shiny-cuty-excel-chiffon/data/e050_damage1.asd

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Common Lisp
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*start
[state enablemove=false enableattack=false]
[move path=(-10,0,0) xaccel=-1 frame=15]
[playdamagese]
[iscript]
mp.rescueFlag = false;
if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
mp.damageFromKind = sprite.damageFrom.kind;
if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
mp.rescueFlag = true;
}
}
}
[endscript]
[if exp="mp.rescueFlag"]
[eval exp="sf.clinchedRescueCount++"]
[if exp="sf.clinchedRescueCount >= 5"]
[eval exp="bao.checkMission('抱き付き救助')"]
[endif]
[endif]
[image num=1]
[dispsize width=78 height=78 centerpos=43 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=4]
[disp left=0 top=0 opacity=255][hit rect="(20,5,72,69)"][wait frame=6]
[disp left=1 top=0 opacity=255][hit rect="(7,7,63,66)"][wait frame=4]
[image id=stStanding]
[dispsize width=124 height=66 centerpos=62 baseline=0]
[disp left=0 top=0 opacity=255][hit rect="(6,4,93,59)"][wait frame=2]
[image id=stDamage1 num=2]
[dispsize width=128 height=66 centerpos=64 baseline=0]
[disp left=0 top=0 opacity=255][hit rect="(9,4,93,59)"][wait frame=4]
[load id=stStanding]