shiny-cuty-excel-chiffon/data/stage0e_01.ssd

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; Exステージその
*stage0e-01|
[loadbg storage="stage0e-01" topline=140 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
;[object storage=aireffect01 x=228 y=250 altitude=128 absolute=2000 type=&ltPsColorDodge5 return='tf.aireffect']
[player rootx=120 rooty=220 inverse=true enablemove=false kind=chiffon cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[player rootx=80 rooty=180 inverse=true enablemove=false kind=chocolat cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[enemy kind=戦闘員 x=350 y=180 enablemove=false inverse=true inversemode=false return='tf.e0'][wait time=50]
[enemy kind=戦闘員 x=300 y=225 enablemove=false inverse=true inversemode=false return='tf.e1'][wait time=50]
[enemy kind=戦闘員 x=420 y=250 enablemove=false inverse=true inversemode=false return='tf.e2']
*stage0e-01a|
[retkag3]
[pause]
*point0
[eval exp="f.stageProgress=0"]
[scrolllimit line=1450]
[waittrig name=line l=550]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy2 kind=一般人 force=true]
[waittrig name=line l=900]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員爪]
[enemy2 kind=一般人 force=true]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[enemy kind=戦闘員]
[endif]
[waittrig name=line l=1200]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[enemy2 kind=オルトロス]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オルトロス]
[endif]
[waittrig name=line l=1450]
[enemy3 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy kind=オルトロス]
[waittrig name=killall]
[scrolllimit line=2000]
[waittrig name=line l=1680]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[else]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[endif]
[waittrig name=killall]
*stage0e-01b|
*point1
[eval exp="f.stageProgress=1"]
[bgstate lline=80 rline=240]
[scrolllimit line=4800]
[waittrig name=line l=2200]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=女戦闘員]
[enemy kind=オルトロス]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=オルトロス]
[endif]
[waittrig name=line l=2400]
[enemy3 kind=戦闘員]
[enemy2 kind=戦闘員]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員爪]
[waittrig name=line l=2800]
[enemy2 kind=戦闘員盾]
[enemy2 kind=戦闘員剣]
[enemy2 kind=戦闘員盾]
[enemy2 kind=戦闘員剣]
;
[waittrig name=line l=3200]
[enemy kind=女戦闘員]
[enemy kind=女戦闘員]
[enemy2 kind=戦闘員ナイフ]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員盾 x=right]
[enemy kind=上級戦闘員 x=right]
[else]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=3400]
[enemy2 kind=戦闘員]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=戦闘員ナイフ x=left]
[else]
[enemy2 kind=戦闘員]
[endif]
[enemy kind=女戦闘員]
[waittrig name=line l=3700]
[enemy kind=一般人]
[enemy2 kind=戦闘員]
[enemy2 kind=戦闘員]
[waittrig name=line l=4000]
[enemy2 kind=戦闘員 x=right rgamma=1.5 atdelexp="bao.setObject(%['storage'=>'item01','rootx'=>sprite.rootX,'rooty'=>sprite.rootY])" cond="!sf.adjNoItem"]
[enemy kind=女戦闘員]
[enemy kind=一般人]
[waittrig name=line l=4200]
[enemy kind=一般人]
[enemy2 kind=戦闘員]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員剣]
[enemy kind=戦闘員盾]
[enemy kind=オルトロス]
[else]
[enemy kind=女戦闘員]
[enemy2 kind=戦闘員]
[endif]
[waittrig name=line l=4500]
[enemy2 kind=戦闘員盾]
[enemy2 kind=戦闘員剣]
[enemy kind=女戦闘員]
[enemy kind=一般人]
[waittrig name=killall]
[waittrig name=line l=4800]
[bgstate lline=-80 rline=80]
[enemy kind=女戦闘員爪]
[enemy kind=女戦闘員爪]
[if exp="sf.adjEnemyPattern2"]
[enemy kind=戦闘員ナイフ x=right]
[enemy kind=オーガ兵 x=right]
[enemy kind=オーガ兵 x=left]
[else]
[enemy kind=上級戦闘員 x=right]
[enemy kind=上級戦闘員 x=left]
[endif]
[waittrig name=killall]
*stage0e-01c
[retkag3]
[s]
*prepareContinue
[call target=*init]
[retkag3]
[s]
*skipped
[call target=*init]
;[eval exp="dm('■skipped ssd■')"]
[enemy kind=戦闘員 x=350 y=180 enablemove=false return='tf.e0']
[enemy kind=戦闘員 x=300 y=225 enablemove=false return='tf.e1']
[enemy kind=戦闘員 x=420 y=250 enablemove=false return='tf.e2']
[retkag3]
[jump target=*stage0e-01a]
*init
[loadbg storage="stage0e-01" topline=140 bottomline=250 limitright=false]
[bgstate lline=80 rline=240 goindicator="go01"]
[player rootx=120 rooty=220 inverse=true enablemove=false kind=chiffon cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[player rootx=80 rooty=180 inverse=true enablemove=false kind=chocolat cosstate=&"((sf.adjEvilCosMode)?4:0)"]
[return]