84 lines
7.3 KiB
Common Lisp
84 lines
7.3 KiB
Common Lisp
*start
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[if exp="sprite.cosState==4 && sf.adjCosVariation==4"]
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[jump target="*state4"]
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[endif]
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[dispsize width=52 height=118 centerpos=21 baseline=0]
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[state enablemove=true enableattack=true]
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[if exp="sprite.lastSpriteId==stStanding2"]
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[jump target=*loop]
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[endif]
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[eval exp="sprite.defaultFaceNum = 5"]
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[disp left=0 top=0 opacity=255][hit rect="(7,10,45,114)"][wait frame=4]
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*start2
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[dispsize width=52 height=118 centerpos=21 baseline=0]
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[state enablemove=true enableattack=true]
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[ontrigger name=resume target=*resume]
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*loop
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[state enablemove=true enableattack=true]
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[disp left=1 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[disp left=2 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[disp left=3 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[disp left=4 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[disp left=5 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[disp left=6 top=0 opacity=255][hit rect="(7,10,45,114)"][if exp="sf.adjEvilCosMode && sprite.cosState==4 && sf.adjCosVariation==4"][load id=stStanding2][endif][wait frame=5]
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[jump target="*loop"]
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*resume
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[disp left=0 top=0 opacity=255][hit rect="(7,10,45,114)"][wait frame=4]
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[state enablemove=true enableattack=true]
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[eval exp="sprite.defaultFaceNum = bao.informLayer.getDefaultFaceNum(sprite.id)"]
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;[eval exp="sprite.initSpriteTable()"]
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[load id=stStanding]
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*start2-2
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[voice storage="b9054"]
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[dispsize width=62 height=118 centerpos=31 baseline=0]
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[state enablemove=true enableattack=true]
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[eval exp="sprite.defaultFaceNum = 5"]
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[jump target="*loop2"]
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*state4
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[dispsize width=62 height=118 centerpos=31 baseline=0]
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[state enablemove=true enableattack=true]
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[eval exp="sprite.defaultFaceNum = 5"]
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[disp left= 0 top=0 opacity=255][hit rect="(11,13,54,106)"][wait frame=6]
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*loop2
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[state enablemove=true enableattack=true]
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[disp left= 1 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[disp left= 2 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[disp left= 3 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[disp left= 4 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[disp left= 5 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[disp left= 6 top=0 opacity=255][hit rect="(11,13,54,106)"][if exp="sprite.cosState!=4 || sf.adjCosVariation!=4"][load id=stStanding2][endif][wait frame=5]
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[jump target="*loop2"]
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*resume2
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[dispsize width=62 height=118 centerpos=31 baseline=0]
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[disp left= 0 top=0 opacity=255][hit rect="(10, 12, 60, 113)"][wait frame=4]
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[state enablemove=true enableattack=true]
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[eval exp="sprite.defaultFaceNum = bao.informLayer.getDefaultFaceNum(sprite.id)"]
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;[eval exp="sprite.initSpriteTable()"]
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[load id=stStanding]
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