shiny-cuty-excel-chiffon/data/p00_standing2.asd

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Common Lisp
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*start
[if exp="sprite.cosState==4 && sf.adjCosVariation==4"]
[jump target="*state4"]
[endif]
[dispsize width=52 height=118 centerpos=21 baseline=0]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = 5"]
[disp left=0 top=0 opacity=255][hit rect="(8,10,45,113)"][wait frame=4]
*start2
[image id=stStanding2]
[if exp="sprite.cosState==4 && sf.adjCosVariation==4"]
[dispsize width=66 height=118 shadowoffset=-2]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = 5"]
[jump target="*state4"]
[endif]
[eval exp="sprite.defaultFaceNum = 5"]
[dispsize width=52 height=118 centerpos=21 baseline=0]
[state enablemove=true enableattack=true]
[ontrigger name=resume target=*resume]
*loop
[state enablemove=true enableattack=true]
[disp left=1 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[disp left=2 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[disp left=3 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[disp left=4 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[disp left=5 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[disp left=6 top=0 opacity=255][hit rect="(10,10,45,113)"][if exp="sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
[jump target="*loop"]
*resume
[if exp="sprite.cosState==4 && sf.adjCosVariation==4"]
[jump target="*resume2"]
[endif]
[dispsize width=52 height=118 centerpos=21 baseline=0]
[disp left=0 top=0 opacity=255][hit rect="(8,10,45,113)"][wait frame=4]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = bao.informLayer.getDefaultFaceNum(sprite.id)"]
;[eval exp="sprite.initSpriteTable()"]
[load id=stStanding]
*start2-2
[image id=stStanding2]
[voice storage="a9058"]
[dispsize width=66 height=118 shadowoffset=-2]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = 5"]
[jump target="*loop2"]
*state4
[dispsize width=66 height=118 shadowoffset=-2]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = 5"]
[if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif]
[disp left= 0 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][wait frame=6]
*loop2
[state enablemove=true enableattack=true]
[disp left= 1 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[disp left= 2 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[disp left= 3 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[disp left= 4 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[disp left= 5 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[disp left= 6 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][if exp="layer.asdWidth!=66 || sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
[jump target="*loop2"]
*resume2
[dispsize width=66 height=118 shadowoffset=-2]
[disp left= 0 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][wait frame=4]
[state enablemove=true enableattack=true]
[eval exp="sprite.defaultFaceNum = bao.informLayer.getDefaultFaceNum(sprite.id)"]
;[eval exp="sprite.initSpriteTable()"]
[load id=stStanding]