shiny-cuty-excel-chiffon/data/p1_h1606.asd

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*start
[iscript]
mp.storage = "p1_h1606";
mp.width = 226;
mp.height = 162;
mp.baseline = 6;
mp.centerpos = mp.width / 2;
mp.shaseiX = -54;
mp.shaseiY = 25;
mp.shaseiStorage = "p1_h1606s";
[endscript]
[eval exp="mp.seCount=0"]
[image storage=&(mp.storage+"e")]
[image storage=&(mp.storage+"d")]
[image storage=&(mp.storage+"c")]
[image storage=&(mp.storage+"b")]
[image storage=&(mp.storage+"a")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[state enablemove=false enableAttack=false ignoremovablerect=true]
[eval exp="sprite.shadowStorage='shadow200'"]
[wait frame=1]
; 挿入される
*loop0start
[playse storage=se185 buf=0]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
*loop0
[disp left=3 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[jump target=*loop0 cond="mp.step==0"]
; 口にも入れられる
*loop0end
[image storage=&(mp.storage+"b")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[playse storage=se111 buf=0]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
*loop1
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=6 top=0 opacity=255][wait frame=2]
[jump target=*loop1 cond="mp.step==1"]
; ピストン開始
*loop1end
[image storage=&(mp.storage+"c")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
*loop2start
; ピストン中
*loop2
[playse storage=&('se1910'+intrandom(1,8)) buf=7]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
[disp left=7 top=0 opacity=255][wait frame=3]
[jump target=*loop2 cond="mp.step==2"]
[jump target=*sefadeout cond="mp.step==20"]
; フィニッシュ前ピストン
*loop2end
[image storage=&(mp.storage+"d")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[playse storage=&('se1910'+intrandom(1,8)) buf=7]
[disp left=0 top=0 opacity=255][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=3 top=0 opacity=255][wait frame=2]
;
*loop3
[playse storage=&('se1911'+mp.seCount) buf=7]
[eval exp="mp.seCount++"]
[eval exp="mp.seCount=1" cond="mp.seCount>=7"]
[disp left=4 top=0 opacity=255][wait frame=1]
[disp left=5 top=0 opacity=255][wait frame=1]
[disp left=6 top=0 opacity=255][wait frame=1]
[disp left=7 top=0 opacity=255][wait frame=1]
[disp left=8 top=0 opacity=255][wait frame=1]
[disp left=9 top=0 opacity=255][wait frame=1]
[disp left=10 top=0 opacity=255][wait frame=1]
[jump target=*loop3 cond="mp.step==3"]
[playse storage=se118 buf=1]
[disp left=4 top=0 opacity=255][wait frame=1]
; 射精
*finish
[image storage=&(mp.storage+"e")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=0 top=0 opacity=255][wait frame=2]
[disp left=1 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=3 top=0 opacity=255][wait frame=2]
[jump target=*wait cond="mp.step>9 && f.inHScene"]
*shasei
[image storage=&(mp.storage+"e")]
[dispsize width=&mp.width height=&mp.height baseline=&mp.baseline centerpos=&mp.centerpos]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
*shasei2
[playse storage="se142" buf=0]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[eval exp="dho.setObject(%['storage'=>mp.shaseiStorage,'x'=>sprite.rootX-xDirection(sprite.inverse)*mp.shaseiX,'y'=>sprite.rootY,'altitude'=>mp.shaseiY-mp.baseline,'absolute'=>20000,'inverse'=>sprite.inverse,'shadow'=>false,'nogravity'=>true])" cond="!f.nowAnten"]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=5 top=0 opacity=255][wait frame=2]
*loop5
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=4 top=0 opacity=255][wait frame=2]
[jump target=*loop5]
*sefadeout
[playse storage=&('se1910'+intrandom(1,8)) buf=8 volume=70]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
[disp left=7 top=0 opacity=255][wait frame=3]
[playse storage=&('se1910'+intrandom(1,8)) buf=8 volume=45]
[disp left=2 top=0 opacity=255][wait frame=3]
[disp left=3 top=0 opacity=255][wait frame=3]
[disp left=4 top=0 opacity=255][wait frame=3]
[disp left=5 top=0 opacity=255][wait frame=3]
[disp left=6 top=0 opacity=255][wait frame=3]
[disp left=7 top=0 opacity=255][wait frame=3]
;[playse storage=&('se1910'+intrandom(1,8)) buf=8 volume=20]
*fadeoutloop
[wait frame=2]
[jump target=*fadeoutloop]