shiny-cuty-excel-chiffon/data/p10_command3.asd

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*start
[state enablemove=false enableAttack=false]
[dispsize width=62 height=122 centerpos=28 baseline=0]
[if exp="sprite.lastSpriteId<stAttack1"]
[disp left=0 top=0 opacity=255][wait frame=2]
[endif]
[playse storage="se312"]
[playse storage="se032"]
[voice storage="b9049"]
[effect storage='p10_command3_e' xoffset=5 hoffset=90 aoffset=-2 inverse=&(sprite.inverse)]
[effect storage='p10_command3_e2' xoffset=5 hoffset=90 aoffset=2 inverse=&(sprite.inverse)]
[effect storage='whirlwind01b' altitude=0 aoffset=-1 type=ltPsColorDodge5]]
[disp left=1 top=0 opacity=255][hit rect="(16,24,50,112)"][attack rect="(-14,31,26,87)" strength=15 kind=atkBrowOut|atkEnablePursue][wait frame=2]
[if exp="sprite.lastSpriteId<stAttack1"]
[move path="(50,0,70)" xaccel=-1 frame=6]
[move path="(0,0,10)" haccel=-1 frame=2]
[else]
[move path="(80,0,70)" xaccel=-1 frame=6]
[move path="(0,0,10)" haccel=-1 frame=2]
[endif]
[state enablemove=false enableAttack=false nogravity=false other=enablespecial5]
[disp left=2 top=0 opacity=255][hit rect="(14,5,53,112)"][attack rect="(-4,-10,47,80)" strength=22 kind=atkBrowOut|atkEnablePursue depth=(17,17)][wait frame=2]
[disp left=2 top=0 opacity=255][hit rect="(14,5,53,112)"][attack rect="(-4,-10,47,80)" strength=22 kind=atkBrowOut|atkEnablePursue depth=(17,17)][wait frame=2]
[disp left=2 top=0 opacity=255][hit rect="(14,5,53,112)"][attack rect="(-4,-10,47,80)" strength=25 kind=atkBrowOut|atkEnablePursue depth=(17,17)][wait frame=2]
[disp left=2 top=0 opacity=255][hit rect="(14,5,53,112)"][attack rect="(-4,-10,47,80)" strength=25 kind=atkBrowOut|atkEnablePursue depth=(17,17)][wait frame=2]
[move path="(0,0,8)" haccel=-1 frame=2]
[move path="(0,0,-8)" haccel=1 frame=2]
[state enablemove=false enableAttack=false nogravity=true other=enablespecial5]
[disp left=2 top=0 opacity=255][hit rect="(14,5,53,112)"][wait frame=2]
[eval exp="sprite.altitude+=44"]
[image id=stVerticalJump num=2]
[dispsize width=66 height=82 shadowoffset=0]
[disp left=0 top=0 opacity=255][hit rect="(9,14,47,75)"][wait frame=4]
[state enablemove=false enableAttack=false nogravity=false other=enablespecial5]
[disp left=0 top=0 opacity=255][hit rect="(9,14,47,75)"][wait frame=2]
[eval exp="sprite.altitude-=28"]
[load id=stFalling]