fixed receptionist cutscene accessory calls
This commit is contained in:
parent
fa8d34d702
commit
c7c287ab03
22 changed files with 83 additions and 83 deletions
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@ -864,7 +864,7 @@
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'etype_id': !!int '4'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'Mashiro''s wet and aroused honey pot, seeking stimulation. The soft\ninner walls cling together, trying to soothe their loneliness.\nCurrent Ache Value:\C[6]\V[65]'
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'description': 'Mashiro''s wet and aroused honey pot. It constantly seeks stimulation.\nIts soft inner walls cling together, trying to soothe their loneliness.\nCurrent Ache Value:\C[6]\V[65]'
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'name': 'Dripping Wet Honey Pot'
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'icon_index': !!int '52'
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'price': !!int '0'
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@ -24388,7 +24388,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['(The heat in my body is unbearable... I can barely\nstand...♡ If this keeps up, I can''t do\nanything...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['(The heat in my body is unbearable...\nI can barely stand...♡ If this keeps\nup, I can''t do anything...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []}
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@ -24723,7 +24723,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['(The heat in my body is too much... I can barely\nstand...♡ I can''t focus on the mission like\nthis...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['(The heat in my body is too much...\nI can barely stand...♡ I can''t focus\non the mission like this...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []}
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@ -24816,7 +24816,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '10', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '10', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '10', 'c': !!int '401', 'p': ['(The heat in my body is too much... I can barely\nstand...♡ I can''t focus on the mission like\nthis...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '10', 'c': !!int '401', 'p': ['(The heat in my body is too much...\nI can barely stand...♡ I can''t focus\non the mission like this...!)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '10', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '0', 'p': []}
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@ -41517,7 +41517,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro debates whether to insert her fingers into her")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro debates whether to insert her fingers into her ")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"lonely vagina, her face melting with indecision...")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
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@ -74585,7 +74585,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '61', !!int '0', !!int '50', !!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mashiro\''s breasts are filled with unbearable\nthrobbing...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mashiro\''s breasts are filled with an unbearable\nthrobbing...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '35']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '13']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '112']}
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@ -111097,7 +111097,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '501', !!int '501', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '160']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"I tried to pull off the suction tentacle...")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"She tried to pull off the suction tentacles...")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '35']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '4']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
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@ -111130,7 +111130,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"But I can\''t shake off the tentacle that\''s clinging so\ntightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"But she can\''t shake off the tentacles that are\nclinging so tightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['wait(10)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['else']}
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@ -111679,7 +111679,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '501', !!int '501', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"I tried to pull off the suction tentacle...")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"She tried to pull off the suction tentacles...")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '4']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
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@ -111712,7 +111712,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"But I can\''t shake off the tentacle that\''s clinging so\ntightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"But she can\''t shake off the tentacles that are\nclinging so tightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
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@ -111764,7 +111764,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '122']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"But she can\''t shake off the tentacle that\''s clinging\nso tightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"But she can\''t shake off the tentacles that are\nclinging so tightly...!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
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@ -116628,7 +116628,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'あせり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '2', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out... Ugh... It''s\nstill tingling...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out...\nUgh... It''s still tingling...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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@ -117361,11 +117361,11 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s wrapping all around my body, writhing... and\nsometimes rubbing against strange places...///']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['They''re wrapping all around my body, writhing...\nand sometimes rubbing against strange places...///']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway... it''s in the way♡ I-I have to shake it\noff...!']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Anyway... they''re in the way♡\nI-I have to shake them off...!']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
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@ -117699,7 +117699,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'あせり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '2', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out... Ugh... it\nstill tingles...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out...\nUgh... it still tingles...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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@ -117718,7 +117718,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['...Hah, hah...! No... it''s thrashing inside...!\nAaahh♡... it''s slippery... I can''t put strength in\nmy arms...♡']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['...Hah, hah...! No... it''s thrashing inside...!\nAaahh♡... it''s slippery... I can''t put strength\nin my arms...♡']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
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@ -118140,7 +118140,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'あせり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '2', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out... Ugh... it\nstill tingles...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, phew... Somehow I pulled it out...\nUgh... it still tingles...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
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@ -118159,7 +118159,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '37']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['...Hah, hah...! No... it''s thrashing deep inside\nmy butt...! Aaahh♡... it''s slippery... I can''t put\nstrength in my arms...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['...Hah, hah...! No... it''s thrashing deep inside\nmy butt...! Aaahh♡... it''s slippery... I can''t\nput strength in my arms...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -118246,11 +118246,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-this eel... it doesn''t weaken and keeps\nsquirming inside me... My slimy pussy is being\nviolated... ahhhnn...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Th-this eel... it doesn''t weaken and keeps\nsquirming inside me... My slimy butt is being\nviolated... ahhhnn...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop... d-don''t rub there...♡ At this rate... I''m\ngoing to cum... I-I need to pull it out\nquickly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Stop... d-don''t rub there...♡ At this rate...\nI-I''m going to cum... I-I need to pull it out\nquickly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||||
|
|
@ -127208,7 +127208,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '401', 'p': ['Ahhh♡! D-Don''t rub my pussy...! Let go... m-my\nlegs are shaking!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '401', 'p': ['Ahhh♡! D-Don''t rub my pussy...!\nLet go... m-my legs are shaking!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -144169,7 +144169,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '112']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '0', !!int '295']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Orgasm Target-kun fired the Orgasm Beam!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Climax Target-kun fired the Climax Beam!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness8', 'pitch': !!int '135', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '170.0', 'g': !!float '119.0', 'b': !!float '170.0', 'a': !!float '119.0'}, !!int '45', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '6', !!int '6', !!int '1', !!int '0', !!int '100']}
|
||||
|
|
@ -151028,7 +151028,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(90)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You have been restrained with both hands and feet\nspread open!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro has been restrained with both of her\nhands and feet spread open!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '485']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
|
||||
|
|
@ -152830,7 +152830,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(90)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You have been restrained with your arms and legs spread\nwide!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro has been restrained with both of her\narms and legs spread wide!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '91', '付与触手拘束', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
|
|
@ -152858,7 +152858,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Suction tentacles have latched onto three erogenous\nprotrusions!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Suction tentacles have latched onto her three\nerogenous protrusions!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、しぶき 中 02', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '15、しぶき 中 03', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
|
|
@ -169433,9 +169433,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '86', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Mashiro gasps, unable to escape pleasure from the vibrating clit ring!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Mashiro gasps, unable to escape pleasure")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"The sweet vibrating pleasure from the clit ring is")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"from the vibrating clit ring!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -169443,9 +169443,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '86', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"draining all of Mashiro\''s strength...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"The sweet vibrating pleasure from the clit ring is ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"draining all of Mashiro\''s strength...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -171332,7 +171332,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '86', !!int '86', !!int '0', !!int '2', !!int '0', !!int '3']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '86', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro is soaking her crotch out of frustration...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro\''s crotch is soaking out of frustration...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
|
||||
|
|
@ -173741,7 +173741,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"It\''s a waist-washing tank filled with aphrodisiac fluid!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"My crotch is getting hotter and hotter...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Her crotch is getting hotter and hotter...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '150']}
|
||||
|
|
@ -179750,7 +179750,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '342']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '7']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro\''s crotch is already filled with eels!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro\''s crotch is already filled by an eel!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The ridged eel has entered Mashiro\''s anus!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '53']}
|
||||
|
|
@ -180525,7 +180525,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The collar-necked eel wraps around Mashiro\''s female\nbody...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The dickhead eels wrap around Mashiro\''s female body...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']}
|
||||
|
|
@ -180611,7 +180611,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].tp += $game_variables[57]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The eel has entangled itself around Mashiro\''s body!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The eels have entangled themselves around Mashiro\''s body!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '243']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '343']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']}
|
||||
|
|
@ -180651,7 +180651,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '124']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro has fallen into a state of being entangled by\nvine-like tentacles!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro has fallen into a state of being entangled by\nslimy eels!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(20)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -180687,7 +180687,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '16、じぶき 長 01', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '90', !!int '90', !!int '0', !!int '2', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The slippery eel wriggles in the most sensitive spots!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The slippery eels wriggle in the most sensitive spots!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '90', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '10']}
|
||||
|
|
@ -181160,7 +181160,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '125', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '0', !!int '127', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Suction tentacles attached to three erogenous\nprotrusions!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Suction tentacles attached to her three\nerogenous protrusions!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、しぶき 中 02', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '337', 'p': [!!int '-1', !!int '246']}
|
||||
|
|
@ -188098,7 +188098,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '8', !!int '79']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '337', 'p': [!!int '-1', !!int '480']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro stuck the vibrator onto the rhythmic gymnast\''s\nchest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro stuck the rotors onto the rhythmic gymnast\''s\nnipples!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '336', 'p': [!!int '0', !!int '83']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -198389,7 +198389,6 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'クリニーまゆこま2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'クリニーめ2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'クリニーくちひらき', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -198422,6 +198421,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'クリニー愛液', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'クリニーめとじじ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'クリニーくちぎり', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'クリニーリング2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、くちゅ 中 06', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -206679,7 +206679,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '124']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has entered a state of tentacle urethral\ninvasion!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has entered a state of tentacle urethral\nintrusion!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(20)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -212087,7 +212087,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Suction devices were attached to three erogenous zones!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Suction devices were attached to her three\nerogenous zones!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、しぶき 中 02', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '246']}
|
||||
|
|
|
|||
|
|
@ -1976,7 +1976,7 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A rhythmic gymnastics ribbon imbued with aphrodisiac light. Touching\nit brings sexual pleasure to the target. A drop item exclusively for\ngroup battles. Effective on glasses wearers.'
|
||||
'name': 'Lustful Ribbon'
|
||||
'name': 'Lustful Light Ribbon'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
'icon_index': !!int '29'
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '84', 'ましろあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... If only I could have dealt with that\nannoying toy... I wouldn''t have struggled so\nmuch...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh... If only I could have dealt with this\nannoying toy... I wouldn''t have struggled so\nmuch...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -1084,7 +1084,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, the boss told me to wait here. So it was\nbecause you were coming, huh? Don''t worry, I won''t\nget in the way of a hardworking girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, the boss told me to wait here. So it was\nbecause you were coming, huh? Don''t worry, I\nwon''t get in the way of a hardworking girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1097,7 +1097,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re going ahead? I wouldn''t really recommend\nit. But if you insist, go ahead.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''re going ahead? I wouldn''t really recommend\nit. But if you insist, I won''t stop you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1217,13 +1217,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah...♡ W-what was that just now... It felt\nlike I was paralyzed... but my senses were so\nsharp...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah...♡ W-what was that just now...?\nIt felt like I was paralyzed... but my senses\nwere so sharp...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the Insidious Doctor''s creation, the Lust Anemone.\nIts wiggly surface is covered with countless micro lust\ntoxin needles that turn the stung area into a pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the Mad Doctor''s creation, the Lust Anemone.\nIts wiggly surface is covered with countless micro lust\ntoxin needles that turn the stung area into a pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['For a little while, your legs have turned into\npussies, and your pussy has become entirely like a\nclitoris.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, for a little while, your legs have turned into\npussies, and your pussy has become entirely like a\nclitoris.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
@ -1270,7 +1270,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, that''s no good. Your thighs are still\npussies. If you try to cross like that, it''ll be a\ndisaster.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, that''s no good. Your thighs are still\npussies. If you try to cross like that, it''ll\nbe a disaster.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -1350,7 +1350,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uh, um, what is this weird thing...? I have a bad\nfeeling about this...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Uh, um, what is this weird thing...?\nI have a bad feeling about this...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the power handle. You insert it into your\npussy and do squats to make the boat move forward.']}
|
||||
|
|
@ -1364,11 +1364,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m a succubus, so I can only make things like\nthis. I can make normal ones, but the quality\nwould be like a mud boat. It would sink.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m a succubus, so I can only make things like\nthis... Well, I COULD make a normal one, but the\nquality would be like a mud boat. It would sink.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re okay with that, then prepare to turn\nyour whole body into a vagina and move forward.\nHonestly, I''d really love to see that too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you''re okay with that, then prepare to turn\nyour whole body into a vagina to move forward.\nHonestly, I''d really love to see that too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']}
|
||||
|
|
|
|||
|
|
@ -1507,14 +1507,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, such a laughable display of bravado.\nUnlike before, I doubt you''ll find it so easy to\ninfiltrate this far.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, such a laughable display of bravado.\nUnlike before, I doubt you''ll find it so easy\nto infiltrate this far.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku. The chairman and Sakyuma-dono have been most accommodating.\nThey assisted me with everything from my jailbreak to the remodeling\nof this base, all for the sake of their revenge against you...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku. The chairman, Sakyuma-dono, has been most accommodating.\nShe assisted me with everything, from my jailbreak to the remodeling\nof this base, all for the sake of my revenge against you...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Tch. So her true purpose in joining the\norganization was to help the doctor escape.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Tch. So her true purpose in visiting the\norganization was to help Mad Doctor escape.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1529,7 +1529,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...So this is completely their turf. No, I''ve\ncleared this stage once before. I''ll take down the\ndoctor and rescue Kyoko as quickly as possible...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(So this entire place is his turf... No, I''ve already\ncleared this stage once before. I''ll take down the\ndoctor and rescue Kyoko as quickly as possible...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
|
|
@ -1606,7 +1606,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(Ugh...♡ M-Maybe this really is... a problem♡ I\nshould''ve waited until I could remove it before\ncoming here...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(Ugh...♡ M-Maybe this really is... a problem♡\nI should''ve waited until I could remove it\nbefore coming here...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
|
|
|
|||
|
|
@ -1277,7 +1277,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kidnapping someone like Oogami-san is pretty\nimpressive... Oh, but isn''t she weakened because of\nthe teacher''s private lessons? Maybe there''s a chance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kidnapping someone like Oogami-san would be pretty\nimpressive... Oh, but isn''t she weakened because of\nthe teacher''s private lessons? Maybe there''s a chance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1305,7 +1305,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めひらきき2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Calm down, Mac. Sure, she has her cute moments, and\nwe do share some naughty secrets we can''t tell\nanyone, but she''s not a bad girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Calm down, Mac. Sure, she has her cute moments,\nand we do share some naughty secrets we can''t\ntell anyone, but she''s not a bad girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
|
|
|
|||
|
|
@ -3920,7 +3920,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3デフォ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...! I-It stopped...? What... what on\nearth just happened...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, haa...! I-It stopped...?\nWhat... what on earth just happened...?']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
|
|||
|
|
@ -478,12 +478,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Could it be that this isn''t a clone but the real\none...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Could it be that this isn''t a clone,\nbut the real one...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '0', !!int '-190', !!int '-10', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But this is bad... I can''t leave the library\nuntil these fixed panties are removed. I guess\nI''ll have to kill time with some random book...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But... this is bad. I can''t leave the library\nuntil these fixed panties are removed. I guess\nI''ll have to kill time with some random book...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -533,7 +533,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Let''s see... "This story is a semi-fictional\nerotic novel based on true events"...? Erotic? Is\nthat a genre I don''t know about?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Let''s see... "This story is a semi-fictional\nerotic novel based on true events"...? Erotic?\nIs that a genre I don''t know about?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
|
|
@ -564,7 +564,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2デフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The synopsis is... A female spy named "Silk" becomes\na captive to infiltrate the prison "V-Prison" and\nconduct an undercover investigation...)\n\>【Mashiro】\<\n(V-Prison...? Could it be...? No, let''s just read\nit for now.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The synopsis is... A female spy named "Silk" becomes\na captive to infiltrate the prison, "V-Prison," and\nconduct an undercover investigation...)\n\>【Mashiro】\<\n(V-Prison...? Could it be...? No, let''s just read\nit for now.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(101)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '100', 'はいけい暗ましろ集中', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
|
|
@ -595,7 +595,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服キリ2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Wha... what?? Th-this is what they call... an\nerotic book?!?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Wha... what?? Th-this is what they call...\nan erotic book?!?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆふつう', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -680,7 +680,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '899', !!int '899', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '105', 'p': [!!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['The prison was constantly filled with an\naphrodisiac gas that drove the female prisoners''\ngenitals into a frenzy of heat.\n\nUnable to resist, the prisoners would inevitably\nstimulate their crotches, rendering any actions\nnecessary for escape impossible. The act of\nself-pleasure itself became the ''shackle'' of\nthe prison.\n\nAnd to ensure that the shackles could not be\nremoved, the chastity belt with a fixed vibrator\nwas designed to never fully satisfy, but\ncontinuously generate pleasure.\n\nThis cruel ''key'' was now embedded in Silk''s\nwomanhood, penetrating her vagina.\n\nThe vibrator lodged inside her had a tapered\nbase, allowing slight movement in response to\nvaginal contractions but was fixed at a depth\nthat stopped just short of her most sensitive\nspot―the entrance to her womb―never reaching\nits deepest point.\n\nSilk''s aroused womanhood, inflamed by\nthe aphrodisiac gas, desperately craved\npenetration, oozing hot love juices from\nthe gaps in the belt as if pleading.\n\nHowever, no matter how much she tried to push\nthe toy deeper with her fingers, it could not\nreach her womb, leaving her unfulfilled and\nunable to soothe the ache in her core.\n\nHaving experienced an unprecedentedly\npleasurable cervical orgasm during torture,\nSilk now found the frustration of being unable\nto achieve it again unbearable, unable to stop\nher shameful acts of self-pleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['The prison was constantly filled with an\naphrodisiac gas that drove the female prisoners''\ngenitals into a frenzy of heat.\n\nUnable to resist, the prisoners would inevitably\nstimulate their crotches, rendering any actions\nnecessary for escape impossible. The act of\nself-pleasure itself became the ''shackle'' of\nthe prison.\n\nAnd to ensure that the shackles could not be\nremoved, the chastity belt with a fixed vibrator\nwas designed to never fully satisfy, but\ncontinuously generate pleasure.\n\nThis cruel ''key'' was now embedded in Silk''s\nwomanhood, penetrating her vagina.\n\nThe vibrator lodged inside her had a tapered\nbase, allowing slight movement in response to\nvaginal contractions, but was fixed at a depth\nthat stopped just short of her most sensitive\nspot―the entrance to her womb―never reaching\nits deepest point.\n\nSilk''s aroused womanhood, inflamed by\nthe aphrodisiac gas, desperately craved\npenetration, oozing hot love juices from\nthe gaps in the belt as if pleading.\n\nHowever, no matter how much she tried to push\nthe toy deeper with her fingers, it could not\nreach her womb, leaving her unfulfilled and\nunable to soothe the ache in her core.\n\nHaving experienced an unprecedentedly\npleasurable cervical orgasm during torture,\nSilk now found the frustration of being unable\nto achieve it again unbearable, unable to stop\nher shameful acts of self-pleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '座りイベくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -710,7 +710,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '105', 'p': [!!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['Even though it couldn''t reach her deepest ache,\nthe vibrator filled her vagina completely,\ncreating a foreign sensation that responded to\neven slight movements of her hips or breathing.\nIt pressed deeply into her G-spot, spreading a\nrich pleasure throughout her lower body.\n\nHowever, simply being lodged inside her vagina\nwasn''t enough to bring about ''that ultimate\nclimax.'' no matter how long she waited.\n\nAt most, it could push her into light orgasms.\n\nWhile those were certainly pleasurable,\nthey couldn''t satisfy the murky pink\ndesires clouding Silk''s mind.\n\n\nTo erase the noise of her thoughts,\nto erase this desire,\nto get a clue to escape...\n\n\n"The ultimate climax is absolutely\nnecessary to complete this mission."\n\n\nSilk''s womanhood, clitoris, vagina,\nand womb all throbbed with unbearable\nheat and longing, dripping with arousal\nas they pleaded for release.\n\n\nHer hands were now clenched into\nfists in front of her torso.\n\nThe ''key'' had not yet been turned.\n\nBut as time passed, her hands slowly\nmoved toward the ''keyhole,'' as if\ndrawn by an invisible force.\n\nThe closer her hands got to her sex, the\nmore her excitement and the pounding of\nher heart and womb grew in proportion.\n\nHer eyes were now fixed only on her\nlower abdomen. Her ears heard only\nher own heartbeat and breathing.\nHer mouth drooled like her crotch.\nHer legs spread shamelessly,\nthrusting her hips forward to expose\nherself as she prepared to touch her\nmost private area with her hands.\n\nIt was an embarrassing position for anyone\nto see. All of her honed skills in vigilance\nand stealth were rendered useless by lust.\n\nBut such thoughts no longer registered\nin her mind. Her thoughts were now\nconsumed by one desire:\n\n\n''I want to feel good.''\n\n\nBecause she was filled with such thoughts...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['Even though it couldn''t reach her deepest ache,\nthe vibrator filled her vagina completely,\ncreating a foreign sensation that responded to\neven slight movements of her hips or breathing.\nIt pressed deeply into her G-spot, spreading a\nrich pleasure throughout her lower body.\n\nHowever, simply being lodged inside her vagina\nwasn''t enough to bring about that ''ultimate\nclimax.'' no matter how long she waited.\n\nAt most, it could push her into light orgasms.\n\nWhile those were certainly pleasurable,\nthey couldn''t satisfy the murky pink\ndesires clouding Silk''s mind.\n\n\nTo erase the noise of her thoughts,\nto erase this desire,\nto get a clue to escape...\n\n\n"The ultimate climax is absolutely\nnecessary to complete this mission."\n\n\nSilk''s womanhood, clitoris, vagina,\nand womb all throbbed with unbearable\nheat and longing, dripping with arousal\nas they pleaded for release.\n\n\nHer hands were now clenched into\nfists in front of her torso.\n\nThe ''key'' had not yet been turned.\n\nBut as time passed, her hands slowly\nmoved toward the ''keyhole,'' as if\ndrawn by an invisible force.\n\nThe closer her hands got to her sex, the\nmore her excitement and the pounding of\nher heart and womb grew in proportion.\n\nHer eyes were now fixed only on her\nlower abdomen. Her ears heard only\nher own heartbeat and breathing.\nHer mouth drooled like her crotch.\nHer legs spread shamelessly,\nthrusting her hips forward to expose\nherself as she prepared to touch her\nmost private area with her hands.\n\nIt was an embarrassing position for anyone\nto see. All of her honed skills in vigilance\nand stealth were rendered useless by lust.\n\nBut such thoughts no longer registered\nin her mind. Her thoughts were now\nconsumed by one desire:\n\n\n''I want to feel good.''\n\n\nBecause she was filled with such thoughts...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '375', !!int '375', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '376', !!int '376', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
|
|
@ -850,7 +850,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '4', !!int '0', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... ah... ahhh, ahh♡ Portio orgasm feels\namazing♡ It feels so good♡ I-I escaped♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... ah... ahhh, ahh♡\nPortio orgasms feel amazing♡\nIt feels so good♡ I-I escaped♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(0)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1034,7 +1034,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めひらきき2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...♡!? Ah, my... my insides won''t close... It''s\nexposed to the air and feels all tingly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...♡!? Ah, my... my insides won''t close...\nThey''re exposed to the air and feel all tingly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s okay. Right now, you''re just used to the pleasure,\nso your muscles are relaxed. After a little while, it''ll\nreturn to being a healthy, tight pussy.']}
|
||||
|
|
@ -1049,7 +1049,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めひらきき2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... r-really... it''s settling down...\nThank goodness...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... r-really...?\n...It''s settling down...\nThank goodness...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1065,7 +1065,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服キリ2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...? What do you mean...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...? What do you mean...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '89', 'うずうず', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '89', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']}
|
||||
|
|
@ -1186,7 +1186,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Ugh... I want to deny it, but my pussy... it''s\ntwitching on its own, craving stimulation...\nS-stop it already...♡!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Ugh... I want to deny it, but my pussy...\nIt''s twitching on its own, craving stimulation...\nS-stop it already...♡!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, weren''t you in a hurry for something?\nIsn''t this the kind of situation where you\nshouldn''t be wasting time?']}
|
||||
|
|
|
|||
|
|
@ -10168,7 +10168,7 @@
|
|||
'name': 'Eel Entanglement Attack'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': ' attacked in a swarm!'
|
||||
'message1': ' attacked with a swarm!'
|
||||
'scope': !!int '11'
|
||||
'animation_id': !!int '200'
|
||||
'note': ''
|
||||
|
|
@ -10916,8 +10916,8 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Skill
|
||||
'message2': ''
|
||||
'description': 'A state where a Dickhead Eel, which prefers to inhabit a woman''s vagina,\nhas been inserted and is writhing inside. The slimy sensation assaults the\ninternal genitals. \C[6]Vaginal pleasure occurs every turn'
|
||||
'name': 'Eel Insertion (Vagina)'
|
||||
'description': 'A state where a Dickhead Eel, which prefers to inhabit a woman''s vagina,\nhas been inserted and is writhing inside. The slimy sensation assaults the\ninternal genitals. \C[6]Vaginal pleasure occurs every turn.'
|
||||
'name': 'Eel Intrusion (Vagina)'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '78'
|
||||
'message1': ''
|
||||
|
|
@ -10950,8 +10950,8 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Skill
|
||||
'message2': ''
|
||||
'description': 'A state where a Dickhead Eel, which prefers to inhabit a woman''s\nvagina, has been inserted into the anus. The eel now struggles to\nescape, writhing violently. \C[6]Anal pleasure occurs every turn'
|
||||
'name': 'Eel Insertion (Anal)'
|
||||
'description': 'A state where a Dickhead Eel, which prefers to inhabit a woman''s vagina,\nhas been inserted into the anus. The eel now struggles to escape, writhing\nviolently. \C[6]Anal pleasure occurs every turn.'
|
||||
'name': 'Eel Intrusion (Anal)'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '78'
|
||||
'message1': ''
|
||||
|
|
@ -10984,7 +10984,7 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Skill
|
||||
'message2': ''
|
||||
'description': 'A state where a slimy eel is wrapped around the entire body, squeezing\ntightly. It digs into sensitive areas and nibbles gently. \C[6]Random\nerogenous zones are stimulated.'
|
||||
'description': 'A state where a slimy eel is wrapped around the entire body, squeezing\ntightly. It digs into sensitive areas and nibbles gently.\n\C[6]Random erogenous zones are stimulated.'
|
||||
'name': 'Eel Entanglement State'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '78'
|
||||
|
|
@ -14579,7 +14579,7 @@
|
|||
'name': 'Ribbon Caress'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': ' extended a glowing ribbon to Mashiro''s genitals!'
|
||||
'message1': ' extended a glowing ribbon\nto Mashiro''s genitals!'
|
||||
'scope': !!int '11'
|
||||
'animation_id': !!int '136'
|
||||
'note': ''
|
||||
|
|
@ -14681,7 +14681,7 @@
|
|||
'name': 'Ribbon Girl in Ecstasy'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': ' is trembling in the afterglow of nipple climax...'
|
||||
'message1': ' is trembling in the\nafterglow of nipple climax...'
|
||||
'scope': !!int '1'
|
||||
'animation_id': !!int '136'
|
||||
'note': ''
|
||||
|
|
@ -15016,7 +15016,7 @@
|
|||
'name': 'Smirk'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': ' is grinning while filming Mashiro''s lewd behavior...'
|
||||
'message1': ' is grinning while filming Mashiro''s\nlewd behavior...'
|
||||
'scope': !!int '1'
|
||||
'animation_id': !!int '136'
|
||||
'note': ''
|
||||
|
|
|
|||
|
|
@ -6494,7 +6494,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '-102.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '45', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '45', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Acme Target-kun has appeared!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Climax Target-kun has appeared!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -7492,7 +7492,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '-102.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '45', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '45', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Acme Target-kun appeared!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Climax Target-kun appeared!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The Vaginal Targeting Massage Machine appeared!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
|
||||
|
|
|
|||
Loading…
Reference in a new issue