shiny-cuty-excel-chiffon/data/e012_damage1.asd

36 lines
2.1 KiB
Common Lisp
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

*start
[dispsize width=90 height=128 centerpos=45 baseline=0]
[state enablemove=false enableAttack=false]
[if exp="sprite.lastSpriteId!=stDamage1"]
[playse storage=soldier_damage1_2]
[endif]
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
[move path=(-3,0,0) xaccel=-1 frame=15]
[playdamagese]
[disp left=0 top=0 opacity=255][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(17,10,77,119)"][wait frame=12]
[disp left=1 top=0 opacity=255][hit rect="(17,10,77,119)"][wait frame=3]
[load id="stStanding"]