76 lines
4.4 KiB
Common Lisp
76 lines
4.4 KiB
Common Lisp
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*start
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;[dispsize width=116 height=116 centerpos=58]
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;[state enablemove=false enableAttack=false nogravity=true]
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;
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;[eval exp="sprite.attackToPlayer=false"]
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;[eval exp="sprite.attackToEnemy=true"]
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;[eval exp="sprite.attackToObject=false"]
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;[eval exp="sprite.followParent=false"]
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;
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;[move path=(140,0,0) xaccel=-0.5 frame=36]
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;
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;;[playse storage="se203" buf=1]
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;[addlayer storage="sphere02sub"]
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;
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;[disp left= 0 top=0 opacity=255][attack rect=(10,10,106,106) strength=20 depth=(20,20) kind=atkNormal exp="sprite.loadSprite(stLocked)" expcond="sprite.sprites[stLocked]!==void"][wait frame=36]
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;
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;[disp left= 0 top=0 opacity=200][wait frame=1]
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;[disp left= 0 top=0 opacity=64][wait frame=1]
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;[disp left= 0 top=0 opacity=0]
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;
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;
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;[disp left=0 top=0 opacity=255]
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;
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;;[wait frame=30]
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;[dellayer id=0]
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;[del]
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;[s]
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;
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;*start
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;
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[state enablemove=false enableAttack=false nogravity=true]
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[dispsize width=60 height=60 baseline=30]
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[eval exp="sprite.attackToPlayer=false"]
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[eval exp="sprite.attackToEnemy=true"]
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[eval exp="sprite.attackToObject=false"]
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[eval exp="sprite.followParent=false"]
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[move path=(200,0,0) xaccel=-0.1 frame=40]
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[disp left= 0 top=0 opacity=255][wait frame=2]
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[disp left= 1 top=0 opacity=255][wait frame=2]
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[disp left= 2 top=0 opacity=255][wait frame=2]
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[disp left= 3 top=0 opacity=255][wait frame=2]
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[disp left= 4 top=0 opacity=255][wait frame=2]
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[disp left= 5 top=0 opacity=255][wait frame=2]
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[disp left= 0 top=0 opacity=255][wait frame=2]
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[disp left= 1 top=0 opacity=255][wait frame=2]
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[disp left= 2 top=0 opacity=255][wait frame=2]
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[disp left= 3 top=0 opacity=255][wait frame=2]
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[disp left= 4 top=0 opacity=255][wait frame=2]
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[disp left= 5 top=0 opacity=255][wait frame=2]
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[disp left= 0 top=0 opacity=255][wait frame=2]
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[disp left= 1 top=0 opacity=255][wait frame=2]
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[disp left= 2 top=0 opacity=255][wait frame=2]
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[disp left= 3 top=0 opacity=255][wait frame=2]
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[disp left= 4 top=0 opacity=255][wait frame=2]
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[disp left= 5 top=0 opacity=255][wait frame=2]
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[disp left= 0 top=0 opacity=200][wait frame=2]
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[disp left= 1 top=0 opacity=64][wait frame=2]
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[disp left= 2 top=0 opacity=64][wait frame=2]
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[disp left= 3 top=0 opacity=0]
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[del]
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[s]
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