Translate hone menu
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88a616827c
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3 changed files with 7 additions and 7 deletions
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@ -136,7 +136,7 @@
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"Body",
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"Accessory"
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],
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"gameTitle": "竜と大剣",
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"gameTitle": "Dragon Slayer",
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"gameoverMe": {
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"name": "gameover01",
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"pan": 0,
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@ -154,7 +154,7 @@ var $plugins =
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{ "name": "MessageAlignmentEC", "status": true, "description": "ver1.04/メッセージのアライメントを変更する制御文字を追加します。", "parameters": { "ExtendEC": "CE,ms" } },
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{ "name": "liply_memoryleak_patch", "status": false, "description": "メモリリークパッチ", "parameters": {} },
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{ "name": "Lightest_Game_SelfSwitches_refresh", "status": true, "description": "", "parameters": {} },
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{ "name": "AB_EquipUpgrade", "status": true, "description": "v1.00 装備している装備を強化するプラグインです。", "parameters": { "NextGradeName": "強化後:", "CostName": "コスト:", "UpgradeConfirmText": "武器の強化をしますか?", "ConfirmYes": "はい", "ConfirmNo": "いいえ" } },
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{ "name": "AB_EquipUpgrade", "status": true, "description": "v1.00 装備している装備を強化するプラグインです。", "parameters": { "NextGradeName": "Enhance: ", "CostName": "Cost: ", "UpgradeConfirmText": "Do you want to enhance?", "ConfirmYes": "Yes", "ConfirmNo": "No" } },
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{ "name": "MPP_EquipStatusEX", "status": true, "description": "【ver.3.1】装備ステータスの拡張", "parameters": { "=== Base ===": "【基本設定】", "Status Window Row": "7", "Gauge Height": "8", "Gauge Color": "232,255,255", "Gauge Type": "0", "Gauge Slope": "-0.5", "=== Gauge Max ===": "【ゲージの最大値】", "param Gauge Max": "{\"mhp\":\"10000\",\"mmp\":\"2000\",\"atk\":\"200\",\"def\":\"200\",\"mat\":\"200\",\"mdf\":\"200\",\"agi\":\"400\",\"luk\":\"400\"}", "Max Square": "false", "xparam Gauge Max": "2.50", "sparam Gauge Max": "2.50", "rate Gauge Max": "2.50", "=== Status ===": "【能力値】", "Default Status": "2-7", "Fixing Status": "", "Item Status": "0-27", "Flow Status": "0-27", "=== Trait ===": "【特徴】", "Element Rate Params": "{\"Draw Ids\":\"1-9\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "Debuff Rate Params": "{\"Draw Params\":\"0-7\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Rate Params": "{\"Draw Ids\":\"1-13\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Resist Params": "{\"Draw Ids\":\"1-13\",\"View Type\":\"3\"}", "Original Trait Type": "4", "=== Terms ===": "【用語】", "xparams": "{\"hit\":\"Hit Rate\",\"eva\":\"Evasion\",\"cri\":\"Critical\",\"cev\":\"C-Evasion\",\"mev\":\"M-Evasion\",\"mrf\":\"M-Reflect\",\"cnt\":\"Counterattack\",\"hrg\":\"HP Regen\",\"mrg\":\"MP Regen\",\"trg\":\"TP Regen\"}", "sparams": "{\"tgr\":\"Aggro\",\"grd\":\"Guard\",\"rec\":\"Recovery\",\"pha\":\"Item\",\"mcr\":\"MP Use\",\"tcr\":\"TP Charge\",\"pdr\":\"物理ダメージ率\",\"mdr\":\"魔法ダメージ率\",\"fdr\":\"床ダメージ率\",\"exr\":\"経験獲得率\"}", "Element Rate": "Endure %1", "Debuff Rate": "Resist %1", "State Rate": "Endure %1", "State Resist": "Resist %1", "=== Command ===": "【コマンド関連】", "Equip Metadata": "{\"mppEqSt\":\"mppEqSt\"}" } },
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{ "name": "MPP_EquipStatusEX_OP1", "status": true, "description": "【ver.1.4】拡張表示をショップのステータスにも反映させます。", "parameters": { "=== Status ===": "【通常ステータス】", "Weapon Fixing Status": "2", "Armor Fixing Status": "3", "Item Status": "2-7", "Flow Status": "0-27", "=== Trait ===": "【特徴】", "Element Rate Type": "4", "Debuff Rate Type": "4", "State Rate Type": "4", "State Resist Type": "3", "Original Trait Type": "3", "=== Shop Window ===": "【ショップウィンドウ】", "Members Size": "4", "Actor Name Draw?": "false", "Character Draw?": "true", "Current Item Draw?": "false", "Equipping Pos": "1", "Equipping Text": "E", "Equipping Font Size": "24", "Equipping Ox": "0", "Equipping Oy": "0" } },
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{ "name": "Tatsu_PazzleGame", "status": true, "description": "パズルゲームのプラグイン", "parameters": { "isClear": "169", "columnum": "3", "rownum": "3", "useMouse": "false", "useBGM": "false", "backBGM": "", "useClearSe": "false", "clearSe": "", "useWinAnimation": "false", "-> フェードイン/アウト画像 <<<<<<<<<<<<<<<<<<<<<<<": "", "useStartFadeIn": "false", "useEndFadeOut": "false", "-> バックグラウンド画像用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useBackground": "false", "backgroundImage": "", "-> フレームデザイン画像用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useFrame": "false", "frameImg": "", "-> 終了ボタン画像のポジション用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useExitButton": "false", "exitButtonImg": "", "exitImgX": "100", "exitImgY": "294", "-> ウィンドウのポジション用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "confirmWindowX": "100", "confirmWindowY": "294", "confirmWindowWidth": "120", "confirmWindowHeight": "120" } },
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@ -3836,7 +3836,7 @@ let $isOrderedQuest;
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var order = orderList[targetNo - 1];
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order = order.split(",");
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var orderInfo = order[QUESTREPORT_ORDER_CSV_ITEMORDERINFO];
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var text = startFlag ? '\\I[509] 指令開始:' : '\\I[510] 指令完了:';
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var text = startFlag ? '\\I[509] Started: ' : '\\I[510] Completed: ';
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openKmsMessageWindow(text + orderInfo);
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}
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}
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@ -6059,7 +6059,7 @@ let $isOrderedQuest;
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}
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// this.drawTextEx(note,20,5);
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this.drawTextEx("報酬", this.width / 2 - 50, 100);
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this.drawTextEx("Reward", this.width / 2 - 50, 100);
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//let textW = this.textWidth(clearReward);
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let spClearReward = clearReward.split("\n");
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for (let j = 0; j < spClearReward.length; j++) {
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@ -6641,7 +6641,7 @@ let $isOrderedQuest;
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this._questOrderedAnimationWindow.contents.clear();
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}
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let questStr = "「" + this._animationQuestData._questName + "」Orders Received";
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let questStr = "「" + this._animationQuestData._questName + "」";
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let textWidth = this._questOrderedAnimationWindow.textWidth(questStr);
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let halfX = (this._questOrderedAnimationWindow.width / 2) - (textWidth / 2);
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this._questOrderedAnimationWindow.drawTextEx(questStr, halfX - 25, 15);
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@ -7519,10 +7519,10 @@ let $isOrderedQuest;
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if (this.contents) {
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this.contents.clear();
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}
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this.drawTextEx("このクエストを受けますか?", 110, 50);
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this.drawTextEx("Accept this Quest?", 110, 50);
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this.drawText(txt, -20, 100, this.width, "center");
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if (isAutoPlay) {
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this.drawText("※このクエストは受注直後に強制で進行します", 30, 150, this.width - 100, "center");
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this.drawText("※This quest is mandatory after accepting.", 30, 150, this.width - 100, "center");
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//this.drawTextEx("\\}※このクエストは受注直後に強制で進行します\\{",0,150);
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}
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