shiny-cuty-excel-chiffon/data/e110_thrown4.asd

123 lines
6.5 KiB
Common Lisp
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

*start
[if exp="sprite.inverse"]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX + sprite.centerPos"]
[else]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX - layer.asdWidth + sprite.centerPos"]
[endif]
[image id=stClinched]
[dispsize width=80 height=128 centerpos=40 baseline=0]
[state enablemove=false enableattack=false]
[disp left= 0 top=0 opacity=255][wait frame=10]
[image id=stThrown4]
[dispsize width=130 height=126]
[state enablemove=false enableattack=false]
[ontrigger name=landing target=*landing1]
[disp left=0 top=0 opacity=255][wait frame=1]
[move path="(-10,0, 60)" xaccel=0 haccel=-1 frame=4]
[disp left=0 top=0 opacity=255][wait frame=4]
[move path="(-50,0,15)" xaccel=1 haccel=-1 frame=3]
[move path="(-5,0,-15)" xaccel=-1 haccel=1 frame=3]
[disp left=1 top=0 opacity=255][wait frame=5]
[if exp="sprite.inverse"]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX - 11"]
[else]
[eval exp="sprite.rootX = sprite.targetPlayer.rootX + 11"]
[endif]
[eval exp="sprite.altitude-=10"]
[move path="(0,0,-60)" xaccel=0 haccel=1 frame=3]
[disp left=2 top=0 opacity=255]
[s]
*landing1
[playse storage=se211]
[quake frame=10 vmax=8]
[ontrigger name=landing target=*landing2]
[eval exp="sprite.HP-=getAttackStrength(85),sprite.damage.tick=bao.tickCount"]
[disp left=2 top=0 opacity=255]
[wait frame=9]
[move path=(-34,0,17) haccel=-1 frame=5]
[move path=(-34,0,-17) haccel=1 frame=5]
[adjustX d=40]
[image id=stThrown2 num=3]
[dispsize width=114 height=124 centerpos=57 baseline=30]
[disp left=1 top=0 opacity=255][wait frame=2]
[image id=stThrown2 num=2]
[dispsize width=158 height=90 centerpos=79 baseline=0]
[disp left=0 top=1 opacity=255]
[wait frame=5]
[image id=stThrown2 num=4]
[dispsize width=164 height=60 centerpos=82 baseline=0]
[disp left=0 top=0 opacity=255]
[s]
*landing2
[playse storage=se211]
[image id=stThrown2 num=4]
[dispsize width=164 height=60 centerpos=82 baseline=0]
[move path=(-8,0,8) haccel=-1 frame=5]
[move path=(-8,0,-8) haccel=1 frame=5]
[disp left=0 top=0 opacity=255][wait frame=2]
[disp left=0 top=1 opacity=255][wait frame=4]
[disp left=0 top=0 opacity=255][wait frame=4]
[move path=(-2,0,3) haccel=-1 frame=5]
[move path=(-2,0,-3) haccel=1 frame=5]
[disp left=0 top=0 opacity=255][hit rect="(10,59,154,60)"][wait frame=2]
[disp left=0 top=2 opacity=255][hit rect="(10,59,154,60)"][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(10,59,154,60)"][wait frame=3]
[if exp="sprite.HP > 0"]
[wait frame=15]
[load id="stStandUp2"]
[endif]
[wait frame=20]
[eval exp="sf.enemyKillCount++"]
[del]
[load id=stDown]
;[disp left=0 top=0 opacity=235][wait frame=3]
;[disp left=0 top=0 opacity=215][wait frame=3]
;[disp left=0 top=0 opacity=195][wait frame=3]
;[disp left=0 top=0 opacity=175][wait frame=3]
;[disp left=0 top=0 opacity=155][wait frame=3]
;[disp left=0 top=0 opacity=135][wait frame=3]
;[disp left=0 top=0 opacity=115][wait frame=3]
;[disp left=0 top=0 opacity= 95][wait frame=3]
;[disp left=0 top=0 opacity= 75][wait frame=3]
;[disp left=0 top=0 opacity= 55][wait frame=3]
;[disp left=0 top=0 opacity= 35][wait frame=3]
;[disp left=0 top=0 opacity= 15][wait frame=3]
;[disp left=0 top=0 opacity= 0][wait frame=3]
;
;[s]
;