31 lines
2 KiB
Common Lisp
31 lines
2 KiB
Common Lisp
*start
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[playse storage="se302"]
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;[eval exp="dm('p00_landing2')"]
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;[state enablemove=false enableattack=false enablecommand=false]
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[if exp="mp.recovery"]
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[state enablemove=false enableAttack=false enablecommand=true other=enablespecial5]
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[else]
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[if exp="sprite.lastSpriteId == stSpecial6"]
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[state enablemove=false enableAttack=false enablecommand=false other=enablecommand3]
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[else]
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[state enablemove=false enableAttack=false enablecommand=false other=enablespecial5]
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[endif]
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[endif]
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[image num=2]
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[dispsize width=72 height=100 centerpos=40 baseline=2 shadowoffset=8]
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[disp left=0 top=0 opacity=255][hit rect="(8,32,58,93)"][wait frame=4]
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[disp left=1 top=0 opacity=255][hit rect="(9,20,53,91)"][wait frame=4]
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[dispsize width=72 height=100 centerpos=40 baseline=-1 shadowoffset=8]
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[disp left=2 top=0 opacity=255][hit rect="(19,8,49,97)"][wait frame=4]
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[eval exp="sprite.invincibleCount=30" cond="mp.recovery"]
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[eval exp="mp.recovery=false"]
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[load id="stStanding"]
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