*start [state enablemove=false enableAttack=false] [image num=1] [dispsize width=70 height=114 centerpos=37 baseline=1] [disp left=0 top=0 opacity=255][hit rect="(10,7,60,106)"][wait frame=4] [disp left=1 top=0 opacity=255][hit rect="(10,7,60,106)"][wait frame=2] [disp left=1 top=0 opacity=255][wait frame=3] [playse storage=se218] [image num=2] [dispsize width=70 height=158 centerpos=37 baseline=0] [move path="(40,0,60)" xAccel=-1 hAccel=-1 frame=8] [if exp="f.difficulty > 4"] [disp left=0 top=0 opacity=255][attack rect="(5,0,53,119)" strength=20 kind=atkBrowOut|atkEnablePursue depth=(10,10)][wait frame=5] [disp left=0 top=0 opacity=255][attack rect="(5,0,53,119)" strength=20 kind=atkBrowOut|atkEnablePursue depth=(10,10)][hit rect="(16,17,61,142)"][wait frame=3] [else] [disp left=0 top=0 opacity=255][attack rect="(5,0,53,119)" strength=20 kind=atkBrowOut|atkEnablePursue][wait frame=5] [disp left=0 top=0 opacity=255][attack rect="(5,0,53,119)" strength=20 kind=atkBrowOut|atkEnablePursue][hit rect="(16,17,61,142)"][wait frame=3] [endif] [move path="(20,0,-60)" xAccel=-1 hAccel=1 frame=8] [ontrigger name=landing target=*landing] [disp left=1 top=0 opacity=255][hit rect="(12,24,58,140)"] [s] *landing [playse storage="se302"] [image num=1] [dispsize width=70 height=114 centerpos=37 baseline=1] [disp left=2 top=0 opacity=255][hit rect="(10,7,60,106)"][wait frame=7] [disp left=3 top=0 opacity=255][hit rect="(10,7,60,106)"][wait frame=4] [load id="stStanding"]