From b9ae4fdfbc6b8bc5805b709fa21a39a3eb669835 Mon Sep 17 00:00:00 2001 From: DazedAnon Date: Thu, 16 Jan 2025 18:58:51 -0600 Subject: [PATCH] TL Upgrade plugin --- js/plugins/iii/iiiKANIUpgrade.js | 142 +++++++++++++++---------------- 1 file changed, 71 insertions(+), 71 deletions(-) diff --git a/js/plugins/iii/iiiKANIUpgrade.js b/js/plugins/iii/iiiKANIUpgrade.js index cb47d66..abe4247 100644 --- a/js/plugins/iii/iiiKANIUpgrade.js +++ b/js/plugins/iii/iiiKANIUpgrade.js @@ -41,77 +41,77 @@ Imported["iiiKANIUpgrade"] = 1.0; }); var tbl = { - 0: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` }, - 1: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` }, - 2: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` }, - 3: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` }, - 4: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` }, + 0: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` }, + 1: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` }, + 2: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` }, + 3: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` }, + 4: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` }, //"5" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 6: { pid: 0, val: 500, uptype: 128, msg: `---` }, 7: { pid: 0, val: 500, uptype: 128, msg: `---` }, - 8: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` }, - 9: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` }, - 10: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` }, - 11: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` }, - 12: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` }, + 8: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` }, + 9: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` }, + 10: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` }, + 11: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` }, + 12: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` }, //"13" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 14: { pid: 1, val: 1, uptype: 129, msg: `---` }, 15: { pid: 1, val: 1, uptype: 129, msg: `---` }, - //力のみレベルから計算するのでiiiFormulaWeapon.jsに影響 - 16: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` }, - 17: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` }, - 18: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` }, - 19: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` }, - 20: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` }, + // Power is calculated from level only, affects iiiFormulaWeapon.js + 16: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` }, + 17: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` }, + 18: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` }, + 19: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` }, + 20: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` }, //"21" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 22: { pid: 134, val: 20, uptype: 130, msg: `---` }, 23: { pid: 134, val: 20, uptype: 130, msg: `---` }, - 24: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` }, - 25: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` }, - 26: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` }, - 27: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` }, - 28: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` }, + 24: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` }, + 25: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` }, + 26: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` }, + 27: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` }, + 28: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` }, //"29" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 30: { pid: 3, val: 10, uptype: 131, msg: `---` }, 31: { pid: 3, val: 10, uptype: 131, msg: `---` }, - 32: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` }, - 33: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` }, - 34: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` }, - 35: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` }, - 36: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` }, + 32: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` }, + 33: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` }, + 34: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` }, + 35: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` }, + 36: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` }, //"37" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 38: { pid: 4, val: 1, uptype: 132, msg: `---` }, 39: { pid: 4, val: 1, uptype: 132, msg: `---` }, - 40: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` }, - 41: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` }, - 42: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` }, - 43: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` }, - 44: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` }, + 40: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` }, + 41: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` }, + 42: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` }, + 43: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` }, + 44: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` }, //"45" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 46: { pid: 6, val: 10, uptype: 133, msg: `---` }, 47: { pid: 6, val: 10, uptype: 133, msg: `---` }, - //各武器アクション拡張機能 - 48: { pid: 135, val: 50, uptype: -1, msg: `【脇差アクション範囲拡張】` }, - 49: { pid: 136, val: 50, uptype: -1, msg: `【長槍アクション範囲拡張】` }, - 50: { pid: 137, val: 50, uptype: -1, msg: `【弓アクション範囲拡張】:` }, - 51: { pid: 138, val: 50, uptype: -1, msg: `【鎖物アクション範囲拡張】:` }, - 52: { pid: 139, val: 50, uptype: -1, msg: `【太刀アクション範囲拡張】:` }, + // Each Weapon Action Extension + 48: { pid: 135, val: 50, uptype: -1, msg: `【Wakizashi Action Range Expansion】` }, + 49: { pid: 136, val: 50, uptype: -1, msg: `【Spear Action Range Expansion】` }, + 50: { pid: 137, val: 50, uptype: -1, msg: `【Bow Action Range Expansion】:` }, + 51: { pid: 138, val: 50, uptype: -1, msg: `【Chain Action Range Expansion】:` }, + 52: { pid: 139, val: 50, uptype: -1, msg: `【Tachi Action Range Expansion】:` }, //"53" : { pid: -1, val: -1, uptype: -1, msg: `---` }, 54: { pid: -1, val: -1, uptype: -1, msg: `---` }, 55: { pid: -1, val: -1, uptype: -1, msg: `---` }, - //アクションタイミング調整 + // Action Timing Adjustment 56: { pid: 140, val: 0.25, uptype: -1, - msg: `【アクションタイミング補助機能】:`, + msg: `【Action Timing Assistance】:`, }, //"57" : { pid: -1, val: -1, uptype: -1, msg: `---` }, //"58" : { pid: -1, val: -1, uptype: -1, msg: `---` }, @@ -121,63 +121,63 @@ Imported["iiiKANIUpgrade"] = 1.0; 62: { pid: -1, val: -1, uptype: -1, msg: `---` }, 63: { pid: -1, val: -1, uptype: -1, msg: `---` }, - //消費道具入手関連 + // Related to Obtaining Consumable Items 64: { pid: 15, val: 2, uptype: -1, - msg: `【崩玉】:相手を「崩し」状態にする道具`, + msg: `【Collapse Orb】:Item that puts the opponent into a "Collapse" state`, }, 65: { pid: 16, val: 2, uptype: -1, - msg: `【武士秘薬】:全回復+各ステータス一時上昇、状態異常耐性`, + msg: `【Samurai Elixir】:Full recovery + temporary boost to all stats, immunity to status ailments`, }, 66: { pid: 87, val: 2, uptype: -1, - msg: `【黄金ビン】:ガラス瓶の中に注がれた黄金。とある人物が金一封と交換してくれる。`, + msg: `【Golden Bottle】:Golden liquid in a glass bottle. A certain character will trade it for a small fortune.`, }, 67: { pid: 61, val: 50, uptype: -1, - msg: `【淫蝶粉(口)】:口Exp + 3 を 50個`, + msg: `【Lustful Butterfly Powder (Mouth)】:Mouth Exp + 3 for 50 pieces`, }, 68: { pid: 62, val: 50, uptype: -1, - msg: `【淫蝶粉(乳)】:乳Exp + 3 を 50個`, + msg: `【Lustful Butterfly Powder (Breasts)】:Breast Exp + 3 for 50 pieces`, }, 69: { pid: 63, val: 50, uptype: -1, - msg: `【淫蝶粉(膣)】:膣Exp + 3 を 50個`, + msg: `【Lustful Butterfly Powder (Vagina)】:Vagina Exp + 3 for 50 pieces`, }, 70: { pid: 64, val: 50, uptype: -1, - msg: `【淫蝶粉(尻)】:尻Exp + 3 を 50個`, + msg: `【Lustful Butterfly Powder (Butt)】:Butt Exp + 3 for 50 pieces`, }, //"71" : { pid: -1, val: -1, uptype: -1, msg: `---` }, - //大事道具入手関連 + // Related to Obtaining Important Tools 72: { pid: 49, val: -1, uptype: -1, - msg: `【淫力開放】:淫力の上限Lvを最大まで開放する`, + msg: `【Unleash Lust Power】:Unlocks the maximum level cap for Lust Power`, }, 73: { pid: 49, val: -1, uptype: -1, - msg: `【時空商店】:道具からショップを呼び出せるようにする`, + msg: `【Space-Time Shop】:Allows calling the shop from items`, }, }; @@ -328,17 +328,17 @@ Imported["iiiKANIUpgrade"] = 1.0; //index(126)から見た文章の設定 this.MSet(); $gameMessage.add(this.tblObj.msg + `\\c[2]${lv}\\c[0]`); - $gameMessage.add("強化ポイントを使用して能力を強化しますか?"); - $gameMessage.add(" "); + $gameMessage.add("Would you like to use enhancement points to strengthen your abilities?"); +$gameMessage.add(""); $gameMessage.add( - "[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" + + "[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" + cost + "\\c[0]" ); this.inter.setWaitMode("message"); } else { this.MSet(); - $gameMessage.add("強化レベルは最大です。これ以上強化できません。"); + $gameMessage.add("The enhancement level is at maximum. You cannot enhance further."); this.inter.setWaitMode("message"); this.inter._index = this.inter._list.length; } @@ -349,10 +349,10 @@ Imported["iiiKANIUpgrade"] = 1.0; cost = 10; this.MSet(); $gameMessage.add(this.tblObj.msg); - $gameMessage.add("強化ポイントを使用して判定範囲を拡張しますか?"); - $gameMessage.add(" "); + $gameMessage.add("Would you like to use enhancement points to expand the judgment range?"); +$gameMessage.add(""); $gameMessage.add( - "[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" + + "[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" + cost + "\\c[0]" ); @@ -367,9 +367,9 @@ Imported["iiiKANIUpgrade"] = 1.0; $gameMessage.add( "強化ポイントをアクションタイミングの補助機能を解放しますか?" ); - $gameMessage.add(" "); +$gameMessage.add(""); $gameMessage.add( - "[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" + + "[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" + cost + "\\c[0]" ); @@ -381,10 +381,10 @@ Imported["iiiKANIUpgrade"] = 1.0; cost = 2; this.MSet(); $gameMessage.add(this.tblObj.msg); - $gameMessage.add("強化ポイントを使用して道具を獲得しますか?"); - $gameMessage.add(" "); + $gameMessage.add("Would you like to use enhancement points to acquire tools?"); +$gameMessage.add(""); $gameMessage.add( - "[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" + + "[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" + cost + "\\c[0]" ); @@ -395,10 +395,10 @@ Imported["iiiKANIUpgrade"] = 1.0; cost = 2; this.MSet(); $gameMessage.add(this.tblObj.msg); - $gameMessage.add("強化ポイントを使用して道具を獲得しますか?"); - $gameMessage.add(" "); + $gameMessage.add("Would you like to use enhancement points to acquire tools?"); +$gameMessage.add(""); $gameMessage.add( - "[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" + + "[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" + cost + "\\c[0]" ); @@ -536,7 +536,7 @@ Imported["iiiKANIUpgrade"] = 1.0; }); } else { this.MSet(); - $gameMessage.add("強化ポイントが不足しています。"); + $gameMessage.add("You do not have enough enhancement points."); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1", @@ -565,7 +565,7 @@ Imported["iiiKANIUpgrade"] = 1.0; }); } else { this.MSet(); - $gameMessage.add("強化ポイントが不足しています。"); + $gameMessage.add("You do not have enough enhancement points."); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1", @@ -594,7 +594,7 @@ Imported["iiiKANIUpgrade"] = 1.0; }); } else { this.MSet(); - $gameMessage.add("強化ポイントが不足しています。"); + $gameMessage.add("You do not have enough enhancement points."); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1", @@ -619,7 +619,7 @@ Imported["iiiKANIUpgrade"] = 1.0; $gameVariables.setValue(127, $gameVariables.value(127) - cost); } else { this.MSet(); - $gameMessage.add("強化ポイントが不足しています。"); + $gameMessage.add("You do not have enough enhancement points."); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1", @@ -637,7 +637,7 @@ Imported["iiiKANIUpgrade"] = 1.0; if (select == 72) { if ($gameParty.hasItem($dataItems[12])) { this.MSet(); - $gameMessage.add("この道具は1度のみ獲得可能です!"); + $gameMessage.add("This tool can only be acquired once!"); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1", @@ -660,7 +660,7 @@ Imported["iiiKANIUpgrade"] = 1.0; if (select == 73) { if ($gameParty.hasItem($dataItems[11])) { this.MSet(); - $gameMessage.add("この道具は1度のみ獲得可能です!"); + $gameMessage.add("This tool can only be acquired once!"); this.inter.setWaitMode("message"); AudioManager.playSe({ name: "Buzzer1",