shiny-cuty-excel-chiffon/data/e010_thrown4.asd

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Common Lisp
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*start
[if exp="sprite.inverse"]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX + sprite.centerPos"]
[else]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX - layer.asdWidth + sprite.centerPos"]
[endif]
[image id=stClinched]
[dispsize width=57 height=122 centerpos=30]
[state enablemove=false enableattack=false]
[disp left= 0 top=0 opacity=255][wait frame=10]
;[if exp="sprite.cosState==1"]
; [eval exp="sprite.cosState = 0"]
; [object storage=e011_thrown1_sw rootx=&(sprite.rootX) rooty=&(sprite.rootY-1) altitude=30 inverse=&(sprite.inverse) exp="mp.mode=1"]
;[elsif exp="sprite.cosState==2"]
; [eval exp="sprite.cosState = 0"]
; [object storage=e012_thrown1_sh rootx=&(sprite.rootX) rooty=&(sprite.rootY-1) altitude=10 inverse=&(sprite.inverse) exp="mp.mode=1"]
; [object storage=e012_thrown1_mc rootx=&(sprite.rootX) rooty=&(sprite.rootY+1) altitude=20 inverse=&(sprite.inverse) exp="mp.mode=1"]
;[endif]
[image id=stThrown4]
[dispsize width=106 height=102]
[state enablemove=false enableattack=false]
[ontrigger name=landing target=*landing1]
[disp left=0 top=0 opacity=255][wait frame=1]
[move path="(-10,0, 60)" xaccel=0 haccel=-1 frame=4]
[disp left=0 top=0 opacity=255][wait frame=4]
[move path="(-50,0,15)" xaccel=1 haccel=-1 frame=3]
[move path="(-5,0,-15)" xaccel=-1 haccel=1 frame=3]
[disp left=1 top=0 opacity=255][wait frame=5]
[if exp="sprite.inverse"]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX - 11"]
[else]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX + 11"]
[endif]
[eval exp="sprite.altitude-=10"]
[move path="(0,0,-60)" xaccel=0 haccel=1 frame=3]
[disp left=2 top=0 opacity=255]
[s]
*landing1
[playse storage=se211]
[quake frame=10 vmax=8]
[ontrigger name=landing target=*landing2]
[eval exp="sprite.HP-=getAttackStrength(85),sprite.damage.tick=bao.tickCount"]
[if exp="sprite.HP > 0"]
[playse storage=soldier_damage2_1]
[else]
[playse storage=soldier_dead]
[endif]
[disp left=2 top=0 opacity=255]
[wait frame=9]
[move path=(-34,0,17) haccel=-1 frame=5]
[move path=(-34,0,-17) haccel=1 frame=5]
;
;[s]
;
;*landing2
;[ontrigger name=landing target=*landing3]
;
;[image id=stDamage2]
;[dispsize width=133 height=96]
;
;[disp left=1 top=0 opacity=255][hit rect=(2,59,133,93)]
;[move path=(-8,0,5) haccel=-1 frame=5]
;[move path=(-8,0,-5) haccel=1 frame=5]
;[s]
;
;*landing3
;
;[if exp="sprite.HP > 0"]
; [wait frame=15]
; [load id="stStandUp"]
;[endif]
;
;[wait frame=20]
;[eval exp="sf.cloneKillCount++"]
;[eval exp="sf.enemyKillCount++"]
;[del]
;
;[disp left=1 top=0 opacity=235][wait frame=3]
;[disp left=1 top=0 opacity=215][wait frame=3]
;[disp left=1 top=0 opacity=195][wait frame=3]
;[disp left=1 top=0 opacity=175][wait frame=3]
;[disp left=1 top=0 opacity=155][wait frame=3]
;[disp left=1 top=0 opacity=135][wait frame=3]
;[disp left=1 top=0 opacity=115][wait frame=3]
;[disp left=1 top=0 opacity= 95][wait frame=3]
;[disp left=1 top=0 opacity= 75][wait frame=3]
;[disp left=1 top=0 opacity= 55][wait frame=3]
;[disp left=1 top=0 opacity= 35][wait frame=3]
;[disp left=1 top=0 opacity= 15][wait frame=3]
;[disp left=1 top=0 opacity= 0][wait frame=3]
;
;
[adjustX d=40]
[image id=stThrown2 num=3]
[dispsize width=96 height=126 centerpos=48 baseline=0]
[disp left=1 top=0 opacity=255][wait frame=2]
[image id=stThrown2 num=2]
[dispsize width=136 height=60 centerpos=68 baseline=0]
[disp left=0 top=1 opacity=255]
[wait frame=5]
[image id=stThrown2 num=4]
[dispsize width=148 height=40 centerpos=74 baseline=0]
[disp left=0 top=0 opacity=255]
[s]
*landing2
[playse storage=se211]
[image id=stThrown2 num=4]
[dispsize width=148 height=40 centerpos=74 baseline=0]
[move path=(-8,0,8) haccel=-1 frame=5]
[move path=(-8,0,-8) haccel=1 frame=5]
[disp left=0 top=0 opacity=255][wait frame=2]
[disp left=0 top=1 opacity=255][wait frame=4]
[disp left=0 top=0 opacity=255][wait frame=4]
[move path=(-2,0,3) haccel=-1 frame=5]
[move path=(-2,0,-3) haccel=1 frame=5]
[disp left=0 top=0 opacity=255][hit rect=(2,39,146,40)][wait frame=2]
[disp left=0 top=2 opacity=255][hit rect=(2,39,146,40)][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect=(2,39,146,40)][wait frame=3]
[if exp="sprite.HP > 0"]
[wait frame=15]
[load id="stStandUp2"]
[endif]
[wait frame=20]
[eval exp="sf.cloneKillCount++"]
[eval exp="sf.enemyKillCount++"]
[del]
[disp left=0 top=0 opacity=235][wait frame=3]
[disp left=0 top=0 opacity=215][wait frame=3]
[disp left=0 top=0 opacity=195][wait frame=3]
[disp left=0 top=0 opacity=175][wait frame=3]
[disp left=0 top=0 opacity=155][wait frame=3]
[disp left=0 top=0 opacity=135][wait frame=3]
[disp left=0 top=0 opacity=115][wait frame=3]
[disp left=0 top=0 opacity= 95][wait frame=3]
[disp left=0 top=0 opacity= 75][wait frame=3]
[disp left=0 top=0 opacity= 55][wait frame=3]
[disp left=0 top=0 opacity= 35][wait frame=3]
[disp left=0 top=0 opacity= 15][wait frame=3]
[disp left=0 top=0 opacity= 0][wait frame=3]
[s]