shiny-cuty-excel-chiffon/data/p10_throw2.asd

50 lines
3 KiB
Common Lisp
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*start
[voice storage="b9040"]
[eval exp="sprite.comboCount++"]
[eval exp="f.score+=300" cond="sprite===bao.nowSelectingPlayer"]
[state enablemove=false enableAttack=false nogravity=true]
[image num=1]
[dispsize width=62 height=102 centerpos=31 baseline=0]
[disp left=0 top=0 opacity=255][wait frame=6]
[disp left=1 top=0 opacity=255][wait frame=4]
[playse storage=se218]
[image num=2]
[dispsize width=68 height=126 centerpos=34 baseline=0]
[move path="(0,0,50)" hAccel=-1 frame=4]
[disp left=0 top=0 opacity=255][wait frame=4]
[image num=3]
[dispsize width=88 height=72 centerpos=44 baseline=0]
[move path="(-15,0,10)" haccel=-1 frame=3]
[move path="(-15,0,-10)" haccel=1 frame=3]
[disp left=0 top=0 opacity=255][wait frame=6]
[image num=2]
[dispsize width=68 height=126 centerpos=34 baseline=0]
[move path="(0,0,-40)" hAccel=1 frame=3]
[disp left=1 top=0 opacity=255][attack rect="(0,17,88,119)" strength=35 kind=atkBrowOut|atkInvalidGuard depth=(18,18)][wait frame=3]
[disp left=1 top=0 opacity=255][wait frame=3]
[disp left=2 top=0 opacity=255][wait frame=6]
[state enablemove=false enableAttack=false nogravity=false other=enablespecial6]
[ontrigger name=landing target=*landing]
[image num=4]
[dispsize width=104 height=100 centerpos=52 baseline=0]
[move path="(15,0,20)" frame=6 haccel=-1]
[move path="(15,0,-20)" frame=6 haccel=1]
[disp left=0 top=0 opacity=255][wait frame=4]
[disp left=1 top=0 opacity=255][wait frame=4]
[disp left=2 top=0 opacity=255]
*landing
[load id=stLanding]