Translate Weapons

This commit is contained in:
Dazed 2023-07-29 14:49:12 -05:00
parent 464d2c1543
commit 554bd29d45
3 changed files with 231 additions and 231 deletions

File diff suppressed because it is too large Load diff

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@ -155,7 +155,7 @@ var $plugins =
{ "name": "liply_memoryleak_patch", "status": false, "description": "メモリリークパッチ", "parameters": {} },
{ "name": "Lightest_Game_SelfSwitches_refresh", "status": true, "description": "", "parameters": {} },
{ "name": "AB_EquipUpgrade", "status": true, "description": "v1.00 装備している装備を強化するプラグインです。", "parameters": { "NextGradeName": "強化後:", "CostName": "コスト:", "UpgradeConfirmText": "武器の強化をしますか?", "ConfirmYes": "はい", "ConfirmNo": "いいえ" } },
{ "name": "MPP_EquipStatusEX", "status": true, "description": "【ver.3.1】装備ステータスの拡張", "parameters": { "=== Base ===": "【基本設定】", "Status Window Row": "7", "Gauge Height": "8", "Gauge Color": "232,255,255", "Gauge Type": "0", "Gauge Slope": "-0.5", "=== Gauge Max ===": "【ゲージの最大値】", "param Gauge Max": "{\"mhp\":\"10000\",\"mmp\":\"2000\",\"atk\":\"200\",\"def\":\"200\",\"mat\":\"200\",\"mdf\":\"200\",\"agi\":\"400\",\"luk\":\"400\"}", "Max Square": "false", "xparam Gauge Max": "2.50", "sparam Gauge Max": "2.50", "rate Gauge Max": "2.50", "=== Status ===": "【能力値】", "Default Status": "2-7", "Fixing Status": "", "Item Status": "0-27", "Flow Status": "0-27", "=== Trait ===": "【特徴】", "Element Rate Params": "{\"Draw Ids\":\"1-9\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "Debuff Rate Params": "{\"Draw Params\":\"0-7\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Rate Params": "{\"Draw Ids\":\"1-13\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Resist Params": "{\"Draw Ids\":\"1-13\",\"View Type\":\"3\"}", "Original Trait Type": "4", "=== Terms ===": "【用語】", "xparams": "{\"hit\":\"命中率\",\"eva\":\"回避率\",\"cri\":\"会心率\",\"cev\":\"会心回避率\",\"mev\":\"魔法回避率\",\"mrf\":\"魔法反射率\",\"cnt\":\"反撃率\",\"hrg\":\"HP再生率\",\"mrg\":\"MP再生率\",\"trg\":\"TP再生率\"}", "sparams": "{\"tgr\":\"狙われ率\",\"grd\":\"防御効果率\",\"rec\":\"回復効果率\",\"pha\":\"薬の知識\",\"mcr\":\"MP消費率\",\"tcr\":\"TPチャージ率\",\"pdr\":\"物理ダメージ率\",\"mdr\":\"魔法ダメージ率\",\"fdr\":\"床ダメージ率\",\"exr\":\"経験獲得率\"}", "Element Rate": "%1耐性", "Debuff Rate": "%1ダウン耐性", "State Rate": "%1耐性", "State Resist": "%1無効化", "=== Command ===": "【コマンド関連】", "Equip Metadata": "{\"mppEqSt\":\"mppEqSt\"}" } },
{ "name": "MPP_EquipStatusEX", "status": true, "description": "【ver.3.1】装備ステータスの拡張", "parameters": { "=== Base ===": "【基本設定】", "Status Window Row": "7", "Gauge Height": "8", "Gauge Color": "232,255,255", "Gauge Type": "0", "Gauge Slope": "-0.5", "=== Gauge Max ===": "【ゲージの最大値】", "param Gauge Max": "{\"mhp\":\"10000\",\"mmp\":\"2000\",\"atk\":\"200\",\"def\":\"200\",\"mat\":\"200\",\"mdf\":\"200\",\"agi\":\"400\",\"luk\":\"400\"}", "Max Square": "false", "xparam Gauge Max": "2.50", "sparam Gauge Max": "2.50", "rate Gauge Max": "2.50", "=== Status ===": "【能力値】", "Default Status": "2-7", "Fixing Status": "", "Item Status": "0-27", "Flow Status": "0-27", "=== Trait ===": "【特徴】", "Element Rate Params": "{\"Draw Ids\":\"1-9\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "Debuff Rate Params": "{\"Draw Params\":\"0-7\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Rate Params": "{\"Draw Ids\":\"1-13\",\"Reverse?\":\"true\",\"View Type\":\"4\"}", "State Resist Params": "{\"Draw Ids\":\"1-13\",\"View Type\":\"3\"}", "Original Trait Type": "4", "=== Terms ===": "【用語】", "xparams": "{\"hit\":\"Hit Rate\",\"eva\":\"Evasion\",\"cri\":\"Critical\",\"cev\":\"C-Evasion\",\"mev\":\"M-Evasion\",\"mrf\":\"M-Reflect\",\"cnt\":\"Counterattack\",\"hrg\":\"HP Regen\",\"mrg\":\"MP Regen\",\"trg\":\"TP Regen\"}", "sparams": "{\"tgr\":\"Aggro\",\"grd\":\"Guard\",\"rec\":\"Recovery\",\"pha\":\"Item\",\"mcr\":\"MP Use\",\"tcr\":\"TP Charge\",\"pdr\":\"物理ダメージ率\",\"mdr\":\"魔法ダメージ率\",\"fdr\":\"床ダメージ率\",\"exr\":\"経験獲得率\"}", "Element Rate": "Endure %1", "Debuff Rate": "Resist %1", "State Rate": "Endure %1", "State Resist": "Resist %1", "=== Command ===": "【コマンド関連】", "Equip Metadata": "{\"mppEqSt\":\"mppEqSt\"}" } },
{ "name": "MPP_EquipStatusEX_OP1", "status": true, "description": "【ver.1.4】拡張表示をショップのステータスにも反映させます。", "parameters": { "=== Status ===": "【通常ステータス】", "Weapon Fixing Status": "2", "Armor Fixing Status": "3", "Item Status": "2-7", "Flow Status": "0-27", "=== Trait ===": "【特徴】", "Element Rate Type": "4", "Debuff Rate Type": "4", "State Rate Type": "4", "State Resist Type": "3", "Original Trait Type": "3", "=== Shop Window ===": "【ショップウィンドウ】", "Members Size": "4", "Actor Name Draw?": "false", "Character Draw?": "true", "Current Item Draw?": "false", "Equipping Pos": "1", "Equipping Text": "", "Equipping Font Size": "24", "Equipping Ox": "0", "Equipping Oy": "0" } },
{ "name": "Tatsu_PazzleGame", "status": true, "description": "パズルゲームのプラグイン", "parameters": { "isClear": "169", "columnum": "3", "rownum": "3", "useMouse": "false", "useBGM": "false", "backBGM": "", "useClearSe": "false", "clearSe": "", "useWinAnimation": "false", "-> フェードイン/アウト画像 <<<<<<<<<<<<<<<<<<<<<<<": "", "useStartFadeIn": "false", "useEndFadeOut": "false", "-> バックグラウンド画像用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useBackground": "false", "backgroundImage": "", "-> フレームデザイン画像用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useFrame": "false", "frameImg": "", "-> 終了ボタン画像のポジション用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "useExitButton": "false", "exitButtonImg": "", "exitImgX": "100", "exitImgY": "294", "-> ウィンドウのポジション用パラメータ <<<<<<<<<<<<<<<<<<<<<<<": "", "confirmWindowX": "100", "confirmWindowY": "294", "confirmWindowWidth": "120", "confirmWindowHeight": "120" } },
{ "name": "--------------------", "status": true, "description": "------------------------------------------------------------", "parameters": {} },

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@ -374,7 +374,7 @@ const dobbyTest = (window.Testtest = window.Testtest || {});
var value = this.operateValue(this._params[1], this._params[2], this._params[3]);
num = "X" + (value * (this._params[1] == "1" ? -1 : 1));
}
var txt = num + (this._params[1] == "1" ? "を失った" : "を手に入れた");
var txt = num + (this._params[1] == "1" ? " Lost" : " Acquired");
let icon = this.getDobbyIconId(this._params[1]);
var notification =
{
@ -398,7 +398,7 @@ const dobbyTest = (window.Testtest = window.Testtest || {});
if (!$gameMessage.isBusy() &&
$gameTemp.isQuickNotificationRegistrationMode()) {
$gameTemp.setQuickNotificationRegistrationMode(false);
var txt = (this._params[1] == "1" ? "を失った" : "を手に入れた");
var txt = (this._params[1] == "1" ? " Lost" : " Acquired");
let icon = this.getDobbyIconId(this._params[1]);
var notification =
{
@ -422,7 +422,7 @@ const dobbyTest = (window.Testtest = window.Testtest || {});
if (!$gameMessage.isBusy() &&
$gameTemp.isQuickNotificationRegistrationMode()) {
$gameTemp.setQuickNotificationRegistrationMode(false);
var txt = (this._params[1] == "1" ? "を失った" : "を手に入れた");
var txt = (this._params[1] == "1" ? " Lost" : " Acquired");
let icon = this.getDobbyIconId(this._params[1]);
var notification =
{
@ -448,7 +448,7 @@ const dobbyTest = (window.Testtest = window.Testtest || {});
$gameTemp.isQuickNotificationRegistrationMode()) {
$gameTemp.setQuickNotificationRegistrationMode(false);
var value = this.operateValue(this._params[0], this._params[1], this._params[2]);
var txt = (this._params[0] == "1" ? "Gを失った" : "Gを手に入れた");
var txt = (this._params[0] == "1" ? "G Lost" : "G Acquired");
let icon = this.getDobbyIconId(this._params[0]);
var notification =