140 lines
7.9 KiB
Common Lisp
140 lines
7.9 KiB
Common Lisp
*start
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; 触手を消去
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[if exp="!f.inBattleMode"]
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[eval exp="tf.ctrl.layer.trigger('disappear')"]
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[else]
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[eval exp="mp.ctrl.layer.trigger('disappear')"]
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[endif]
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[if exp="sprite.inverse"]
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[eval exp="sprite.rootX = sprite.targetPlayer.rootX + sprite.centerPos"]
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[else]
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[eval exp="sprite.rootX = sprite.targetPlayer.rootX - layer.asdWidth + sprite.centerPos"]
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[endif]
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[image id=stClinched]
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[dispsize width=66 height=106 centerpos=28 baseline=0]
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[state enablemove=false enableattack=false]
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[disp left= 0 top=0 opacity=255][wait frame=10]
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[if exp="sprite.cosState==1"]
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[eval exp="sprite.cosState = 0"]
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[object storage=e011_thrown1_sw rootx=&(sprite.rootX) rooty=&(sprite.rootY-1) altitude=30 inverse=&(sprite.inverse) exp="mp.mode=1"]
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[elsif exp="sprite.cosState==2"]
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[eval exp="sprite.cosState = 0"]
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[object storage=e012_thrown1_sh rootx=&(sprite.rootX) rooty=&(sprite.rootY-1) altitude=10 inverse=&(sprite.inverse) exp="mp.mode=1"]
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[object storage=e012_thrown1_mc rootx=&(sprite.rootX) rooty=&(sprite.rootY+1) altitude=20 inverse=&(sprite.inverse) exp="mp.mode=1"]
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[endif]
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[image id=stThrown4]
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[dispsize width=106 height=102 centerpos=40]
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[state enablemove=false enableattack=false]
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[ontrigger name=landing target=*landing1]
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[disp left=0 top=0 opacity=255][wait frame=1]
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[move path="(-10,0, 60)" xaccel=0 haccel=-1 frame=4]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[move path="(-50,0,15)" xaccel=1 haccel=-1 frame=3]
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[move path="(-5,0,-15)" xaccel=-1 haccel=1 frame=3]
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[disp left=1 top=0 opacity=255][wait frame=5]
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[if exp="sprite.inverse"]
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[eval exp="sprite.rootX = sprite.targetPlayer.rootX - 11"]
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[else]
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[eval exp="sprite.rootX = sprite.targetPlayer.rootX + 11"]
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[endif]
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[eval exp="sprite.altitude-=10"]
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[move path="(0,0,-60)" xaccel=0 haccel=1 frame=3]
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[disp left=2 top=0 opacity=255]
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[s]
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*landing1
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[playse storage=se211]
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[quake frame=10 vmax=8]
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[ontrigger name=landing target=*landing2]
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[eval exp="sprite.HP-=getAttackStrength(85),sprite.damage.tick=bao.tickCount"]
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[disp left=2 top=0 opacity=255]
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[wait frame=9]
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[move path=(-34,0,17) haccel=-1 frame=5]
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[move path=(-34,0,-17) haccel=1 frame=5]
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[adjustX d=40]
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[image id=stThrown2 num=3]
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[dispsize width=90 height=110 centerpos=45 baseline=0]
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[disp left=1 top=0 opacity=255][wait frame=2]
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[image id=stThrown2 num=2]
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[dispsize width=118 height=74 centerpos=59 baseline=0]
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[disp left=0 top=1 opacity=255]
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[wait frame=5]
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[image id=stThrown2 num=4]
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[dispsize width=124 height=60 centerpos=62 baseline=2]
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[disp left=0 top=0 opacity=255]
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[s]
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*landing2
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[playse storage=se211]
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[dispsize width=124 height=60 centerpos=62 baseline=2]
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[move path=(-8,0,8) haccel=-1 frame=5]
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[move path=(-8,0,-8) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=0 top=1 opacity=255][wait frame=4]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[move path=(-2,0,3) haccel=-1 frame=5]
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[move path=(-2,0,-3) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(10,59,114,60)"][wait frame=2]
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[disp left=0 top=2 opacity=255][hit rect="(10,59,114,60)"][wait frame=5]
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[disp left=0 top=3 opacity=255][hit rect="(10,59,114,60)"][wait frame=3]
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[if exp="sprite.HP > 0"]
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[wait frame=15]
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[load id="stStandUp2"]
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[endif]
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[wait frame=20]
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[eval exp="sf.enemyKillCount++"]
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[del]
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[load id=stDown]
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;[disp left=0 top=0 opacity=235][wait frame=3]
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;[disp left=0 top=0 opacity=215][wait frame=3]
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;[disp left=0 top=0 opacity=195][wait frame=3]
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;[disp left=0 top=0 opacity=175][wait frame=3]
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;[disp left=0 top=0 opacity=155][wait frame=3]
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;[disp left=0 top=0 opacity=135][wait frame=3]
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;[disp left=0 top=0 opacity=115][wait frame=3]
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;[disp left=0 top=0 opacity= 95][wait frame=3]
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;[disp left=0 top=0 opacity= 75][wait frame=3]
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;[disp left=0 top=0 opacity= 55][wait frame=3]
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;[disp left=0 top=0 opacity= 35][wait frame=3]
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;[disp left=0 top=0 opacity= 15][wait frame=3]
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;[disp left=0 top=0 opacity= 0][wait frame=3]
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;
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;[del]
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;[s]
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;
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