796 lines
34 KiB
Text
796 lines
34 KiB
Text
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[call target=*init]
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;ステージスクリプトのロード
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[loadstage storage='stage06_01.ssd']
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate time=1]
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*stageB_start|Bルート『敵本拠地』
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[eval exp="f.chaptertitle=''"]
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[record]
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[runstage]
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[waitstage]
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[playbgm storage="stage06"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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*stageB-01
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[setSkipTarget target='*stageB-01Start']
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[WindowOn]
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[Face storage="f_a223"]
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[Voice storage="a1310" buf=2]
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【Excel Chiffon】[CR]
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「[v]So this is their headquarters...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b223"]
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[Voice storage="b1123" buf=5]
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【Excel Chocolat】[CR]
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「[v]Yeah... Let's get started♪[/v]」[KeyWait]
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[FaceOff]
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*stageB-01Start
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[setSkipEnableFlag]
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[call target=*init cond="tf.skipNextFlag"]
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[SetSsdAtSkipNext storage=stage06_01.ssd target=*skipped bgm=stage06 cond="!bao.enabled || bao.conductor.curStorage!='stage06_01.ssd'"]
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[iscript]
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f.defeatedCountInThisStage = 0;
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[endscript]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageB-01ActionStage
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[waitstage]
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[wait time=1500]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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*stageB-02Start
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; 第二階層
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[loadstage storage='stage0a_01.ssd']
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[runstage]
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[waitstage]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageB-02ActionStage
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[waitstage]
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*stageB-03
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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;[waitstable]
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[ClearHistory]
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[fadeoutbgm time=250]
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[eval exp="bao.informLayer.hide()"]
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[eval exp="sf.routeB=3" cond="sf.routeB<3"]
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[runstage]
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[waitstage]
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[playbgm storage="boss1"]
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[wait time=1000 canskip=false]
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[setSkipTarget target='*stageBBossStart']
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[WindowOn]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]That's far enough. You shall not pass beyond this[r]point.[/i]」[KeyWait]
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[FaceOff]
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; 人間とは違う風貌をしているので年齢を計りかねています
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[Face storage="f_a223"]
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[Voice storage="a1311" buf=2]
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【Excel Chiffon】[CR]
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「[v]Who are you, mister... or grandpa?[/v]」[KeyWait]
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[FaceOff]
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;[ChrSet0 storage="bg130"]
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[ChrSet1 storage="b_d001" pos=c]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]My name is Bezel! I am a researcher of the great[r]Ergonia Empire and an advisor to General Reviella.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a277"]
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[Voice storage="a1312" buf=2]
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【Excel Chiffon】[CR]
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「[v]—Sorry, but I'm not interested.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b272"]
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[Voice storage="b1124" buf=5]
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【Excel Chocolat】[CR]
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「[v]Whatever the case, you'll just have to die.[/v]」[KeyWait]
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[FaceOff]
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[runstage]
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[waitstage]
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[ChrReset0]
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[ChrReset1]
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[Update]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]You little brats... you'll regret this![/i]」[KeyWait]
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[FaceOff]
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*stageBBossStart
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[setSkipEnableFlag]
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[ChrReset1][Update time=1]
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[if exp="tf.ctrl === void || !isvalid tf.ctrl"]
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[runstage]
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[waitstage]
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[endif]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageB-03b
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[waitstage]
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*stageB-04
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[eval exp="bao.informLayer.hide()"]
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;[ClearHistory]
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[setSkipTarget target='*stageBBoss2Start']
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[WindowOn]
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; 勝利
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Gah... ughhh...[/i]」[KeyWait]
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[FaceOff]
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[eval exp="tf.beizel.layer.trigger('erase')"]
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[Face storage="f_d001"]
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【Bezel】[CR]
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「[i]Impossible... I... I... ughhh! Reviella-sama... I'm[r]so... sorry...[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a223"]
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[Voice storage="a1313" buf=2]
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【Excel Chiffon】[CR]
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「[v]Now then—[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b223"]
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[Voice storage="b1125" buf=2]
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【Excel Chocolat】[CR]
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「[v]It's just ahead.[/v]」[KeyWait]
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[FaceOff]
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[WindowOff]
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[runstage]
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[waitstage]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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[loadstage storage='stage06_03.ssd']
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[runstage]
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[waitstage]
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*stageB-05
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; 第三階層
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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;[waitstable]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[eval exp="bao.informLayer.hideSoon()"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="sf.routeB=4" cond="sf.routeB<4"]
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[WindowOn]
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[eval exp="f.stageProgress=3"]
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;;6-02
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;;ボス戦
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[Face storage="f_a224"]
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[Voice storage="a1314" buf=2]
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【Excel Chiffon】[CR]
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「[v]Hehehe... it's been a while♪[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b266"]
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[Voice storage="b1126" buf=2]
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【Excel Chocolat】[CR]
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「[v]We finally meet.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0247" buf=3]
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【Reviella】[CR]
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「[v]Hehehe... I'm honestly surprised. I never thought you'd[r]break my seal.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0248" buf=2]
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【Reviella】[CR]
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「[v]And you really did a number on this place... Thanks to[r]you, this headquarters is in ruins. I'll have to[r]rebuild it from scratch.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b267"]
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[Voice storage="b1127" buf=2]
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【Excel Chocolat】[CR]
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「[v]Oh dear... I'm sorry about that.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0249" buf=3]
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【Reviella】[CR]
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「[v]Hmph... well, it's fine. This level of damage can be[r]dealt with.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c008"]
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[Voice storage="c0250" buf=3]
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【Reviella】[CR]
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「[v]But if you misbehave—I'll have to punish you[r]accordingly.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a277"]
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[Voice storage="a1315" buf=2]
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【Excel Chiffon】[CR]
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「[v]Isn't that a bit of a tantrum? That's funny♪ Well, for[r]us too—[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b267"]
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[Voice storage="b1128" buf=2]
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【Excel Chocolat】[CR]
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「[v]You'll pay for what you've done to us... with your[r]life.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_c003"]
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[Voice storage="c0251" buf=3]
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【Reviella】[CR]
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「[v]You little brats... fine. Come! I'll show you the[r]difference in our power!!![/v]」[KeyWait]
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[FaceOff]
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*stageBBoss2Start
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[setSkipEnableFlag]
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[SetSsdAtSkipNext storage=stage06_03.ssd target=*skipped cond="tf.skipNextFlag"]
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[playbgm storage="boss2"]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageBBoss2Battle
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[waitstage cond="tf.reviella.HP>0"]
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[jump target=*clear]
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*missed
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[ClearHistory]
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[eval exp="sf.gamePoint+=3"]
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[call storage="defeatedHScene.ks"]
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[if exp="tf.doubleKO"]
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[if exp="tf.killedByKind[0]=='ベイゼル'"]
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; 中ボスとダブルKOの場合の処理
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[eval exp="bao.trigger('killall')"]
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[jump target=*stageB-04]
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[else]
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[jump target=*clear]
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[endif]
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[endif]
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[if exp="tf.toRescueMode"]
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[call storage="rescueMode.ks"]
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[eval exp="tf.toRescueMode = false"]
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[jump target=*missed cond="bao.returnState=='miss'"]
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[jump target=&f.nowLabel]
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[endif]
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[eval exp="f.defeatedCountInThisStage++"]
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[eval exp="sf.gamePoint+=7"]
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;残機0ならゲームオーバー
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[jump target=*gameover cond="f.playerNum[chrChiffon] == 0 || f.playerNum[chrChocolat]==0"]
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[if exp="sf.HSceneMode==2 || !sf.R18"]
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[call storage=defeatedHScene.ks target=*hsceneless2]
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[jump target=&f.nowLabel]
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[endif]
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[call storage=defeatedHScene.ks target=*revive]
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[jump target=&f.nowLabel]
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*clear
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[iscript]
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{
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bao.iconLayers[0].visible = false;
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bao.iconLayers[1].visible = false;
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bao.fukidashi.clear();
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if(sf.adjSinglePlayMode){
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var x0 = bao.players[0].rootX;
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var x1 = bao.players[1].rootX;
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if(Math.abs(x0 - x1) < 50){
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if(bao.nowSelectingPlayerId == 0){
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if(x0 < bao.internalWidth / 4){
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bao.players[1].rootX = bao.players[0].rootX + 60;
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}else{
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bao.players[1].rootX = bao.players[0].rootX - 60;
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}
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}else{
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if(x1 < bao.internalWidth / 4){
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bao.players[0].rootX = bao.players[1].rootX + 60;
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}else{
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bao.players[0].rootX = bao.players[1].rootX - 60;
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}
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}
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}
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}
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}
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[endscript]
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;[enemystate exp="sprite.damage.strength=1000;sprite.damage.kind=atkBrowOut|atkInvalidGuard;sprite.damageFrom=bao.players[0];sprite.setHitMark(sprite.rootX,sprite.rootY,sprite.layer.asdHeight/2)"]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[eval exp="bao.players[0].invincibleCount=100"]
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[eval exp="bao.players[1].invincibleCount=100"]
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[eval exp="bao.timer.interval*=2"]
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[fadeoutbgm time=2000]
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;[image page=back layer=0 storage="_white" visible=true opacity=255]
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;[UpDate canskip=false time=2000]
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[eval exp="bao.timer.interval/=2"]
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[iscript]
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{
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var p = bao.players[0];
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if((tf.reviella.rootX < p.rootX && p.inverse) || (p.rootX < tf.reviella.rootX && !p.inverse)){
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p.inverse = !p.inverse;
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p.layer.setInverse();
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}
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sf.gamePoint += 12;
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bao.noWaitMode = false; bao.resetTimerInterval();
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// result計算用
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tf.HP = 0;
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tf.MP = 0;
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tf.maxHP = 0;
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tf.maxMP = 0;
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for(var i=0; i<bao.players.count; i++){
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tf.HP += bao.players[i].HP;
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tf.MP += bao.players[i].MP;
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tf.maxHP += bao.players[i].maxHP;
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tf.maxMP += bao.players[i].maxMP;
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}
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tf.doubleKO = false;
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}
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[endscript]
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[fadeoutbgm time=300]
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[eval exp="bao.informLayer.hide()"]
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[wait time=300]
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[iscript]
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// キメポーズ
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for(var i=0; i<bao.players.count; i++){
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var p = bao.players[i];
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if(isvalid tf.reviella && p.rootX<tf.reviella.rootX){
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if(!p.inverse) p.inverse = true;
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}else{
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if(p.inverse) p.inverse = false;
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}
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p.addQueue('[wait frame=15][load id=stWinning]');
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}
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[endscript]
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[eval exp="sf.gamePoint+=100"]
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[call storage=resultScreen.ks]
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[iscript]
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// キメポーズから直る
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for(var i=0; i<bao.players.count; i++){
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bao.players[i].layer.trigger('end');
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}
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[endscript]
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*stageB-06
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.hideSoon()"]
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[eval exp="sf.routeB=5" cond="sf.routeB<5"]
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[eval exp="bao.conductor.goToLabel('*stage06-04a');"]
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[runstage]
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*stageB-06b
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[waitstage]
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*stageB-06c
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[ClearHistory]
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[setSkipEnableFlag label='*sceneB-08end' cond="sf.kaisouOpenFlag['b03']"][setSkipTarget storage=b-08.ks target='*sceneB-08end']
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[playbgm storage=bgm005]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[WindowOn]
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[Face storage="f_c003"]
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[Voice storage="c0252" buf=2]
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【Reviella】[CR]
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「[v]No... no way... I... I, of all people... to these[r]little brats... this can't be...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b267"]
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[Voice storage="b1129" buf=2]
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【Excel Chocolat】[CR]
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「[v]Hehehe, we are indeed little brats. That's why we lost[r]once before.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a223"]
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[Voice storage="a1316" buf=2]
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【Excel Chiffon】[CR]
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「[v]But because of that, we learned the joy of living[r]freely! And so... we gained the power to defeat even[r]you![/v]」[KeyWait]
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[FaceOff]
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|
|
[Face storage="f_a224"]
|
|
[Voice storage="a1317" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]I should thank you... thank you... Reviella♪[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b267"]
|
|
[Voice storage="b1130" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]We'll give you our gratitude☆[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[eval exp="tf.reviella.layer.trigger('pray2')"]
|
|
|
|
[Face storage="f_c003"]
|
|
[Voice storage="c0253" buf=2]
|
|
【Reviella】[CR]
|
|
「[v]Ugh... this can't be... this can't be... ahhh... glory[r]to... the Ergonia Empire...[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;レヴィエラ消滅
|
|
|
|
[WindowOff]
|
|
|
|
[eval exp="tf.reviella.layer.trigger('dead')"]
|
|
[wait time=200 canskip=false]
|
|
;;ホワイトアウト
|
|
;;通常に戻る画面
|
|
[image page=back layer=0 storage="_white" visible=true]
|
|
[UpDate time=700 canskip=false]
|
|
[eval exp="bao.resetObjects()"]
|
|
[freeimage page=back layer=0]
|
|
[UpDate canskip=false]
|
|
|
|
[WindowOn]
|
|
|
|
[Face storage="f_b267"]
|
|
[Voice storage="b1131" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]Oh dear... she's dead.[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a277"]
|
|
[Voice storage="a1318" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Hehe, I thought she'd entertain us a bit more♪[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;爆発音
|
|
;画面揺れ
|
|
[runstage]
|
|
*stageB-06d
|
|
[waitstage]
|
|
|
|
[Face storage="f_a276"]
|
|
[Voice storage="a1319" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]What's this... an earthquake?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b265"]
|
|
[Voice storage="b1132" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]...This base is made of something like magic. Probably[r]Reviella's power. So...[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a276"]
|
|
[Voice storage="a1320" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Reviella's death means the base can't be maintained?[r]Isn't that a bit dangerous?[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_b265"]
|
|
[Voice storage="b1133" buf=2]
|
|
【Excel Chocolat】[CR]
|
|
「[v]It's dangerous... so let's get out of here quickly.[/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
[Face storage="f_a224"]
|
|
[Voice storage="a1321" buf=2]
|
|
【Excel Chiffon】[CR]
|
|
「[v]Yeah... A free life awaits us! Come on, Chocolat...[r]let's go!![/v]」[KeyWait]
|
|
[FaceOff]
|
|
|
|
;脱出する二人
|
|
;シーン終了
|
|
[iscript]
|
|
{
|
|
bao.stageLayer.scrollLineL = -200;
|
|
for(var i=0; i<bao.players.count; i++){
|
|
var p = bao.players[i];
|
|
p.movableRect.left = -200;
|
|
p.addQueue('[eval exp="sprite.turnToLeft()"][move path=(-200,20,0) frame=20 id=stDash]');
|
|
}
|
|
}
|
|
[endscript]
|
|
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[UpDate canskip=false]
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[fadeoutbgm time=1000]
|
|
[SoundAllOut time=1000]
|
|
|
|
[text]………………………………………………[KeyWait]
|
|
[text]……………………[KeyWait]
|
|
[text]………[KeyWait]
|
|
|
|
[WindowOff]
|
|
|
|
[wait time=500]
|
|
|
|
[scenarioend]
|
|
[ljump storage="b-08.ks"]
|
|
|
|
|
|
|
|
*gameover
|
|
|
|
[BgmFadeOut time=1000]
|
|
[if exp="sf.HSceneMode==2 || !sf.R18"]
|
|
[wait time=1000]
|
|
[eval exp="bao.informLayer.hide()"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[Update time=2000]
|
|
[image page=fore layer=0 storage="_black" visible=true]
|
|
[else]
|
|
[WindowOff]
|
|
[wait time=1000]
|
|
[endif]
|
|
|
|
;ステージの非表示
|
|
[eval exp="bao.resetStage()"]
|
|
[eval exp="bao.hide()"]
|
|
|
|
[eval exp="sf.gamePoint+=15"]
|
|
|
|
[ClearHistory]
|
|
|
|
[setSkipTarget storage=b-09.ks target='*sceneB-09end']
|
|
[lcall storage="b-09.ks" cond="sf.R18"]
|
|
[setSkipEnableFlag label='*sceneB-09end']
|
|
|
|
[SoundAllOut]
|
|
|
|
;コンティニューするかどうか
|
|
[eval exp="tf.result=askYesNo('コンティニューしますか?')"]
|
|
[jump target=*continue cond="tf.result==true"]
|
|
|
|
[scenarioend]
|
|
[cancelskip]
|
|
|
|
[if exp="!sf.R18"]
|
|
[BgmFadeOut time=2000]
|
|
[image page=back layer=0 storage="gameover" left=0 opacity=255 visible=true]
|
|
[update]
|
|
[wait time=2000 cond="kag.skipMode!=4"]
|
|
[else]
|
|
[wait time=1000 cond="kag.skipMode!=4"]
|
|
[endif]
|
|
|
|
[SoundAllStop]
|
|
[eval exp="kag.skipMode=0"]
|
|
|
|
[jump storage="0-01.ks"]
|
|
|
|
|
|
|
|
*continue
|
|
[BgSet storage="_black"]
|
|
[image page=back layer=0 storage="_black" visible=true]
|
|
[UpDate canskip=false]
|
|
[SoundAllStop]
|
|
|
|
[call target=*init]
|
|
[iscript]
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
tf.storage = 'stage06_01.ssd';
|
|
tf.target = '*stageB-01ActionStage';
|
|
break;
|
|
case 1:
|
|
tf.storage = 'stage0a_01.ssd';
|
|
tf.target = '*stageB-02ActionStage';
|
|
break;
|
|
case 2:
|
|
tf.storage = 'stage0a_01.ssd';
|
|
tf.target = '*stageB-02ActionStage';
|
|
break;
|
|
case 3:
|
|
tf.storage = 'stage06_03.ssd';
|
|
tf.target = '*stageB-05';
|
|
break;
|
|
}
|
|
|
|
bao.addHighScore(f.score);
|
|
|
|
f.continue++;
|
|
f.score= 0 ;
|
|
tf.defeated = false;
|
|
|
|
bao.informLayer.resetFace();
|
|
[endscript]
|
|
|
|
[loadstage storage=&tf.storage target=*prepareContinue]
|
|
[runstage]
|
|
[waitstage]
|
|
|
|
[iscript]
|
|
tf.noFadeIn = false;
|
|
switch(f.stageProgress){
|
|
case 0:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point0');
|
|
break;
|
|
case 1:
|
|
bao.stageLayer.dispLeft = 0;
|
|
bao.conductor.goToLabel('*point0');
|
|
break;
|
|
case 2:
|
|
bao.stageLayer.dispLeft = 4200;
|
|
bao.conductor.goToLabel('*point3');
|
|
break;
|
|
case 3:
|
|
tf.noFadeIn = true;
|
|
bao.conductor.goToLabel('*stage06-03');
|
|
break;
|
|
}
|
|
[endscript]
|
|
|
|
[playbgm storage="stage06"]
|
|
[if exp="!tf.noFadeIn"]
|
|
[freeimage page=back layer=0]
|
|
[UpDate canskip=false]
|
|
[endif]
|
|
|
|
[ClearHistory]
|
|
|
|
[eval exp="bao.informLayer.show()"]
|
|
[runstage]
|
|
[playerstate enablemove=true]
|
|
[jump target=&tf.target]
|
|
|
|
|
|
*init|Bルート『敵本拠地』
|
|
|
|
[iscript]
|
|
f.chaptertitle='';
|
|
f.inRouteB = true;
|
|
f.stage = 6;
|
|
if(sf.stage<f.stage) sf.stage=f.stage;
|
|
|
|
f.HP = [f.maxHP, f.maxHP];
|
|
f.MP = [f.maxMP, f.maxMP];
|
|
f.cosState = [4, 4];
|
|
f.downCount = [0, 0];
|
|
tf.killCount = [0, 0];
|
|
|
|
if(sf.routeB<2) sf.routeB = 2;
|
|
f.playerNum = [1, 1];
|
|
f.sexCount = [99, 99];
|
|
[endscript]
|
|
|
|
[return]
|
|
|
|
|
|
|
|
|