203 lines
12 KiB
Common Lisp
203 lines
12 KiB
Common Lisp
*start
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[if exp="sprite.clinchPlayer.chara == chrChocolat"]
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[load id=stThrow2]
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[endif]
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[iscript]
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//dm("aa " + sprite.targetPlayer);
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//dm("bb " + sprite.clinchPlayer);
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mp.p = sprite.clinchPlayer;
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sprite.holdPlayer(0,1,0);
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mp.p.rootX = sprite.rootX;
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switch(mp.p.cosState){
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case 0:
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mp.s = 'e310_throw1';
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break;
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case 1:
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mp.s = 'e311_throw1';
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break;
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case 2:
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mp.s = 'e312_throw1';
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break;
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case 3:
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mp.s = 'e313_throw1';
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break;
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case 4:
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switch(sf.adjCosVariation){
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case 6:
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mp.s = 'e316_throw1';
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break;
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case 9:
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mp.s = 'e319_throw1';
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break;
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default:
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mp.s = 'e314_throw1';
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break;
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}
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}
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mp.p.loadSprite(stDummy);
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mp.p.altitude = 20;
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mp.p.spriteTableChangeFlag = true;
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mp.p.sprites[stClinched] = ['dummy2', 'dummy2', 'dummy2', 'dummy2', 'dummy2'];
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mp.p.sprites[stClinchedStruggle] = ['dummy2', 'dummy2', 'dummy2', 'dummy2', 'dummy2'];
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mp.p.sprites[stUntangle] = ['p00_recovery', 'p01_recovery', 'p02_recovery', 'p03_recovery', 'p04_recovery'];
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mp.p.layer.conductor.mp.noEffectAtRecovery = true;
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[endscript]
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[state enablemove=false enableAttack=false]
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[image storage=&(mp.s+'_1')]
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[dispsize width=108 height=104 centerpos=70 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=5]
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[image storage=&(mp.s+'_2')]
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[dispsize width=120 height=134 centerpos=60 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=5]
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[image storage=&(mp.s+'_3')]
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[dispsize width=120 height=172 centerpos=60 baseline=0]
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[disp left=0 top=0 opacity=255][hit rect="(26,33,105,167)"][wait frame=5]
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[move path="(0,0,45)" hAccel=1 frame=6]
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[move path="(0,0,-45)" hAccel=-1 frame=6]
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[disp left=1 top=0 opacity=255][hit rect="(22,8,102,160)"][wait frame=6]
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[iscript]
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bao.informLayer.setFace(mp.p, 2);
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mp.p.layer.tag_voice(%['storage'=>'a9010']);
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kag.bgVoice[0] = 'a9068';
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[endscript]
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[disp left=1 top=0 opacity=255][hit rect="(22,8,102,160)"][wait frame=4]
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[image storage=&(mp.s+'_2')]
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[dispsize width=120 height=134 centerpos=60 baseline=0]
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[disp left=1 top=0 opacity=255][hit rect="(16,10,114,128)"][attack rect="(13,74,114,129)" strength=20 kind=atkBrowOut][wait frame=2]
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[playse storage=se269 buf=1]
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;[playse storage="a9105" buf=2]
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[quake frame=20 vmax=10]
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[eval exp="mp.p.HP-=getDamageRate(mp.p)*45,mp.p.damage.tick=bao.tickCount"]
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[jump target=*end cond="mp.p.HP <= 0"]
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[iscript]
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bao.showIcon('icon_shake', mp.p.chara);
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sprite.nowSpriteId = stClinching;
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sprite.holdPlayer(0,1,0);
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mp.p.clinchedBy = sprite;
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mp.p.nowSpriteId = stClinched;
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mp.p.clinchedStrength = 200;
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[endscript]
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[image storage=&(mp.s+'_2')]
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[dispsize width=120 height=134 centerpos=60 baseline=0]
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[disp left=1 top=0 opacity=255][hit rect="(16,10,114,128)"][attack rect="(13,74,114,129)" strength=20 kind=atkBrowOut][wait frame=3]
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[disp left=2 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=3]
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[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=8]
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*loop
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;[eval exp="mp.p.loadSprite(stClinched)"]
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;[eval exp="dm(getConstFromSpriteId(mp.p.nowSpriteId))"]
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[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4][call target=*check]
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[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4][call target=*check]
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[eval exp="mp.p.HP -= 2"]
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[jump target=*end cond="mp.p.HP <= 0"]
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[jump target=*loop]
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;
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;[disp left=4 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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;[disp left=3 top=0 opacity=255][hit rect="(16,14,114,128)"][wait frame=4]
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*end
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[iscript]
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kag.bgVoice[0] = '';
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kag.se[4].stop();
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[endscript]
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;投げ捨て
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[eval exp="mp.p.rootY=sprite.rootY+1"]
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[eval exp="mp.p.inverse=!sprite.inverse"]
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[eval exp="mp.p.layer.setInverse()"]
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[eval exp="mp.p.layer.opacity=0"]
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[eval exp="mp.p.altitude=30"]
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[if exp="sprite.inverse"]
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[eval exp="mp.p.rootX=sprite.rootX+10"]
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[else]
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[eval exp="mp.p.rootX=sprite.rootX-10"]
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[endif]
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[eval exp="sprite.holdPlayerPos=void"]
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[eval exp="mp.p.noGravity=false"]
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;[if exp="mp.p.HP<=1"]
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; [eval exp="mp.p.HP=0"]
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;[endif]
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[eval exp="mp.p.loadSprite(stDamage2)"]
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[eval exp="mp.p.damageFrom=sprite"]
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[eval exp="mp.p.damageFromStr='デスオーク'"]
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;立ち上がる
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[image id=stStandUp num=2]
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[dispsize width=100 height=120 centerpos=58 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=10]
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[dispsize width=100 height=120 centerpos=59 baseline=0]
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[disp left=1 top=0 opacity=255][wait frame=7]
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[eval exp="sprite.invincibleCount=15"]
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[load id="stStanding"]
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*check
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[if exp="mp.p.nowSpriteId == stSpecial1"]
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[image id=stStandUp num=1]
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[dispsize width=116 height=102 centerpos=68 baseline=0]
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[disp left=0 top=0 opacity=255][hit rect=(0,0,116,102)][wait frame=6]
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[image id=stStandUp num=2]
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[dispsize width=100 height=120 centerpos=58 baseline=0]
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[disp left=0 top=0 opacity=255][hit rect=(0,0,100,120)][wait frame=6]
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[dispsize width=100 height=120 centerpos=59 baseline=0]
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[disp left=1 top=0 opacity=255][hit rect=(0,0,100,120)][wait frame=5]
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[load id="stStanding"]
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[endif]
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[return]
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