*start [state enablemove=false enableAttack=false] [load id=stFalling cond="sprite.altitude>50"] [playse storage="c9001"] [image num=1] [dispsize width=92 height=102 centerpos=33 baseline=0] [disp left=0 top=0 opacity=255][hit rect="(14,4,50,87)"][wait frame=1] [disp left=0 top=0 opacity=255][hit rect="(14,4,50,87)"][wait frame=2] [effect storage='p00_dashAttack2_e' xoffset=82 hoffset=-2] [effect storage='whirlwind01b' xoffset=30 altitude=0 aoffset=-1 type=ltPsColorDodge5] [effect storage='attackEffect01' xoffset=80 hoffset=4] [effect storage='attackEffect02' xoffset=0 hoffset=0 type=ltPsColorDodge5] [playse storage="se037"] [move path="(50,0,15)" xAccel=0 hAccel=-1 frame=10] [eval exp="sprite.altitude+=2"] [image num=2] [dispsize width=120 height=100 centerpos=69 baseline=0] [disp left=0 top=0 opacity=255][hit rect="(33,5,93,92)"][attack rect="(-11,27,84,85)" strength=8 kind=atkBrowOut|atkEnablePursue depth=(15,15)][wait frame=3] [disp left=0 top=0 opacity=255][hit rect="(33,5,93,92)"][attack rect="(-11,27,84,85)" strength=8 kind=atkBrowOut|atkEnablePursue depth=(15,15)][wait frame=3] [state enablemove=false enableattack=true] [disp left=0 top=0 opacity=255][hit rect="(33,5,93,92)"][attack rect="(-11,27,84,85)" strength=8 kind=atkBrowOut|atkEnablePursue depth=(15,15)][wait frame=3] [disp left=1 top=0 opacity=255][hit rect="(33,5,93,92)"][wait frame=3] [ontrigger name=landing target=*landing] [eval exp="sprite.altitude+=10"] [move path="(30,0,-40)" xaccel=0 haccel=1 frame=8] [image id=stLanding2 num=1] [dispsize width=60 height=118 centerpos=40 baseline=0] [disp left=0 top=0 opacity=255][hit rect="(6,23,52,102"] [s] *landing [load id="stLanding2"]