92 lines
5.3 KiB
Common Lisp
92 lines
5.3 KiB
Common Lisp
*start
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[state enablemove=false enableAttack=false]
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[playdamagese]
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[iscript]
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mp.rescueFlag = false;
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if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
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mp.damageFromKind = sprite.damageFrom.kind;
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if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
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if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
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mp.rescueFlag = true;
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}
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}
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}
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[endscript]
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[if exp="mp.rescueFlag"]
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[eval exp="sf.clinchedRescueCount++"]
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[if exp="sf.clinchedRescueCount >= 5"]
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[eval exp="bao.checkMission('抱き付き救助')"]
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[endif]
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[endif]
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[image num=1]
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[dispsize width=102 height=102 centerpos=51 baseline=0]
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[eval exp="sprite.altitude+=10"]
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[ontrigger name=landing target=*landing1]
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[move path=(-51,0,34) haccel=-1 frame=12]
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[move path=(-25,0,-34) xaccel=-0.2 frame=6]
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[disp left=0 top=0 opacity=255][hit rect="(6,6,57,69)"][wait frame=9]
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[disp left=1 top=0 opacity=255][hit rect="(20,42,94,88)"]
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[wait frame=1]
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[s cond="sprite.altitude>0"]
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*landing1
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[image num=2]
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[ontrigger name=landing target=*landing2]
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[dispsize width=136 height=34 centerpos=68 baseline=0]
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[playse storage=se211]
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[move path=(-17,0,17) haccel=-1 frame=5]
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[disp left=0 top=1 opacity=255][hit rect="(8,33,130,34)"]
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[wait frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(8,33,130,34)"]
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[move path=(-17,0,-17) haccel=1 frame=5]
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[wait frame=1]
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[s cond="sprite.altitude>0"]
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*landing2
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[ontrigger name=landing target=*landing3]
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[disp left=0 top=1 opacity=255][hit rect="(8,33,130,34)"]
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[move path=(-4,0,5) haccel=-1 frame=5][wait frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(8,33,130,34)"]
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[move path=(-4,0,-5) haccel=1 frame=5]
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[wait frame=1]
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[s cond="sprite.altitude>0"]
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*landing3
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[disp left=0 top=1 opacity=255][wait frame=1]
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[if exp="sprite.HP > 0"]
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[wait frame=15]
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[load id="stStandUp"]
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[endif]
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[eval exp="sprite.scriptQueue=[]"]
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[wait frame=20]
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[del]
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[eval exp="sf.enemyKillCount++"]
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[disp left=0 top=1 opacity=235][wait frame=3]
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[disp left=0 top=1 opacity=215][wait frame=3]
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[disp left=0 top=1 opacity=195][wait frame=3]
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[disp left=0 top=1 opacity=175][wait frame=3]
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[disp left=0 top=1 opacity=155][wait frame=3]
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[disp left=0 top=1 opacity=135][wait frame=3]
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[disp left=0 top=1 opacity=115][wait frame=3]
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[disp left=0 top=1 opacity= 95][wait frame=3]
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[disp left=0 top=1 opacity= 75][wait frame=3]
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[disp left=0 top=1 opacity= 55][wait frame=3]
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[disp left=0 top=1 opacity= 35][wait frame=3]
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[disp left=0 top=1 opacity= 15][wait frame=3]
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[disp left=0 top=1 opacity= 0][wait frame=3]
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