shiny-cuty-excel-chiffon/data/stage0c_02.ssd

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Text

; Cルート後半
*stage0c-02|
[call target=*init]
*stage0c-02a|
[retkag3]
[pause]
*point0
[eval exp="f.stageProgress=1"]
[scrolllimit line=1200]
[waittrig name=line l=480]
[enemy2 kind=戦闘員 x=right]
[enemy2 kind=戦闘員 x=right]
[enemy kind=女戦闘員 x=right]
[waittrig name=line l=900]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=1200]
[enemy2 kind=戦闘員ナイフ x=right force=true]
[enemy2 kind=戦闘員 x=right]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員盾]
[endif]
[waittrig name=killall]
[scrolllimit line=1500]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[endif]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員盾]
[waittrig name=line l=1450]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=有翼戦闘員 x=right]
[enemy kind=有翼戦闘員 x=left]
[else]
[enemy2 kind=戦闘員]
[enemy4 kind=女戦闘員]
[endif]
[waittrig name=killall]
[scrolllimit line=2000]
[waittrig name=line l=1600]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=1800]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[waittrig name=line l=2000]
[bgstate lline=-80 rline=80]
[enemy kind=オーガ兵 x=right]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=2600]
[bgstate lline=80 rline=240]
[waittrig name=line l=2050]
[enemy2 kind=戦闘員 x=right bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right cond="sf.adjNoItem"]
[enemy2 kind=戦闘員 x=right cond="sf.adjNoItem"]
[waittrig name=line l=2300]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[waittrig name=line l=2600]
[bgstate lline=-80 rline=80]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員剣 x=right]
[enemy kind=戦闘員盾 x=left]
[endif]
*point1
[waittrig name=killall]
[scrolllimit line=3700]
[bgstate lline=80 rline=240]
[waittrig name=line l=2700]
[enemy kind=戦闘員ナイフ]
[enemy kind=戦闘員ナイフ]
[waittrig name=line l=2900]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[waittrig name=line l=3200]
[enemy3 kind=戦闘員]
[enemy4 kind=戦闘員]
[waittrig name=line l=3400]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[waittrig name=line l=3650]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[enemy kind=オーガ兵 x=right]
[else]
[enemy kind=戦闘員盾 x=right]
[enemy kind=戦闘員剣 x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=4300]
*point2
[waittrig name=line l=3800]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy2 kind=戦闘員]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[waittrig name=line l=4000]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[if exp="sf.adjEnemyPattern2"]
[waittrig name=line l=4150]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[endif]
[waittrig name=line l=4300]
[enemy3 kind=戦闘員剣]
[enemy4 kind=戦闘員盾]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=有翼戦闘員 x=right]
[enemy kind=有翼戦闘員 x=left]
[else]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[endif]
[waittrig name=killall]
[scrolllimit line=4800]
[waittrig name=line l=4400]
[enemy kind=戦闘員ナイフ]
[enemy kind=戦闘員ナイフ]
[enemy kind=女戦闘員爪]
[waittrig name=line l=4800]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員剣 x=right]
[enemy kind=戦闘員盾 x=left]
[else]
[enemy kind=オーガ兵 x=right]
[enemy kind=オーガ兵 x=left]
[endif]
[waittrig name=killall]
[scrolllimit line=5200]
[waittrig name=line l=&(5200-270)]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オーガ兵 x=right y=200 bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02b','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=オーガ兵 x=right y=230 rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01b','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=オーガ兵 x=right y=200 cond="sf.adjNoItem"]
[enemy kind=オーガ兵 x=right y=230 cond="sf.adjNoItem"]
[else]
[enemy kind=戦闘員剣 x=right y=200 bgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item02b','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right y=230 rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01b','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=戦闘員剣 x=right y=200 cond="sf.adjNoItem"]
[enemy kind=戦闘員盾 x=right y=230 cond="sf.adjNoItem"]
[endif]
[bgstate lline=-80 rline=80]
[waittrig name=killall]
[bgstate lline=80 rline=240]
*stage0c-02c
[retkag3]
[s]
*prepareContinue
[call target=*init]
[retkag3]
[s]
*skipped
[call target=*init]
;[eval exp="dm('■skipped ssd■')"]
[retkag3]
[jump target=*stage0c-02a]
*init
[loadbg storage="stage06-02" topline=170 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
[if exp="f.inRouteC"]
[player rootx=120 rooty=210 inverse=true enablemove=false kind=chiffon hp=&"f.HP[0]" mp=&"f.MP[0]" cosstate=&"f.cosState[0]"]
[else]
[player rootx=120 rooty=210 inverse=true enablemove=false kind=chocolat hp=&"f.HP[0]" mp=&"f.MP[0]" cosstate=&"f.cosState[0]" align=0]
[endif]
[floorobj storage=stage06-02_w01 baseleft=&(5200-214) basetop=&(256-108)]
[return]