shiny-cuty-excel-chiffon/data/stage04_01.ssd

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Text

; ステージ4前半
*stage04-01|
[call target=*init]
*stage04-01a|
[retkag3]
[pause]
*point0
[eval exp="f.stageProgress=0"]
[scrolllimit line=1500]
[waittrig name=line l=480]
[enemy2 kind=戦闘員 x=right]
[enemy2 kind=戦闘員 x=right]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員爪 x=right]]
[enemy kind=女戦闘員爪 x=right]]
[else]
[enemy kind=女戦闘員 x=right]
[endif]
[waittrig name=line l=900]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy2 kind=オルトロス]
[if exp="sf.adjEnemyPattern2"]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=1200]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員盾]
[else]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=1450]
[enemy kind=オルトロス]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=有翼戦闘員 x=right]
[enemy kind=有翼戦闘員 x=left]
[else]
[enemy3 kind=戦闘員]
[enemy kind=女戦闘員]
[endif]
[waittrig name=killall]
[scrolllimit line=2000]
[waittrig name=line l=1600]
[enemy kind=邪妖蟲 x=right]
[enemy kind=邪妖蟲 x=left]
[waittrig name=line l=1800]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[waittrig name=line l=2000]
[bgstate lline=-80 rline=80]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[wait time=100]
[enemy2 kind=ゴブリン兵 force=true]
[enemy2 kind=ゴブリン兵 force=true]
[wait time=100]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[else]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=killall]
*stage04-01b|
*point1
[eval exp="f.stageProgress=1"]
[bgstate lline=80 rline=240]
[scrolllimit line=2600]
[waittrig name=line l=2050]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員]
[waittrig name=line l=2150]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=line l=2300]
[enemy kind=邪妖蟲 x=right]
[enemy kind=邪妖蟲 x=left]
[waittrig name=line l=2600]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[enemy kind=女戦闘員]
[waittrig name=killall]
[scrolllimit line=4008]
[waittrig name=line l=2900]
[enemy kind=オルトロス]
[enemy kind=オルトロス]
[waittrig name=line l=3200]
[enemy2 kind=ゴブリン兵 force=true]
[enemy2 kind=ゴブリン兵 force=true]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員剣 x=right bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員剣 x=right cond="sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right cond="sf.adjNoItem"]
[else]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=line l=3400]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=3600]
[scrolllimitleft line=3100]
[eval exp="bao.goIndicatorStorage=''"]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オーガ兵]
[else]
[enemy kind=戦闘員剣 x=right bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01c','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員剣 x=right cond="sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right cond="sf.adjNoItem"]
[endif]
[waittrig name=killall]
[eval exp="bao.notSelectingPlayer.invincibleCount=90"]
[wait time=2000]
*stage04-01c
[retkag3]
[pause]
[wait time=10 canskip=false]
[scrolllimit line=4008]
[bgstate lline=-80 rline=200]
[iscript]
{
var tag = "[waitaction]";
for(var i=0; i<bao.players.count; i++){
var p = bao.players[i];
var x = p.rootX;
var y = p.rootY;
if(bao.stageLayer.dispLeft + p.rootX < 3760){
x = 230;
if(p.rootY < 230) y = 248;
tag += "[move path=(" + x + "," + y + ",0) mode=absolute]";
}else{
if(p.rootY < 230) y = 248;
tag += "[move path=(" + x + "," + y + ",0) mode=absolute]";
}
tag += "[load id=stStanding]";
p.addQueue(tag);
}
}
[endscript]
[scrolllimitleft line=0]
[wait time=1000 canskip=false]
*stage04-01d
[retkag3]
[s]
*prepareContinue
[call target=*init]
[retkag3]
[s]
*skipped
[call target=*init]
;[eval exp="dm('■skipped ssd■')"]
[retkag3]
[jump target=*stage04-01a]
*init
[loadbg storage="stage04-01" topline=180 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
[player rootx=120 rooty=220 inverse=true enablemove=false kind=chiffon cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[player rootx=80 rooty=180 inverse=true enablemove=false kind=chocolat cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[floorobj storage=stage04-01_o baseleft=&(4120-388) basetop=197]
[return]