*start ;[dispsize width=72 height=63 centerpos=36 baseline=0] [dispsize width=36 height=62 centerpos=18 baseline=0] [state enablemove=false enableAttack=false nogravity=true inversemode=false] [disp left=0 top=0 opacity=0] [wait frame=1] [eval exp="sprite.onGround=false"] [if exp="sprite.scrollLock"] [eval exp="bao.stageLayer.scrollLockCount++"] [endif] [eval exp="mp.tmp=intrandom(0,30)"] [wait frame=&mp.tmp] [disp left=0 top=0 opacity= 15][wait frame=2] [disp left=0 top=0 opacity= 55][wait frame=2] [disp left=0 top=0 opacity= 95][wait frame=2] [disp left=0 top=0 opacity=135][wait frame=2] [disp left=0 top=0 opacity=175][wait frame=2] [disp left=0 top=0 opacity=215][wait frame=2] [if exp="sprite.scrollLock"] [eval exp="bao.stageLayer.scrollLockCount--"] [endif] [playse storage=se218 buf=1] [state enablemove=false enableAttack=false nogravity=false] [ontrigger name=landing target=*landing] *loop [disp left=0 top=0 opacity=255][attack rect="(3,6,33,60)" strength=80 kind=atkHold depth=(12,12)] [if exp="sf.difficulty>=4"] [hit rect="(3,6,33,60)" damagerate=3] [elsif exp="sf.difficulty==3"] [hit rect="(3,6,33,60)" damagerate=2] [else] [hit rect="(3,6,33,60)"] [endif] [s] *landing [load id="stLanding"]