shiny-cuty-excel-chiffon/data/p00_throw2.asd

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Common Lisp
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*start
[dispsize width=128 height=80 centerpos=64 baseline=4]
[state enablemove=false enableAttack=false]
[voice storage="a9042"]
[eval exp="sprite.comboCount++"]
[eval exp="f.score+=300" cond="sprite===bao.nowSelectingPlayer"]
[adjustX d=20]
[disp left=0 top=0 opacity=255][attack rect="(20,-19,123,70)" strength=30 kind=atkBrowOut|atkInvalidGuard][wait frame=3]
[playse storage=se218]
[playse storage=se206]
[disp left=1 top=0 opacity=255][attack rect="(60,-10,128,70)" strength=30 kind=atkBrowOut|atkInvalidGuard][wait frame=2]
[eval exp="bao.putHitMark(sprite.lastClinchEnemy.rootX-5,sprite.lastClinchEnemy.rootY,68,hitMarkStorage[0])"]
[disp left=2 top=0 opacity=255][wait frame=6]
[state enablemove=false enableAttack=false other=enablespecial5]
[disp left=3 top=0 opacity=255][wait frame=4]
[load id="stStandUp2"]