50 lines
3 KiB
Common Lisp
50 lines
3 KiB
Common Lisp
*start
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[voice storage="b9040"]
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[eval exp="sprite.comboCount++"]
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[eval exp="f.score+=300" cond="sprite===bao.nowSelectingPlayer"]
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[state enablemove=false enableAttack=false nogravity=true]
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[image num=1]
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[dispsize width=62 height=102 centerpos=31 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=6]
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[disp left=1 top=0 opacity=255][wait frame=4]
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[playse storage=se218]
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[image num=2]
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[dispsize width=68 height=126 centerpos=34 baseline=0]
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[move path="(0,0,50)" hAccel=-1 frame=4]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[image num=3]
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[dispsize width=88 height=72 centerpos=44 baseline=0]
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[move path="(-15,0,10)" haccel=-1 frame=3]
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[move path="(-15,0,-10)" haccel=1 frame=3]
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[disp left=0 top=0 opacity=255][wait frame=6]
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[image num=2]
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[dispsize width=68 height=126 centerpos=34 baseline=0]
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[move path="(0,0,-40)" hAccel=1 frame=3]
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[disp left=1 top=0 opacity=255][attack rect="(0,17,88,119)" strength=35 kind=atkBrowOut|atkInvalidGuard depth=(18,18)][wait frame=3]
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[disp left=1 top=0 opacity=255][wait frame=3]
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[disp left=2 top=0 opacity=255][wait frame=6]
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[state enablemove=false enableAttack=false nogravity=false other=enablespecial6]
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[ontrigger name=landing target=*landing]
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[image num=4]
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[dispsize width=104 height=100 centerpos=52 baseline=0]
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[move path="(15,0,20)" frame=6 haccel=-1]
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[move path="(15,0,-20)" frame=6 haccel=1]
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[disp left=0 top=0 opacity=255][wait frame=4]
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[disp left=1 top=0 opacity=255][wait frame=4]
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[disp left=2 top=0 opacity=255]
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*landing
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[load id=stLanding]
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