792 lines
34 KiB
Text
792 lines
34 KiB
Text
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[call target=*init]
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;ステージスクリプトのロード
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[loadstage storage='stage06_01.ssd']
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate time=1]
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*stageA_start|Aルート『敵本拠地』
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[eval exp="f.chaptertitle=''"]
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[record]
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[runstage]
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[waitstage]
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[playbgm storage="stage06"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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*stageA-01
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[setSkipTarget target='*stageA-01Start']
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[WindowOn]
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[Face storage="f_b206"]
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[Voice storage="b0923" buf=2]
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【Excel Chocolat】[CR]
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「[v]Now then...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a206"]
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[Voice storage="a1076" buf=2]
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【Excel Chiffon】[CR]
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「[v]Let's go!![/v]」[KeyWait]
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[FaceOff]
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*stageA-01Start
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[setSkipEnableFlag]
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[call target=*init cond="tf.skipNextFlag"]
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[SetSsdAtSkipNext storage=stage06_01.ssd target=*skipped bgm=stage06 cond="!bao.enabled || bao.conductor.curStorage!='stage06_01.ssd'"]
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[iscript]
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f.defeatedCountInThisStage = 0;
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[endscript]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageA-01ActionStage
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[waitstage]
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[wait time=1500]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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*stageA-02Start
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; 第二階層
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[loadstage storage='stage0a_01.ssd']
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[runstage]
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[waitstage]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageA-02ActionStage
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[waitstage]
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*stageA-03
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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;[waitstable]
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[ClearHistory]
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[fadeoutbgm time=250]
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[eval exp="bao.informLayer.hide()"]
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[eval exp="sf.routeA=3" cond="sf.routeA<3"]
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[runstage]
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[waitstage]
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[playbgm storage="boss1"]
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[wait time=1000 canskip=false cond="tf.beizel !== void && isvalid tf.beizel && tf.beizel.rootX > bao.internalWidth-30"]
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[setSkipTarget target='*stageABossStart']
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[WindowOn]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]That's far enough.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b0403" buf=2]
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【Excel Chocolat】[CR]
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「[v]Who are you!?[/v]」[KeyWait]
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[FaceOff]
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;[ChrSet0 storage="bg130"]
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[ChrSet1 storage="b_d001" pos=c]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Me? My name is Bezel! I am a researcher of the great[r]Ergonia Empire and an advisor to General Reviella.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]I'm curious how you broke the curse... I will[r]personally defeat you and analyze everything about you.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a207"]
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[Voice storage="a0497" buf=2]
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【Excel Chiffon】[CR]
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「[v]We won't let you do that! We will never lose![/v]」[KeyWait]
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[FaceOff]
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[runstage]
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[waitstage]
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[ChrReset0]
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[ChrReset1]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]...Then, prove it![/i]」[KeyWait]
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[FaceOff]
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*stageABossStart
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[setSkipEnableFlag]
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[ChrReset1][Update time=1]
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[if exp="tf.ctrl === void || !isvalid tf.ctrl"]
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[runstage]
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[waitstage]
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[endif]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageA-03b
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[waitstage]
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*stageA-04
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[eval exp="bao.informLayer.hide()"]
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;[ClearHistory]
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[setSkipTarget target='*stageABoss2Start']
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[WindowOn]
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; 勝利
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Gah... Guaaaaaa...[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a229"]
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[Voice storage="a0498" buf=2]
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【Excel Chiffon】[CR]
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「[v]Our――[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b207"]
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[Voice storage="b0404" buf=2]
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【Excel Chocolat】[CR]
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「[v]Victory.[/v]」[KeyWait]
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[FaceOff]
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[eval exp="tf.beizel.layer.trigger('erase')"]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Impossible... I... this... Guaaaa! Reviella-sama...[r]I'm... sorry...[/i]」[KeyWait]
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[FaceOff]
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[WindowOff]
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[runstage]
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[waitstage]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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[loadstage storage='stage06_03.ssd']
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[runstage]
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[waitstage]
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*stageA-05
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; 第三階層
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[eval exp="bao.informLayer.hideSoon()"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="sf.routeA=4" cond="sf.routeA<4"]
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[WindowOn]
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[eval exp="f.stageProgress=3"]
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;;6-02
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;;ボス戦
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[Face storage="f_c008"]
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[Voice storage="c0149" buf=3]
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【Reviella】[CR]
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「[v]I can't believe it... Hehe, to escape from that[r]situation and even reach me... I'm honestly a bit[r]surprised.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a206"]
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[Voice storage="a1077" buf=2]
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【Excel Chiffon】[CR]
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「[v]We... won't lose! Absolutely not.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b0924" buf=2]
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【Excel Chocolat】[CR]
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「[v]That's right... We will win! Reviella... we will defeat[r]you! And we will definitely protect this world!![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a206"]
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[Voice storage="a1078" buf=2]
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【Excel Chiffon】[CR]
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「[v]Your ambitions end here![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c007"]
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[Voice storage="c0150" buf=3]
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【Reviella】[CR]
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「[v]Won't lose? Ambitions end here? Hehe... hahahaha.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b0925" buf=2]
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【Excel Chocolat】[CR]
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「[v]What's so funny!?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0151" buf=3]
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【Reviella】[CR]
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「[v]What's funny... is that after being so thoroughly[r]violated and moaning in ecstasy... how is this not[r]ridiculous?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0152" buf=3]
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【Reviella】[CR]
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「[v]A mere woman who enjoys being violated thinks she can[r]defeat me? Don't be ridiculous... well, let me teach[r]you. The reality that you're just meat dolls meant to[r]be violated and moan.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c010"]
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[Voice storage="c0153" buf=3]
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【Reviella】[CR]
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「[v]You can never defeat me! I'll thoroughly educate you on[r]that fact!![/v]」[KeyWait]
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[FaceOff]
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*stageABoss2Start
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[setSkipEnableFlag]
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[SetSsdAtSkipNext storage=stage06_03.ssd target=*skipped cond="tf.skipNextFlag"]
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[playbgm storage="boss2"]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageABoss2Battle
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[waitstage cond="tf.reviella.HP>0"]
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[jump target=*clear]
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*missed
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[ClearHistory]
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[eval exp="sf.gamePoint+=3"]
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[call storage="defeatedHScene.ks"]
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[if exp="tf.doubleKO"]
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[if exp="tf.killedByKind[0]=='ベイゼル'"]
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; 中ボスとダブルKOの場合の処理
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[eval exp="bao.trigger('killall')"]
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[jump target=*stageA-04]
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[else]
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[jump target=*clear]
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[endif]
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[endif]
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[if exp="tf.toRescueMode"]
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[call storage="rescueMode.ks"]
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[eval exp="tf.toRescueMode = false"]
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[jump target=*missed cond="bao.returnState=='miss'"]
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[jump target=&f.nowLabel]
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[endif]
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[eval exp="f.defeatedCountInThisStage++"]
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[eval exp="sf.gamePoint+=7"]
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;残機0ならゲームオーバー
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[jump target=*gameover cond="f.playerNum[chrChiffon] == 0 || f.playerNum[chrChocolat]==0"]
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[if exp="sf.HSceneMode==2 || !sf.R18"]
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[call storage=defeatedHScene.ks target=*hsceneless2]
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[jump target=&f.nowLabel]
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[endif]
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[call storage=defeatedHScene.ks target=*revive]
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[jump target=&f.nowLabel]
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*clear
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[iscript]
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{
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bao.iconLayers[0].visible = false;
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bao.iconLayers[1].visible = false;
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bao.fukidashi.clear();
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if(sf.adjSinglePlayMode){
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var x0 = bao.players[0].rootX;
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var x1 = bao.players[1].rootX;
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if(Math.abs(x0 - x1) < 50){
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if(bao.nowSelectingPlayerId == 0){
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if(x0 < bao.internalWidth / 4){
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bao.players[1].rootX = bao.players[0].rootX + 60;
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}else{
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bao.players[1].rootX = bao.players[0].rootX - 60;
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}
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}else{
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if(x1 < bao.internalWidth / 4){
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bao.players[0].rootX = bao.players[1].rootX + 60;
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}else{
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bao.players[0].rootX = bao.players[1].rootX - 60;
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}
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}
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}
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}
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}
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[endscript]
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;[enemystate exp="sprite.damage.strength=1000;sprite.damage.kind=atkBrowOut|atkInvalidGuard;sprite.damageFrom=bao.players[0];sprite.setHitMark(sprite.rootX,sprite.rootY,sprite.layer.asdHeight/2)"]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[eval exp="bao.players[0].invincibleCount=100"]
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[eval exp="bao.players[1].invincibleCount=100"]
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[eval exp="bao.timer.interval*=2"]
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[fadeoutbgm time=2000]
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;[image page=back layer=0 storage="_white" visible=true opacity=255]
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;[UpDate canskip=false time=2000]
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[eval exp="bao.timer.interval/=2"]
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[iscript]
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{
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var p = bao.players[0];
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if((tf.reviella.rootX < p.rootX && p.inverse) || (p.rootX < tf.reviella.rootX && !p.inverse)){
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p.inverse = !p.inverse;
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p.layer.setInverse();
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}
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sf.gamePoint += 12;
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bao.noWaitMode = false; bao.resetTimerInterval();
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// result計算用
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tf.HP = 0;
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tf.MP = 0;
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tf.maxHP = 0;
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tf.maxMP = 0;
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for(var i=0; i<bao.players.count; i++){
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tf.HP += bao.players[i].HP;
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tf.MP += bao.players[i].MP;
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tf.maxHP += bao.players[i].maxHP;
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tf.maxMP += bao.players[i].maxMP;
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}
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tf.doubleKO = false;
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}
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[endscript]
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[fadeoutbgm time=300]
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[eval exp="bao.informLayer.hide()"]
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[wait time=300]
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[iscript]
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// キメポーズ
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for(var i=0; i<bao.players.count; i++){
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var p = bao.players[i];
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if(isvalid tf.reviella && p.rootX<tf.reviella.rootX){
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if(!p.inverse) p.inverse = true;
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}else{
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if(p.inverse) p.inverse = false;
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}
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if(f.defeatedCountInThisStage == 0){
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p.addQueue('[wait frame=15][load id=stWinning]');
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}
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}
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[endscript]
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[eval exp="sf.gamePoint+=100"]
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[call storage=resultScreen.ks]
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[iscript]
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// キメポーズから直る
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for(var i=0; i<bao.players.count; i++){
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bao.players[i].layer.trigger('end');
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}
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[endscript]
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*stageA-06
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.hideSoon()"]
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[eval exp="sf.routeA=5" cond="sf.routeA<5"]
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[eval exp="bao.conductor.goToLabel('*stage06-04a');"]
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[runstage]
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*stageA-06b
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[waitstage]
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*stageA-06c
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[ClearHistory]
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[setSkipEnableFlag label='*sceneA-07end' cond="sf.kaisouOpenFlag['a06']"][setSkipTarget storage=a-07.ks target='*sceneA-07end']
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[playbgm storage=bgm009]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[WindowOn]
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[Face storage="f_c003"]
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[Voice storage="c0154" buf=2]
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【Reviella】[CR]
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「[v]Ahh... Impossible... I, to these little girls...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a207"]
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[Voice storage="a1079" buf=2]
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【Excel Chiffon】[CR]
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「[v]It's our victory![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b207"]
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[Voice storage="b0926" buf=2]
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【Excel Chocolat】[CR]
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「[v]Reviella... it's over.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c003"]
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[Voice storage="c0155" buf=2]
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【Reviella】[CR]
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「[v]Ugh... No... not yet!![/v]」[KeyWait]
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[FaceOff]
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;なんかレヴィエラが力を使って爆発
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;ホワイトアウト
|
|
;すぐに画面再開
|
|
;レヴィエラは消えている
|
|
[Sound storage=se013 buf=0]
|
|
[image page=back layer=0 storage="_white" visible=true]
|
|
[UpDate canskip=false]
|
|
[eval exp="bao.resetObjects()"]
|
|
[freeimage page=back layer=0]
|
|
[UpDate canskip=false]
|
|
|
|
[Face storage="f_a230"]
|
|
[Voice storage="a1080" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Huh? Where's Reviella!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b236"]
|
|
[Voice storage="b0927" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]She's gone!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_c211"]
|
|
[Voice storage="c0156" buf=2]
|
|
【Reviella】[CR]
|
|
『[v]Remember this, little girls... This time, it's my loss.[r]But... but... it won't end like this. Someday...[r]definitely...[/v]』[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b206"]
|
|
[Voice storage="b0928" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]Are you planning to escape!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a207"]
|
|
[Voice storage="a1081" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]No, we can't let her――[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;爆発音
|
|
;画面揺れ
|
|
[runstage]
|
|
*stageA-06d
|
|
[waitstage]
|
|
|
|
[Face storage="f_a244"]
|
|
[Voice storage="a1082" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Huh? Ah... what!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;爆発エフェクト発生
|
|
[eval exp="bao.setObject(%['storage'=>'stage06_explode','x'=>0,'y'=>0,'shadow'=>false])"]
|
|
[wait time=500]
|
|
|
|
[Face storage="f_b237"]
|
|
[Voice storage="b0929" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]S-Self-destruct...? No way... she's going to take us[r]and this base with her!?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a244"]
|
|
[Voice storage="a1083" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]This is bad! We need to escape.[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b246"]
|
|
[Voice storage="b0930" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]Damn... Reviella got away... But, it can't be helped.[r]Let's go, Chiffon![/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a229"]
|
|
[Voice storage="a1084" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Yeah![/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;脱出する二人
|
|
;シーン終了
|
|
[iscript]
|
|
{
|
|
bao.stageLayer.scrollLineL = -200;
|
|
for(var i=0; i<bao.players.count; i++){
|
|
var p = bao.players[i];
|
|
p.movableRect.left = -200;
|
|
p.addQueue('[eval exp="sprite.turnToLeft()"][move path=(-200,20,0) frame=20 id=stDash]');
|
|
}
|
|
}
|
|
[endscript]
|
|
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[UpDate canskip=false]
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[fadeoutbgm time=1000]
|
|
[SoundAllOut time=1000]
|
|
|
|
[text]………………………………………………[KeyWait]
|
|
[text]………………………………[KeyWait]
|
|
[text]………………[KeyWait]
|
|
|
|
[WindowOff]
|
|
|
|
[wait time=500]
|
|
|
|
[scenarioend]
|
|
[ljump storage="a-07.ks"]
|
|
|
|
|
|
|
|
*gameover
|
|
|
|
[BgmFadeOut time=1000]
|
|
[if exp="sf.HSceneMode==2 || !sf.R18"]
|
|
[wait time=1000]
|
|
[eval exp="bao.informLayer.hide()"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[Update time=2000]
|
|
[image page=fore layer=0 storage="_black" visible=true]
|
|
[else]
|
|
[WindowOff]
|
|
[wait time=1000]
|
|
[endif]
|
|
|
|
;ステージの非表示
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[eval exp="sf.gamePoint+=15"]
|
|
|
|
[ClearHistory]
|
|
|
|
[setSkipTarget storage=a-08.ks target='*sceneA-08end']
|
|
[lcall storage="a-08.ks" cond="sf.R18"]
|
|
[setSkipEnableFlag label='*sceneA-08end']
|
|
|
|
[SoundAllOut]
|
|
|
|
;コンティニューするかどうか
|
|
[eval exp="tf.result=askYesNo('コンティニューしますか?')"]
|
|
[jump target=*continue cond="tf.result==true"]
|
|
|
|
[scenarioend]
|
|
[cancelskip]
|
|
|
|
[if exp="!sf.R18"]
|
|
[BgmFadeOut time=2000]
|
|
[image page=back layer=0 storage="gameover" left=0 opacity=255 visible=true]
|
|
[update]
|
|
[wait time=2000 cond="kag.skipMode!=4"]
|
|
[else]
|
|
[wait time=1000 cond="kag.skipMode!=4"]
|
|
[endif]
|
|
|
|
[SoundAllStop]
|
|
[eval exp="kag.skipMode=0"]
|
|
|
|
[jump storage="0-01.ks"]
|
|
|
|
|
|
|
|
*continue
|
|
[BgSet storage="_black"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[UpDate canskip=false]
|
|
[SoundAllStop]
|
|
|
|
[call target=*init]
|
|
[iscript]
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
tf.storage = 'stage06_01.ssd';
|
|
tf.target = '*stageA-01ActionStage';
|
|
break;
|
|
case 1:
|
|
tf.storage = 'stage0a_01.ssd';
|
|
tf.target = '*stageA-02ActionStage';
|
|
break;
|
|
case 2:
|
|
tf.storage = 'stage0a_01.ssd';
|
|
tf.target = '*stageA-02ActionStage';
|
|
break;
|
|
case 3:
|
|
tf.storage = 'stage06_03.ssd';
|
|
tf.target = '*stageA-05';
|
|
break;
|
|
}
|
|
|
|
bao.addHighScore(f.score);
|
|
|
|
f.continue++;
|
|
f.playerNum = [sf.adjPlayerNum, sf.adjPlayerNum];
|
|
f.score= 0 ;
|
|
tf.defeated = false;
|
|
|
|
bao.informLayer.resetFace();
|
|
[endscript]
|
|
|
|
[loadstage storage=&tf.storage target=*prepareContinue]
|
|
[runstage]
|
|
[waitstage]
|
|
|
|
[iscript]
|
|
tf.noFadeIn = false;
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point0');
|
|
break;
|
|
case 1:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point0');
|
|
break;
|
|
case 2:
|
|
bao.stageLayer.dispLeft = 4200;
|
|
bao.conductor.goToLabel('*point3');
|
|
break;
|
|
case 3:
|
|
tf.noFadeIn = true;
|
|
bao.conductor.goToLabel('*stage06-03');
|
|
break;
|
|
}
|
|
[endscript]
|
|
|
|
[playbgm storage="stage06"]
|
|
[if exp="!tf.noFadeIn"]
|
|
[freeimage page=back layer=0]
|
|
[UpDate canskip=false]
|
|
[endif]
|
|
|
|
[ClearHistory]
|
|
|
|
[eval exp="bao.informLayer.show()"]
|
|
[runstage]
|
|
[playerstate enablemove=true]
|
|
[jump target=&tf.target]
|
|
|
|
|
|
*init|Aルート『敵本拠地』
|
|
|
|
[iscript]
|
|
f.chaptertitle='';
|
|
f.inRouteA = true;
|
|
f.stage = 6;
|
|
if(sf.stage<f.stage) sf.stage=f.stage;
|
|
|
|
f.HP = [f.maxHP, f.maxHP];
|
|
f.MP = [f.maxMP, f.maxMP];
|
|
f.cosState = [(sf.adjEvilCosMode)?4:0, (sf.adjEvilCosMode)?4:0];
|
|
f.downCount = [0, 0];
|
|
tf.killCount = [0, 0];
|
|
|
|
if(sf.routeA<2) sf.routeA = 2;
|
|
f.sexCount = [99, 99];
|
|
[endscript]
|
|
|
|
[return]
|
|
|
|
|
|
|
|
|