shiny-cuty-excel-chiffon/data/p10_standing.asd

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Common Lisp
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*start
[if exp="mp.pushedDown && !bao.fukidashi.showing && kag.se[5].lastPlayStorage!='b9050.ogg' && kag.se[5].lastPlayStorage!='b9051.ogg'"]
[eval exp="kag.se[5].stop()"]
[endif]
[eval exp="kag.bgVoice[1] = '', kag.se[6].stop()"]
[load id=stStanding3 cond="mp.extasy"]
[eval exp="sprite.nowSpriteId = stStanding"]
[setface num=&sprite.defaultFaceNum]
[eval exp="sprite.inExtasy = 0"]
[eval exp="mp.pushedDown = false"]
[eval exp="mp.clinched = false"]
[eval exp="mp.fukidashiFlag = false"]
[if exp="mp.cosBroken"]
[eval exp="mp.cosBroken = false"]
; [fukidashi chara=chrChocolat storage="b0063" text="Nooo, y-you'll see it...!"]
[if exp="f.stage<4"]
[if exp="!sf.adjSinglePlayMode && bao.players.count > 1 && bao.players[0].HP > 0"]
[iscript]
{
bao.fukidashi.add(%["chara"=>chrChocolat, "storage"=>"b0063", "text"=>"Nooo, y-you'll see it...!"]);
// var exp1 = "bao.informLayer.setFace(bao.players[1],4)";
// var exp2 = "bao.informLayer.setFace(bao.players[1],bao.players[1].defaultFaceNum)";
bao.fukidashi.add(%["chara"=>chrChiffon, "storage"=>"a0067", "text"=>"Chocolat...!"]);
}
[endscript]
[elsif exp="!tf.inRescueMode"]
[iscript]
bao.fukidashi.add(%['chara'=>chrChocolat, 'storage'=>'b0063', 'text'=>'Oh no, its, its showing...!', 'align'=>0]);
[endscript]
[endif]
[endif]
[endif]
[if exp="sprite.spriteTableChangeFlag"]
[eval exp="sprite.initSpriteTable()"]
[endif]
[dispsize width=62 height=118 centerpos=31 baseline=0]
[state enablemove=true enableAttack=true]
[eval exp="sprite.comboDamageCount=0"]
;[load id=stStanding2 target=*start2 cond="sprite.extasyGauge!==void && sprite.extasyGauge.enabled"]
*loop
[state enablemove=true enableattack=true]
[disp left=0 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=1 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=2 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[jump target="*loop" cond="sprite.nowSpriteId==stUntangle"]
[disp left=3 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[load id=stStanding2 cond="sprite.extasyGauge.enabled"]
[disp left=4 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=5 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=6 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=7 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=8 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[disp left=9 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=4]
[jump target="*loop"]