shiny-cuty-excel-chiffon/data/sphere02.asd

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*start
;[dispsize width=116 height=116 centerpos=58]
;[state enablemove=false enableAttack=false nogravity=true]
;
;[eval exp="sprite.attackToPlayer=false"]
;[eval exp="sprite.attackToEnemy=true"]
;[eval exp="sprite.attackToObject=false"]
;[eval exp="sprite.followParent=false"]
;
;[move path=(140,0,0) xaccel=-0.5 frame=36]
;
;;[playse storage="se203" buf=1]
;[addlayer storage="sphere02sub"]
;
;[disp left= 0 top=0 opacity=255][attack rect=(10,10,106,106) strength=20 depth=(20,20) kind=atkNormal exp="sprite.loadSprite(stLocked)" expcond="sprite.sprites[stLocked]!==void"][wait frame=36]
;
;[disp left= 0 top=0 opacity=200][wait frame=1]
;[disp left= 0 top=0 opacity=64][wait frame=1]
;[disp left= 0 top=0 opacity=0]
;
;
;[disp left=0 top=0 opacity=255]
;
;;[wait frame=30]
;[dellayer id=0]
;[del]
;[s]
;
;*start
;
[state enablemove=false enableAttack=false nogravity=true]
[dispsize width=60 height=60 baseline=30]
[eval exp="sprite.attackToPlayer=false"]
[eval exp="sprite.attackToEnemy=true"]
[eval exp="sprite.attackToObject=false"]
[eval exp="sprite.followParent=false"]
[move path=(200,0,0) xaccel=-0.1 frame=40]
[disp left= 0 top=0 opacity=255][wait frame=2]
[disp left= 1 top=0 opacity=255][wait frame=2]
[disp left= 2 top=0 opacity=255][wait frame=2]
[disp left= 3 top=0 opacity=255][wait frame=2]
[disp left= 4 top=0 opacity=255][wait frame=2]
[disp left= 5 top=0 opacity=255][wait frame=2]
[disp left= 0 top=0 opacity=255][wait frame=2]
[disp left= 1 top=0 opacity=255][wait frame=2]
[disp left= 2 top=0 opacity=255][wait frame=2]
[disp left= 3 top=0 opacity=255][wait frame=2]
[disp left= 4 top=0 opacity=255][wait frame=2]
[disp left= 5 top=0 opacity=255][wait frame=2]
[disp left= 0 top=0 opacity=255][wait frame=2]
[disp left= 1 top=0 opacity=255][wait frame=2]
[disp left= 2 top=0 opacity=255][wait frame=2]
[disp left= 3 top=0 opacity=255][wait frame=2]
[disp left= 4 top=0 opacity=255][wait frame=2]
[disp left= 5 top=0 opacity=255][wait frame=2]
[disp left= 0 top=0 opacity=200][wait frame=2]
[disp left= 1 top=0 opacity=64][wait frame=2]
[disp left= 2 top=0 opacity=64][wait frame=2]
[disp left= 3 top=0 opacity=0]
[del]
[s]