shiny-cuty-excel-chiffon/data/p1_h1204.asd

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*start
[iscript]
mp.storage = "p1_h1204";
mp.width = 118;
mp.height = 134;
mp.baseline = 0;
mp.centerpos = mp.width / 2;
mp.shaseiX = -27;
mp.shaseiY = 24;
mp.shaseiStorage = "p0_h1204s";
mp.seFlag = (kag.conductor.curStorage == '0-51.ks') || (sprite === dho.players[0]);
[endscript]
;[image page=back layer=0 storage="_tr" visible=true opacity=255]
[image storage=&(mp.storage+"i")]
[image storage=&(mp.storage+"h")]
[image storage=&(mp.storage+"g")]
[image storage=&(mp.storage+"f")]
[image storage=&(mp.storage+"e")]
[image storage=&(mp.storage+"d")]
[image storage=&(mp.storage+"c")]
[image storage=&(mp.storage+"b")]
[image storage=&(mp.storage+"a")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[state enablemove=false enableAttack=false ignoremovablerect=true]
[eval exp="sprite.shadow=false"]
; 触手で拘束される
;[playse storage=se111 buf=0]
[eval exp="mp.seCount=intrandom(1,5)"]
*loop1
;[playse storage=&('se1050'+mp.seCount) buf=8]
;[eval exp="mp.seCount++"]
;[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
;
[disp left=0 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1end cond="mp.step>1"]
[disp left=1 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1end cond="mp.step>1"]
[disp left=2 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1end cond="mp.step>1"]
[disp left=3 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1end cond="mp.step>1"]
[disp left=4 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1end cond="mp.step>1"]
[disp left=5 top=0 opacity=255][wait frame=&intrandom(4,6)]
[jump target=*loop1 cond="mp.step==1"]
; まんこに挿入される
*loop1end
[playse storage=se111 buf=0]
;[eval exp="copyAnimeLayer()"]
;[if exp="tf.fadeCtrl !== void && isvalid tf.fadeCtrl"]
; [eval exp="tf.fadeCtrl.layer.conductor.goToLabel('*start')"]
;[else]
; [eval exp="dho.setObject(%['storage'=>'fadeoutcontrol','shadow'=>false,'return'=>'tf.fadeCtrl'])"]
;[endif]
[image storage=&(mp.storage+"b")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[eval exp="mp.w=2"]
*loop2
;[playse storage=&('se1650'+mp.seCount) buf=8]
;[eval exp="mp.seCount++"]
;[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[jump target=*loop2 cond="mp.step==2"]
; 尻にも触手が
*loop2end
[playse storage=se111 buf=1]
;[playse storage=se128 buf=1]
[image storage=&(mp.storage+"c")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=4]
[disp left=1 top=0 opacity=255][wait frame=4]
;
*loop3
[playse storage=&('se1050'+intrandom(1,6)) buf=8 cond="mp.seFlag"]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
[disp left=7 top=0 opacity=255][wait frame=3]
[jump target=*loop3 cond="mp.step==3"]
; 尻に挿入
*loop3end
[playse storage=se111 buf=0]
[image storage=&(mp.storage+"d")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
*loop4
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[jump target=*loop4 cond="mp.step==4"]
; 更に挿入
*loop4end
[playse storage=se111 buf=0]
[image storage=&(mp.storage+"e")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
*loop5
[disp left=7 top=0 opacity=255][wait frame=2]
[disp left=8 top=0 opacity=255][wait frame=2]
[jump target=*loop5 cond="mp.step==5"]
; 更に挿入
*loop5end
[playse storage=se111 buf=0]
[image storage=&(mp.storage+"f")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
*loop6
[disp left=7 top=0 opacity=255][wait frame=2]
[disp left=8 top=0 opacity=255][wait frame=2]
[jump target=*loop6 cond="mp.step==6"]
; 姦通
*loop6end
[playse storage=se130 buf=0]
[image storage=&(mp.storage+"g")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
*loop7
[disp left=7 top=0 opacity=255][wait frame=2]
[disp left=8 top=0 opacity=255][wait frame=2]
[jump target=*loop7 cond="mp.step==7"]
; 触手ピストン
*loop7end
[playse storage=se111 buf=0]
[image storage=&(mp.storage+"h")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[eval exp="mp.w=3"]
*loop8
[playse storage=&('se1650'+intrandom(1,6)) buf=8]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[if exp="tf.inAnimeMode && mp.step==9"]
[eval exp="mp.w = 2"]
[endif]
[disp left=2 top=0 opacity=255][wait frame=&mp.w]
[disp left=3 top=0 opacity=255][wait frame=&mp.w]
[disp left=4 top=0 opacity=255][wait frame=&mp.w]
[disp left=5 top=0 opacity=255][wait frame=&mp.w]
[disp left=6 top=0 opacity=255][wait frame=&mp.w]
[disp left=7 top=0 opacity=255][wait frame=&mp.w]
[jump target=*loop8 cond="mp.step==8 || mp.step==9"]
;[jump target=*sefadeout cond="mp.step==30"]
; イく
*loop8end
[playse storage=se111_ buf=0]
[image storage=&(mp.storage+"i")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=2]
[disp left=1 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=3 top=0 opacity=255][wait frame=2]
;
*shasei
[image storage=&(mp.storage+"i")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[if exp="intrandom(0,1)"]
[playse storage="se142" buf=0]
[else]
[playse storage="se142_" buf=0]
[endif]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
;[eval exp="dho.setObject(%['storage'=>'sperma02','x'=>sprite.rootX-xDirection(sprite.inverse)*mp.spermaX,'y'=>sprite.rootY+mp.spermaY,'inverse'=>sprite.inverse,'shadow'=>false,'exp'=>'mp.wait=0'])"]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
*loop10
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[jump target=*loop10 cond="mp.step==10 || !f.inHScene"]
; ピストン再開
*loop4end
[playse storage=se111_ buf=0]
[disp left=7 top=0 opacity=255][wait frame=3]
[disp left=8 top=0 opacity=255][wait frame=3]
[image storage=&(mp.storage+"h")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[jump target=*loop8]
*sefadeout
[playse storage=&('se1650'+mp.seCount) buf=8 volume=70]
[wait frame=18]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[playse storage=&('se1650'+mp.seCount) buf=8 volume=45]
[wait frame=18]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[playse storage=&('se1650'+mp.seCount) buf=8 volume=20]
*fadeoutloop
[wait frame=2]
[jump target=*fadeoutloop]