shiny-cuty-excel-chiffon/data/e030_damage1.asd

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Common Lisp
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*start
;[dispsize width=82 height=122 centerpos=41 baseline=0]
[dispsize width=72 height=118 centerpos=36 baseline=0]
;[foot rect="(19, 100, 77, 119)"]
[state enablemove=false enableAttack=false]
[eval exp="sprite.fixedAbsolute=0"]
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
;[if exp="(sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== sprite.damageFrom && sprite.damageFrom === bao.nowSelectingPlayer"]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
[move path=(-4,0,0) xaccel=-1 frame=18]
[playse storage=se204]
[disp left=0 top=0 opacity=255][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(16,5,66,113)"][wait frame=12]
[disp left=1 top=0 opacity=255][hit rect="(16,5,66,113)"][wait frame=7]
[load id="stStanding"]