shiny-cuty-excel-chiffon/data/p10_landing2.asd

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Common Lisp
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*start
[playse storage="se302"]
;[eval exp="dm('p00_landing2')"]
;[state enablemove=false enableattack=false enablecommand=false]
[if exp="mp.recovery"]
[state enablemove=false enableAttack=false enablecommand=true other=enablespecial5]
[else]
[if exp="sprite.lastSpriteId == stSpecial6"]
[state enablemove=false enableAttack=false enablecommand=false other=enablecommand3]
[else]
[state enablemove=false enableAttack=false enablecommand=false other=enablespecial5]
[endif]
[endif]
[image num=2]
[dispsize width=72 height=100 centerpos=40 baseline=2 shadowoffset=8]
[disp left=0 top=0 opacity=255][hit rect="(8,32,58,93)"][wait frame=4]
[disp left=1 top=0 opacity=255][hit rect="(9,20,53,91)"][wait frame=4]
[dispsize width=72 height=100 centerpos=40 baseline=-1 shadowoffset=8]
[disp left=2 top=0 opacity=255][hit rect="(19,8,49,97)"][wait frame=4]
[eval exp="sprite.invincibleCount=30" cond="mp.recovery"]
[eval exp="mp.recovery=false"]
[load id="stStanding"]