shiny-cuty-excel-chiffon/data/e310_guard.asd

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Common Lisp
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*start
[eval exp="mp.guardCount++"]
[eval exp="sprite.guardCount++"]
[if exp="mp.guardCount>sprite.damageCountLimit && getDistance(sprite, sprite.targetPlayer) < 10000"]
[eval exp="sprite.invincibleCount=20"]
[eval exp="mp.noMove=true"]
[load id=stHolding]
[endif]
[dispsize width=100 height=132 centerpos=50 baseline=0]
[state enablemove=false enableAttack=false]
;[playse storage=se284]
[playse storage="se204"]
[move path=(-8,0,0) xaccel=-1 frame=14]
[disp left=0 top=0 opacity=255][hit rect="(15,5,80,125)"][wait frame=10]
[if exp="sprite.targetPlayer.attackRect.isEmpty()"]
[disp left=1 top=0 opacity=255][hit rect="(15,5,80,125)"][wait frame=5]
[load id=stStanding]
[endif]
[load id="stGuard"]