99 lines
5.6 KiB
Common Lisp
99 lines
5.6 KiB
Common Lisp
*start
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[state enablemove=false enableAttack=false nogravity=true]
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;[adjustX d=33]
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[adjustX d=22]
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[image num=1]
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[dispsize width=100 height=126 centerpos=50 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=3]
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[move path="(-18,0,5)" xaccel=-1 haccel=-1 frame=3]
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[image num=2]
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[dispsize width=158 height=90 centerpos=79 baseline=-20]
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[disp left=0 top=0 opacity=255][wait frame=4]
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;[move path="(-4,0,-4)" xaccel=-1 haccel=1 frame=2]
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;[disp left=0 top=0 opacity=255][wait frame=2]
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[state enablemove=false enableAttack=false nogravity=false]
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[move path="(-70,0,140)" xaccel=1 haccel=-1 frame=8]
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[move path="(-70,0,-140)" xaccel=-1 haccel=1 frame=9]
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[disp left=0 top=0 opacity=255][wait frame=5]
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[ontrigger name=landing target=*landing]
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[image num=3]
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[dispsize width=114 height=124 centerpos=57 baseline=30]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=1 top=0 opacity=255][wait frame=2]
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[image num=2]
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[dispsize width=158 height=90 centerpos=79 baseline=0]
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[disp left=0 top=1 opacity=255]
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[wait frame=5]
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[image num=4]
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[dispsize width=164 height=60 centerpos=82 baseline=0]
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[disp left=0 top=0 opacity=255]
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; 落下する敵に、敵に対する攻撃力を付加
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[effect storage='e010_thrown2_e' return='mp.e' kind='chiffon']
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[s]
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*landing
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[eval exp="mp.e.layer.trigger('end')" cond="mp.e!==void && isvalid mp.e"]
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[playse storage=se211]
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[eval exp="sprite.HP-=getAttackStrength(70),sprite.damage.tick=bao.tickCount"]
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[image num=4]
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[dispsize width=164 height=60 centerpos=82 baseline=0]
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[move path=(-8,0,17) haccel=-1 frame=5]
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[move path=(-8,0,-17) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][wait frame=2]
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[disp left=0 top=1 opacity=255][wait frame=4]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[move path=(-2,0,5) haccel=-1 frame=5]
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[move path=(-2,0,-5) haccel=1 frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(10,59,154,60)"][wait frame=2]
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[disp left=0 top=2 opacity=255][hit rect="(10,59,154,60)"][wait frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(10,59,154,60)"][wait frame=3]
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[if exp="sprite.HP > 0"]
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[wait frame=15]
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[load id="stStandUp2"]
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[endif]
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[wait frame=20]
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[eval exp="sf.enemyKillCount++"]
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[del]
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[load id=stDown]
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;[disp left=0 top=0 opacity=235][wait frame=3]
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;[disp left=0 top=0 opacity=215][wait frame=3]
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;[disp left=0 top=0 opacity=195][wait frame=3]
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;[disp left=0 top=0 opacity=175][wait frame=3]
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;[disp left=0 top=0 opacity=155][wait frame=3]
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;[disp left=0 top=0 opacity=135][wait frame=3]
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;[disp left=0 top=0 opacity=115][wait frame=3]
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;[disp left=0 top=0 opacity= 95][wait frame=3]
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;[disp left=0 top=0 opacity= 75][wait frame=3]
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;[disp left=0 top=0 opacity= 55][wait frame=3]
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;[disp left=0 top=0 opacity= 35][wait frame=3]
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;[disp left=0 top=0 opacity= 15][wait frame=3]
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;[disp left=0 top=0 opacity= 0][wait frame=3]
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;
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;[s]
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