30 lines
1.5 KiB
Common Lisp
30 lines
1.5 KiB
Common Lisp
*start
|
||
|
||
|
||
[image id=stDamage1]
|
||
|
||
[dispsize width=76 height=122 centerpos=43]
|
||
[state enablemove=false enableattack=false]
|
||
|
||
[if exp="sprite.lastSpriteId!=stDamage1"]
|
||
[playse storage=soldier_damage1_2]
|
||
[endif]
|
||
|
||
[if exp="sprite.lastSpriteId==stClinching && mp.clinchPlayer !== sprite.damageFrom && sprite.damageFrom === bao.nowSelectingPlayer"]
|
||
[eval exp="sf.clinchedRescueCount++"]
|
||
[if exp="sf.clinchedRescueCount >= 5"]
|
||
[eval exp="bao.checkMission('抱き付き救助')"]
|
||
[endif]
|
||
[endif]
|
||
|
||
|
||
[move path=(-20,0,0) xaccel=-1 frame=15]
|
||
[playdamagese]
|
||
[disp left=0 top=0 opacity=255][wait frame=5]
|
||
[disp left=0 top=0 opacity=255][hit rect="(20, 17, 65, 116)"][wait frame=60]
|
||
|
||
|
||
[disp left=1 top=0 opacity=255][hit rect="(20, 17, 65, 116)"][wait frame=3]
|
||
|
||
[load id="stStanding"]
|
||
|