190 lines
9.5 KiB
Common Lisp
190 lines
9.5 KiB
Common Lisp
*start
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[state enablemove=false enableAttack=false nogravity=true]
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;持ち上げられる
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[move path="(17,0,57)" xAccel=-1 hAccel=-1 frame=5]
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[image storage="p04_thrown6"]
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[dispsize width=90 height=96]
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[disp left=0 top=0 opacity=255][wait frame=3]
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[image storage="p04_thrown10"]
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[dispsize width=128 height=80 centerpos=64 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=0 top=0 opacity=255][wait frame=8]
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[ontrigger name=thrown target=*thrown]
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*loop
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;ビリビリ
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=1 top=0 opacity=255][wait frame=2]
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[jump target=*fall cond="sprite.targetPlayer.nowSpriteId!=stSpecial3"]
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[jump target=*loop]
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*thrown
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[ontrigger name=landing target=*landing1]
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;投げ捨て前の溜め
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[move path="(15,0,4)" xaccel=-1 haccel=-1 frame=8]
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[disp left=0 top=0 opacity=255][wait frame=12]
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;投げ捨て
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[move path="(-70,0,-60)" xaccel=-1 haccel=1 frame=6]
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[state enablemove=false enableAttack=false nogravity=false]
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[image storage="p04_thrown6"]
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[dispsize width=90 height=96]
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[disp left=0 top=0 opacity=255][wait frame=3]
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[disp left=2 top=0 opacity=255]
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[s]
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*landing1
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[playse storage=se211]
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[quake frame=10 vmax=5]
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[ontrigger name=landing target=*landing2]
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;[eval exp="sprite.HP-=getAttackStrength(60),sprite.damage.tick=bao.tickCount"]
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[image storage="p04_damage2_3"]
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[dispsize width=124 height=42 baseline=4]
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[move path=(-17,0,17) haccel=-1 frame=5]
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[move path=(-17,0,-17) haccel=1 frame=5]
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[disp left=0 top=1 opacity=255][wait frame=5]
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[disp left=0 top=0 opacity=255]
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[s]
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*landing2
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[ontrigger name=landing target=*landing3]
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[move path=(-4,0,5) haccel=-1 frame=5]
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[move path=(-4,0,-5) haccel=1 frame=5]
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[disp left=0 top=1 opacity=255][hit rect="(10,41,114,42)"][wait frame=5]
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[disp left=0 top=2 opacity=255][hit rect="(10,41,114,42)"][wait frame=5]
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[disp left=0 top=3 opacity=255][hit rect="(10,41,114,42)"]
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[s]
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*landing3
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[image storage="p04_damage2_3"]
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[dispsize width=124 height=42 baseline=4]
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[if exp="sprite.HP > 0"]
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[wait frame=15]
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[load id="stStandUp"]
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[endif]
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[eval exp="sprite.scriptQueue=[]"]
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[wait frame=20]
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[eval exp="sf.enemyKillCount++"]
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[del]
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[jump target=*erase cond="f.inBattleMode"]
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[s]
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*erase
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[eval exp="sprite.isBoss = false"]
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[disp left=0 top=3 opacity=235][wait frame=3]
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[disp left=0 top=3 opacity=215][wait frame=3]
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[disp left=0 top=3 opacity=195][wait frame=3]
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[disp left=0 top=3 opacity=175][wait frame=3]
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[disp left=0 top=3 opacity=155][wait frame=3]
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[disp left=0 top=3 opacity=135][wait frame=3]
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[disp left=0 top=3 opacity=115][wait frame=3]
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[disp left=0 top=3 opacity= 95][wait frame=3]
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[disp left=0 top=3 opacity= 75][wait frame=3]
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[disp left=0 top=3 opacity= 55][wait frame=3]
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[disp left=0 top=3 opacity= 35][wait frame=3]
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[disp left=0 top=3 opacity= 15][wait frame=3]
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[disp left=0 top=3 opacity= 0][wait frame=3]
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[s]
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*fall
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[state enablemove=false enableAttack=false nogravity=false]
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[ontrigger name=landing target=*fall_landing]
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[move path="(0,0,-140)" xaccel=0 haccel=1 frame=9]
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[image storage="p04_thrown7_2"]
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[dispsize width=130 height=68 baseline=-34]
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[disp left=0 top=1 opacity=255]
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[wait frame=5]
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[image storage="p04_thrown7_4"]
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[dispsize width=140 height=40]
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[disp left=0 top=0 opacity=255]
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[s]
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*fall_landing
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[playse storage=se211]
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[image storage="p04_thrown7_4"]
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[dispsize width=140 height=40]
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[move path=(0,0,17) haccel=-1 frame=5]
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[move path=(0,0,-17) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=0 top=1 opacity=255][wait frame=4]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[move path=(0,0,5) haccel=-1 frame=5]
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[move path=(0,0,-5) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=0 top=2 opacity=255][wait frame=5]
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[disp left=0 top=0 opacity=255][wait frame=3]
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[if exp="sprite.HP > 0"]
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[wait frame=15]
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[load id="stStandUp3"]
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[endif]
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[wait frame=20]
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[eval exp="sf.enemyKillCount++"]
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[if exp="f.inBattleMode && sf.bmEnemyHPInfinite"]
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[eval exp="sprite.HP = sprite.maxHP"]
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[load id="stStandUp3"]
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[endif]
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[jump target=*erase cond="f.inBattleMode"]
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[s]
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*erase
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[eval exp="sprite.isBoss = false"]
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[disp left=0 top=3 opacity=235][wait frame=3]
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[disp left=0 top=3 opacity=215][wait frame=3]
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[disp left=0 top=3 opacity=195][wait frame=3]
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[disp left=0 top=3 opacity=175][wait frame=3]
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[disp left=0 top=3 opacity=155][wait frame=3]
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[disp left=0 top=3 opacity=135][wait frame=3]
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[disp left=0 top=3 opacity=115][wait frame=3]
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[disp left=0 top=3 opacity= 95][wait frame=3]
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[disp left=0 top=3 opacity= 75][wait frame=3]
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[disp left=0 top=3 opacity= 55][wait frame=3]
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[disp left=0 top=3 opacity= 35][wait frame=3]
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[disp left=0 top=3 opacity= 15][wait frame=3]
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[disp left=0 top=3 opacity= 0][wait frame=3]
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[del]
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[s]
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