shiny-cuty-excel-chiffon/data/magiccircle04.asd

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[image storage=magiccircle01]
[dispsize width=192 height=80 centerpos=96 baseline=40]
[state enablemove=false enableAttack=false nogravity=false ignoremovablerect=true]
[wait frame=1]
[effect storage="magiceffect01a" xoffset=0 yoffset=18 follow=false return='mp.e2']
[effect storage="magiceffect01b" xoffset=0 yoffset=-4 follow=false return='mp.e3']
;[addlayer storage="magiccircle01sub"]
[playse storage=se028]
[eval exp="sprite.type=objExplode"]
[disp left=0 top=0 opacity=255][wait frame=1]
[disp left=1 top=0 opacity=255][wait frame=1]
[disp left=2 top=0 opacity=255][wait frame=1]
[disp left=3 top=0 opacity=255][wait frame=1]
[disp left=0 top=1 opacity=255][wait frame=1]
[disp left=1 top=1 opacity=255][wait frame=1]
[disp left=2 top=1 opacity=255][wait frame=1]
[eval exp="mp.count = 0"]
*loop1
[disp left=3 top=1 opacity=255][wait frame=1]
;[if exp="sprite.parentSprite.state>=stDamage"]
; [jump target=*erace]
;[endif]
[eval exp="mp.count++"]
[jump target=*loop1 cond="mp.count<10"]
*check
[iscript]
{
for(var i=0;i<bao.players.count;i++){
var p = bao.players[i];
//dm(p);
var d = getDistance(sprite, p);
if(p.nowSpriteId == stDown) continue;
if(sf.adjSinglePlayMode && bao.notSelectingPlayer === p) continue;
if(d < 900){
//dm("!!!!");
bao.enemies[0].MP += 4;
p.locked();
break;
}
}
}
[endscript]
[wait frame=10]
*erase
[eval exp="mp.e2.layer.trigger('erase')" cond="mp.e2 !== void && isvalid mp.e2"]
[eval exp="mp.e3.layer.trigger('erase')" cond="mp.e3 !== void && isvalid mp.e3"]
[eval exp="sprite.type=objNormal"]
[disp left=3 top=1 opacity=224][wait frame=2]
[disp left=3 top=1 opacity=192][wait frame=2]
[disp left=3 top=1 opacity=160][wait frame=2]
[disp left=3 top=1 opacity=128][wait frame=2]
[disp left=3 top=1 opacity=96] [wait frame=2]
[disp left=3 top=1 opacity=64 ][wait frame=2]
[disp left=3 top=1 opacity=32 ][wait frame=2]
[disp left=3 top=1 opacity=0]
[del]
[s]
;bao.setObject(%['storage'=>'magiccircle04','x'=>p0.rootX,'y'=>p0.rootY,'shadow'=>false])