grills reports

This commit is contained in:
onms 2025-04-10 02:02:06 -05:00
parent 9df1185f80
commit 656c6cb02b
14 changed files with 14 additions and 14 deletions

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@ -172366,7 +172366,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s not just the strength of the vibration...♡!\nEven the frequency is increasing... ngh! T-This is\nbad... if this keeps up, my crotch is going to\ngive out...']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['It''s not just the strength of the vibration...♡! Even\nthe frequency is increasing... ngh! T-This is bad...\nIf this keeps up, my crotch is going to give out...']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '163', !!int '0', !!int '3', !!int '0']}
@ -172446,7 +172446,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '6', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I-I need to hurry♡! I''m gonna cum♡ I need to get\nto the leader quickly and have them take it off...\nmy pussy''s trembling so much it''s going to break!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['I-I need to hurry♡! I''m gonna cum♡ I need to get\nto the leader quickly and have her take it off...\nmy pussy''s trembling so much it''s going to break!']}
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
@ -195402,7 +195402,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'モブリーダーあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '5', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, don''t make it sound so bad! I went out of my\nway to free you! When I found you, it was already\nsecured with that belt!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, don''t make it sound so bad! I went out of my\nway to save you! When I found you, it was already\nsecured with that belt!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']}
@ -195481,7 +195481,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '4', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, I''ll search for it myself. But from my\nposition, I can''t figure out the numbers, so could\nyou help me just when it''s time to open it?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, I''ll search for it myself. But from my\nposition, I can''t make out the numbers, so could\nyou help me just when it''s time to open it?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '3', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}

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@ -5041,7 +5041,7 @@
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': 'Vibrator Passcode ①'
'name': 'Denma Belt Passcode ①'
'consumable': !!bool 'false'
'occasion': !!int '2'
'icon_index': !!int '236'
@ -5066,7 +5066,7 @@
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': 'Vibrator Passcode ②'
'name': 'Denma Belt Passcode ②'
'consumable': !!bool 'false'
'occasion': !!int '2'
'icon_index': !!int '236'
@ -5091,7 +5091,7 @@
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': 'Vibrator Passcode ③'
'name': 'Denma Belt Passcode ③'
'consumable': !!bool 'false'
'occasion': !!int '2'
'icon_index': !!int '0'
@ -5116,7 +5116,7 @@
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': 'Vibrator Passcode ④'
'name': 'Denma Belt Passcode ④'
'consumable': !!bool 'false'
'occasion': !!int '2'
'icon_index': !!int '0'

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@ -1607,7 +1607,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 430, 450, 50)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 27, ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Picked up the Electric Massager Belt Passcode ①!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Picked up the Denma Belt Passcode ①!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '200', !!int '0', !!int '0', !!int '1']}

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@ -2596,7 +2596,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 430, 450, 50)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 27, ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Picked up the Electric Massager Belt Passcode ②!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Picked up the Denma Belt Passcode ②!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '126', 'p': [!!int '201', !!int '0', !!int '0', !!int '1']}

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@ -3560,7 +3560,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Huh? Did he say my bodily fluids? No, he probably\nmeans blood or something that can be collected\npainlessly. Yeah, that''s it.)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Huh? Did she say my bodily fluids? No, she\nprobably means blood or something that can be\ncollected painlessly. Yeah, that''s it.)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '3', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The analysis of the aphrodisiac''s components is\ncomplete.\n \n\>【McClaire】\<\nI will generate and emit an electronic antibody\naroma from the communicator. This should help\nsuppress the arousal to some extent.']}
@ -3589,7 +3589,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '2', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I did some pretty embarrassing things, so I''m\nglad I didn''t confide in him...!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I did some pretty embarrassing things, so I''m\nglad I didn''t confide in her...!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}

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@ -1166,7 +1166,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '24', 'モブリーダーあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with 1 digit of a 4-digit\ncode scattered in the west and south wings, huh... And\nwe have to find all four while keeping it on?\n\>【Mob Leader】\<\nQuite the twisted setup.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with 1 digit of a 4-digit\ncode scattered in the east and west wings, huh... And\nwe have to find all four while keeping it on?\n\>【Mob Leader】\<\nQuite the twisted setup.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'モブリーダー1', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'モブリーダーデンマ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'モブリーダーくちとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}

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@ -431,7 +431,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 430, 450, 50)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 27, ']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro obtained Lab Passcode Key ①!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro obtained the Lab Passcode Key ①!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '341', !!int '341', !!int '0']}