shiny-cuty-excel-chiffon/data/stage05_01.ssd

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Text

; ステージ5前半
*stage05-01_init|
[call target=*init]
*stage05-01
[retkag3]
[pause]
*stage5-01_start
*point0
[eval exp="f.stageProgress=0"]
[scrolllimit line=800]
; ステージスタート
[waittrig name=line l=460]
[enemy2 kind=戦闘員 x=right]
[enemy2 kind=戦闘員 x=left]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員爪 x=right]]
[enemy kind=女戦闘員爪 x=right]]
[else]
[enemy kind=女戦闘員 x=right]
[endif]
[waittrig name=line l=550]
[enemy2 kind=戦闘員 x=right]
[enemy kind=女戦闘員 x=left]
[waittrig name=line l=700]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[waittrig name=line l=800]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[endif]
[waittrig name=killall]
[scrolllimit line=1500)]
[waittrig name=line l=1000]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy kind=オルトロス]
[waittrig name=line l=1100]
[enemy kind=女戦闘員]
[waittrig name=line l=1200]
[enemy2 kind=戦闘員ナイフ force=true]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員ナイフ]
[else]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=1450]
[enemy kind=オルトロス]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[else]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[endif]
[waittrig name=killall]
[scrolllimit line=2000]
[waittrig name=line l=1600]
[enemy2 kind=戦闘員]
[enemy3 kind=女戦闘員]
[enemy kind=女戦闘員]
[waittrig name=line l=1800]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[enemy kind=オルトロス]
[waittrig name=line l=2000]
[bgstate lline=-80 rline=80]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員爪 x=right]]
[enemy kind=女戦闘員爪 x=left]]
[endif]
[waittrig name=killall]
*point1
[eval exp="f.stageProgress=1"]
[scrolllimit line=2300]
[bgstate lline=80 rline=240]
[waittrig name=line l=2050]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員ナイフ]
[enemy kind=戦闘員 bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[else]
[enemy4 kind=戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=2150]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[enemy2 kind=戦闘員ナイフ]
[waittrig name=line l=2300]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員剣]
[waittrig name=killall]
[scrolllimit line=2600)]
[waittrig name=line l=2400]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員盾]
[enemy kind=戦闘員盾]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[if exp="sf.adjEnemyPattern2"]
[enemy2 kind=戦闘員ナイフ]
[enemy2 kind=戦闘員ナイフ]
[endif]
[waittrig name=killall]
[scrolllimit line=4008]
[waittrig name=line l=2900]
[bgstate lline=-80 rline=536]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[enemy kind=ゴブリン兵]
[enemy kind=オルトロス]
[waittrig name=killall]
[bgstate lline=80 rline=240]
[waittrig name=line l=3200]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員盾]
[enemy kind=戦闘員盾]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員剣]
[endif]
[waittrig name=line l=3400]
[enemy3 kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[enemy2 kind=戦闘員ナイフ force=true]
[waittrig name=line l=3600]
;[bgstate lline=-80 rline=80]
[enemy kind=オーガ兵 x=right]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オーガ兵 x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=4800]
[bgstate lline=80 rline=240]
[waittrig name=pline l=&(4320-456+150)]
[eval exp="informLayer.hide()"]
[wait time=250]
[bgstate lline=80 rline=200]
*stage05-01b|
[retkag3]
[pause]
[bgstate lline=-80 rline=80]
[waittrig name=line l=4320]
[object storage=e151_standing2 x=&(bao.internalWidth+40) y=200 shadow=true return="tf.reviella"]
*stage05-01c
[retkag3]
[pause]
[s]
*prepareContinue
[call target=*init]
[retkag3]
[s]
*skipped
[call target=*init]
;[eval exp="dm('■skipped ssd■')"]
[retkag3]
[jump target=*stage05-01]
*init
[loadbg storage="stage05-01" topline=180 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
[player rootx=120 rooty=220 inverse=true enablemove=false kind=chiffon cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[return]