rebf-gaiden/YAML/Map032.yaml
2025-04-27 04:22:13 -05:00

337 lines
25 KiB
YAML

!ruby/object:RPG::Map
'parallax_name': ''
'height': !!int '15'
'events':
!!int '1': !ruby/object:RPG::Event
'id': !!int '1'
'name': 'タ'
'x': !!int '20'
'y': !!int '8'
'pages':
- !ruby/object:RPG::Event::Page
'condition': !ruby/object:RPG::Event::Page::Condition
'switch1_valid': !!bool 'false'
'switch2_valid': !!bool 'false'
'variable_valid': !!bool 'false'
'self_switch_valid': !!bool 'false'
'item_valid': !!bool 'false'
'actor_valid': !!bool 'false'
'switch1_id': !!int '1'
'switch2_id': !!int '1'
'variable_id': !!int '1'
'variable_value': !!int '0'
'self_switch_ch': 'A'
'item_id': !!int '1'
'actor_id': !!int '1'
'graphic': !ruby/object:RPG::Event::Page::Graphic
'tile_id': !!int '0'
'character_name': 'chara10'
'character_index': !!int '0'
'direction': !!int '4'
'pattern': !!int '1'
'move_type': !!int '0'
'move_speed': !!int '4'
'move_frequency': !!int '3'
'move_route': !ruby/object:RPG::MoveRoute
'repeat': !!bool 'true'
'skippable': !!bool 'false'
'wait': !!bool 'false'
'list':
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
'walk_anime': !!bool 'true'
'step_anime': !!bool 'true'
'direction_fix': !!bool 'false'
'through': !!bool 'true'
'priority_type': !!int '1'
'trigger': !!int '3'
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['----------------------------------------------------']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Sea', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '0']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['charan1', !!int '7']}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['選択肢位置(230, 205)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['View Event', 'Skip'], !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'イベントを見る']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
- !ruby/object:RPG::EventCommand
'i': !!int '1'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &4 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
- &5 !ruby/object:RPG::MoveCommand {'code': !!int '42', 'parameters': [!!int '255']}
- &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '3']}
- &7 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &8 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &9 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &10 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &11 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*4]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*5]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*6]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*7]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*8]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*9]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*10]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*11]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '69']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16b', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '2', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【?】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['A person...\. Oh no!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']}
- !ruby/object:RPG::EventCommand
'i': !!int '1'
'c': !!int '205'
'p':
- !!int '0'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &12 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']}
- &13 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &14 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &15 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &16 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &17 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &18 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
- &19 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*12]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*13]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*14]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*15]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*16]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*17]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*18]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*19]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '69']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16b', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【?】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...\...\...\. They''re still breathing!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16c', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【?】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hey!\. Hang in there...\. Wake up!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16a', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【?】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thank goodness, you''re awake...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Where am I?'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'ここは?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16a', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '2', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【?】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You were swept all the way here! Are you okay?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['All the way here...', 'You were swept along'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'ここまで…']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '流されて']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Ta...sa?'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'ター…サ?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '30', 'face16b', !!int '0', !!int '1', !!int '93', !!int '94', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【Tarsia】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh?\. Tarsa?\. What are you talking about? I''m
\C[1]Tarsia\C[0]... and you are?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['I''m...'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '俺は…']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Who are you?'], !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '誰だ?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '246', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '159']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '69']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[3]【Tarsia】\C[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...\...\...\.Huh?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'スキップする']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '18', !!int '18', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '81', !!int '81', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '17', !!int '17', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '281', 'p': [!!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '14', !!int '10', !!int '7', !!int '2', !!int '0']}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'
'p':
- !!int '-1'
- !ruby/object:RPG::MoveRoute
'repeat': !!bool 'false'
'skippable': !!bool 'false'
'wait': !!bool 'true'
'list':
- &21 !ruby/object:RPG::MoveCommand {'code': !!int '41', 'parameters': ['chara1', !!int '4']}
- &22 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
- &23 !ruby/object:RPG::MoveCommand {'code': !!int '34', 'parameters': []}
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '201', !!int '201', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '159', !!int '159', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '42']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '150', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The trial version ends here.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '39']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['----------------------------------------------------']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'parallax_sx': !!int '0'
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
'tileset_id': !!int '25'
'encounter_step': !!int '30'
'width': !!int '21'
'data': !ruby/object:Table
'dim': !!int '3'
'x': !!int '21'
'y': !!int '15'
'z': !!int '4'
'data':
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
- '0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80 0c80'
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'bgs': !ruby/object:RPG::BGS {'name': 'Sea', 'volume': !!int '80', 'pitch': !!int '100'}
'parallax_loop_y': !!bool 'false'
'autoplay_bgm': !!bool 'false'
'encounter_list': []
'autoplay_bgs': !!bool 'true'
'parallax_show': !!bool 'false'
'scroll_type': !!int '0'
'parallax_loop_x': !!bool 'false'
'disable_dashing': !!bool 'false'
'parallax_sy': !!int '0'
'display_name': 'Beach'
'specify_battleback': !!bool 'true'
'note': ''
'battleback1_name': ''
'battleback2_name': ''