702 lines
31 KiB
Text
702 lines
31 KiB
Text
*scene_e-02|
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate time=1]
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[iscript]
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f.HP = [f.maxHP, f.maxHP];
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f.MP = [f.maxMP, f.maxMP];
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f.cosState = [(sf.adjEvilCosMode)?4:0, (sf.adjEvilCosMode)?4:0];
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[endscript]
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[loadstage storage='stage0e_01.ssd']
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*stageEx|ステージEx『夜の市街~アリーナ』
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[eval exp="f.chaptertitle=''"]
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[record]
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[runstage]
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[waitstage]
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[playbgm storage="stage07"]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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*stageE-01
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[setSkipTarget target='*stageE-01Start']
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;ドット絵演出
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[WindowOn]
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[Face storage="f_f001"]
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【Combatant】[CR]
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「[i]Come on, violate them! Kill the men and violate the[r]women! Take their energy completely![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a205"]
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[Voice storage="a4012" buf=2]
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【Excel Chiffon】[CR]
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「[v]As expected...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b4011" buf=2]
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【Excel Chocolat】[CR]
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「[v]The Ergonia Empire... what are they plotting this[r]time!?[/v]」[KeyWait]
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[FaceOff]
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[eval exp="tf.e1.inverseMode=true"][wait time=70]
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[eval exp="tf.e0.inverseMode=true"][wait time=100]
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[eval exp="tf.e2.inverseMode=true"]
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[Face storage="f_f001"]
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【Combatant 1】[CR]
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「[i]What? A new woman? --No, it's you guys![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_f002"]
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【Combatant 2】[CR]
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「[i]Heh, you've come... do you want to be violated too?[r]Fine, I'll let you experience the ultimate pleasure.[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a206"]
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[Voice storage="a4013" buf=2]
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【Excel Chiffon】[CR]
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「[v]You're always the worst! No matter what you're thinking[r]or planning, we will never lose![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b4012" buf=2]
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【Excel Chocolat】[CR]
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「[v]Just like Chiffon said! We will definitely protect[r]everyone from you![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a229"]
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[Voice storage="a4014" buf=2]
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【Excel Chiffon】[CR]
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「[v]Let's go![/v]」[KeyWait]
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[FaceOff]
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;アクションステージ開始
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;シーン終了
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*stageE-01Start
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[eval exp="sf.routeE = 2" cond="sf.routeE<2"]
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[setSkipEnableFlag]
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[call target=`*init]
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[SetSsdAtSkipNext storage=stage0e_01.ssd target=*skipped bgm=stage07 cond="!bao.enabled || bao.conductor.curStorage!='stage0e_01.ssd'"]
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[if exp="tf.skipNextFlag"]
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[eval exp="tf.e1.inverseMode=true"]
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[eval exp="tf.e0.inverseMode=true"]
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[eval exp="tf.e2.inverseMode=true"]
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[endif]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageE-01ActionStage
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;※この辺の記述はssd側の[retkag3][pause]とちゃんと対応させる必要があるので注意。
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[waitstage]
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[wait time=1500]
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[eval exp="bao.informLayer.hide()"]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[iscript]
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{
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var t = '[load id=stForwardJump][wait frame=3][state nogravity=true shadow=false][move path=(300,0,400) haccel=-1 frame=10 spritestay=true]';
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for(var i=0; i<bao.players.count; i++){
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var p = bao.players[i];
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p.movableRect.right = 2000;
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p.turnToRight();
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p.addQueue(t);
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}
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}
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[endscript]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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[endscript]
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*stageE-02Start
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; 公園へ
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[eval exp="sf.routeE = 3" cond="sf.routeE<3"]
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[loadstage storage='stage0e_02.ssd']
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[runstage]
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[waitstage]
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[iscript]
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p0.altitude = 30;
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p0.rootX -= 30;
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p0.addQueue("[move path=(30,0,-30) haccel=1]");
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p1.altitude = 30;
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p1.rootX -= 30;
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p1.addQueue("[move path=(30,0,-30) haccel=1]");
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[endscript]
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[freeimage page=back layer=0]
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[UpDate canskip=false]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageE-02ActionStage
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[waitstage]
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[wait time=1500]
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[fadeoutbgm time=500]
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[image page=back layer=0 storage="_black" visible=true]
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[UpDate canskip=false]
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[iscript]
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f.selectCharacter = bao.nowSelectingPlayerId;
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storePlayerState();
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bao.resetStage();
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bao.selectIndicator.layer.type = ltAlpha;
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[endscript]
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[loadstage storage='stage0e_03.ssd']
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[runstage]
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[waitstage]
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*stageE-03
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; アリーナ内リング
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[if exp="bao.nowSelectingPlayerId != f.selectCharacter"]
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[eval exp="bao.exchangePlayer()"]
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[endif]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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;[waitstable]
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[eval exp="bao.informLayer.hideSoon()"]
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;[freeimage page=back layer=0]
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;[UpDate canskip=false]
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;[ClearHistory]
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[eval exp="sf.stage=3.9" cond="sf.stage<3.9"]
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[setSkipTarget target='*StageExBossStart']
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[playbgm storage="boss1"]
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[eval exp="sf.routeE = 4" cond="sf.routeE<4"]
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;■#E-02
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[image page=back layer=1 storage="bg230" visible=true]
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;[Update]
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[ChrSet0 storage="bg230"]
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[ChrSet2 storage="b_a203"]
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[ChrSet1 storage="b_b202"]
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[Update]
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[WindowOn]
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[Face storage="f_a230"]
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[Voice storage="a4015" buf=2]
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【Excel Chiffon】[CR]
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「[v]Where is this...?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b4013" buf=2]
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【Excel Chocolat】[CR]
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「[v]Isn't that... a ring like the ones in pro wrestling?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a205"]
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[Voice storage="a4016" buf=2]
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【Excel Chiffon】[CR]
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「[v]Yeah. But why is there a ring here? And there are so[r]many combatants around... what is this...?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_u003"]
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【???】[CR]
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「[i]Of course—[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_v003"]
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【???】[CR]
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「[i]It's prepared to make a bloodbath out of you![/i]」[KeyWait]
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[FaceOff]
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[iscript]
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p0.altitude = 30;
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p0.rootX -= 30;
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p0.addQueue("[move path=(30,0,-30) haccel=1]");
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p1.altitude = 30;
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p1.rootX -= 30;
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p1.addQueue("[move path=(30,0,-30) haccel=1]");
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[endscript]
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;怪人二体出現
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[ChrReset0]
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[ChrReset1]
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[ChrReset2]
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[UpDate]
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[eval exp="f.stageProgress=4"]
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[Face storage="f_b229"]
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[Voice storage="b4014" buf=2]
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【Excel Chocolat】[CR]
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「[v]Huh? You are... Devil Orc...!?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a4017" buf=2]
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【Excel Chiffon】[CR]
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「[v]We should have defeated you before... and there are two[r]of you...?[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_u001"]
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【Death Orc】[CR]
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「[i]No, we're not Devil Orcs! I'm Death Orc!![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_v001"]
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【Hell Orc】[CR]
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「[i]And I'm Hell Orc![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a4018" buf=2]
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【Excel Chiffon】[CR]
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「[v]Death Orc and Hell Orc...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_u001"]
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【Death Orc】[CR]
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「[i]It seems our brother was quite indebted to you![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_v001"]
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【Hell Orc】[CR]
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「[i]We'll repay that debt in full![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b4015" buf=2]
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【Excel Chocolat】[CR]
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「[v]Brother... so you're Devil Orc's siblings.[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a230"]
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[Voice storage="a4019" buf=2]
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【Excel Chiffon】[CR]
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「[v]And what's with all the 'buhis'... I don't think Devil[r]Orc was like that...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_u001"]
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【Death Orc】[CR]
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「[i]Adding 'buhis' is the pride of the Orc clan! Our[r]brother, who discarded it because he thought it was[r]uncool, is a disgrace to the Orc clan![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_v001"]
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【Hell Orc】[CR]
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「[i]Even so, he's still our brother—so we must repay the[r]debt he owes![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_u001"]
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【Death Orc】[CR]
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「[i]That's why we prepared this ring! Isn't this the arena[r]of this world? It's perfect![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_v001"]
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【Hell Orc】[CR]
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「[i]In front of the audience, we'll make a bloodbath out of[r]you![/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_b229"]
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[Voice storage="b4016" buf=2]
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【Excel Chocolat】[CR]
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「[v]I see... so that's what it is. But...[/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a206"]
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[Voice storage="a4020" buf=2]
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【Excel Chiffon】[CR]
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「[v]Yeah, no matter what you're thinking, we will never[r]lose![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_v001"]
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【Hell Orc】[CR]
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「[i]Is that so?[/i]」[KeyWait]
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[FaceOff]
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[Face storage="f_b206"]
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[Voice storage="b4017" buf=2]
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【Excel Chocolat】[CR]
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「[v]Chiffon![/v]」[KeyWait]
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[FaceOff]
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[Face storage="f_a229"]
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[Voice storage="a4021" buf=2]
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【Excel Chiffon】[CR]
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「[v]Yeah... Chocolat, let's take them down together![/v]」[KeyWait]
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[FaceOff]
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;戦闘開始
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*StageExBossStart
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[setSkipEnableFlag]
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[if exp="f.stageProgress<4"]
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[freeimage page=back layer=0]
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[freeimage page=back layer=1]
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[freeimage page=back layer=2]
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[UpDate time=200]
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[endif]
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[WindowOff]
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[ClearHistory]
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[eval exp="bao.informLayer.show()"]
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[playerstate enablemove=true]
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[enemystate enablemove=true]
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[runstage]
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*stageE-03b
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[waitstage cond="bao.returnState!='clear'"]
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[jump target=*clear]
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*missed
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[ClearHistory]
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[iscript]
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{
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var flag = (sf.adjSinglePlayMode || (bao.players[0].HP <= 0 && bao.players[1].HP <= 0));
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tf.deadBoss = "";
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if(flag && tf.deathorc !== void && isvalid tf.deathorc && tf.deathorc.HP < 0){
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tf.deadBoss = "デスオーク";
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tf.deathorc.HP = tf.deathorc.maxHP / 4;
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if(tf.deathorc.lastSpriteId==stThrown2 || tf.deathorc.lastSpriteId==stThrown4){
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tf.deathorc.loadSprite(stStandUp2);
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}else{
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tf.deathorc.loadSprite(stStandUp);
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}
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tf.deathorc.isBoss = true;
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}
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if(flag && tf.hellorc !== void && isvalid tf.hellorc && tf.hellorc.HP < 0){
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tf.deadBoss = "ヘルオーク";
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tf.hellorc.HP = tf.hellorc.maxHP / 4;
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if(tf.hellorc.lastSpriteId==stThrown2 || tf.hellorc.lastSpriteId==stThrown4){
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tf.hellorc.loadSprite(stStandUp2);
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}else{
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tf.hellorc.loadSprite(stStandUp);
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}
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tf.hellorc.isBoss = true;
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}
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}
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[endscript]
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[eval exp="sf.gamePoint+=3"]
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[call storage="defeatedHScene.ks"]
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[jump target=*clear cond="tf.doubleKO"]
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[if exp="tf.toRescueMode"]
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[call storage="rescueMode.ks"]
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[eval exp="tf.toRescueMode = false"]
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[jump target=*missed cond="bao.returnState=='miss'"]
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[jump target=&f.nowLabel]
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[endif]
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[eval exp="f.defeatedCountInThisStage++"]
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[eval exp="sf.gamePoint+=7"]
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;残機0ならゲームオーバー
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[jump target=*gameover cond="f.playerNum[chrChiffon] == 0 || f.playerNum[chrChocolat]==0"]
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[if exp="sf.HSceneMode==2 || !sf.R18"]
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[call storage=defeatedHScene.ks target=*hsceneless2]
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[jump target=&f.nowLabel]
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[endif]
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[call storage=defeatedHScene.ks target=*revive]
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[jump target=&f.nowLabel]
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*clear
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[wait time=1000]
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[iscript]
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{
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bao.iconLayers[0].visible = false;
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bao.iconLayers[1].visible = false;
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bao.fukidashi.clear();
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if(sf.adjSinglePlayMode){
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var x0 = bao.players[0].rootX;
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var x1 = bao.players[1].rootX;
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if(Math.abs(x0 - x1) < 50){
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if(bao.nowSelectingPlayerId == 0){
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if(x0 < bao.internalWidth / 4){
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bao.players[1].rootX = bao.players[0].rootX + 60;
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}else{
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bao.players[1].rootX = bao.players[0].rootX - 60;
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}
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}else{
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if(x1 < bao.internalWidth / 4){
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bao.players[0].rootX = bao.players[1].rootX + 60;
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}else{
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bao.players[0].rootX = bao.players[1].rootX - 60;
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}
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}
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}
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}
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}
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[endscript]
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;[enemystate exp="sprite.damage.strength=1000;sprite.damage.kind=atkBrowOut|atkInvalidGuard;sprite.damageFrom=bao.players[0];sprite.setHitMark(sprite.rootX,sprite.rootY,sprite.layer.asdHeight/2)"]
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[playerstate enablemove=false]
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[enemystate enablemove=false]
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[iscript]
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sf.gamePoint += 12;
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bao.noWaitMode = false; bao.resetTimerInterval();
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// result計算用
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tf.HP = 0;
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tf.MP = 0;
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tf.maxHP = 0;
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tf.maxMP = 0;
|
||
for(var i=0; i<bao.players.count; i++){
|
||
tf.HP += bao.players[i].HP;
|
||
tf.MP += bao.players[i].MP;
|
||
tf.maxHP += bao.players[i].maxHP;
|
||
tf.maxMP += bao.players[i].maxMP;
|
||
|
||
// bao.players[i].lookTo(bao.enemies[0]);
|
||
}
|
||
|
||
tf.doubleKO = false;
|
||
[endscript]
|
||
|
||
[fadeoutbgm time=300]
|
||
[eval exp="bao.informLayer.hide()"]
|
||
[wait time=300]
|
||
|
||
[iscript]
|
||
// キメポーズ
|
||
for(var i=0; i<bao.players.count; i++){
|
||
var p = bao.players[i];
|
||
if(f.defeatedCountInThisStage == 0){
|
||
p.addQueue('[wait frame=15][load id=stWinning]');
|
||
}
|
||
}
|
||
|
||
[endscript]
|
||
|
||
[call storage=resultScreen.ks]
|
||
|
||
;[if exp="(f.sexCount[0]+f.sexCount[1])==0 && f.cosBroken==false && !sf.mission['ステージ1']"]
|
||
; [eval exp="sf.mission['ステージ1']=1"]
|
||
; [eval exp="toast(getMissionClearText('ステージ1'))"]
|
||
; [eval exp="checkMissionAllClear()"]
|
||
;[endif]
|
||
|
||
[iscript]
|
||
// キメポーズから直る
|
||
for(var i=0; i<bao.players.count; i++){
|
||
bao.players[i].layer.trigger('end');
|
||
}
|
||
[endscript]
|
||
|
||
*stageE-03c
|
||
[ClearHistory]
|
||
[eval exp="sf.routeE = 5" cond="sf.routeE<5"]
|
||
[ljump storage="e-03b.ks" cond="f.defeatedCountInThisStage > 0"]
|
||
[ljump storage="e-03a.ks"]
|
||
|
||
|
||
*gameover
|
||
|
||
[BgmFadeOut time=1000]
|
||
[if exp="sf.HSceneMode==2 || !sf.R18"]
|
||
[wait time=1000]
|
||
[eval exp="bao.informLayer.hide()"]
|
||
[image page=back layer=0 storage="_black" visible=true]
|
||
[Update time=2000]
|
||
[image page=fore layer=0 storage="_black" visible=true]
|
||
[else]
|
||
[WindowOff]
|
||
[wait time=1000]
|
||
[endif]
|
||
|
||
;ステージの非表示
|
||
[eval exp="bao.resetStage()"]
|
||
[eval exp="bao.hide()"]
|
||
|
||
[eval exp="sf.gamePoint+=15"]
|
||
|
||
[ClearHistory]
|
||
|
||
[setSkipTarget storage=e-04.ks target='*scene_e-04end']
|
||
[lcall storage="e-04.ks" cond="sf.R18"]
|
||
[setSkipEnableFlag label='*scene_e-04end']
|
||
|
||
[SoundAllOut]
|
||
|
||
;コンティニューするかどうか
|
||
;(コンティニュー回数制限は削除)
|
||
[scenarioend]
|
||
[WindowOff]
|
||
[eval exp="tf.result=askYesNo('コンティニューしますか?')"]
|
||
[jump target=*continue cond="tf.result==true"]
|
||
|
||
[scenarioend]
|
||
[cancelskip]
|
||
|
||
[if exp="!sf.R18"]
|
||
[BgmFadeOut time=2000]
|
||
[image page=back layer=0 storage="gameover" left=0 opacity=255 visible=true]
|
||
[update]
|
||
[wait time=2000 cond="kag.skipMode!=4"]
|
||
[else]
|
||
[wait time=1000 cond="kag.skipMode!=4"]
|
||
[endif]
|
||
|
||
[SoundAllStop]
|
||
[eval exp="kag.skipMode=0"]
|
||
|
||
[jump storage="0-01.ks"]
|
||
|
||
|
||
|
||
*continue
|
||
[BgSet storage="_black"]
|
||
[image page=back layer=0 storage="_black" visible=true]
|
||
[UpDate canskip=false]
|
||
[SoundAllStop]
|
||
|
||
[call target=*init]
|
||
[iscript]
|
||
switch(f.stageProgress){
|
||
case 0:
|
||
case 1:
|
||
tf.storage = 'stage0e_01.ssd';
|
||
tf.target = '*stageE-01ActionStage';
|
||
break;
|
||
case 2:
|
||
case 3:
|
||
tf.storage = 'stage0e_02.ssd';
|
||
tf.target = '*stageE-02ActionStage';
|
||
break;
|
||
|
||
case 4:
|
||
tf.storage = 'stage0e_03.ssd';
|
||
tf.target = '*stageE-03';
|
||
break;
|
||
}
|
||
|
||
bao.addHighScore(f.score);
|
||
|
||
f.continue++;
|
||
f.playerNum = [sf.adjPlayerNum, sf.adjPlayerNum];
|
||
f.score= 0 ;
|
||
tf.defeated = false;
|
||
|
||
bao.informLayer.resetFace();
|
||
[endscript]
|
||
|
||
[loadstage storage=&tf.storage target=*prepareContinue]
|
||
[runstage]
|
||
[waitstage]
|
||
|
||
[iscript]
|
||
tf.noFadeIn = false;
|
||
switch(f.stageProgress){
|
||
case 0:
|
||
bao.stageLayer.dispLeft = 0;
|
||
bao.conductor.goToLabel('*point0');
|
||
break;
|
||
case 1:
|
||
bao.stageLayer.dispLeft = 2000-456;
|
||
bao.conductor.goToLabel('*point1');
|
||
break;
|
||
case 2:
|
||
bao.stageLayer.dispLeft = 0;
|
||
bao.conductor.goToLabel('*point0');
|
||
// tf.noFadeIn = true;
|
||
break;
|
||
case 3:
|
||
bao.stageLayer.dispLeft = 3700-456;
|
||
bao.conductor.goToLabel('*point1');
|
||
break;
|
||
|
||
case 4:
|
||
bao.stageLayer.dispLeft = (1000-456) / 2;
|
||
bao.conductor.goToLabel('*stage0e-03a');
|
||
tf.noFadeIn = true;
|
||
break;
|
||
}
|
||
[endscript]
|
||
|
||
[playbgm storage="stage07"]
|
||
[if exp="!tf.noFadeIn"]
|
||
[freeimage page=back layer=0]
|
||
[UpDate canskip=false]
|
||
[endif]
|
||
|
||
[ClearHistory]
|
||
|
||
[eval exp="bao.informLayer.show()"]
|
||
[runstage]
|
||
[playerstate enablemove=true]
|
||
[jump target=&tf.target]
|
||
|
||
|
||
*init|ステージEx『夜の市街~アリーナ』
|
||
|
||
[iscript]
|
||
f.chaptertitle='';
|
||
f.stage = 3.8;
|
||
if(sf.stage<f.stage) sf.stage=f.stage;
|
||
|
||
f.HP = [f.maxHP, f.maxHP];
|
||
f.MP = [f.maxMP, f.maxMP];
|
||
f.cosState = [(sf.adjEvilCosMode)?4:0, (sf.adjEvilCosMode)?4:0];
|
||
f.downCount = [0, 0];
|
||
tf.killCount = [0, 0];
|
||
[endscript]
|
||
|
||
[return]
|
||
|
||
|
||
|
||
|