shiny-cuty-excel-chiffon/data/e320_thrown1.asd

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*start
[dispsize width=134 height=126]
[state enablemove=false enableattack=false]
[ontrigger name=landing target=*landing1]
[move path="(100,0, 60)" xaccel=1 haccel=-1 frame=6]
[move path="(120,0,-60)" xaccel=-1 haccel=1 frame=6]
[disp left=0 top=0 opacity=255][wait frame=4]
[disp left=1 top=0 opacity=255][wait frame=4]
[disp left=2 top=0 opacity=255]
; 落下する敵に、敵に対する攻撃力を付加
[effect storage='e110_thrown1_e' return='mp.e' kind='chiffon']
[s]
*landing1
[eval exp="mp.e.layer.trigger('end')" cond="mp.e!==void && isvalid mp.e"]
[playse storage=se211]
[quake frame=10 vmax=5]
[ontrigger name=landing target=*landing2]
[eval exp="sprite.HP-=getAttackStrength(60),sprite.damage.tick=bao.tickCount"]
[image id=stDamage2 num=2]
[dispsize width=158 height=54]
[disp left=0 top=1 opacity=255][hit rect="(17,53,145,54)"]
[move path=(20,0,20) haccel=-1 frame=5][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(17,53,145,54)"]
[move path=(20,0,-20) haccel=1 frame=5]
[s]
*landing2
[ontrigger name=landing target=*landing3]
[disp left=0 top=1 opacity=255][hit rect="(17,53,145,54)"]
[move path=(5,0,6) haccel=-1 frame=5][wait frame=5]
[disp left=0 top=0 opacity=255][hit rect="(17,53,145,54)"]
[move path=(5,0,-6) haccel=1 frame=5]
[s]
*landing3
[if exp="sprite.HP > 0"]
[wait frame=15]
[load id="stStandUp"]
[endif]
[wait frame=15]
[del]
[eval exp="sf.enemyKillCount++"]
[load id=stDown]
;[disp left=3 top=0 opacity=235][wait frame=3]
;[disp left=3 top=0 opacity=215][wait frame=3]
;[disp left=3 top=0 opacity=195][wait frame=3]
;[disp left=3 top=0 opacity=175][wait frame=3]
;[disp left=3 top=0 opacity=155][wait frame=3]
;[disp left=3 top=0 opacity=135][wait frame=3]
;[disp left=3 top=0 opacity=115][wait frame=3]
;[disp left=3 top=0 opacity= 95][wait frame=3]
;[disp left=3 top=0 opacity= 75][wait frame=3]
;[disp left=3 top=0 opacity= 55][wait frame=3]
;[disp left=3 top=0 opacity= 35][wait frame=3]
;[disp left=3 top=0 opacity= 15][wait frame=3]
;[disp left=3 top=0 opacity= 0][wait frame=3]
;