shiny-cuty-excel-chiffon/data/Constant.tjs
2024-10-22 11:38:49 -05:00

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var stStanding = 0x0000;
var stWalk = 0x0001;
var stDash = 0x0002;
var stRoll1 = 0x0003;
var stRoll2 = 0x0004;
var stFalling = 0x0005;
var stLanding = 0x0006;
var stLanding2 = 0x0007;
var stRecovery = 0x0008;
var stStandUp = 0x0009;
var stStandUp2 = 0x000a;
var stStandUp3 = 0x000b;
var stSitDown = 0x000c;
var stSitDown2 = 0x000d;
var stExtasy = 0x000e;
var stStanding2 = 0x000f;
var stStanding3 = 0x0010;
var stStanding4 = 0x0011;
var stLocked = 0x0012;
var stVerticalJump = 0x001a;
var stForwardJump = 0x001b;
var stDashJump = 0x001c;
var stDoubleJump = 0x001d;
var stGoAround = 0x001e;
var stAttack1 = 0x0020; // 32
var stAttack2 = 0x0021; // 33
var stAttack3 = 0x0022; // 34
var stAttack4 = 0x0023; // 35
var stAttack5 = 0x0024; // 36
var stAttack6 = 0x0025; // 37
var stAttack7 = 0x0026;
var stAttack8 = 0x0027;
var stAttack9 = 0x0028;
var stDashAttack = 0x0030; // 48
var stDashAttack2 = 0x0031; // 49
var stDashAttack3 = 0x0032;
var stJumpAttack1 = 0x0033;
var stJumpAttack2 = 0x0034;
var stJumpAttack3 = 0x0035;
var stDamage1 = 0x0040;
var stDamage2 = 0x0041; // 65
var stDamage3 = 0x0042;
var stGuard = 0x0043;
var stThrough = 0x0044;
var stEscape = 0x0045;
var stDown = 0x0046; // 70
var stClinching = 0x0050; // 80
var stBackClinch = 0x0051; // 81
var stClinchAttack1 = 0x0052; // 82
var stClinchAttack2 = 0x0053; // 83
var stClinchAttack3 = 0x0054;
var stHolding = 0x0055;
var stHolding2 = 0x0056;
var stPreHAttack1 = 0x0057;
var stPreHAttack2 = 0x0058;
var stHAttack = 0x0059;
var stRelease = 0x005a;
var stClinched = 0x005b; // 91
var stClinchedStruggle = 0x005c;
var stClinchedDamage = 0x005d;
var stUntangle = 0x005e; // 94
var stThrow1 = 0x0060;
var stThrow2 = 0x0061;
var stThrow3 = 0x0062;
var stThrow4 = 0x0063;
var stThrown1 = 0x0064;
var stThrown2 = 0x0065;
var stThrown3 = 0x0066;
var stThrown4 = 0x0067;
var stThrown5 = 0x0068;
var stThrown6 = 0x0069;
var stThrown7 = 0x006a;
var stThrown8 = 0x006b;
var stThrown9 = 0x006c;
var stThrown10 = 0x006d;
var stThrown11 = 0x006e;
var stSpecial1 = 0x0070; // 112
var stSpecial2 = 0x0071;
var stSpecial3 = 0x0072;
var stSpecial4 = 0x0073;
var stSpecial5 = 0x0074;
var stSpecial6 = 0x0075;
var stSpecial7 = 0x0076;
var stSpecial8 = 0x0077;
var stSpecial9 = 0x0078;
var stCommand1 = 0x0080;
var stCommand2 = 0x0081; // 129
var stCommand3 = 0x0082;
var stCommand4 = 0x0083;
var stCommand5 = 0x0084;
var stCommand6 = 0x0085;
var stEtc1 = 0x0091;
var stEtc2 = 0x0092;
var stEtc3 = 0x0093;
var stEtc4 = 0x0094;
var stEtc5 = 0x0095;
var stEtc6 = 0x0096;
var stEtc7 = 0x0097;
var stEtc8 = 0x0098;
var stEtc9 = 0x0099;
var stWinning = 0x009a;
var stDummy = 0x9999;
var stateNormal = 0x01;
var stateAttack = 0x02;
var stateDamage = 0x03;
var stateDead = 0x04;
var atkNoDamage = 0x00;
var atkNormal = 0x01;
var atkBrowOut = 0x02;
var atkHold = 0x04;
var atkParalysis = 0x08;
var atkEnablePursue = 0x10;
var atkInvalidGuard = 0x20;
var atkEnforceBrowOut = 0x40;
var atkInvalidGuard2 = 0x80;
var atkSlash = 0x100;
var atkNoLoad = 0x1000;
var atkOther = 0x1002;
var fcRight = 0;
var fcLeft = 1;
var clPlayer = 0;
var clEnemy = 1;
var clObject = 2;
var clEffect = 3;
var clOther = 9;
var cmdDash = 0;
var cmdRoll = 1;
var cmdGenocidePhantom = 2;
var cmdSonicBoom = 3;
var cmdYogaFlame = 4;
var cmdHadouken = 5;
var cmdRHadouken = 6;
var cmdSomersault = 7;
var cmdExcution = 8;
var cmdDash2 = 9;
var dNeutral = 0;
var dUp = 8;
var dRight = 6;
var dDown = 2;
var dLeft = 4;
var dUpRight = 9;
var dDownRight = 3;
var dDownLeft = 1;
var dUpLeft = 7;
var objNormal = 0; // 普通
var objItem = 1; // アイテム
var objItem2 = 2; // 優先取得アイテム
var objExplode = 3; // 爆発する
var objAttack = 4; // 攻撃力あり
var objDestruct = 5; // 破壊すべきもの
var objDestructible = 6; // 破壊可能
var keySpecial = 0;
var keyEscAttack = 1;
var keyAttack = 2;
var keyJump = 3;
var keyDash = 4;
var keySwitch = 5;
var keyPause = 6;
var keyLeaveIt = 7;
var chrChiffon = 0;
var chrChocolat = 1;
var cndNormal = 0;
var cndAAC = 1;
var VK_PAD11 = 0x1CA;
var VK_PAD12 = 0x1CB;
var VK_UP2 = 0x1000 | VK_UP;
var VK_RIGHT2 = 0x1000 | VK_RIGHT;
var VK_DOWN2 = 0x1000 | VK_DOWN;
var VK_LEFT2 = 0x1000 | VK_LEFT;
var VK_PAD2_1 = 0x1000 | VK_PAD1;
var VK_PAD2_2 = 0x1000 | VK_PAD2;
var VK_PAD2_3 = 0x1000 | VK_PAD3;
var VK_PAD2_4 = 0x1000 | VK_PAD4;
var VK_PAD2_5 = 0x1000 | VK_PAD5;
var VK_PAD2_6 = 0x1000 | VK_PAD6;
var VK_PAD2_7 = 0x1000 | VK_PAD7;
var VK_PAD2_8 = 0x1000 | VK_PAD8;
var VK_PAD2_9 = 0x1000 | VK_PAD9;
var VK_PAD2_10 = 0x1000 | VK_PAD10;
var VK_PAD2_11 = 0x1000 | VK_PAD11;
var VK_PAD2_12 = 0x1000 | VK_PAD12;
function getConstFromSpriteId(s){
switch(s){
case 0x0000:
return "stStanding";
case 0x0001:
return "stWalk";
case 0x0002:
return "stDash";
case 0x0003:
return "stRoll1";
case 0x0004:
return "stRoll2";
case 0x0005:
return "stFalling";
case 0x0006:
return "stLanding";
case 0x0007:
return "stLanding2";
case 0x0008:
return "stRecovery";
case 0x0009:
return "stStandUp";
case 0x000a:
return "stStandUp2";
case 0x000b:
return "stStandUp3";
case 0x000c:
return "stSitDown";
case 0x000d:
return "stSitDown2";
case 0x000e:
return "stExtasy";
case 0x000f:
return "stStanding2";
case 0x0010:
return "stStanding3";
case 0x0011:
return "stStanding4";
case 0x0012:
return "stLocked";
case 0x001a:
return "stVerticalJump";
case 0x001b:
return "stForwardJump";
case 0x001c:
return "stDashJump";
case 0x001d:
return "stDoubleJump";
case 0x001e:
return "stGoAround";
case 0x0020:
return "stAttack1";
case 0x0021:
return "stAttack2";
case 0x0022:
return "stAttack3";
case 0x0023:
return "stAttack4";
case 0x0024:
return "stAttack5";
case 0x0025:
return "stAttack6";
case 0x0026:
return "stAttack7";
case 0x0027:
return "stAttack8";
case 0x0028:
return "stAttack9";
case 0x0030:
return "stDashAttack";
case 0x0031:
return "stDashAttack2";
case 0x0032:
return "stDashAttack3";
case 0x0033:
return "stJumpAttack1";
case 0x0034:
return "stJumpAttack2";
case 0x0035:
return "stJumpAttack3";
case 0x0040:
return "stDamage1";
case 0x0041:
return "stDamage2";
case 0x0042:
return "stDamage3";
case 0x0043:
return "stGuard";
case 0x0044:
return "stThrough";
case 0x0045:
return "stEscape";
case 0x0046:
return "stDown";
case 0x0050:
return "stClinching";
case 0x0051:
return "stBackClinch";
case 0x0052:
return "stClinchAttack1";
case 0x0053:
return "stClinchAttack2";
case 0x0054:
return "stClinchAttack3";
case 0x0055:
return "stHolding";
case 0x0056:
return "stHolding2";
case 0x0057:
return "stPreHAttack1";
case 0x0058:
return "stPreHAttack2";
case 0x0059:
return "stHAttack";
case 0x005a:
return "stRelease";
case 0x005b:
return "stClinched";
case 0x005c:
return "stClinchedStruggle";
case 0x005d:
return "stClinchedDamage";
case 0x005e:
return "stUntangle";
case 0x0060:
return "stThrow1";
case 0x0061:
return "stThrow2";
case 0x0062:
return "stThrow3";
case 0x0063:
return "stThrow4";
case 0x0064:
return "stThrown1";
case 0x0065:
return "stThrown2";
case 0x0066:
return "stThrown3";
case 0x0067:
return "stThrown4";
case 0x0068:
return "stThrown5";
case 0x0069:
return "stThrown6";
case 0x006a:
return "stThrown7";
case 0x006b:
return "stThrown8";
case 0x006c:
return "stThrown9";
case 0x006d:
return "stThrown10";
case 0x006e:
return "stThrown11";
case 0x0070:
return "stSpecial1";
case 0x0071:
return "stSpecial2";
case 0x0072:
return "stSpecial3";
case 0x0073:
return "stSpecial4";
case 0x0074:
return "stSpecial5";
case 0x0075:
return "stSpecial6";
case 0x0076:
return "stSpecial7";
case 0x0077:
return "stSpecial8";
case 0x0078:
return "stSpecial9";
case 0x0080:
return "stCommand1";
case 0x0081:
return "stCommand2";
case 0x0082:
return "stCommand3";
case 0x0083:
return "stCommand4";
case 0x0084:
return "stCommand5";
case 0x0085:
return "stCommand6";
case 0x0091:
return "stEtc1";
case 0x0092:
return "stEtc2";
case 0x0093:
return "stEtc3";
case 0x0094:
return "stEtc4";
case 0x0095:
return "stEtc5";
case 0x0096:
return "stEtc6";
case 0x0097:
return "stEtc7";
case 0x0098:
return "stEtc8";
case 0x0099:
return "stEtc9";
case 0x009a:
return "stWinning";
case 0x9999:
return "stDummy";
}
}
function st(s){
return getConstFromSpriteId(s);
}