#胸愛撫6・大口2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '#胸愛撫6・男手1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hey, that''s not allowed, you know."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "Hehehe♪" [Sylphy: "Hey, that''s not allowed, you
|
||
|
||
know."]']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Hey there!"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The man, sensing that Sylphy was not resisting, thoroughly
|
||
|
||
enjoyed the sensation of her ample breasts.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '1', !!int '0', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['screen.clear_pictures']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['セリフ中にピクチャを消してから完全消去。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'true'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '19'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '100'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '7'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '14': !ruby/object:RPG::Event
|
||
'id': !!int '14'
|
||
'name': 'バトル2'
|
||
'x': !!int '16'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#農民男(麦藁帽子)'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '16': !ruby/object:RPG::Event
|
||
'id': !!int '16'
|
||
'name': '作業員'
|
||
'x': !!int '17'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '#城下町の人々1'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '1'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '17': !ruby/object:RPG::Event
|
||
'id': !!int '17'
|
||
'name': '作業員'
|
||
'x': !!int '18'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '263'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・新・私服1'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '38': !ruby/object:RPG::Event
|
||
'id': !!int '38'
|
||
'name': '全裸黒人1'
|
||
'x': !!int '10'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・パンツ2'
|
||
'character_index': !!int '1'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '39': !ruby/object:RPG::Event
|
||
'id': !!int '39'
|
||
'name': '全裸黒人2'
|
||
'x': !!int '10'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・全裸1'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '40': !ruby/object:RPG::Event
|
||
'id': !!int '40'
|
||
'name': '全裸黒人3'
|
||
'x': !!int '10'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・全裸2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "The bedrock around here is particularly hard, so
|
||
|
||
it''s not progressing smoothly."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '41': !ruby/object:RPG::Event
|
||
'id': !!int '41'
|
||
'name': '全裸黒人4'
|
||
'x': !!int '10'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・全裸1'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '42': !ruby/object:RPG::Event
|
||
'id': !!int '42'
|
||
'name': '全裸白人1'
|
||
'x': !!int '16'
|
||
'y': !!int '10'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男普通肌・全裸2'
|
||
'character_index': !!int '5'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '43': !ruby/object:RPG::Event
|
||
'id': !!int '43'
|
||
'name': '全裸白人2'
|
||
'x': !!int '16'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男普通肌・全裸2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '44': !ruby/object:RPG::Event
|
||
'id': !!int '44'
|
||
'name': '全裸白人3'
|
||
'x': !!int '16'
|
||
'y': !!int '8'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男普通肌・全裸3'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '45': !ruby/object:RPG::Event
|
||
'id': !!int '45'
|
||
'name': '全裸白人4'
|
||
'x': !!int '16'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男普通肌・全裸4'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '46': !ruby/object:RPG::Event
|
||
'id': !!int '46'
|
||
'name': '全裸白人5'
|
||
'x': !!int '11'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男白肌・全裸2'
|
||
'character_index': !!int '7'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '47': !ruby/object:RPG::Event
|
||
'id': !!int '47'
|
||
'name': '全裸白人6'
|
||
'x': !!int '12'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男白肌・全裸2'
|
||
'character_index': !!int '4'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '48': !ruby/object:RPG::Event
|
||
'id': !!int '48'
|
||
'name': '全裸白人7'
|
||
'x': !!int '13'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男白肌・全裸2'
|
||
'character_index': !!int '6'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '49': !ruby/object:RPG::Event
|
||
'id': !!int '49'
|
||
'name': '全裸白人8'
|
||
'x': !!int '14'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男白肌・全裸2'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '50': !ruby/object:RPG::Event
|
||
'id': !!int '50'
|
||
'name': '全裸白人9'
|
||
'x': !!int '15'
|
||
'y': !!int '11'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男普通肌・パンツ3'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '8'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 8']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '18': !ruby/object:RPG::Event
|
||
'id': !!int '18'
|
||
'name': '作業員'
|
||
'x': !!int '18'
|
||
'y': !!int '13'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '男黒肌・私服1'
|
||
'character_index': !!int '3'
|
||
'direction': !!int '4'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "It''s a tough job, but \C[14] it''s for the sake of
|
||
|
||
Areruta \C[0], so there is meaning in doing it."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "...So, you''re the elf girl who became a
|
||
|
||
prostitute?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['actor3', !!int '4', !!int '0', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Y-Yes... If you have the time...?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy had become aware of herself as a prostitute, so words
|
||
|
||
that naturally enticed without conscious effort would come
|
||
|
||
out.']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Worker: "I really want to stick my dick in right now, but
|
||
|
||
the supervisor here is strict... I''ll ask again next time."']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '23': !ruby/object:RPG::Event
|
||
'id': !!int '23'
|
||
'name': 'EV023'
|
||
'x': !!int '12'
|
||
'y': !!int '14'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '-1'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '24': !ruby/object:RPG::Event
|
||
'id': !!int '24'
|
||
'name': 'EV024'
|
||
'x': !!int '7'
|
||
'y': !!int '3'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '子猫のお散歩(ほのぼの)', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街15', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '日々是好日', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '赤いドレスの女', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town2', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town3', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town5', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['↑ 自宅']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town6', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'はじめてのおつかい(コミカル)', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'キャラメル工房(街用)', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '村08', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街7', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街18', 'volume': !!int '90', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '街20', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '城・舞踏会', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '苺バニラ(ほのぼの)', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c ダーク3(消失)170728_78bpm', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c ダーク5(妖しい呪い)170802_95bpm', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 探索13(人探し)171122_6-8_100bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 探索15(セキュリティホール)180110_160bpm_3loop', 'volume': !!int '65', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 日常24(青空スポット)170517_127bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街18(煉瓦の時計塔)170915_6-8_130bpm', 'volume': !!int '60', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街19(街の中央広場)170919_125bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街21(城下町の昼下がり)180514_6-8_95bpm_3loop', 'volume': !!int '65', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'c 街22(正午のパレード)180611_4-4_112bpm', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'グレネードダイビング', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ダンジョン7(アジト)', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '魔法の杖', 'volume': !!int '65', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical4_そ~っと息を潜めて', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene10-vx', 'volume': !!int '100', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Scene11-vx', 'volume': !!int '95', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon1', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon2', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical3_幸せになれる壺', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical5_疑心暗鬼', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical7_悪党の企み', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical9_のぞき穴', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-BRUTE_FORCE_ATTACK', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-The_poison_acid_marmalade', 'volume': !!int '85', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-タイムベンド', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-脳筋ルナティック', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-閉所恐怖症', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'H-バクテリア(テクノ)', 'volume': !!int '70', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash2', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Jump2', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up4', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Up4', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Shock', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'スコール(バトル)', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ボス5', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ボス7', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ラスボス3', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '侵略(シリアス・敵系)', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '宇宙戦争', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'ボス7', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '階段を落ちるビー玉', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Battle4', 'volume': !!int '90', 'pitch': !!int '100'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '25': !ruby/object:RPG::Event
|
||
'id': !!int '25'
|
||
'name': 'シルフィーフェラ'
|
||
'x': !!int '13'
|
||
'y': !!int '9'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': '$シルフィー・フェラ1'
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '1'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon =4']}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'false'
|
||
'step_anime': !!bool 'true'
|
||
'direction_fix': !!bool 'true'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
'parallax_sx': !!int '0'
|
||
'bgm': !ruby/object:RPG::BGM {'name': 'c 街18(煉瓦の時計塔)170915_6-8_130bpm', 'volume': !!int '60', 'pitch': !!int '100'}
|
||
'tileset_id': !!int '111'
|
||
'encounter_step': !!int '30'
|
||
'width': !!int '40'
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '40'
|
||
'y': !!int '25'
|
||
'z': !!int '4'
|
||
'data':
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d53 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d55 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 1002 0ff4 0ff4 1004 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d50 060c 060c 060c 060c 060c 060c 060c 060c 060c 1008 0ffc 0ffc 1006 060c 060c 060c 060c 060c 060c 060c 060c 060c 1d50 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1d59 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d5d 060c 060c 1d5b 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d57 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0600 0600 0600 0600 0600 0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 060c 060c 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0600 0600 0600 0600 0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 060c 060c 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0600 0600 0600 0000 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c60 0c68 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c60 0c68 0000 0000 0000 0c60 0c68 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c60 0c68 0000 0000 0000 0c60 0c68 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0c60 0c68 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0080 0081 0082 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 00e6 00e6 0192 0192 0192 00e5 00e5 00e5 00e6 0000 0088 0089 008a 0000 03d0 0363 0225 02d4 026c 026d 026e 026f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02d1 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00f9 03d8 036b 022d 0250 0248 0251 0249 0253 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02d9 0000 0055 0055 0055 0055 0055 0055 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 025b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02e1 0000 005d 005d 005d 005d 005d 005d 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 00e8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02d1 0000 0055 0055 0055 0055 0055 0055 0000 0000 0000 0000 0068 0000 0000 0068 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02d9 0000 005d 005d 005d 005d 005d 005d 0000 0000 0000 0000 0068 0000 0000 0068 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02e1 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0055 0055 0055 0055 0055 0055 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02c3 0000 005d 005d 005d 005d 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 02cb 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 02bb 02bc 02bb 02bc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||
'parallax_loop_y': !!bool 'false'
|
||
'autoplay_bgm': !!bool 'true'
|
||
'encounter_list': []
|
||
'autoplay_bgs': !!bool 'true'
|
||
'parallax_show': !!bool 'false'
|
||
'scroll_type': !!int '0'
|
||
'parallax_loop_x': !!bool 'false'
|
||
'disable_dashing': !!bool 'false'
|
||
'parallax_sy': !!int '0'
|
||
'display_name': ''
|
||
'specify_battleback': !!bool 'false'
|
||
'note': ''
|
||
'battleback1_name': 'Wood1'
|
||
'battleback2_name': 'Room2'
|