690 lines
31 KiB
Text
690 lines
31 KiB
Text
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[call target=*init]
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;ステージスクリプトのロード
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[loadstage storage='stage04_01.ssd']
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate time=1]
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*stage3_start|ステージ4『廃工場』
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[eval exp="f.chaptertitle=''"]
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[record]
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[runstage]
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[waitstage]
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[playbgm storage="stage04"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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*stage4-01
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[setSkipTarget target='*stage4-01Start']
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[WindowOn]
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[Face storage="f_a230"]
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[Voice storage="a0492" buf=2]
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【Excel Chiffon】[CR]
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「[v]...This is the place, right?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0400" buf=2]
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【Excel Chocolat】[CR]
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「[v]Yeah... I can feel the negative energy here...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a0493" buf=2]
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【Excel Chiffon】[CR]
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「[v]But why here? This is an abandoned factory, right? I[r]don't think there are any people to attack here.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a0494" buf=2]
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【Excel Chiffon】[CR]
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「[v]Also... the negative energy feels different than[r]usual... like it's wavering...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0401" buf=2]
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【Excel Chocolat】[CR]
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「[v]Could it be... they've found a way to interfere with[r]our detection abilities?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a0495" buf=2]
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【Excel Chiffon】[CR]
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「[v]If that's the case, there might be traps. We need to be[r]careful—[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0402" buf=2]
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【Excel Chocolat】[CR]
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「[v]Right. Let's explore inside with extra caution. And...[r]if there are enemies, we'll defeat them and go home[r]together like always.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a205"]
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[Voice storage="a0496" buf=2]
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【Excel Chiffon】[CR]
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「[v]Yeah![/v]」[KeyWait]
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[FaceOff]
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*stage4-01Start
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*stage4-01Start2
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[setSkipEnableFlag]
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[call target=*init cond="tf.skipNextFlag"]
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[SetSsdAtSkipNext storage=stage04_01.ssd target=*skipped bgm=stage04 cond="!bao.enabled || bao.conductor.curStorage!='stage04_01.ssd'"]
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[iscript]
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f.defeatedCountInThisStage = 0;
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f.hitBomb = 0;
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[endscript]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stage4-01b
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[waitstage]
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; 屋内へ
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[runstage]
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*stage4-01d
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[waitstage]
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[eval exp="sf.stage=4.2" cond="sf.stage<4.2"]
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[eval exp="bao.informLayer.hide()"]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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[loadstage storage='stage04_02.ssd']
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[runstage]
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[waitstage]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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; 屋内戦開始
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[runstage]
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*stage4-02
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[waitstage]
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; ボスと遭遇
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*stage4-02b
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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;[waitstable]
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;[ClearHistory]
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[setSkipTarget target='*Stage4BossStart']
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[fadeoutbgm time=250]
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[eval exp="bao.informLayer.hide()"]
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[eval exp="sf.stage=4.5" cond="sf.stage<4.5"]
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[runstage]
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[waitstage]
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[playbgm storage="boss1"]
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[wait time=1000 canskip=false]
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[eval exp="bao.players[0].turnToRight()"]
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[eval exp="bao.players[1].turnToRight()"]
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[WindowOn]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Oh... you've made it this far.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0403" buf=2]
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【Excel Chocolat】[CR]
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「[v]Who are you!?[/v]」[KeyWait]
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[FaceOff]
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[ChrSet0 storage="bg130"]
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[ChrSet1 storage="b_d001" pos=c]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Me? My name is Bezel! A researcher of the great Ergonia[r]Empire and an advisor to General Reviella.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]...You little girls have been quite the nuisance to our[r]plans. But this is the end. I will personally defeat[r]you. And then... I will analyze everything about you.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a207"]
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[Voice storage="a0497" buf=2]
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【Excel Chiffon】[CR]
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「[v]We won't let you do that! We will never lose![/v]」[KeyWait]
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[FaceOff]
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[runstage]
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[waitstage]
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[ChrReset0]
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[ChrReset1]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]...Then, prove it![/i]」[KeyWait]
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[FaceOff]
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*Stage4BossStart
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[setSkipEnableFlag]
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[if exp="tf.ctrl === void || !isvalid tf.ctrl"]
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; [eval exp="tf.tentacleBases = []"]
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; [enemy kind=触手基部 shadow=false exp="mp.num=0" return='tf.tentacleBases[0]']
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; [enemy kind=触手基部 shadow=false exp="mp.num=1" return='tf.tentacleBases[1]']
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; [enemy kind=触手基部 shadow=false exp="mp.num=2" return='tf.tentacleBases[2]']
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; [enemy kind=触手基部 shadow=false exp="mp.num=3" return='tf.tentacleBases[3]']
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; [object storage="e830_ctrl" x=228 y=215 return='tf.ctrl']
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[runstage]
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[waitstage]
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[endif]
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[if exp="tf.skipNextFlag && f.chara1 != ''"]
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[ChrReset0]
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[ChrReset1]
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[layopt layer=message0 page=back visible=false]
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[layopt layer=message1 page=back visible=false]
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[Update time=250]
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[WindowOff time=0]
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[else]
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[WindowOff]
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[endif]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stage4-02c
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[waitstage]
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[jump target=*clear]
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*missed
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[ClearHistory]
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[eval exp="sf.gamePoint+=3"]
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[call storage="defeatedHScene.ks"]
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[jump target=*clear cond="tf.doubleKO"]
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[if exp="tf.toRescueMode"]
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[call storage="rescueMode.ks"]
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[eval exp="tf.toRescueMode = false"]
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[jump target=*missed cond="bao.returnState=='miss'"]
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[jump target=&f.nowLabel]
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[endif]
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[eval exp="f.defeatedCountInThisStage++"]
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[eval exp="sf.gamePoint+=7"]
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;残機0ならゲームオーバー
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[jump target=*gameover cond="f.playerNum[chrChiffon] == 0 || f.playerNum[chrChocolat]==0"]
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[if exp="sf.HSceneMode==2 || !sf.R18"]
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[call storage=defeatedHScene.ks target=*hsceneless2]
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[jump target=&f.nowLabel]
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[endif]
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[call storage=defeatedHScene.ks target=*revive]
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[jump target=&f.nowLabel]
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*clear
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[iscript]
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{
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bao.iconLayers[0].visible = false;
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bao.iconLayers[1].visible = false;
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bao.fukidashi.clear();
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if(sf.adjSinglePlayMode){
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var x0 = bao.players[0].rootX;
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var x1 = bao.players[1].rootX;
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if(Math.abs(x0 - x1) < 50){
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if(bao.nowSelectingPlayerId == 0){
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if(x1 < bao.internalWidth / 2){
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bao.players[1].rootX = bao.players[0].rootX + 60;
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}else{
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bao.players[1].rootX = bao.players[0].rootX - 60;
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}
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}else{
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if(x0 < bao.internalWidth / 2){
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bao.players[0].rootX = bao.players[1].rootX + 60;
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}else{
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bao.players[0].rootX = bao.players[1].rootX - 60;
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}
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}
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}
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}
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}
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[endscript]
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[enemystate exp="sprite.damage.strength=1000;sprite.damage.kind=atkBrowOut|atkInvalidGuard;sprite.damageFrom=bao.players[0];sprite.setHitMark(sprite.rootX,sprite.rootY,sprite.layer.asdHeight/2)"]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[iscript]
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sf.gamePoint += 12;
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bao.noWaitMode = false; bao.resetTimerInterval();
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// result計算用
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tf.HP = 0;
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tf.MP = 0;
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tf.maxHP = 0;
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tf.maxMP = 0;
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for(var i=0; i<bao.players.count; i++){
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tf.HP += bao.players[i].HP;
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tf.MP += bao.players[i].MP;
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tf.maxHP += bao.players[i].maxHP;
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tf.maxMP += bao.players[i].maxMP;
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}
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tf.doubleKO = false;
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[endscript]
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[fadeoutbgm time=300]
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[eval exp="bao.informLayer.hide()"]
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[wait time=300]
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[iscript]
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// キメポーズ
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for(var i=0; i<bao.players.count; i++){
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var p = bao.players[i];
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if(p.rootX<bao.enemies[0].rootX){
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if(!p.inverse) p.inverse = true;
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}else{
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if(p.inverse) p.inverse = false;
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}
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if(f.defeatedCountInThisStage == 0){
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p.addQueue('[wait frame=15][load id=stWinning]');
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}
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}
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[endscript]
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[call storage=resultScreen.ks]
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[iscript]
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// キメポーズから直る
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for(var i=0; i<bao.players.count; i++){
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bao.players[i].layer.trigger('end');
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}
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[endscript]
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*stage4-03
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[setSkipTarget storage='5-01.ks' target='*stage5-01Start']
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;BGM:重苦しさ
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[playbgm storage="bgm005"]
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[WindowOn]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Gah... guaaahhh...[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a229"]
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[Voice storage="a0498" buf=2]
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【Excel Chiffon】[CR]
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「[v]Our—[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b0404" buf=2]
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【Excel Chocolat】[CR]
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「[v]Victory.[/v]」[KeyWait]
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[FaceOff]
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[eval exp="tf.beizel.layer.trigger('erase')"]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Impossible... I... this... guaaahhh! Reviella-sama...[r]I'm... sorry...[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a201"]
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[Voice storage="a0499" buf=2]
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【Excel Chiffon】[CR]
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「[v]We did it![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b300"]
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[Voice storage="b0405" buf=2]
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【Excel Chocolat】[CR]
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「[v]Whew...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a201"]
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[Voice storage="a0500" buf=2]
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【Excel Chiffon】[CR]
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「[v]So, Chocolat... let's go home—[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_none"]
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[Voice storage="c0030" buf=2]
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【???】[CR]
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『[v]I can't believe you defeated Bezel... This is[r]surprising.[/v]』[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0406" buf=2]
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【Excel Chocolat】[CR]
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「[v]Huh? A voice!?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a0501" buf=2]
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【Excel Chiffon】[CR]
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「[v]This voice... somewhere—no way, Re-Reviella!?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c208"]
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[Voice storage="c0031" buf=2]
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【Reviella】[CR]
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『[v]Hehehe... I'm honestly surprised. I never expected[r]those little girls from back then to grow this much...[r]It's unexpected.[/v]』[KeyWait]
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[FaceOff]
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[Face storage="f_c208"]
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[Voice storage="c0032" buf=2]
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【Reviella】[CR]
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『[v]I can't leave you alone anymore. I must thank you for[r]defeating Bezel... So, let's play.[/v]』[KeyWait]
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[FaceOff]
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[Sound storage="se025" buf=0]
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;転送装置発動
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[iscript]
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{
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bao.setObject(%['storage'=>'magiccircle05', 'x'=>p0.rootX, 'y'=>p0.rootY+40, 'absolute'=>10, 'return'=>'tf.e01']);
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bao.setObject(%['storage'=>'magiceffect01a', 'x'=>p0.rootX, 'y'=>p0.rootY+18, 'return'=>'tf.e02']);
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bao.setObject(%['storage'=>'magiceffect01b', 'x'=>p0.rootX, 'y'=>p0.rootY-4, 'return'=>'tf.e03']);
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bao.setObject(%['storage'=>'magiccircle05', 'x'=>p1.rootX, 'y'=>p1.rootY+40, 'absolute'=>10, 'return'=>'tf.e11']);
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bao.setObject(%['storage'=>'magiceffect01a', 'x'=>p1.rootX, 'y'=>p1.rootY+18, 'return'=>'tf.e12']);
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bao.setObject(%['storage'=>'magiceffect01b', 'x'=>p1.rootX, 'y'=>p1.rootY-4, 'return'=>'tf.e13']);
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}
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[endscript]
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[Face storage="f_a205"]
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[Voice storage="a0502" buf=2]
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【Excel Chiffon】[CR]
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「[v]What? This... what is this!?[/v]」[KeyWait]
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[FaceOff]
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[iscript]
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p0.lookTo(p1);
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p1.lookTo(p0);
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[endscript]
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[Face storage="f_b206"]
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[Voice storage="b0407" buf=2]
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【Excel Chocolat】[CR]
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「[v]I have a bad feeling... Chiffon![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a207"]
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[Voice storage="a0503" buf=2]
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【Excel Chiffon】[CR]
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「[v]Chocolat!![/v]」[KeyWait]
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[FaceOff]
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;互いの手を取ろうとする
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;ホワイトアウト
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[Sound storage="se013" buf=1]
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[iscript]
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bao.setObject(%['storage'=>'fadewhite', 'x'=>228, 'y'=>256, 'altitude'=>0, 'exp'=>'mp.endopacity=160,mp.delay=0,mp.frame=15,mp.mode=1', 'absolute'=>2000,'return'=>'tf.white']);
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[endscript]
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[Face storage="f_b210"]
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[Voice storage="b0408" buf=2]
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【Excel Chocolat】[CR]
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「[v]Ah... ahhh![/v]」[KeyWait]
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[FaceOff]
|
|
|
|
[Face storage="f_a210"]
|
|
[Voice storage="a0504" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Th-this is... ahhh...!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Sound storage="se008" buf=0]
|
|
[iscript]
|
|
p0.dOpacity2Auto = false;
|
|
p0.layer.dOpacity2 = -10;
|
|
p1.dOpacity2Auto = false;
|
|
p1.layer.dOpacity2 = -10;
|
|
[endscript]
|
|
|
|
[WindowOff]
|
|
|
|
[iscript]
|
|
tf.white.layer.trigger('delete');
|
|
tf.e01.layer.trigger('erase');
|
|
tf.e02.layer.trigger('erase');
|
|
tf.e03.layer.trigger('erase');
|
|
tf.e11.layer.trigger('erase');
|
|
tf.e12.layer.trigger('erase');
|
|
tf.e13.layer.trigger('erase');
|
|
[endscript]
|
|
|
|
[wait time=1000]
|
|
|
|
[fadeoutbgm time=1000]
|
|
[image page=back layer=0 storage="_black" visible=true left=0 top=0]
|
|
[Update canskip=false]
|
|
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[wait time=500]
|
|
[scenarioend]
|
|
|
|
[ljump storage="5-01.ks"]
|
|
|
|
|
|
*gameover
|
|
|
|
[BgmFadeOut time=1000]
|
|
[if exp="sf.HSceneMode==2 || !sf.R18"]
|
|
[wait time=1000]
|
|
[eval exp="bao.informLayer.hide()"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[Update time=2000]
|
|
[image page=fore layer=0 storage="_black" visible=true]
|
|
[else]
|
|
[WindowOff]
|
|
[wait time=1000]
|
|
[endif]
|
|
|
|
;ステージの非表示
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[eval exp="sf.gamePoint+=15"]
|
|
|
|
[ClearHistory]
|
|
|
|
[setSkipTarget storage=4-04.ks target='*scene4-04end']
|
|
[lcall storage="4-04.ks" cond="sf.R18"]
|
|
[setSkipEnableFlag label='*scene4-04end']
|
|
|
|
[SoundAllOut]
|
|
|
|
;コンティニューするかどうか
|
|
[eval exp="tf.result=askYesNo('コンティニューしますか?')"]
|
|
[jump target=*continue cond="tf.result==true"]
|
|
|
|
[scenarioend]
|
|
[cancelskip]
|
|
|
|
[if exp="!sf.R18"]
|
|
[BgmFadeOut time=2000]
|
|
[image page=back layer=0 storage="gameover" left=0 opacity=255 visible=true]
|
|
[update]
|
|
[wait time=2000 cond="kag.skipMode!=4"]
|
|
[else]
|
|
[wait time=1000 cond="kag.skipMode!=4"]
|
|
[endif]
|
|
|
|
[SoundAllStop]
|
|
[eval exp="kag.skipMode=0"]
|
|
|
|
[jump storage="0-01.ks"]
|
|
|
|
|
|
|
|
*continue
|
|
[BgSet storage="_black"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[UpDate canskip=false]
|
|
[SoundAllStop]
|
|
|
|
[call target=*init]
|
|
[iscript]
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
tf.storage = 'stage04_01.ssd';
|
|
tf.target = '*stage4-01b';
|
|
break;
|
|
case 1:
|
|
tf.storage = 'stage04_01.ssd';
|
|
tf.target = '*stage4-01b';
|
|
break;
|
|
case 2:
|
|
tf.storage = 'stage04_02.ssd';
|
|
tf.target = '*stage4-02';
|
|
break;
|
|
case 3:
|
|
tf.storage = 'stage04_02.ssd';
|
|
tf.target = '*stage4-02';
|
|
break;
|
|
case 4:
|
|
tf.storage = 'stage04_02.ssd';
|
|
tf.target = '*stage4-02';
|
|
break;
|
|
}
|
|
|
|
bao.addHighScore(f.score);
|
|
|
|
f.continue++;
|
|
f.playerNum = [sf.adjPlayerNum, sf.adjPlayerNum];
|
|
f.score= 0 ;
|
|
tf.defeated = false;
|
|
|
|
bao.informLayer.resetFace();
|
|
[endscript]
|
|
|
|
[loadstage storage=&tf.storage target=*prepareContinue]
|
|
[runstage]
|
|
[waitstage]
|
|
|
|
[iscript]
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point0');
|
|
break;
|
|
case 1:
|
|
bao.stageLayer.dispLeft = 2000-456;
|
|
bao.conductor.goToLabel('*point1');
|
|
break;
|
|
case 2:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point2');
|
|
break;
|
|
case 3:
|
|
bao.stageLayer.dispLeft = 2104-456;
|
|
bao.conductor.goToLabel('*point3');
|
|
break;
|
|
case 4:
|
|
bao.stageLayer.dispLeft = 2850-456;
|
|
bao.conductor.goToLabel('*point4');
|
|
break;
|
|
}
|
|
[endscript]
|
|
|
|
[playbgm storage="stage04"]
|
|
[freeimage page=back layer=0]
|
|
[UpDate canskip=false]
|
|
|
|
[ClearHistory]
|
|
|
|
[eval exp="bao.informLayer.show()"]
|
|
[runstage]
|
|
[playerstate enablemove=true]
|
|
[jump target=&tf.target]
|
|
|
|
*init|ステージ4『廃工場』
|
|
|
|
[iscript]
|
|
f.chaptertitle='';
|
|
f.stage = 4;
|
|
if(sf.stage<f.stage) sf.stage=f.stage;
|
|
|
|
f.HP = [f.maxHP, f.maxHP];
|
|
f.MP = [f.maxMP, f.maxMP];
|
|
f.cosState = [(sf.adjEvilCosMode)?4:0, (sf.adjEvilCosMode)?4:0];
|
|
f.downCount = [0, 0];
|
|
tf.killCount = [0, 0];
|
|
[endscript]
|
|
|
|
[return]
|
|
|
|
|
|
|
|
|